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#ifndef GAME_MWWORLD_PLAYER_H
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#define GAME_MWWORLD_PLAYER_H
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/refdata.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwmechanics/drawstate.hpp"
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namespace MWBase
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{
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class World;
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}
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namespace MWWorld
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{
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class CellStore;
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/// \brief NPC object representing the player and additional player data
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class Player
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{
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LiveCellRef<ESM::NPC> mPlayer;
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MWWorld::CellStore *mCellStore;
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std::string mSign;
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bool mAutoMove;
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int mForwardBackward;
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public:
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Player(const ESM::NPC *player, const MWBase::World& world);
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void setCell (MWWorld::CellStore *cellStore)
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{
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mCellStore = cellStore;
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}
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MWWorld::Ptr getPlayer()
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{
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MWWorld::Ptr ptr (&mPlayer, mCellStore);
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return ptr;
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}
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void setBirthSign(const std::string &sign) {
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mSign = sign;
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}
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const std::string &getBirthSign() const {
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return mSign;
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}
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void setDrawState (MWMechanics::DrawState_ state);
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bool getAutoMove() const
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{
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return mAutoMove;
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}
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MWMechanics::DrawState_ getDrawState(); /// \todo constness
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void setAutoMove (bool enable);
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void setLeftRight (int value);
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void setForwardBackward (int value);
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void setUpDown(int value);
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void setRunState(bool run);
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void toggleRunning();
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};
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}
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#endif
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