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openmw-tes3mp/apps/openmw/mwgui/windowbase.cpp

55 lines
1.5 KiB
C++

#include "windowbase.hpp"
#include <components/settings/settings.hpp>
#include "../mwbase/windowmanager.hpp"
using namespace MWGui;
WindowBase::WindowBase(const std::string& parLayout, MWBase::WindowManager& parWindowManager)
: Layout(parLayout)
{
}
void WindowBase::setVisible(bool visible)
{
bool wasVisible = mMainWidget->getVisible();
mMainWidget->setVisible(visible);
if (visible)
open();
else if (wasVisible && !visible)
close();
}
void WindowBase::center()
{
// Centre dialog
// MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
// Note by scrawl: The following works more reliably in the case when the window was _just_
// resized and MyGUI RenderManager doesn't know about the new size yet
MyGUI::IntSize gameWindowSize = MyGUI::IntSize(Settings::Manager::getInt("resolution x", "Video"),
Settings::Manager::getInt("resolution y", "Video"));
MyGUI::IntCoord coord = mMainWidget->getCoord();
coord.left = (gameWindowSize.width - coord.width)/2;
coord.top = (gameWindowSize.height - coord.height)/2;
mMainWidget->setCoord(coord);
}
WindowModal::WindowModal(const std::string& parLayout, MWBase::WindowManager& parWindowManager)
: WindowBase(parLayout, parWindowManager)
{
}
void WindowModal::open()
{
MyGUI::InputManager::getInstance ().addWidgetModal (mMainWidget);
}
void WindowModal::close()
{
MyGUI::InputManager::getInstance ().removeWidgetModal (mMainWidget);
}