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#ifndef GAME_MWWORLD_CLASS_H
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#define GAME_MWWORLD_CLASS_H
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#include <map>
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#include <string>
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#include <boost/shared_ptr.hpp>
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namespace MWMechanics
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{
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struct CreatureStats;
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}
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namespace MWWorld
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{
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class Ptr;
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/// \brief Base class for referenceable esm records
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class Class
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{
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static std::map<std::string, boost::shared_ptr<Class> > sClasses;
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// not implemented
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Class (const Class&);
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Class& operator= (const Class&);
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protected:
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Class();
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public:
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virtual ~Class();
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virtual MWMechanics::CreatureStats& getCreatureStats (const Ptr& ptr) const;
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///< Return creature stats or throw an exception, if class does not have creature stats
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/// (default implementation: throw an exceoption)
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virtual bool hasItemHealth (const Ptr& ptr) const;
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///< \return Item health data available? (default implementation: false)
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virtual int getItemMaxHealth (const Ptr& ptr) const;
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///< Return item max health or throw an exception, if class does not have item health
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/// (default implementation: throw an exceoption)
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static const Class& get (const std::string& key);
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///< If there is no class for this \a key, an exception is thrown.
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static const Class& get (const Ptr& ptr);
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///< If there is no class for this pointer, an exception is thrown.
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static void registerClass (const std::string& key, boost::shared_ptr<Class> instance);
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};
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}
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#endif
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