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#include "compilercontext.hpp"
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#include "../mwworld/esmstore.hpp"
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#include <components/compiler/locals.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/class.hpp"
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namespace MWScript
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{
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CompilerContext::CompilerContext (Type type)
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: mType (type)
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{}
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bool CompilerContext::canDeclareLocals() const
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{
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return mType==Type_Full;
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}
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char CompilerContext::getGlobalType (const std::string& name) const
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{
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return MWBase::Environment::get().getWorld()->getGlobalVariableType (name);
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}
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char CompilerContext::getMemberType (const std::string& name, const std::string& id) const
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{
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MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPtr (id, false);
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std::string script = MWWorld::Class::get (ptr).getScript (ptr);
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if (script.empty())
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return ' ';
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return MWBase::Environment::get().getScriptManager()->getLocals (script).getType (name);
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}
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bool CompilerContext::isId (const std::string& name) const
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{
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const MWWorld::ESMStore &store =
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MWBase::Environment::get().getWorld()->getStore();
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return
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store.get<ESM::Activator>().search (name) ||
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store.get<ESM::Potion>().search (name) ||
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store.get<ESM::Apparatus>().search (name) ||
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store.get<ESM::Armor>().search (name) ||
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store.get<ESM::Book>().search (name) ||
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store.get<ESM::Cloth>().search (name) ||
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store.get<ESM::Container>().search (name) ||
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store.get<ESM::Creature>().search (name) ||
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store.get<ESM::Door>().search (name) ||
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store.get<ESM::Ingredient>().search (name) ||
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store.get<ESM::CreatureLevList>().search (name) ||
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store.get<ESM::ItemLevList>().search (name) ||
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store.get<ESM::Light>().search (name) ||
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store.get<ESM::Tool>().search (name) ||
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store.get<ESM::Miscellaneous>().search (name) ||
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store.get<ESM::NPC>().search (name) ||
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store.get<ESM::Probe>().search (name) ||
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store.get<ESM::Repair>().search (name) ||
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store.get<ESM::Static>().search (name) ||
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store.get<ESM::Weapon>().search (name);
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}
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}
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