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#ifndef MWGUI_REVIEW_H
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#define MWGUI_REVIEW_H
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#include <components/esm_store/store.hpp>
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#include <openengine/gui/layout.hpp>
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#include "../mwmechanics/stat.hpp"
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#include "widgets.hpp"
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namespace MWWorld
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{
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class Environment;
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}
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/*
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This file contains the dialog for reviewing the generated character.
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Layout is defined by resources/mygui/openmw_chargen_review_layout.xml.
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*/
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namespace MWGui
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{
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using namespace MyGUI;
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class ReviewDialog : public OEngine::GUI::Layout
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{
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public:
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typedef std::vector<int> SkillList;
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ReviewDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
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void setPlayerName(const std::string &name);
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void setRace(const std::string &raceId);
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void setClass(const ESM::Class& class_);
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void setBirthSign (const std::string &signId);
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void setHealth(const MWMechanics::DynamicStat<int>& value);
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void setMagicka(const MWMechanics::DynamicStat<int>& value);
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void setFatigue(const MWMechanics::DynamicStat<int>& value);
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void setAttribute(ESM::Attribute::AttributeID attributeId, const MWMechanics::Stat<int>& value);
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void configureSkills(const SkillList& major, const SkillList& minor);
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void setSkillValue(ESM::Skill::SkillEnum skillId, const MWMechanics::Stat<float>& value);
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void updateSkillArea();
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// Events
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typedef delegates::CDelegate0 EventHandle_Void;
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/** Event : Back button clicked.\n
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signature : void method()\n
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*/
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EventHandle_Void eventBack;
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/** Event : Dialog finished, OK button clicked.\n
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signature : void method()\n
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*/
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EventHandle_Void eventDone;
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protected:
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void onOkClicked(MyGUI::Widget* _sender);
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void onBackClicked(MyGUI::Widget* _sender);
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private:
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enum ColorStyle
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{
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CS_Sub,
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CS_Normal,
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CS_Super
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};
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void setStyledText(MyGUI::WidgetPtr widget, ColorStyle style, const std::string &value);
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void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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MyGUI::WidgetPtr addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
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void updateScroller();
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void onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos);
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void onWindowResize(MyGUI::WidgetPtr window);
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static const int lineHeight;
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MWWorld::Environment& environment;
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MyGUI::StaticTextPtr nameWidget, raceWidget, classWidget, birthSignWidget;
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MyGUI::WidgetPtr skillAreaWidget, skillClientWidget;
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MyGUI::VScrollPtr skillScrollerWidget;
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int lastPos, clientHeight;
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Widgets::MWDynamicStatPtr health, magicka, fatigue;
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std::map<int, Widgets::MWAttributePtr> attributeWidgets;
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SkillList majorSkills, minorSkills, miscSkills;
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std::map<int, MWMechanics::Stat<float> > skillValues;
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std::map<int, MyGUI::WidgetPtr> skillWidgetMap;
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std::string name, raceId, birthSignId;
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ESM::Class klass;
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std::vector<MyGUI::WidgetPtr> skillWidgets; //< Skills and other information
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};
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}
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#endif
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