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openmw-tes3mp/apps/openmw/mwclass/creature.cpp

54 lines
1.7 KiB
C++

#include "creature.hpp"
#include <components/esm/loadcrea.hpp>
#include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/ptr.hpp"
namespace MWClass
{
std::string Creature::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =
ptr.get<ESM::Creature>();
return ref->base->name;
}
MWMechanics::CreatureStats& Creature::getCreatureStats (const MWWorld::Ptr& ptr) const
{
if (!ptr.getRefData().getCreatureStats().get())
{
boost::shared_ptr<MWMechanics::CreatureStats> stats (
new MWMechanics::CreatureStats);
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref = ptr.get<ESM::Creature>();
stats->mAttributes[0].set (ref->base->data.strength);
stats->mAttributes[1].set (ref->base->data.intelligence);
stats->mAttributes[2].set (ref->base->data.willpower);
stats->mAttributes[3].set (ref->base->data.agility);
stats->mAttributes[4].set (ref->base->data.speed);
stats->mAttributes[5].set (ref->base->data.endurance);
stats->mAttributes[6].set (ref->base->data.personality);
stats->mAttributes[7].set (ref->base->data.luck);
stats->mDynamic[0].set (ref->base->data.health);
stats->mDynamic[1].set (ref->base->data.mana);
stats->mDynamic[2].set (ref->base->data.fatigue);
ptr.getRefData().getCreatureStats() = stats;
}
return *ptr.getRefData().getCreatureStats();
}
void Creature::registerSelf()
{
boost::shared_ptr<Class> instance (new Creature);
registerClass (typeid (ESM::Creature).name(), instance);
}
}