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openmw-tes3mp/apps/openmw/mwmechanics/tickableeffects.hpp

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#ifndef MWMECHANICS_TICKABLEEFFECTS_H
#define MWMECHANICS_TICKABLEEFFECTS_H
namespace MWWorld
{
class Ptr;
}
namespace MWMechanics
{
class CreatureStats;
struct EffectKey;
/// Apply a magic effect that is applied in tick intervals until its remaining time ends or it is removed
/// Note: this function works in loop, so magic effects should not be removed here to avoid iterator invalidation.
/// @return Was the effect a tickable effect with a magnitude?
bool effectTick(CreatureStats& creatureStats, const MWWorld::Ptr& actor, const EffectKey& effectKey, float magnitude);
}
#endif