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#include "actiontake.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "class.hpp"
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#include "containerstore.hpp"
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namespace MWWorld
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{
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ActionTake::ActionTake (const MWWorld::Ptr& object) : mObject (object) {}
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void ActionTake::executeImp (const Ptr& actor)
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{
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if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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return;
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// insert into player's inventory
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPtr ("player", true);
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MWWorld::Class::get (player).getContainerStore (player).add (mObject);
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// remove from world, if the item is currently in the world (it could also be in a container)
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if (mObject.isInCell())
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MWBase::Environment::get().getWorld()->deleteObject (mObject);
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}
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}
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