2016-10-19 04:46:16 +00:00
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General Settings
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2016-12-22 06:04:52 +00:00
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################
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2016-10-19 04:46:16 +00:00
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2016-12-20 05:06:36 +00:00
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anisotropy
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2016-10-19 04:46:16 +00:00
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2016-12-20 05:06:36 +00:00
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:Type: integer
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:Range: 0 to 16
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:Default: 4
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2017-05-15 05:04:20 +00:00
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Set the maximum anisotropic filtering on textures.
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Anisotropic filtering is a method of enhancing the image quality of textures
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on surfaces that are at oblique viewing angles with respect to the camera. Valid values range from 0 to 16.
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Modern video cards can often perform 8 or 16 anisotropic filtering with a minimal performance impact.
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This effect of this setting can be seen in the Video panel of the Options menu by finding a location with straight lines
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(striped rugs and Balmora cobblestones work well) radiating into the distance, and adjusting the anisotropy slider.
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2016-12-20 05:06:36 +00:00
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2017-05-15 05:04:20 +00:00
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This setting can be changed in game
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using the Anisotropy slider in the Detail tab of the Video panel of the Options menu.
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2016-12-20 05:06:36 +00:00
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screenshot format
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-----------------
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:Type: string
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:Range: jpg, png, tga
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:Default: png
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2017-05-15 05:04:20 +00:00
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Specify the format for screen shots taken by pressing the screen shot key (bound to F12 by default).
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This setting should be the file extension commonly associated with the desired format.
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The formats supported will be determined at compilation, but "jpg", "png", and "tga" should be allowed.
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2016-12-20 05:06:36 +00:00
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2017-05-15 05:04:20 +00:00
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This setting can only be configured by editing the settings configuration file.
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2016-12-20 05:06:36 +00:00
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2017-04-20 05:28:18 +00:00
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texture mag filter
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------------------
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:Type: string
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:Range: nearest, linear
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:Default: linear
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Set the texture magnification filter type.
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texture min filter
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------------------
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2016-12-20 05:06:36 +00:00
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:Type: string
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2017-04-20 05:28:18 +00:00
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:Range: nearest, linear
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:Default: linear
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Set the texture minification filter type.
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2016-12-20 05:06:36 +00:00
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2017-04-20 05:28:18 +00:00
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texture mipmap
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--------------
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:Type: string
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:Range: none, nearest, linear
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:Default: nearest
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2016-12-20 05:06:36 +00:00
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2017-05-15 05:04:20 +00:00
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Set the texture mipmap type to control the method mipmaps are created.
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Mipmapping is a way of reducing the processing power needed during minification
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by pregenerating a series of smaller textures.
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