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openmw-tes3mp/apps/openmw/mwsound/ffmpeg_decoder.hpp

56 lines
1.3 KiB
C++

#ifndef GAME_SOUND_FFMPEG_DECODER_H
#define GAME_SOUND_FFMPEG_DECODER_H
#include <string>
// FIXME: This can't be right? The headers refuse to build without UINT64_C,
// which only gets defined in stdint.h in either C99 mode or with this macro
// defined...
#define __STDC_CONSTANT_MACROS
#include <stdint.h>
extern "C"
{
#include <avcodec.h>
#include <avformat.h>
}
#include "sound_decoder.hpp"
namespace MWSound
{
class FFmpeg_Decoder : public Sound_Decoder
{
AVFormatContext *mFormatCtx;
struct MyStream;
std::vector<MyStream*> mStreams;
bool getNextPacket(int streamidx);
Ogre::DataStreamPtr mDataStream;
static int readPacket(void *user_data, uint8_t *buf, int buf_size);
static int writePacket(void *user_data, uint8_t *buf, int buf_size);
static int64_t seek(void *user_data, int64_t offset, int whence);
virtual void open(const std::string &fname);
virtual void close();
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
virtual size_t read(char *buffer, size_t bytes);
virtual void rewind();
FFmpeg_Decoder();
public:
virtual ~FFmpeg_Decoder();
friend class SoundManager;
};
#ifndef DEFAULT_DECODER
#define DEFAULT_DECODER (::MWSound::FFmpeg_Decoder)
#endif
};
#endif