2010-08-03 16:20:15 +00:00
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#ifndef GAME_MWWORLD_ACTION_H
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#define GAME_MWWORLD_ACTION_H
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2012-07-27 10:19:25 +00:00
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#include <string>
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2010-08-03 16:20:15 +00:00
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namespace MWWorld
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{
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2012-07-27 10:00:10 +00:00
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class Ptr;
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2010-08-03 16:20:15 +00:00
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/// \brief Abstract base for actions
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class Action
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{
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2012-07-27 10:19:25 +00:00
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std::string mSoundId;
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2010-08-03 16:20:15 +00:00
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// not implemented
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Action (const Action& action);
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Action& operator= (const Action& action);
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2012-07-27 10:00:10 +00:00
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virtual void executeImp (const Ptr& actor) = 0;
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2010-08-03 16:20:15 +00:00
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public:
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2012-07-27 10:00:10 +00:00
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Action();
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2010-08-03 16:20:15 +00:00
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2012-07-27 10:00:10 +00:00
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virtual ~Action();
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2010-08-03 16:20:15 +00:00
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2012-07-27 10:00:10 +00:00
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void execute (const Ptr& actor);
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2012-07-27 10:19:25 +00:00
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void setSound (const std::string& id);
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2010-08-03 16:20:15 +00:00
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};
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}
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#endif
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