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openmw-tes3mp/apps/openmw-mp/Player.hpp

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#ifndef OPENMW_PLAYER_HPP
#define OPENMW_PLAYER_HPP
#include <map>
#include <string>
#include <chrono>
#include <RakNetTypes.h>
#include <components/esm/npcstats.hpp>
#include <components/esm/cellid.hpp>
#include <components/esm/loadnpc.hpp>
#include <components/esm/loadcell.hpp>
#include <components/openmw-mp/TimedLog.hpp>
#include <components/openmw-mp/Base/BasePlayer.hpp>
#include <components/openmw-mp/Packets/Player/PlayerPacket.hpp>
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#include "Cell.hpp"
#include "CellController.hpp"
typedef std::map<RakNet::RakNetGUID, Player*> TPlayers;
typedef std::map<unsigned short, Player*> TSlots;
class Players
{
public:
static void newPlayer(RakNet::RakNetGUID guid);
static void deletePlayer(RakNet::RakNetGUID guid);
static Player *getPlayer(RakNet::RakNetGUID guid);
static Player *getPlayer(unsigned short id);
static TPlayers *getPlayers();
static unsigned short getLastPlayerId();
static bool doesPlayerExist(RakNet::RakNetGUID guid);
private:
static TPlayers players;
static TSlots slots;
};
class Player : public mwmp::BasePlayer
{
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friend class Cell;
unsigned short id;
public:
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enum
{
NOTLOADED=0,
LOADED,
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POSTLOADED,
KICKED
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};
Player(RakNet::RakNetGUID guid);
unsigned short getId();
void setId(unsigned short id);
bool isHandshaked();
int getHandshakeAttempts();
void incrementHandshakeAttempts();
void setHandshake();
void setLoadState(int state);
int getLoadState();
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virtual ~Player();
CellController::TContainer *getCells();
void sendToLoaded(mwmp::PlayerPacket *myPacket);
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void forEachLoaded(std::function<void(Player *pl, Player *other)> func);
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private:
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CellController::TContainer cells;
int loadState;
int handshakeCounter;
};
#endif //OPENMW_PLAYER_HPP