|
|
|
#ifndef GAME_MWRENDER_CAMERA_H
|
|
|
|
#define GAME_MWRENDER_CAMERA_H
|
|
|
|
|
|
|
|
#include <string>
|
|
|
|
|
|
|
|
#include "../mwworld/ptr.hpp"
|
|
|
|
|
|
|
|
namespace Ogre
|
|
|
|
{
|
|
|
|
class Vector3;
|
|
|
|
class Camera;
|
|
|
|
class SceneNode;
|
|
|
|
}
|
|
|
|
|
|
|
|
namespace MWRender
|
|
|
|
{
|
|
|
|
class NpcAnimation;
|
|
|
|
|
|
|
|
/// \brief Camera control
|
|
|
|
class Camera
|
|
|
|
{
|
|
|
|
struct CamData {
|
|
|
|
float pitch, yaw, offset;
|
|
|
|
};
|
|
|
|
|
|
|
|
MWWorld::Ptr mTrackingPtr;
|
|
|
|
|
|
|
|
Ogre::Camera *mCamera;
|
|
|
|
Ogre::SceneNode *mCameraNode;
|
|
|
|
|
|
|
|
NpcAnimation *mAnimation;
|
|
|
|
|
|
|
|
bool mFirstPersonView;
|
|
|
|
bool mPreviewMode;
|
|
|
|
bool mFreeLook;
|
|
|
|
|
|
|
|
struct {
|
|
|
|
bool enabled, allowed;
|
|
|
|
} mVanity;
|
|
|
|
|
|
|
|
float mHeight, mCameraDistance;
|
|
|
|
CamData mMainCam, mPreviewCam;
|
|
|
|
|
|
|
|
bool mDistanceAdjusted;
|
|
|
|
|
|
|
|
/// Updates sound manager listener data
|
|
|
|
void updateListener();
|
|
|
|
|
|
|
|
public:
|
|
|
|
Camera(Ogre::Camera *camera);
|
|
|
|
~Camera();
|
|
|
|
|
|
|
|
/// Reset to defaults
|
|
|
|
void reset();
|
|
|
|
|
|
|
|
/// Set where the camera is looking at. Uses Morrowind (euler) angles
|
|
|
|
/// \param rot Rotation angles in radians
|
|
|
|
void rotateCamera(const Ogre::Vector3 &rot, bool adjust);
|
|
|
|
|
|
|
|
float getYaw();
|
|
|
|
void setYaw(float angle);
|
|
|
|
|
|
|
|
float getPitch();
|
|
|
|
void setPitch(float angle);
|
|
|
|
|
|
|
|
const std::string &getHandle() const;
|
|
|
|
|
|
|
|
/// Attach camera to object
|
|
|
|
void attachTo(const MWWorld::Ptr &);
|
|
|
|
|
|
|
|
void toggleViewMode();
|
|
|
|
|
|
|
|
bool toggleVanityMode(bool enable);
|
|
|
|
void allowVanityMode(bool allow);
|
|
|
|
|
|
|
|
void togglePreviewMode(bool enable);
|
|
|
|
|
|
|
|
bool isFirstPerson() const
|
|
|
|
{ return !(mVanity.enabled || mPreviewMode || !mFirstPersonView); }
|
|
|
|
|
|
|
|
void processViewChange();
|
|
|
|
|
|
|
|
void update(float duration);
|
|
|
|
|
|
|
|
/// Set camera distance for current mode. Don't work on 1st person view.
|
|
|
|
/// \param adjust Indicates should distance be adjusted or set.
|
|
|
|
/// \param override If true new distance will be used as default.
|
|
|
|
/// If false, default distance can be restored with setCameraDistance().
|
|
|
|
void setCameraDistance(float dist, bool adjust = false, bool override = true);
|
|
|
|
|
|
|
|
/// Restore default camera distance for current mode.
|
|
|
|
void setCameraDistance();
|
|
|
|
|
|
|
|
void setAnimation(NpcAnimation *anim);
|
|
|
|
|
|
|
|
float getHeight();
|
|
|
|
|
|
|
|
/// Stores player and camera world positions in passed arguments
|
|
|
|
/// \return true if camera at the eye-place
|
|
|
|
bool getPosition(Ogre::Vector3 &player, Ogre::Vector3 &camera);
|
|
|
|
Ogre::Vector3 getPosition();
|
|
|
|
|
|
|
|
void getSightAngles(float &pitch, float &yaw);
|
|
|
|
|
|
|
|
void togglePlayerLooking(bool enable);
|
|
|
|
|
|
|
|
bool isVanityOrPreviewModeEnabled();
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|