mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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134 lines
4.2 KiB
C++
134 lines
4.2 KiB
C++
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#include "shadowsbin.hpp"
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#include <unordered_set>
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#include <osg/StateSet>
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#include <osg/Material>
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#include <osgUtil/StateGraph>
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using namespace osgUtil;
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namespace
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{
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template <typename T>
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inline void accumulateState(T& currentValue, T newValue, bool& isOverride, unsigned int overrideFlags)
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{
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if (isOverride && !(overrideFlags & osg::StateAttribute::PROTECTED)) return;
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if (overrideFlags & osg::StateAttribute::OVERRIDE)
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isOverride = true;
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currentValue = newValue;
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}
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inline void accumulateModeState(const osg::StateSet* ss, bool& currentValue, bool& isOverride, int mode)
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{
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const osg::StateSet::ModeList& l = ss->getModeList();
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osg::StateSet::ModeList::const_iterator mf = l.find(mode);
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if (mf == l.end())
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return;
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int flags = mf->second;
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bool newValue = flags & osg::StateAttribute::ON;
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accumulateState(currentValue, newValue, isOverride, ss->getMode(mode));
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}
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inline bool materialNeedShadows(osg::Material* m)
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{
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return m->getDiffuse(osg::Material::FRONT).a() > 0.5;
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}
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}
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namespace SceneUtil
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{
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ShadowsBin::ShadowsBin()
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{
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mStateSet = new osg::StateSet;
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mStateSet->addUniform(new osg::Uniform("useDiffuseMapForShadowAlpha", false));
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}
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bool ShadowsBin::cullStateGraph(StateGraph* sg, StateGraph* root, std::unordered_set<StateGraph*>& uninteresting)
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{
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std::vector<StateGraph*> return_path;
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State state;
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StateGraph* sg_new = sg;
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do
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{
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if (uninteresting.find(sg_new) != uninteresting.end())
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break;
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return_path.push_back(sg_new);
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sg_new = sg_new->_parent;
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} while (sg_new && sg_new != root);
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for(std::vector<StateGraph*>::reverse_iterator itr=return_path.rbegin(); itr!=return_path.rend(); ++itr)
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{
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const osg::StateSet* ss = (*itr)->getStateSet();
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if (!ss) continue;
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accumulateModeState(ss, state.mAlphaBlend, state.mAlphaBlendOverride, GL_BLEND);
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accumulateModeState(ss, state.mAlphaTest, state.mAlphaTestOverride, GL_ALPHA_TEST);
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const osg::StateSet::AttributeList& l = ss->getAttributeList();
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osg::StateSet::AttributeList::const_iterator f = l.find(std::make_pair(osg::StateAttribute::MATERIAL, 0));
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if (f != l.end())
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{
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const osg::StateSet::RefAttributePair* rap = &f->second;
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accumulateState(state.mMaterial, static_cast<osg::Material*>(rap->first.get()), state.mMaterialOverride, rap->second);
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if (state.mMaterial && !materialNeedShadows(state.mMaterial))
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state.mMaterial = nullptr;
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}
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f = l.find(std::make_pair(osg::StateAttribute::FRONTFACE, 0));
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if (f != l.end())
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state.mImportantState = true;
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if ((*itr) != sg && !state.interesting())
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uninteresting.insert(*itr);
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}
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if (!state.needShadows())
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return true;
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if (!state.needTexture() && !state.mImportantState)
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{
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for (RenderLeaf* leaf : sg->_leaves)
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{
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leaf->_parent = root;
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root->_leaves.push_back(leaf);
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}
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return true;
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}
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return false;
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}
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bool ShadowsBin::State::needShadows() const
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{
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if (!mMaterial)
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return true;
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return materialNeedShadows(mMaterial);
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}
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void ShadowsBin::sortImplementation()
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{
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if (!_stateGraphList.size())
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return;
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StateGraph* root = _stateGraphList[0];
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while (root->_parent)
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{
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root = root->_parent;
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const osg::StateSet* ss = root->getStateSet();
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if (ss->getMode(GL_NORMALIZE) & osg::StateAttribute::ON // that is root stategraph of renderingmanager cpp
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|| ss->getAttribute(osg::StateAttribute::VIEWPORT)) // fallback to rendertargets sg just in case
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break;
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if (!root->_parent)
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return;
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}
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root = root->find_or_insert(mStateSet.get());
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root->_leaves.reserve(_stateGraphList.size());
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StateGraphList newList;
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std::unordered_set<StateGraph*> uninteresting;
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for (StateGraph* graph : _stateGraphList)
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{
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if (!cullStateGraph(graph, root, uninteresting))
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newList.push_back(graph);
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}
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if (!root->_leaves.empty())
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newList.push_back(root);
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_stateGraphList = newList;
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}
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}
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