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#include "loadclas.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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const Class::Specialization Class::sSpecializationIds[3] = {
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Class::Combat,
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Class::Magic,
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Class::Stealth
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};
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const char *Class::sGmstSpecializationIds[3] = {
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"sSpecializationCombat",
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"sSpecializationMagic",
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"sSpecializationStealth"
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};
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void Class::load(ESMReader &esm)
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{
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mName = esm.getHNString("FNAM");
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esm.getHNT(mData, "CLDT", 60);
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if (mData.mIsPlayable > 1)
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esm.fail("Unknown bool value");
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mDescription = esm.getHNOString("DESC");
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}
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void Class::save(ESMWriter &esm)
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{
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esm.writeHNCString("FNAM", mName);
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esm.writeHNT("CLDT", mData, 60);
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esm.writeHNOString("DESC", mDescription);
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}
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}
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