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#include "containerstore.hpp"
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#include <cassert>
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#include <typeinfo>
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#include <stdexcept>
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MWWorld::ContainerStoreIterator MWWorld::ContainerStore::begin (int mask)
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{
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return ContainerStoreIterator (mask, this);
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}
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MWWorld::ContainerStoreIterator MWWorld::ContainerStore::end()
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{
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return ContainerStoreIterator (this);
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}
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void MWWorld::ContainerStore::add (const Ptr& ptr)
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{
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/// \todo implement item stocking
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switch (getType (ptr))
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{
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case Type_Potion: potions.list.push_back (*ptr.get<ESM::Potion>()); break;
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case Type_Apparatus: appas.list.push_back (*ptr.get<ESM::Apparatus>()); break;
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case Type_Armor: armors.list.push_back (*ptr.get<ESM::Armor>()); break;
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case Type_Book: books.list.push_back (*ptr.get<ESM::Book>()); break;
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case Type_Clothing: clothes.list.push_back (*ptr.get<ESM::Clothing>()); break;
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case Type_Ingredient: ingreds.list.push_back (*ptr.get<ESM::Ingredient>()); break;
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case Type_Light: lights.list.push_back (*ptr.get<ESM::Light>()); break;
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case Type_Lockpick: lockpicks.list.push_back (*ptr.get<ESM::Tool>()); break;
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case Type_Miscellaneous: miscItems.list.push_back (*ptr.get<ESM::Miscellaneous>()); break;
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case Type_Probe: probes.list.push_back (*ptr.get<ESM::Probe>()); break;
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case Type_Repair: repairs.list.push_back (*ptr.get<ESM::Repair>()); break;
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case Type_Weapon: weapons.list.push_back (*ptr.get<ESM::Weapon>()); break;
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}
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}
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int MWWorld::ContainerStore::getType (const Ptr& ptr)
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{
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if (ptr.isEmpty())
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throw std::runtime_error ("can't put a non-existent object into a container");
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if (ptr.getTypeName()==typeid (ESM::Potion).name())
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return Type_Potion;
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if (ptr.getTypeName()==typeid (ESM::Apparatus).name())
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return Type_Apparatus;
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if (ptr.getTypeName()==typeid (ESM::Armor).name())
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return Type_Armor;
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if (ptr.getTypeName()==typeid (ESM::Book).name())
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return Type_Book;
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if (ptr.getTypeName()==typeid (ESM::Clothing).name())
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return Type_Clothing;
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if (ptr.getTypeName()==typeid (ESM::Ingredient).name())
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return Type_Ingredient;
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if (ptr.getTypeName()==typeid (ESM::Light).name())
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return Type_Light;
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if (ptr.getTypeName()==typeid (ESM::Tool).name())
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return Type_Lockpick;
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if (ptr.getTypeName()==typeid (ESM::Miscellaneous).name())
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return Type_Miscellaneous;
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if (ptr.getTypeName()==typeid (ESM::Probe).name())
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return Type_Probe;
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if (ptr.getTypeName()==typeid (ESM::Repair).name())
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return Type_Repair;
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if (ptr.getTypeName()==typeid (ESM::Weapon).name())
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return Type_Weapon;
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throw std::runtime_error (
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"Object of type " + ptr.getTypeName() + " can not be placed into a container");
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}
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MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container)
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: mType (-1), mMask (0), mContainer (container)
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{}
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MWWorld::ContainerStoreIterator::ContainerStoreIterator (int mask, ContainerStore *container)
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: mType (0), mMask (mask), mContainer (container)
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{
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nextType();
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}
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void MWWorld::ContainerStoreIterator::incType()
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{
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if (mType==0)
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mType = 1;
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else if (mType!=-1)
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{
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mType <<= 1;
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if (mType>ContainerStore::Type_Last)
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mType = -1;
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}
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}
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void MWWorld::ContainerStoreIterator::nextType()
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{
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while (mType!=-1)
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{
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incType();
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if (mType & mMask)
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if (resetIterator())
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break;
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}
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}
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bool MWWorld::ContainerStoreIterator::resetIterator()
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{
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switch (mType)
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{
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case ContainerStore::Type_Potion:
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mPotion = mContainer->potions.list.begin();
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return mPotion!=mContainer->potions.list.end();
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case ContainerStore::Type_Apparatus:
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mApparatus = mContainer->appas.list.begin();
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return mApparatus!=mContainer->appas.list.end();
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case ContainerStore::Type_Armor:
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mArmor = mContainer->armors.list.begin();
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return mArmor!=mContainer->armors.list.end();
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case ContainerStore::Type_Book:
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mBook = mContainer->books.list.begin();
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return mBook!=mContainer->books.list.end();
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case ContainerStore::Type_Clothing:
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mClothing = mContainer->clothes.list.begin();
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return mClothing!=mContainer->clothes.list.end();
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case ContainerStore::Type_Ingredient:
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mIngredient = mContainer->ingreds.list.begin();
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return mIngredient!=mContainer->ingreds.list.end();
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case ContainerStore::Type_Light:
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mLight = mContainer->lights.list.begin();
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return mLight!=mContainer->lights.list.end();
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case ContainerStore::Type_Lockpick:
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mLockpick = mContainer->lockpicks.list.begin();
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return mLockpick!=mContainer->lockpicks.list.end();
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case ContainerStore::Type_Miscellaneous:
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mMiscellaneous = mContainer->miscItems.list.begin();
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return mMiscellaneous!=mContainer->miscItems.list.end();
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case ContainerStore::Type_Probe:
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mProbe = mContainer->probes.list.begin();
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return mProbe!=mContainer->probes.list.end();
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case ContainerStore::Type_Repair:
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mRepair = mContainer->repairs.list.begin();
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return mRepair!=mContainer->repairs.list.end();
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case ContainerStore::Type_Weapon:
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mWeapon = mContainer->weapons.list.begin();
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return mWeapon!=mContainer->weapons.list.end();
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}
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return false;
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}
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bool MWWorld::ContainerStoreIterator::incIterator()
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{
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switch (mType)
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{
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case ContainerStore::Type_Potion:
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++mPotion;
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return mPotion==mContainer->potions.list.end();
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case ContainerStore::Type_Apparatus:
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++mApparatus;
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return mApparatus==mContainer->appas.list.end();
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case ContainerStore::Type_Armor:
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++mArmor;
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return mArmor==mContainer->armors.list.end();
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case ContainerStore::Type_Book:
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++mBook;
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return mBook==mContainer->books.list.end();
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case ContainerStore::Type_Clothing:
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++mClothing;
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return mClothing==mContainer->clothes.list.end();
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case ContainerStore::Type_Ingredient:
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++mIngredient;
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return mIngredient==mContainer->ingreds.list.end();
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case ContainerStore::Type_Light:
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++mLight;
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return mLight==mContainer->lights.list.end();
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case ContainerStore::Type_Lockpick:
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++mLockpick;
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return mLockpick==mContainer->lockpicks.list.end();
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case ContainerStore::Type_Miscellaneous:
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++mMiscellaneous;
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return mMiscellaneous==mContainer->miscItems.list.end();
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case ContainerStore::Type_Probe:
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++mProbe;
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return mProbe==mContainer->probes.list.end();
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case ContainerStore::Type_Repair:
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++mRepair;
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return mRepair==mContainer->repairs.list.end();
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case ContainerStore::Type_Weapon:
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++mWeapon;
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return mWeapon==mContainer->weapons.list.end();
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}
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return true;
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}
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MWWorld::Ptr *MWWorld::ContainerStoreIterator::operator->() const
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{
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mPtr = **this;
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return &mPtr;
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}
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MWWorld::Ptr MWWorld::ContainerStoreIterator::operator*() const
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{
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switch (mType)
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{
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case ContainerStore::Type_Potion: return MWWorld::Ptr (&*mPotion, 0);
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case ContainerStore::Type_Apparatus: return MWWorld::Ptr (&*mApparatus, 0);
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case ContainerStore::Type_Armor: return MWWorld::Ptr (&*mArmor, 0);
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case ContainerStore::Type_Book: return MWWorld::Ptr (&*mBook, 0);
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case ContainerStore::Type_Clothing: return MWWorld::Ptr (&*mClothing, 0);
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case ContainerStore::Type_Ingredient: return MWWorld::Ptr (&*mIngredient, 0);
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case ContainerStore::Type_Light: return MWWorld::Ptr (&*mLight, 0);
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case ContainerStore::Type_Lockpick: return MWWorld::Ptr (&*mLockpick, 0);
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case ContainerStore::Type_Miscellaneous: return MWWorld::Ptr (&*mMiscellaneous, 0);
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case ContainerStore::Type_Probe: return MWWorld::Ptr (&*mProbe, 0);
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case ContainerStore::Type_Repair: return MWWorld::Ptr (&*mRepair, 0);
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case ContainerStore::Type_Weapon: return MWWorld::Ptr (&*mWeapon, 0);
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}
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throw std::runtime_error ("invalid pointer");
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}
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MWWorld::ContainerStoreIterator& MWWorld::ContainerStoreIterator::operator++()
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{
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do
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{
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if (incIterator())
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nextType();
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}
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while (mType!=-1 && !(**this).getRefData().getCount());
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return *this;
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}
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MWWorld::ContainerStoreIterator MWWorld::ContainerStoreIterator::operator++ (int)
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{
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ContainerStoreIterator iter (*this);
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++*this;
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return iter;
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}
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bool MWWorld::ContainerStoreIterator::isEqual (const ContainerStoreIterator& iter) const
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{
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assert (mContainer==iter.mContainer);
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if (mType!=iter.mType)
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return false;
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switch (mType)
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{
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case ContainerStore::Type_Potion: return mPotion==iter.mPotion;
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case ContainerStore::Type_Apparatus: return mApparatus==iter.mApparatus;
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case ContainerStore::Type_Armor: return mArmor==iter.mArmor;
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case ContainerStore::Type_Book: return mBook==iter.mBook;
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case ContainerStore::Type_Clothing: return mClothing==iter.mClothing;
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case ContainerStore::Type_Ingredient: return mIngredient==iter.mIngredient;
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case ContainerStore::Type_Light: return mLight==iter.mLight;
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case ContainerStore::Type_Lockpick: return mLockpick==iter.mLockpick;
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case ContainerStore::Type_Miscellaneous: return mMiscellaneous==iter.mMiscellaneous;
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case ContainerStore::Type_Probe: return mProbe==iter.mProbe;
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case ContainerStore::Type_Repair: return mRepair==iter.mRepair;
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case ContainerStore::Type_Weapon: return mWeapon==iter.mWeapon;
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case -1: return true;
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}
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return false;
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}
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int MWWorld::ContainerStoreIterator::getType() const
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{
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return mType;
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}
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bool MWWorld::operator== (const ContainerStoreIterator& left, const ContainerStoreIterator& right)
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{
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return left.isEqual (right);
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}
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bool MWWorld::operator!= (const ContainerStoreIterator& left, const ContainerStoreIterator& right)
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{
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return !(left==right);
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}
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