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//
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// Created by koncord on 15.08.17.
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//
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "GUI.hpp"
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#include "Player.hpp"
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#include "Networking.hpp"
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void GUI::Init(LuaState &lua)
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{
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lua.getState()->new_usertype<GUI>("GUI",
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"messageBox", &GUI::messageBox,
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"customMessageBox", &GUI::customMessageBox,
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"inputDialog", &GUI::inputDialog,
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"passwordDialog", &GUI::passwordDialog,
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"listBox", &GUI::listBox,
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"setMapVisibility", &GUI::setMapVisibility,
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"setMapVisibilityAll", &GUI::setMapVisibilityAll,
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"createWindow", &GUI::createWindow,
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"deleteWindow", &GUI::deleteWindow
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);
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Window::Init(lua);
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}
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GUI::GUI(Player *player): player(player), changed(false)
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{
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}
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GUI::~GUI()
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{
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}
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void GUI::update()
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{
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if (!changed)
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return;
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changed = false;
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auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GUI_MESSAGEBOX);
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packet->setPlayer(player);
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packet->Send(false);
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}
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void GUI::messageBox(int id, const char *label)
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{
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player->guiMessageBox.id = id;
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player->guiMessageBox.label = label;
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player->guiMessageBox.type = Player::GUIMessageBox::MessageBox;
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changed = true;
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}
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void GUI::customMessageBox(int id, const char *label, const char *buttons)
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{
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player->guiMessageBox.id = id;
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player->guiMessageBox.label = label;
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player->guiMessageBox.buttons = buttons;
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player->guiMessageBox.type = Player::GUIMessageBox::CustomMessageBox;
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changed = true;
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}
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void GUI::inputDialog(int id, const char *label)
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{
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player->guiMessageBox.id = id;
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player->guiMessageBox.label = label;
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player->guiMessageBox.type = Player::GUIMessageBox::InputDialog;
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changed = true;
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}
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void GUI::passwordDialog(int id, const char *label, const char *note)
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{
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player->guiMessageBox.id = id;
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player->guiMessageBox.label = label;
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player->guiMessageBox.note = note;
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player->guiMessageBox.type = Player::GUIMessageBox::PasswordDialog;
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changed = true;
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}
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void GUI::listBox(int id, const char *label, const char *items)
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{
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player->guiMessageBox.id = id;
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player->guiMessageBox.label = label;
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player->guiMessageBox.data = items;
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player->guiMessageBox.type = Player::GUIMessageBox::ListBox;
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changed = true;
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}
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void GUI::setMapVisibility(unsigned short targetPID, unsigned short affectedPID, unsigned short state)
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{
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LOG_MESSAGE(Log::LOG_WARN, "stub");
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}
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void GUI::setMapVisibilityAll(unsigned short targetPID, unsigned short state)
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{
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LOG_MESSAGE(Log::LOG_WARN, "stub");
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}
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std::shared_ptr<Window> GUI::createWindow(short x, short y, sol::function fn, sol::this_environment te)
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{
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int id = 0;
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for(auto &window : windows)
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{
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if(window.second == nullptr)
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{
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id = window.first;
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break;
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}
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}
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if(id == 0)
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id = lastWindowId++;
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auto window = std::make_shared<Window>(player, id);
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window->setSize(x, y);
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window->setCallback(fn);
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windows[id] = window;
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return window;
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}
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void GUI::deleteWindow(std::shared_ptr<Window> window)
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{
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auto it = windows.find(window->getID());
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if(it != windows.end())
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{
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it->second = nullptr;
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}
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}
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void GUI::onGUIWindowAction()
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{
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auto it = windows.find(player->guiWindow.id);
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if(it != windows.end() && it->second != nullptr)
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{
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it->second->call(player->guiWindow);
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}
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}
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