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openmw-tes3mp/apps/openmw/mwclass/apparatus.cpp

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#include "apparatus.hpp"
#include <components/esm/loadappa.hpp>
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#include <components/esm_store/cell_store.hpp>
#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontake.hpp"
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#include "../mwrender/objects.hpp"
#include "containerutil.hpp"
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namespace MWClass
{
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void Apparatus::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
ESMS::LiveCellRef<ESM::Apparatus, MWWorld::RefData> *ref =
ptr.get<ESM::Apparatus>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
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if (!model.empty())
{
MWRender::Objects& objects = renderingInterface.getObjects();
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objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
objects.insertMesh(ptr, "meshes\\" + model);
}
}
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void Apparatus::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Apparatus, MWWorld::RefData> *ref =
ptr.get<ESM::Apparatus>();
const std::string &model = ref->base->model;
assert (ref->base != NULL);
if(!model.empty()){
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physics.insertObjectPhysics(ptr, "meshes\\" + model);
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}
}
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std::string Apparatus::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Apparatus, MWWorld::RefData> *ref =
ptr.get<ESM::Apparatus>();
return ref->base->name;
}
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boost::shared_ptr<MWWorld::Action> Apparatus::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTake (ptr));
}
void Apparatus::insertIntoContainer (const MWWorld::Ptr& ptr,
MWWorld::ContainerStore& containerStore) const
{
insertIntoContainerStore (ptr, containerStore.appas);
}
std::string Apparatus::getScript (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Apparatus, MWWorld::RefData> *ref =
ptr.get<ESM::Apparatus>();
return ref->base->script;
}
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void Apparatus::registerSelf()
{
boost::shared_ptr<Class> instance (new Apparatus);
registerClass (typeid (ESM::Apparatus).name(), instance);
}
}