mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-29 22:45:34 +00:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
0021ccf862
534 changed files with 9886 additions and 54826 deletions
123
Bitstream Vera License.txt
Normal file
123
Bitstream Vera License.txt
Normal file
|
@ -0,0 +1,123 @@
|
|||
Bitstream Vera Fonts Copyright
|
||||
|
||||
The fonts have a generous copyright, allowing derivative works (as
|
||||
long as "Bitstream" or "Vera" are not in the names), and full
|
||||
redistribution (so long as they are not *sold* by themselves). They
|
||||
can be be bundled, redistributed and sold with any software.
|
||||
|
||||
The fonts are distributed under the following copyright:
|
||||
|
||||
Copyright
|
||||
=========
|
||||
|
||||
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream
|
||||
Vera is a trademark of Bitstream, Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the fonts accompanying this license ("Fonts") and associated
|
||||
documentation files (the "Font Software"), to reproduce and distribute
|
||||
the Font Software, including without limitation the rights to use,
|
||||
copy, merge, publish, distribute, and/or sell copies of the Font
|
||||
Software, and to permit persons to whom the Font Software is furnished
|
||||
to do so, subject to the following conditions:
|
||||
|
||||
The above copyright and trademark notices and this permission notice
|
||||
shall be included in all copies of one or more of the Font Software
|
||||
typefaces.
|
||||
|
||||
The Font Software may be modified, altered, or added to, and in
|
||||
particular the designs of glyphs or characters in the Fonts may be
|
||||
modified and additional glyphs or characters may be added to the
|
||||
Fonts, only if the fonts are renamed to names not containing either
|
||||
the words "Bitstream" or the word "Vera".
|
||||
|
||||
This License becomes null and void to the extent applicable to Fonts
|
||||
or Font Software that has been modified and is distributed under the
|
||||
"Bitstream Vera" names.
|
||||
|
||||
The Font Software may be sold as part of a larger software package but
|
||||
no copy of one or more of the Font Software typefaces may be sold by
|
||||
itself.
|
||||
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL
|
||||
BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL,
|
||||
OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT
|
||||
SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
|
||||
Except as contained in this notice, the names of Gnome, the Gnome
|
||||
Foundation, and Bitstream Inc., shall not be used in advertising or
|
||||
otherwise to promote the sale, use or other dealings in this Font
|
||||
Software without prior written authorization from the Gnome Foundation
|
||||
or Bitstream Inc., respectively. For further information, contact:
|
||||
fonts at gnome dot org.
|
||||
|
||||
Copyright FAQ
|
||||
=============
|
||||
|
||||
1. I don't understand the resale restriction... What gives?
|
||||
|
||||
Bitstream is giving away these fonts, but wishes to ensure its
|
||||
competitors can't just drop the fonts as is into a font sale system
|
||||
and sell them as is. It seems fair that if Bitstream can't make money
|
||||
from the Bitstream Vera fonts, their competitors should not be able to
|
||||
do so either. You can sell the fonts as part of any software package,
|
||||
however.
|
||||
|
||||
2. I want to package these fonts separately for distribution and
|
||||
sale as part of a larger software package or system. Can I do so?
|
||||
|
||||
Yes. A RPM or Debian package is a "larger software package" to begin
|
||||
with, and you aren't selling them independently by themselves.
|
||||
See 1. above.
|
||||
|
||||
3. Are derivative works allowed?
|
||||
Yes!
|
||||
|
||||
4. Can I change or add to the font(s)?
|
||||
Yes, but you must change the name(s) of the font(s).
|
||||
|
||||
5. Under what terms are derivative works allowed?
|
||||
|
||||
You must change the name(s) of the fonts. This is to ensure the
|
||||
quality of the fonts, both to protect Bitstream and Gnome. We want to
|
||||
ensure that if an application has opened a font specifically of these
|
||||
names, it gets what it expects (though of course, using fontconfig,
|
||||
substitutions could still could have occurred during font
|
||||
opening). You must include the Bitstream copyright. Additional
|
||||
copyrights can be added, as per copyright law. Happy Font Hacking!
|
||||
|
||||
6. If I have improvements for Bitstream Vera, is it possible they might get
|
||||
adopted in future versions?
|
||||
|
||||
Yes. The contract between the Gnome Foundation and Bitstream has
|
||||
provisions for working with Bitstream to ensure quality additions to
|
||||
the Bitstream Vera font family. Please contact us if you have such
|
||||
additions. Note, that in general, we will want such additions for the
|
||||
entire family, not just a single font, and that you'll have to keep
|
||||
both Gnome and Jim Lyles, Vera's designer, happy! To make sense to add
|
||||
glyphs to the font, they must be stylistically in keeping with Vera's
|
||||
design. Vera cannot become a "ransom note" font. Jim Lyles will be
|
||||
providing a document describing the design elements used in Vera, as a
|
||||
guide and aid for people interested in contributing to Vera.
|
||||
|
||||
7. I want to sell a software package that uses these fonts: Can I do so?
|
||||
|
||||
Sure. Bundle the fonts with your software and sell your software
|
||||
with the fonts. That is the intent of the copyright.
|
||||
|
||||
8. If applications have built the names "Bitstream Vera" into them,
|
||||
can I override this somehow to use fonts of my choosing?
|
||||
|
||||
This depends on exact details of the software. Most open source
|
||||
systems and software (e.g., Gnome, KDE, etc.) are now converting to
|
||||
use fontconfig (see www.fontconfig.org) to handle font configuration,
|
||||
selection and substitution; it has provisions for overriding font
|
||||
names and subsituting alternatives. An example is provided by the
|
||||
supplied local.conf file, which chooses the family Bitstream Vera for
|
||||
"sans", "serif" and "monospace". Other software (e.g., the XFree86
|
||||
core server) has other mechanisms for font substitution.
|
105
CMakeLists.txt
105
CMakeLists.txt
|
@ -4,9 +4,6 @@ if (APPLE)
|
|||
set(APP_BUNDLE_NAME "${CMAKE_PROJECT_NAME}.app")
|
||||
|
||||
set(APP_BUNDLE_DIR "${OpenMW_BINARY_DIR}/${APP_BUNDLE_NAME}")
|
||||
|
||||
# using 10.6 sdk
|
||||
set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.6.sdk")
|
||||
endif (APPLE)
|
||||
|
||||
# Macros
|
||||
|
@ -30,7 +27,6 @@ configure_file ("${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp.cmake" "${OpenMW_SOURCE_
|
|||
option(OGRE_STATIC "Link static build of Ogre and Ogre Plugins into the binaries" FALSE)
|
||||
|
||||
# Sound source selection
|
||||
option(USE_AUDIERE "use Audiere for sound" OFF)
|
||||
option(USE_FFMPEG "use ffmpeg for sound" OFF)
|
||||
option(USE_MPG123 "use mpg123 + libsndfile for sound" ON)
|
||||
|
||||
|
@ -124,52 +120,31 @@ set(OENGINE_BULLET
|
|||
${LIBDIR}/openengine/bullet/trace.cpp
|
||||
)
|
||||
|
||||
# Sound setup
|
||||
if (USE_AUDIERE)
|
||||
set(MANGLE_SOUND_OUTPUT
|
||||
${LIBDIR}/mangle/sound/sources/audiere_source.cpp
|
||||
${LIBDIR}/mangle/sound/sources/sample_reader.cpp
|
||||
${LIBDIR}/mangle/stream/clients/audiere_file.cpp)
|
||||
find_package(Audiere REQUIRED)
|
||||
set(SOUND_INPUT_INCLUDES ${AUDIERE_INCLUDE_DIR})
|
||||
set(SOUND_INPUT_LIBRARY ${AUDIERE_LIBRARY})
|
||||
set(SOUND_DEFINE -DOPENMW_USE_AUDIERE)
|
||||
endif (USE_AUDIERE)
|
||||
|
||||
if (USE_FFMPEG)
|
||||
set(MANGLE_SOUND_OUTPUT
|
||||
${LIBDIR}/mangle/sound/sources/ffmpeg_source.cpp)
|
||||
find_package(FFMPEG REQUIRED)
|
||||
set(SOUND_INPUT_INCLUDES ${FFMPEG_INCLUDE_DIR})
|
||||
set(SOUND_INPUT_LIBRARY ${FFMPEG_LIBRARIES})
|
||||
set(SOUND_DEFINE -DOPENMW_USE_FFMPEG)
|
||||
endif (USE_FFMPEG)
|
||||
|
||||
if (USE_MPG123)
|
||||
set(MANGLE_SOUND_OUTPUT
|
||||
${LIBDIR}/mangle/sound/sources/mpg123_source.cpp
|
||||
${LIBDIR}/mangle/sound/sources/libsndfile.cpp
|
||||
${LIBDIR}/mangle/sound/sources/sample_reader.cpp)
|
||||
find_package(MPG123 REQUIRED)
|
||||
find_package(SNDFILE REQUIRED)
|
||||
set(SOUND_INPUT_INCLUDES ${MPG123_INCLUDE_DIR} ${SNDFILE_INCLUDE_DIR})
|
||||
set(SOUND_INPUT_LIBRARY ${MPG123_LIBRARY} ${SNDFILE_LIBRARY})
|
||||
set(SOUND_DEFINE -DOPENMW_USE_MPG123)
|
||||
endif (USE_MPG123)
|
||||
|
||||
set(OENGINE_SOUND
|
||||
# Mangle and OEngine sound files are sort of intertwined, so put
|
||||
# them together here
|
||||
${LIBDIR}/openengine/sound/sndmanager.cpp
|
||||
${LIBDIR}/mangle/sound/outputs/openal_out.cpp
|
||||
${MANGLE_SOUND_OUTPUT}
|
||||
)
|
||||
set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_SOUND} ${OENGINE_BULLET})
|
||||
set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_BULLET})
|
||||
source_group(libs\\openengine FILES ${OENGINE_ALL})
|
||||
|
||||
set(OPENMW_LIBS ${MANGLE_ALL} ${OENGINE_ALL})
|
||||
set(OPENMW_LIBS_HEADER)
|
||||
|
||||
# Sound setup
|
||||
set(SOUND_INPUT_INCLUDES "")
|
||||
set(SOUND_INPUT_LIBRARY "")
|
||||
set(SOUND_DEFINE "")
|
||||
if (USE_FFMPEG)
|
||||
find_package(FFMPEG REQUIRED)
|
||||
set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${FFMPEG_INCLUDE_DIR})
|
||||
set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${FFMPEG_LIBRARIES})
|
||||
set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_FFMPEG)
|
||||
endif (USE_FFMPEG)
|
||||
|
||||
if (USE_MPG123)
|
||||
find_package(MPG123 REQUIRED)
|
||||
find_package(SNDFILE REQUIRED)
|
||||
set(SOUND_INPUT_INCLUDES ${SOUND_INPUT_INCLUDES} ${MPG123_INCLUDE_DIR} ${SNDFILE_INCLUDE_DIR})
|
||||
set(SOUND_INPUT_LIBRARY ${SOUND_INPUT_LIBRARY} ${MPG123_LIBRARY} ${SNDFILE_LIBRARY})
|
||||
set(SOUND_DEFINE ${SOUND_DEFINE} -DOPENMW_USE_MPG123)
|
||||
endif (USE_MPG123)
|
||||
|
||||
# Platform specific
|
||||
if (WIN32)
|
||||
set(PLATFORM_INCLUDE_DIR "platform")
|
||||
|
@ -181,7 +156,6 @@ include_directories(${UUID_INCLUDE_DIR})
|
|||
endif (WIN32)
|
||||
if (MSVC10)
|
||||
set(PLATFORM_INCLUDE_DIR "")
|
||||
add_definitions(-DMYGUI_DONT_REPLACE_NULLPTR)
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
|
@ -190,7 +164,13 @@ endif (APPLE)
|
|||
|
||||
# Dependencies
|
||||
|
||||
# Fix for not visible pthreads functions for linker with glibc 2.15
|
||||
if (UNIX AND NOT APPLE)
|
||||
find_package (Threads)
|
||||
endif()
|
||||
|
||||
find_package(OGRE REQUIRED)
|
||||
find_package(MyGUI REQUIRED)
|
||||
find_package(Boost REQUIRED COMPONENTS system filesystem program_options thread)
|
||||
find_package(OIS REQUIRED)
|
||||
find_package(OpenAL REQUIRED)
|
||||
|
@ -205,16 +185,17 @@ ENDIF(WIN32)
|
|||
ENDIF(OGRE_STATIC)
|
||||
include_directories("."
|
||||
${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE ${OGRE_PLUGIN_INCLUDE_DIRS}
|
||||
${OGRE_Terrain_INCLUDE_DIR}
|
||||
${OIS_INCLUDE_DIRS} ${Boost_INCLUDE_DIR}
|
||||
${PLATFORM_INCLUDE_DIR}
|
||||
${CMAKE_HOME_DIRECTORY}/extern/mygui_3.0.1/MyGUIEngine/include
|
||||
${CMAKE_HOME_DIRECTORY}/extern/mygui_3.0.1/OgrePlatform/include
|
||||
${MYGUI_INCLUDE_DIRS}
|
||||
${MYGUI_PLATFORM_INCLUDE_DIRS}
|
||||
${OPENAL_INCLUDE_DIR}
|
||||
${UUID_INCLUDE_DIR}
|
||||
${LIBDIR}
|
||||
)
|
||||
|
||||
link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR})
|
||||
link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR} ${MYGUI_LIB_DIR})
|
||||
|
||||
if(APPLE)
|
||||
# List used Ogre plugins
|
||||
|
@ -224,14 +205,8 @@ if(APPLE)
|
|||
"Plugin_ParticleFX")
|
||||
endif(APPLE)
|
||||
|
||||
add_subdirectory( extern/mygui_3.0.1 )
|
||||
|
||||
# Make sure that certain libraries are used as static libraries
|
||||
# This is in effect turns off __declspec (dllexport) for windows
|
||||
# Each library will also need to be configured to build as a static lib
|
||||
|
||||
# MyGUI: extern/mygui_3.0.0/
|
||||
add_definitions(-DMYGUI_STATIC)
|
||||
add_subdirectory( files/)
|
||||
add_subdirectory( files/mygui )
|
||||
|
||||
# Specify build paths
|
||||
|
||||
|
@ -286,7 +261,16 @@ endif (APPLE)
|
|||
|
||||
# Compiler settings
|
||||
if (CMAKE_COMPILER_IS_GNUCC)
|
||||
add_definitions (-Wall -Wextra -Wno-unused-parameter -Wno-unused-but-set-parameter -Wno-reorder)
|
||||
add_definitions (-Wall -Wextra -Wno-unused-parameter -Wno-reorder)
|
||||
|
||||
# Silence warnings in OGRE headers. Remove once OGRE got fixed!
|
||||
add_definitions (-Wno-ignored-qualifiers)
|
||||
|
||||
execute_process(COMMAND ${CMAKE_C_COMPILER} -dumpversion
|
||||
OUTPUT_VARIABLE GCC_VERSION)
|
||||
if ("${GCC_VERSION}" VERSION_GREATER 4.6 OR "${GCC_VERSION}" VERSION_EQUAL 4.6)
|
||||
add_definitions (-Wno-unused-but-set-parameter)
|
||||
endif("${GCC_VERSION}" VERSION_GREATER 4.6 OR "${GCC_VERSION}" VERSION_EQUAL 4.6)
|
||||
endif (CMAKE_COMPILER_IS_GNUCC)
|
||||
|
||||
if(DPKG_PROGRAM)
|
||||
|
@ -326,7 +310,7 @@ if(DPKG_PROGRAM)
|
|||
SET(CPACK_DEBIAN_PACKAGE_NAME "openmw")
|
||||
SET(CPACK_DEBIAN_PACKAGE_VERSION "${VERSION_STRING}")
|
||||
SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW esmtool;Esmtool omwlauncher;OMWLauncher")
|
||||
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "libogre-1.7.3 (>= 1.7.3), libbullet0 (>= 2.77), libboost-filesystem1.46.1 (>= 1.46.1), libboost-program-options1.46.1 (>= 1.46.1), libboost-system1.46.1 (>= 1.46.1), libboost-thread1.46.1 (>= 1.46.1), libc6 (>= 2.11.2), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.1.1), libmpg123-0 (>= 1.12.1), libois-1.3.0 (>= 1.3.0), libopenal1 (>= 1:1.12.854), libsndfile1 (>= 1.0.23), libstdc++6 (>= 4.4.5), libuuid1 (>= 2.17.2), libqtgui4 (>= 4.7.0)")
|
||||
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "nvidia-cg-toolkit (>= 2.1), libboost-filesystem1.46.1 (>= 1.46.1), libboost-program-options1.46.1 (>= 1.46.1), libboost-system1.46.1 (>= 1.46.1), libboost-thread1.46.1 (>= 1.46.1), libc6 (>= 2.11.2), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.1.1), libmpg123-0 (>= 1.12.1), libois-1.3.0 (>= 1.3.0), libopenal1 (>= 1:1.12.854), libsndfile1 (>= 1.0.23), libstdc++6 (>= 4.4.5), libuuid1 (>= 2.17.2), libqtgui4 (>= 4.7.0)")
|
||||
|
||||
SET(CPACK_DEBIAN_PACKAGE_SECTION "Games")
|
||||
|
||||
|
@ -346,6 +330,7 @@ if(WIN32)
|
|||
FILE(GLOB files "${OpenMW_BINARY_DIR}/Release/*.*")
|
||||
INSTALL(FILES ${files} DESTINATION ".")
|
||||
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "." RENAME "openmw.cfg")
|
||||
INSTALL(FILES "${OpenMW_SOURCE_DIR}/readme.txt" DESTINATION ".")
|
||||
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ".")
|
||||
|
||||
SET(CPACK_GENERATOR "NSIS")
|
||||
|
@ -356,6 +341,7 @@ if(WIN32)
|
|||
SET(CPACK_PACKAGE_VERSION_MINOR ${OPENMW_VERSION_MINO})
|
||||
SET(CPACK_PACKAGE_VERSION_PATCH ${OPENMW_VERSION_RELEASE})
|
||||
SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW;esmtool;Esmtool;omwlauncher;OpenMW Launcher")
|
||||
set(CPACK_NSIS_CREATE_ICONS_EXTRA "CreateShortCut '\$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\Readme.lnk' '\$INSTDIR\\\\readme.txt'")
|
||||
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${OpenMW_SOURCE_DIR}/readme.txt")
|
||||
SET(CPACK_RESOURCE_FILE_LICENSE "${OpenMW_SOURCE_DIR}/GPL3.txt")
|
||||
SET(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
|
||||
|
@ -498,6 +484,7 @@ if (APPLE)
|
|||
install(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" RENAME "openmw.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
|
||||
|
||||
install(FILES "${OpenMW_BINARY_DIR}/plugins.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
|
||||
install(FILES "${OpenMW_BINARY_DIR}/launcher.qss" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
|
||||
|
||||
set(CPACK_GENERATOR "DragNDrop")
|
||||
set(CPACK_PACKAGE_VERSION ${OPENMW_VERSION})
|
||||
|
|
93
OFL.txt
Normal file
93
OFL.txt
Normal file
|
@ -0,0 +1,93 @@
|
|||
Copyright (c) 2010, 2011 Georg Duffner (http://www.georgduffner.at)
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
|
@ -95,5 +95,5 @@ else()
|
|||
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/launcher.qss")
|
||||
|
||||
configure_file(${CMAKE_SOURCE_DIR}/files/launcher.cfg
|
||||
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}launcher.cfg")
|
||||
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/launcher.cfg")
|
||||
endif()
|
||||
|
|
|
@ -222,10 +222,10 @@ void DataFilesPage::setupDataFiles()
|
|||
|
||||
QMessageBox msgBox;
|
||||
msgBox.setWindowTitle("Error detecting Morrowind installation");
|
||||
msgBox.setIcon(QMessageBox::Critical);
|
||||
msgBox.setIcon(QMessageBox::Warning);
|
||||
msgBox.setStandardButtons(QMessageBox::Cancel);
|
||||
msgBox.setText(tr("<br><b>Could not find the Data Files location</b><br><br> \
|
||||
The directory containing the Data Files was not found.<br><br> \
|
||||
The directory containing the data files was not found.<br><br> \
|
||||
Press \"Browse...\" to specify the location manually.<br>"));
|
||||
|
||||
QAbstractButton *dirSelectButton =
|
||||
|
@ -279,72 +279,79 @@ void DataFilesPage::setupDataFiles()
|
|||
const Files::MultiDirCollection &esp = fileCollections.getCollection(".esp");
|
||||
|
||||
for (Files::MultiDirCollection::TIter iter(esp.begin()); iter!=esp.end(); ++iter) {
|
||||
ESMReader fileReader;
|
||||
QStringList availableMasters; // Will contain all found masters
|
||||
|
||||
fileReader.setEncoding(variables["encoding"].as<std::string>());
|
||||
fileReader.open(iter->second.string());
|
||||
try {
|
||||
ESMReader fileReader;
|
||||
QStringList availableMasters; // Will contain all found masters
|
||||
|
||||
// First we fill the availableMasters and the mMastersWidget
|
||||
ESMReader::MasterList mlist = fileReader.getMasters();
|
||||
fileReader.setEncoding(variables["encoding"].as<std::string>());
|
||||
fileReader.open(iter->second.string());
|
||||
|
||||
for (unsigned int i = 0; i < mlist.size(); ++i) {
|
||||
const QString currentMaster = QString::fromStdString(mlist[i].name);
|
||||
availableMasters.append(currentMaster);
|
||||
// First we fill the availableMasters and the mMastersWidget
|
||||
ESMReader::MasterList mlist = fileReader.getMasters();
|
||||
|
||||
const QList<QTableWidgetItem*> itemList = mMastersWidget->findItems(currentMaster, Qt::MatchExactly);
|
||||
for (unsigned int i = 0; i < mlist.size(); ++i) {
|
||||
const QString currentMaster = QString::fromStdString(mlist[i].name);
|
||||
availableMasters.append(currentMaster);
|
||||
|
||||
if (itemList.isEmpty()) { // Master is not yet in the widget
|
||||
mMastersWidget->insertRow(i);
|
||||
const QList<QTableWidgetItem*> itemList = mMastersWidget->findItems(currentMaster, Qt::MatchExactly);
|
||||
|
||||
QTableWidgetItem *item = new QTableWidgetItem(currentMaster);
|
||||
item->setForeground(Qt::red);
|
||||
item->setFlags(item->flags() & ~(Qt::ItemIsSelectable));
|
||||
if (itemList.isEmpty()) { // Master is not yet in the widget
|
||||
mMastersWidget->insertRow(i);
|
||||
|
||||
mMastersWidget->setItem(i, 0, item);
|
||||
QTableWidgetItem *item = new QTableWidgetItem(currentMaster);
|
||||
item->setForeground(Qt::red);
|
||||
item->setFlags(item->flags() & ~(Qt::ItemIsSelectable));
|
||||
|
||||
mMastersWidget->setItem(i, 0, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
availableMasters.sort(); // Sort the masters alphabetically
|
||||
availableMasters.sort(); // Sort the masters alphabetically
|
||||
|
||||
// Now we put the current plugin in the mDataFilesModel under its masters
|
||||
QStandardItem *parent = new QStandardItem(availableMasters.join(","));
|
||||
// Now we put the current plugin in the mDataFilesModel under its masters
|
||||
QStandardItem *parent = new QStandardItem(availableMasters.join(","));
|
||||
|
||||
QString fileName = QString::fromStdString(boost::filesystem::path (iter->second.filename()).string());
|
||||
QStandardItem *child = new QStandardItem(fileName);
|
||||
QString fileName = QString::fromStdString(boost::filesystem::path (iter->second.filename()).string());
|
||||
QStandardItem *child = new QStandardItem(fileName);
|
||||
|
||||
// Tooltip information
|
||||
QString author = QString::fromStdString(fileReader.getAuthor());
|
||||
float version = fileReader.getFVer();
|
||||
QString description = QString::fromStdString(fileReader.getDesc());
|
||||
// Tooltip information
|
||||
QString author = QString::fromStdString(fileReader.getAuthor());
|
||||
float version = fileReader.getFVer();
|
||||
QString description = QString::fromStdString(fileReader.getDesc());
|
||||
|
||||
// For the date created/modified
|
||||
QFileInfo fi(QString::fromStdString(iter->second.string()));
|
||||
// For the date created/modified
|
||||
QFileInfo fi(QString::fromStdString(iter->second.string()));
|
||||
|
||||
QString toolTip= QString("<b>Author:</b> %1<br/> \
|
||||
<b>Version:</b> %2<br/><br/> \
|
||||
<b>Description:</b><br/> \
|
||||
%3<br/><br/> \
|
||||
<b>Created on:</b> %4<br/> \
|
||||
<b>Last modified:</b> %5")
|
||||
.arg(author)
|
||||
.arg(version)
|
||||
.arg(description)
|
||||
.arg(fi.created().toString(Qt::TextDate))
|
||||
.arg(fi.lastModified().toString(Qt::TextDate));
|
||||
QString toolTip= QString("<b>Author:</b> %1<br/> \
|
||||
<b>Version:</b> %2<br/><br/> \
|
||||
<b>Description:</b><br/> \
|
||||
%3<br/><br/> \
|
||||
<b>Created on:</b> %4<br/> \
|
||||
<b>Last modified:</b> %5")
|
||||
.arg(author)
|
||||
.arg(version)
|
||||
.arg(description)
|
||||
.arg(fi.created().toString(Qt::TextDate))
|
||||
.arg(fi.lastModified().toString(Qt::TextDate));
|
||||
|
||||
child->setToolTip(toolTip);
|
||||
child->setToolTip(toolTip);
|
||||
|
||||
const QList<QStandardItem*> masterList = mDataFilesModel->findItems(availableMasters.join(","));
|
||||
const QList<QStandardItem*> masterList = mDataFilesModel->findItems(availableMasters.join(","));
|
||||
|
||||
if (masterList.isEmpty()) { // Masters node not yet in the mDataFilesModel
|
||||
parent->appendRow(child);
|
||||
mDataFilesModel->appendRow(parent);
|
||||
} else {
|
||||
// Masters node exists, append current plugin
|
||||
foreach (QStandardItem *currentItem, masterList) {
|
||||
currentItem->appendRow(child);
|
||||
if (masterList.isEmpty()) { // Masters node not yet in the mDataFilesModel
|
||||
parent->appendRow(child);
|
||||
mDataFilesModel->appendRow(parent);
|
||||
} else {
|
||||
// Masters node exists, append current plugin
|
||||
foreach (QStandardItem *currentItem, masterList) {
|
||||
currentItem->appendRow(child);
|
||||
}
|
||||
}
|
||||
|
||||
} catch(std::runtime_error &e) {
|
||||
// An error occurred while reading the .esp
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1050,16 +1057,8 @@ void DataFilesPage::writeConfig(QString profile)
|
|||
return;
|
||||
}
|
||||
|
||||
// Prepare the OpenMW config
|
||||
QString config = QString::fromStdString((mCfgMgr.getLocalPath() / "openmw.cfg").string());
|
||||
QFile file(config);
|
||||
|
||||
if (!file.exists()) {
|
||||
config = QString::fromStdString((mCfgMgr.getUserPath() / "openmw.cfg").string());
|
||||
}
|
||||
|
||||
// Open the config as a QFile
|
||||
file.setFileName(config);
|
||||
// Open the OpenMW config as a QFile
|
||||
QFile file(QString::fromStdString((mCfgMgr.getUserPath() / "openmw.cfg").string()));
|
||||
|
||||
if (!file.open(QIODevice::ReadWrite | QIODevice::Text)) {
|
||||
// File cannot be opened or created
|
||||
|
|
|
@ -45,9 +45,28 @@ MainDialog::MainDialog()
|
|||
setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
|
||||
setMinimumSize(QSize(575, 575));
|
||||
|
||||
// Install the stylesheet font
|
||||
QFile file;
|
||||
QFontDatabase fontDatabase;
|
||||
|
||||
const QStringList fonts = fontDatabase.families();
|
||||
|
||||
// Check if the font is installed
|
||||
if (!fonts.contains("EB Garamond")) {
|
||||
|
||||
QString font = QString::fromStdString((mCfgMgr.getGlobalDataPath() / "resources/mygui/EBGaramond-Regular.ttf").string());
|
||||
file.setFileName(font);
|
||||
|
||||
if (!file.exists()) {
|
||||
font = QString::fromStdString((mCfgMgr.getLocalPath() / "resources/mygui/EBGaramond-Regular.ttf").string());
|
||||
}
|
||||
|
||||
fontDatabase.addApplicationFont(font);
|
||||
}
|
||||
|
||||
// Load the stylesheet
|
||||
QString config = QString::fromStdString((mCfgMgr.getGlobalDataPath() / "resources/launcher.qss").string());
|
||||
QFile file(config);
|
||||
file.setFileName(config);
|
||||
|
||||
if (!file.exists()) {
|
||||
file.setFileName(QString::fromStdString((mCfgMgr.getLocalPath() / "launcher.qss").string()));
|
||||
|
@ -175,6 +194,7 @@ void MainDialog::play()
|
|||
QDir dir(QCoreApplication::applicationDirPath());
|
||||
QString game = dir.absoluteFilePath("openmw");
|
||||
QFile file(game);
|
||||
game = "\"" + game + "\"";
|
||||
#else
|
||||
QString game = "./openmw";
|
||||
QFile file(game);
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 50 KiB |
|
@ -14,7 +14,8 @@ set(GAME_HEADER
|
|||
source_group(game FILES ${GAME} ${GAME_HEADER})
|
||||
|
||||
add_openmw_dir (mwrender
|
||||
renderingmanager debugging sky player animation npcanimation creatureanimation actors objects renderinginterface
|
||||
renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
|
||||
renderinginterface localmap occlusionquery terrain terrainmaterial water
|
||||
)
|
||||
|
||||
add_openmw_dir (mwinput
|
||||
|
@ -38,13 +39,13 @@ add_openmw_dir (mwscript
|
|||
)
|
||||
|
||||
add_openmw_dir (mwsound
|
||||
soundmanager
|
||||
soundmanager openal_output mpgsnd_decoder ffmpeg_decoder
|
||||
)
|
||||
|
||||
add_openmw_dir (mwworld
|
||||
refdata world physicssystem scene environment globals class action nullaction actionteleport
|
||||
containerstore actiontalk actiontake manualref player cellfunctors
|
||||
cells localscripts customdata weather inventorystore
|
||||
cells localscripts customdata weather inventorystore ptr
|
||||
)
|
||||
|
||||
add_openmw_dir (mwclass
|
||||
|
@ -81,17 +82,23 @@ add_definitions(${SOUND_DEFINE})
|
|||
|
||||
target_link_libraries(openmw
|
||||
${OGRE_LIBRARIES}
|
||||
${OGRE_STATIC_PLUGINS}
|
||||
${OGRE_Terrain_LIBRARY}
|
||||
${OGRE_STATIC_PLUGINS}
|
||||
${OIS_LIBRARIES}
|
||||
${Boost_LIBRARIES}
|
||||
${OPENAL_LIBRARY}
|
||||
${SOUND_INPUT_LIBRARY}
|
||||
${BULLET_LIBRARIES}
|
||||
${MYGUI_LIBRARIES}
|
||||
${MYGUI_PLATFORM_LIBRARIES}
|
||||
components
|
||||
MyGUIEngine
|
||||
MyGUIOgrePlatform
|
||||
)
|
||||
|
||||
# Fix for not visible pthreads functions for linker with glibc 2.15
|
||||
if (UNIX AND NOT APPLE)
|
||||
target_link_libraries(openmw ${CMAKE_THREAD_LIBS_INIT})
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
find_library(CARBON_FRAMEWORK Carbon)
|
||||
target_link_libraries(openmw ${CARBON_FRAMEWORK})
|
||||
|
|
|
@ -117,11 +117,7 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
|
|||
|
||||
// sound
|
||||
if (mUseSound)
|
||||
{
|
||||
mEnvironment.mSoundManager->playPlaylist();
|
||||
|
||||
mEnvironment.mSoundManager->update (evt.timeSinceLastFrame);
|
||||
}
|
||||
|
||||
// update GUI
|
||||
Ogre::RenderWindow* window = mOgre->getWindow();
|
||||
|
@ -208,13 +204,18 @@ OMW::Engine::~Engine()
|
|||
void OMW::Engine::loadBSA()
|
||||
{
|
||||
const Files::MultiDirCollection& bsa = mFileCollections.getCollection (".bsa");
|
||||
std::string dataDirectory;
|
||||
|
||||
for (Files::MultiDirCollection::TIter iter(bsa.begin()); iter!=bsa.end(); ++iter)
|
||||
{
|
||||
std::cout << "Adding " << iter->second.string() << std::endl;
|
||||
Bsa::addBSA(iter->second.string());
|
||||
}
|
||||
|
||||
dataDirectory = iter->second.parent_path().string();
|
||||
const Files::PathContainer& dataDirs = mFileCollections.getPaths();
|
||||
std::string dataDirectory;
|
||||
for (Files::PathContainer::const_iterator iter = dataDirs.begin(); iter != dataDirs.end(); ++iter)
|
||||
{
|
||||
dataDirectory = iter->string();
|
||||
std::cout << "Data dir " << dataDirectory << std::endl;
|
||||
Bsa::addDir(dataDirectory, mFSStrict);
|
||||
}
|
||||
|
@ -319,7 +320,11 @@ void OMW::Engine::go()
|
|||
|
||||
// This has to be added BEFORE MyGUI is initialized, as it needs
|
||||
// to find core.xml here.
|
||||
|
||||
//addResourcesDirectory(mResDir);
|
||||
|
||||
addResourcesDirectory(mResDir / "mygui");
|
||||
addResourcesDirectory(mResDir / "water");
|
||||
|
||||
// Create the window
|
||||
mOgre->createWindow("OpenMW");
|
||||
|
@ -337,10 +342,7 @@ void OMW::Engine::go()
|
|||
mExtensions, mFpsLevel, mNewGame, mOgre, mCfgMgr.getLogPath().string() + std::string("/"));
|
||||
|
||||
// Create sound system
|
||||
mEnvironment.mSoundManager = new MWSound::SoundManager(mOgre->getRoot(),
|
||||
mOgre->getCamera(),
|
||||
mDataDirs,
|
||||
mUseSound, mFSStrict, mEnvironment);
|
||||
mEnvironment.mSoundManager = new MWSound::SoundManager(mUseSound, mEnvironment);
|
||||
|
||||
// Create script system
|
||||
mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full,
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Apparatus::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -60,7 +60,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace MWClass
|
|||
{
|
||||
// TODO implement reading
|
||||
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -85,7 +85,7 @@ namespace MWClass
|
|||
{
|
||||
// TODO check for key
|
||||
std::cout << "Locked container" << std::endl;
|
||||
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0, false);
|
||||
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0);
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
else
|
||||
|
@ -100,7 +100,7 @@ namespace MWClass
|
|||
{
|
||||
// Trap activation goes here
|
||||
std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
|
||||
environment.mSoundManager->playSound3D (ptr, trapActivationSound, 1.0, 1.0, false);
|
||||
environment.mSoundManager->playSound3D (ptr, trapActivationSound, 1.0, 1.0);
|
||||
ptr.getCellRef().trap = "";
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
|
|
|
@ -73,7 +73,7 @@ namespace MWClass
|
|||
// TODO check for key
|
||||
// TODO report failure to player (message, sound?). Look up behaviour of original MW.
|
||||
std::cout << "Locked!" << std::endl;
|
||||
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0, false);
|
||||
environment.mSoundManager->playSound3D (ptr, lockedSound, 1.0, 1.0);
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
|
||||
|
@ -81,7 +81,7 @@ namespace MWClass
|
|||
{
|
||||
// Trap activation
|
||||
std::cout << "Activated trap: " << ptr.getCellRef().trap << std::endl;
|
||||
environment.mSoundManager->playSound3D(ptr, trapActivationSound, 1.0, 1.0, false);
|
||||
environment.mSoundManager->playSound3D(ptr, trapActivationSound, 1.0, 1.0);
|
||||
ptr.getCellRef().trap = "";
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
|
@ -110,7 +110,7 @@ namespace MWClass
|
|||
// TODO return action for rotating the door
|
||||
|
||||
// This is a little pointless, but helps with testing
|
||||
environment.mSoundManager->playSound3D (ptr, openSound, 1.0, 1.0, false);
|
||||
environment.mSoundManager->playSound3D (ptr, openSound, 1.0, 1.0);
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Ingredient::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -59,7 +59,7 @@ namespace MWClass
|
|||
|
||||
if (!ref->base->sound.empty())
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, ref->base->sound, 1.0, 1.0, true);
|
||||
environment.mSoundManager->playSound3D (ptr, ref->base->sound, 1.0, 1.0, MWSound::Play_Loop);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -83,7 +83,7 @@ namespace MWClass
|
|||
if (!(ref->base->data.flags & ESM::Light::Carry))
|
||||
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
|
||||
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Lockpick::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Miscellaneous::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Probe::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace MWClass
|
|||
boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
|
||||
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
|
||||
{
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true);
|
||||
environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, MWSound::Play_NoTrack);
|
||||
|
||||
return boost::shared_ptr<MWWorld::Action> (
|
||||
new MWWorld::ActionTake (ptr));
|
||||
|
|
|
@ -145,8 +145,6 @@ namespace MWDialogue
|
|||
|
||||
bool DialogueManager::functionFilter(const MWWorld::Ptr& actor, const ESM::DialInfo& info,bool choice)
|
||||
{
|
||||
bool isAChoice = false;//is there any choice in the filters?
|
||||
bool isFunction = false;
|
||||
for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.selects.begin());
|
||||
iter != info.selects.end(); ++iter)
|
||||
{
|
||||
|
@ -154,7 +152,6 @@ namespace MWDialogue
|
|||
char type = select.selectRule[1];
|
||||
if(type == '1')
|
||||
{
|
||||
isFunction = true;
|
||||
char comp = select.selectRule[4];
|
||||
std::string name = select.selectRule.substr (5);
|
||||
std::string function = select.selectRule.substr(2,2);
|
||||
|
@ -193,7 +190,7 @@ namespace MWDialogue
|
|||
break;
|
||||
|
||||
case 50://choice
|
||||
isAChoice = true;
|
||||
|
||||
if(choice)
|
||||
{
|
||||
if(!selectCompare<int,int>(comp,mChoice,select.i)) return false;
|
||||
|
@ -516,7 +513,6 @@ namespace MWDialogue
|
|||
return false;
|
||||
|
||||
// TODO check DATAstruct
|
||||
|
||||
for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.selects.begin());
|
||||
iter != info.selects.end(); ++iter)
|
||||
if (!isMatching (actor, *iter))
|
||||
|
@ -680,7 +676,8 @@ namespace MWDialogue
|
|||
void DialogueManager::updateTopics()
|
||||
{
|
||||
std::list<std::string> keywordList;
|
||||
|
||||
int choice = mChoice;
|
||||
mChoice = -1;
|
||||
actorKnownTopics.clear();
|
||||
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
|
||||
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
|
||||
|
@ -692,7 +689,7 @@ namespace MWDialogue
|
|||
for (std::vector<ESM::DialInfo>::const_iterator iter (it->second.mInfo.begin());
|
||||
iter!=it->second.mInfo.end(); ++iter)
|
||||
{
|
||||
if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,false))
|
||||
if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,true))
|
||||
{
|
||||
actorKnownTopics.push_back(it->first);
|
||||
//does the player know the topic?
|
||||
|
@ -706,6 +703,7 @@ namespace MWDialogue
|
|||
}
|
||||
}
|
||||
win->setKeywords(keywordList);
|
||||
mChoice = choice;
|
||||
}
|
||||
|
||||
void DialogueManager::keywordSelected(std::string keyword)
|
||||
|
@ -715,10 +713,9 @@ namespace MWDialogue
|
|||
if(mDialogueMap.find(keyword) != mDialogueMap.end())
|
||||
{
|
||||
ESM::Dialogue ndialogue = mDialogueMap[keyword];
|
||||
std::vector<ESM::DialInfo>::const_iterator iter;
|
||||
if(ndialogue.type == ESM::Dialogue::Topic)
|
||||
{
|
||||
for (iter = ndialogue.mInfo.begin();
|
||||
for (std::vector<ESM::DialInfo>::const_iterator iter = ndialogue.mInfo.begin();
|
||||
iter!=ndialogue.mInfo.end(); ++iter)
|
||||
{
|
||||
if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,true))
|
||||
|
@ -742,6 +739,7 @@ namespace MWDialogue
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
updateTopics();
|
||||
}
|
||||
|
||||
|
|
|
@ -21,18 +21,18 @@ BirthDialog::BirthDialog(WindowManager& parWindowManager)
|
|||
|
||||
getWidget(birthList, "BirthsignList");
|
||||
birthList->setScrollVisible(true);
|
||||
birthList->eventListSelectAccept = MyGUI::newDelegate(this, &BirthDialog::onSelectBirth);
|
||||
birthList->eventListMouseItemActivate = MyGUI::newDelegate(this, &BirthDialog::onSelectBirth);
|
||||
birthList->eventListChangePosition = MyGUI::newDelegate(this, &BirthDialog::onSelectBirth);
|
||||
birthList->eventListSelectAccept += MyGUI::newDelegate(this, &BirthDialog::onSelectBirth);
|
||||
birthList->eventListMouseItemActivate += MyGUI::newDelegate(this, &BirthDialog::onSelectBirth);
|
||||
birthList->eventListChangePosition += MyGUI::newDelegate(this, &BirthDialog::onSelectBirth);
|
||||
|
||||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr backButton;
|
||||
getWidget(backButton, "BackButton");
|
||||
backButton->eventMouseButtonClick = MyGUI::newDelegate(this, &BirthDialog::onBackClicked);
|
||||
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BirthDialog::onBackClicked);
|
||||
|
||||
MyGUI::ButtonPtr okButton;
|
||||
getWidget(okButton, "OKButton");
|
||||
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &BirthDialog::onOkClicked);
|
||||
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &BirthDialog::onOkClicked);
|
||||
|
||||
updateBirths();
|
||||
updateSpells();
|
||||
|
@ -100,7 +100,7 @@ void BirthDialog::onBackClicked(MyGUI::Widget* _sender)
|
|||
eventBack();
|
||||
}
|
||||
|
||||
void BirthDialog::onSelectBirth(MyGUI::List* _sender, size_t _index)
|
||||
void BirthDialog::onSelectBirth(MyGUI::ListBox* _sender, size_t _index)
|
||||
{
|
||||
if (_index == MyGUI::ITEM_NONE)
|
||||
return;
|
||||
|
@ -188,7 +188,7 @@ void BirthDialog::updateSpells()
|
|||
{
|
||||
if (!categories[category].spells.empty())
|
||||
{
|
||||
MyGUI::StaticTextPtr label = spellArea->createWidget<MyGUI::StaticText>("SandBrightText", coord, MyGUI::Align::Default, std::string("Label"));
|
||||
MyGUI::TextBox* label = spellArea->createWidget<MyGUI::TextBox>("SandBrightText", coord, MyGUI::Align::Default, std::string("Label"));
|
||||
label->setCaption(mWindowManager.getGameSettingString(categories[category].label, ""));
|
||||
spellItems.push_back(label);
|
||||
coord.top += lineHeight;
|
||||
|
|
|
@ -32,7 +32,7 @@ namespace MWGui
|
|||
void open();
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
typedef delegates::CMultiDelegate0 EventHandle_Void;
|
||||
|
||||
/** Event : Back button clicked.\n
|
||||
signature : void method()\n
|
||||
|
@ -40,7 +40,7 @@ namespace MWGui
|
|||
EventHandle_Void eventBack;
|
||||
|
||||
protected:
|
||||
void onSelectBirth(MyGUI::List* _sender, size_t _index);
|
||||
void onSelectBirth(MyGUI::ListBox* _sender, size_t _index);
|
||||
|
||||
void onOkClicked(MyGUI::Widget* _sender);
|
||||
void onBackClicked(MyGUI::Widget* _sender);
|
||||
|
@ -49,9 +49,9 @@ namespace MWGui
|
|||
void updateBirths();
|
||||
void updateSpells();
|
||||
|
||||
MyGUI::ListPtr birthList;
|
||||
MyGUI::ListBox* birthList;
|
||||
MyGUI::WidgetPtr spellArea;
|
||||
MyGUI::StaticImagePtr birthImage;
|
||||
MyGUI::ImageBox* birthImage;
|
||||
std::vector<MyGUI::WidgetPtr> spellItems;
|
||||
|
||||
std::string currentBirthId;
|
||||
|
|
|
@ -121,7 +121,7 @@ void CharacterCreation::spawnDialog(const char id)
|
|||
mNameDialog->setTextLabel(mWM->getGameSettingString("sName", "Name"));
|
||||
mNameDialog->setTextInput(mPlayerName);
|
||||
mNameDialog->setNextButtonShow(mCreationStage >= CSE_NameChosen);
|
||||
mNameDialog->eventDone = MyGUI::newDelegate(this, &CharacterCreation::onNameDialogDone);
|
||||
mNameDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onNameDialogDone);
|
||||
mNameDialog->open();
|
||||
break;
|
||||
|
||||
|
@ -131,8 +131,8 @@ void CharacterCreation::spawnDialog(const char id)
|
|||
mRaceDialog = new RaceDialog(*mWM);
|
||||
mRaceDialog->setNextButtonShow(mCreationStage >= CSE_RaceChosen);
|
||||
mRaceDialog->setRaceId(mPlayerRaceId);
|
||||
mRaceDialog->eventDone = MyGUI::newDelegate(this, &CharacterCreation::onRaceDialogDone);
|
||||
mRaceDialog->eventBack = MyGUI::newDelegate(this, &CharacterCreation::onRaceDialogBack);
|
||||
mRaceDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onRaceDialogDone);
|
||||
mRaceDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onRaceDialogBack);
|
||||
mRaceDialog->open();
|
||||
break;
|
||||
|
||||
|
@ -140,7 +140,7 @@ void CharacterCreation::spawnDialog(const char id)
|
|||
if (mClassChoiceDialog)
|
||||
mWM->removeDialog(mClassChoiceDialog);
|
||||
mClassChoiceDialog = new ClassChoiceDialog(*mWM);
|
||||
mClassChoiceDialog->eventButtonSelected = MyGUI::newDelegate(this, &CharacterCreation::onClassChoice);
|
||||
mClassChoiceDialog->eventButtonSelected += MyGUI::newDelegate(this, &CharacterCreation::onClassChoice);
|
||||
mClassChoiceDialog->open();
|
||||
break;
|
||||
|
||||
|
@ -150,8 +150,8 @@ void CharacterCreation::spawnDialog(const char id)
|
|||
mPickClassDialog = new PickClassDialog(*mWM);
|
||||
mPickClassDialog->setNextButtonShow(mCreationStage >= CSE_ClassChosen);
|
||||
mPickClassDialog->setClassId(mPlayerClass.name);
|
||||
mPickClassDialog->eventDone = MyGUI::newDelegate(this, &CharacterCreation::onPickClassDialogDone);
|
||||
mPickClassDialog->eventBack = MyGUI::newDelegate(this, &CharacterCreation::onPickClassDialogBack);
|
||||
mPickClassDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onPickClassDialogDone);
|
||||
mPickClassDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onPickClassDialogBack);
|
||||
mPickClassDialog->open();
|
||||
break;
|
||||
|
||||
|
@ -161,8 +161,8 @@ void CharacterCreation::spawnDialog(const char id)
|
|||
mBirthSignDialog = new BirthDialog(*mWM);
|
||||
mBirthSignDialog->setNextButtonShow(mCreationStage >= CSE_BirthSignChosen);
|
||||
mBirthSignDialog->setBirthId(mPlayerBirthSignId);
|
||||
mBirthSignDialog->eventDone = MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogDone);
|
||||
mBirthSignDialog->eventBack = MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogBack);
|
||||
mBirthSignDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogDone);
|
||||
mBirthSignDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogBack);
|
||||
mBirthSignDialog->open();
|
||||
break;
|
||||
|
||||
|
@ -170,8 +170,8 @@ void CharacterCreation::spawnDialog(const char id)
|
|||
if (mCreateClassDialog)
|
||||
mWM->removeDialog(mCreateClassDialog);
|
||||
mCreateClassDialog = new CreateClassDialog(*mWM);
|
||||
mCreateClassDialog->eventDone = MyGUI::newDelegate(this, &CharacterCreation::onCreateClassDialogDone);
|
||||
mCreateClassDialog->eventBack = MyGUI::newDelegate(this, &CharacterCreation::onCreateClassDialogBack);
|
||||
mCreateClassDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onCreateClassDialogDone);
|
||||
mCreateClassDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onCreateClassDialogBack);
|
||||
mCreateClassDialog->open();
|
||||
break;
|
||||
case GM_ClassGenerate:
|
||||
|
@ -212,9 +212,9 @@ void CharacterCreation::spawnDialog(const char id)
|
|||
mReviewDialog->configureSkills(mPlayerMajorSkills, mPlayerMinorSkills);
|
||||
}
|
||||
|
||||
mReviewDialog->eventDone = MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogDone);
|
||||
mReviewDialog->eventBack = MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogBack);
|
||||
mReviewDialog->eventActivateDialog = MyGUI::newDelegate(this, &CharacterCreation::onReviewActivateDialog);
|
||||
mReviewDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogDone);
|
||||
mReviewDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onReviewDialogBack);
|
||||
mReviewDialog->eventActivateDialog += MyGUI::newDelegate(this, &CharacterCreation::onReviewActivateDialog);
|
||||
mReviewDialog->open();
|
||||
break;
|
||||
}
|
||||
|
@ -559,8 +559,8 @@ void CharacterCreation::showClassQuestionDialog()
|
|||
mWM->removeDialog(mGenerateClassResultDialog);
|
||||
mGenerateClassResultDialog = new GenerateClassResultDialog(*mWM);
|
||||
mGenerateClassResultDialog->setClassId(mGenerateClass);
|
||||
mGenerateClassResultDialog->eventBack = MyGUI::newDelegate(this, &CharacterCreation::onGenerateClassBack);
|
||||
mGenerateClassResultDialog->eventDone = MyGUI::newDelegate(this, &CharacterCreation::onGenerateClassDone);
|
||||
mGenerateClassResultDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onGenerateClassBack);
|
||||
mGenerateClassResultDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onGenerateClassDone);
|
||||
mGenerateClassResultDialog->open();
|
||||
return;
|
||||
}
|
||||
|
@ -581,7 +581,7 @@ void CharacterCreation::showClassQuestionDialog()
|
|||
buttons.push_back(sGenerateClassSteps[mGenerateClassStep].mButtons[1]);
|
||||
buttons.push_back(sGenerateClassSteps[mGenerateClassStep].mButtons[2]);
|
||||
mGenerateClassQuestionDialog->setButtons(buttons);
|
||||
mGenerateClassQuestionDialog->eventButtonSelected = MyGUI::newDelegate(this, &CharacterCreation::onClassQuestionChosen);
|
||||
mGenerateClassQuestionDialog->eventButtonSelected += MyGUI::newDelegate(this, &CharacterCreation::onClassQuestionChosen);
|
||||
mGenerateClassQuestionDialog->open();
|
||||
}
|
||||
|
||||
|
|
|
@ -29,11 +29,11 @@ GenerateClassResultDialog::GenerateClassResultDialog(WindowManager& parWindowMan
|
|||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr backButton;
|
||||
getWidget(backButton, "BackButton");
|
||||
backButton->eventMouseButtonClick = MyGUI::newDelegate(this, &GenerateClassResultDialog::onBackClicked);
|
||||
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &GenerateClassResultDialog::onBackClicked);
|
||||
|
||||
MyGUI::ButtonPtr okButton;
|
||||
getWidget(okButton, "OKButton");
|
||||
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &GenerateClassResultDialog::onOkClicked);
|
||||
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &GenerateClassResultDialog::onOkClicked);
|
||||
}
|
||||
|
||||
void GenerateClassResultDialog::open()
|
||||
|
@ -96,20 +96,20 @@ PickClassDialog::PickClassDialog(WindowManager& parWindowManager)
|
|||
|
||||
getWidget(classList, "ClassList");
|
||||
classList->setScrollVisible(true);
|
||||
classList->eventListSelectAccept = MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
|
||||
classList->eventListMouseItemActivate = MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
|
||||
classList->eventListChangePosition = MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
|
||||
classList->eventListSelectAccept += MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
|
||||
classList->eventListMouseItemActivate += MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
|
||||
classList->eventListChangePosition += MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
|
||||
|
||||
getWidget(classImage, "ClassImage");
|
||||
|
||||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr backButton;
|
||||
getWidget(backButton, "BackButton");
|
||||
backButton->eventMouseButtonClick = MyGUI::newDelegate(this, &PickClassDialog::onBackClicked);
|
||||
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PickClassDialog::onBackClicked);
|
||||
|
||||
MyGUI::ButtonPtr okButton;
|
||||
getWidget(okButton, "OKButton");
|
||||
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &PickClassDialog::onOkClicked);
|
||||
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PickClassDialog::onOkClicked);
|
||||
|
||||
updateClasses();
|
||||
updateStats();
|
||||
|
@ -177,7 +177,7 @@ void PickClassDialog::onBackClicked(MyGUI::Widget* _sender)
|
|||
eventBack();
|
||||
}
|
||||
|
||||
void PickClassDialog::onSelectClass(MyGUI::List* _sender, size_t _index)
|
||||
void PickClassDialog::onSelectClass(MyGUI::ListBox* _sender, size_t _index)
|
||||
{
|
||||
if (_index == MyGUI::ITEM_NONE)
|
||||
return;
|
||||
|
@ -248,7 +248,7 @@ void PickClassDialog::updateStats()
|
|||
|
||||
/* InfoBoxDialog */
|
||||
|
||||
void InfoBoxDialog::fitToText(MyGUI::StaticTextPtr widget)
|
||||
void InfoBoxDialog::fitToText(MyGUI::TextBox* widget)
|
||||
{
|
||||
MyGUI::IntCoord inner = widget->getTextRegion();
|
||||
MyGUI::IntCoord outer = widget->getCoord();
|
||||
|
@ -267,7 +267,7 @@ void InfoBoxDialog::layoutVertically(MyGUI::WidgetPtr widget, int margin)
|
|||
for (unsigned i = 0; i < count; ++i)
|
||||
{
|
||||
MyGUI::WidgetPtr child = widget->getChildAt(i);
|
||||
if (!child->isVisible())
|
||||
if (!child->getVisible())
|
||||
continue;
|
||||
|
||||
child->setPosition(child->getLeft(), pos);
|
||||
|
@ -322,7 +322,7 @@ void InfoBoxDialog::setButtons(ButtonList &buttons)
|
|||
button->getSubWidgetText()->setWordWrap(true);
|
||||
button->setCaption(text);
|
||||
fitToText(button);
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &InfoBoxDialog::onButtonClicked);
|
||||
button->eventMouseButtonClick += MyGUI::newDelegate(this, &InfoBoxDialog::onButtonClicked);
|
||||
coord.top += button->getHeight();
|
||||
this->buttons.push_back(button);
|
||||
}
|
||||
|
@ -389,15 +389,15 @@ CreateClassDialog::CreateClassDialog(WindowManager& parWindowManager)
|
|||
setText("SpecializationT", mWindowManager.getGameSettingString("sChooseClassMenu1", "Specialization"));
|
||||
getWidget(specializationName, "SpecializationName");
|
||||
specializationName->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
|
||||
specializationName->eventMouseButtonClick = MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationClicked);
|
||||
specializationName->eventMouseButtonClick += MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationClicked);
|
||||
|
||||
setText("FavoriteAttributesT", mWindowManager.getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
|
||||
getWidget(favoriteAttribute0, "FavoriteAttribute0");
|
||||
getWidget(favoriteAttribute1, "FavoriteAttribute1");
|
||||
favoriteAttribute0->setWindowManager(&mWindowManager);
|
||||
favoriteAttribute1->setWindowManager(&mWindowManager);
|
||||
favoriteAttribute0->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
|
||||
favoriteAttribute1->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
|
||||
favoriteAttribute0->eventClicked += MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
|
||||
favoriteAttribute1->eventClicked += MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
|
||||
|
||||
setText("MajorSkillT", mWindowManager.getGameSettingString("sSkillClassMajor", ""));
|
||||
setText("MinorSkillT", mWindowManager.getGameSettingString("sSkillClassMinor", ""));
|
||||
|
@ -414,7 +414,7 @@ CreateClassDialog::CreateClassDialog(WindowManager& parWindowManager)
|
|||
for (std::vector<Widgets::MWSkillPtr>::const_iterator it = skills.begin(); it != end; ++it)
|
||||
{
|
||||
(*it)->setWindowManager(&mWindowManager);
|
||||
(*it)->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onSkillClicked);
|
||||
(*it)->eventClicked += MyGUI::newDelegate(this, &CreateClassDialog::onSkillClicked);
|
||||
}
|
||||
|
||||
setText("LabelT", mWindowManager.getGameSettingString("sName", ""));
|
||||
|
@ -426,15 +426,15 @@ CreateClassDialog::CreateClassDialog(WindowManager& parWindowManager)
|
|||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr descriptionButton;
|
||||
getWidget(descriptionButton, "DescriptionButton");
|
||||
descriptionButton->eventMouseButtonClick = MyGUI::newDelegate(this, &CreateClassDialog::onDescriptionClicked);
|
||||
descriptionButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CreateClassDialog::onDescriptionClicked);
|
||||
|
||||
MyGUI::ButtonPtr backButton;
|
||||
getWidget(backButton, "BackButton");
|
||||
backButton->eventMouseButtonClick = MyGUI::newDelegate(this, &CreateClassDialog::onBackClicked);
|
||||
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CreateClassDialog::onBackClicked);
|
||||
|
||||
MyGUI::ButtonPtr okButton;
|
||||
getWidget(okButton, "OKButton");
|
||||
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &CreateClassDialog::onOkClicked);
|
||||
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CreateClassDialog::onOkClicked);
|
||||
|
||||
// Set default skills, attributes
|
||||
|
||||
|
@ -560,8 +560,8 @@ void CreateClassDialog::onSpecializationClicked(MyGUI::WidgetPtr _sender)
|
|||
if (specDialog)
|
||||
delete specDialog;
|
||||
specDialog = new SelectSpecializationDialog(mWindowManager);
|
||||
specDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
|
||||
specDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationSelected);
|
||||
specDialog->eventCancel += MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
|
||||
specDialog->eventItemSelected += MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationSelected);
|
||||
specDialog->setVisible(true);
|
||||
}
|
||||
|
||||
|
@ -578,8 +578,8 @@ void CreateClassDialog::onAttributeClicked(Widgets::MWAttributePtr _sender)
|
|||
delete attribDialog;
|
||||
attribDialog = new SelectAttributeDialog(mWindowManager);
|
||||
attribDialog->setAffectedWidget(_sender);
|
||||
attribDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
|
||||
attribDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeSelected);
|
||||
attribDialog->eventCancel += MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
|
||||
attribDialog->eventItemSelected += MyGUI::newDelegate(this, &CreateClassDialog::onAttributeSelected);
|
||||
attribDialog->setVisible(true);
|
||||
}
|
||||
|
||||
|
@ -607,8 +607,8 @@ void CreateClassDialog::onSkillClicked(Widgets::MWSkillPtr _sender)
|
|||
delete skillDialog;
|
||||
skillDialog = new SelectSkillDialog(mWindowManager);
|
||||
skillDialog->setAffectedWidget(_sender);
|
||||
skillDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
|
||||
skillDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onSkillSelected);
|
||||
skillDialog->eventCancel += MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
|
||||
skillDialog->eventItemSelected += MyGUI::newDelegate(this, &CreateClassDialog::onSkillSelected);
|
||||
skillDialog->setVisible(true);
|
||||
}
|
||||
|
||||
|
@ -638,7 +638,7 @@ void CreateClassDialog::onDescriptionClicked(MyGUI::Widget* _sender)
|
|||
{
|
||||
descDialog = new DescriptionDialog(mWindowManager);
|
||||
descDialog->setTextInput(description);
|
||||
descDialog->eventDone = MyGUI::newDelegate(this, &CreateClassDialog::onDescriptionEntered);
|
||||
descDialog->eventDone += MyGUI::newDelegate(this, &CreateClassDialog::onDescriptionEntered);
|
||||
descDialog->setVisible(true);
|
||||
}
|
||||
|
||||
|
@ -672,18 +672,18 @@ SelectSpecializationDialog::SelectSpecializationDialog(WindowManager& parWindowM
|
|||
getWidget(specialization1, "Specialization1");
|
||||
getWidget(specialization2, "Specialization2");
|
||||
specialization0->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
|
||||
specialization0->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
|
||||
specialization0->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
|
||||
specialization1->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Magic], ""));
|
||||
specialization1->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
|
||||
specialization1->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
|
||||
specialization2->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Stealth], ""));
|
||||
specialization2->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
|
||||
specialization2->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
|
||||
specializationId = ESM::Class::Combat;
|
||||
|
||||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr cancelButton;
|
||||
getWidget(cancelButton, "CancelButton");
|
||||
cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
|
||||
cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onCancelClicked);
|
||||
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onCancelClicked);
|
||||
}
|
||||
|
||||
// widget controls
|
||||
|
@ -725,14 +725,14 @@ SelectAttributeDialog::SelectAttributeDialog(WindowManager& parWindowManager)
|
|||
getWidget(attribute, std::string("Attribute").append(1, theIndex));
|
||||
attribute->setWindowManager(&parWindowManager);
|
||||
attribute->setAttributeId(ESM::Attribute::attributeIds[i]);
|
||||
attribute->eventClicked = MyGUI::newDelegate(this, &SelectAttributeDialog::onAttributeClicked);
|
||||
attribute->eventClicked += MyGUI::newDelegate(this, &SelectAttributeDialog::onAttributeClicked);
|
||||
}
|
||||
|
||||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr cancelButton;
|
||||
getWidget(cancelButton, "CancelButton");
|
||||
cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
|
||||
cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectAttributeDialog::onCancelClicked);
|
||||
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectAttributeDialog::onCancelClicked);
|
||||
}
|
||||
|
||||
// widget controls
|
||||
|
@ -813,7 +813,7 @@ SelectSkillDialog::SelectSkillDialog(WindowManager& parWindowManager)
|
|||
{
|
||||
skills[spec][i].widget->setWindowManager(&mWindowManager);
|
||||
skills[spec][i].widget->setSkillId(skills[spec][i].skillId);
|
||||
skills[spec][i].widget->eventClicked = MyGUI::newDelegate(this, &SelectSkillDialog::onSkillClicked);
|
||||
skills[spec][i].widget->eventClicked += MyGUI::newDelegate(this, &SelectSkillDialog::onSkillClicked);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -821,7 +821,7 @@ SelectSkillDialog::SelectSkillDialog(WindowManager& parWindowManager)
|
|||
MyGUI::ButtonPtr cancelButton;
|
||||
getWidget(cancelButton, "CancelButton");
|
||||
cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
|
||||
cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSkillDialog::onCancelClicked);
|
||||
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSkillDialog::onCancelClicked);
|
||||
}
|
||||
|
||||
// widget controls
|
||||
|
@ -850,7 +850,7 @@ DescriptionDialog::DescriptionDialog(WindowManager& parWindowManager)
|
|||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr okButton;
|
||||
getWidget(okButton, "OKButton");
|
||||
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &DescriptionDialog::onOkClicked);
|
||||
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &DescriptionDialog::onOkClicked);
|
||||
okButton->setCaption(mWindowManager.getGameSettingString("sInputMenu1", ""));
|
||||
|
||||
// Make sure the edit box has focus
|
||||
|
|
|
@ -31,7 +31,7 @@ namespace MWGui
|
|||
int getChosenButton() const;
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate1<int> EventHandle_Int;
|
||||
typedef delegates::CMultiDelegate1<int> EventHandle_Int;
|
||||
|
||||
/** Event : Button was clicked.\n
|
||||
signature : void method(MyGUI::WidgetPtr widget, int index)\n
|
||||
|
@ -43,11 +43,11 @@ namespace MWGui
|
|||
|
||||
private:
|
||||
|
||||
void fitToText(MyGUI::StaticTextPtr widget);
|
||||
void fitToText(MyGUI::TextBox* widget);
|
||||
void layoutVertically(MyGUI::WidgetPtr widget, int margin);
|
||||
int currentButton;
|
||||
MyGUI::WidgetPtr textBox;
|
||||
MyGUI::StaticTextPtr text;
|
||||
MyGUI::TextBox* text;
|
||||
MyGUI::WidgetPtr buttonBar;
|
||||
std::vector<MyGUI::ButtonPtr> buttons;
|
||||
};
|
||||
|
@ -78,7 +78,7 @@ namespace MWGui
|
|||
void open();
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
typedef delegates::CMultiDelegate0 EventHandle_Void;
|
||||
|
||||
/** Event : Back button clicked.\n
|
||||
signature : void method()\n
|
||||
|
@ -90,8 +90,8 @@ namespace MWGui
|
|||
void onBackClicked(MyGUI::Widget* _sender);
|
||||
|
||||
private:
|
||||
MyGUI::StaticImagePtr classImage;
|
||||
MyGUI::StaticTextPtr className;
|
||||
MyGUI::ImageBox* classImage;
|
||||
MyGUI::TextBox* className;
|
||||
|
||||
std::string currentClassId;
|
||||
};
|
||||
|
@ -108,7 +108,7 @@ namespace MWGui
|
|||
void open();
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
typedef delegates::CMultiDelegate0 EventHandle_Void;
|
||||
|
||||
/** Event : Back button clicked.\n
|
||||
signature : void method()\n
|
||||
|
@ -116,7 +116,7 @@ namespace MWGui
|
|||
EventHandle_Void eventBack;
|
||||
|
||||
protected:
|
||||
void onSelectClass(MyGUI::List* _sender, size_t _index);
|
||||
void onSelectClass(MyGUI::ListBox* _sender, size_t _index);
|
||||
|
||||
void onOkClicked(MyGUI::Widget* _sender);
|
||||
void onBackClicked(MyGUI::Widget* _sender);
|
||||
|
@ -125,9 +125,9 @@ namespace MWGui
|
|||
void updateClasses();
|
||||
void updateStats();
|
||||
|
||||
MyGUI::StaticImagePtr classImage;
|
||||
MyGUI::ListPtr classList;
|
||||
MyGUI::StaticTextPtr specializationName;
|
||||
MyGUI::ImageBox* classImage;
|
||||
MyGUI::ListBox* classList;
|
||||
MyGUI::TextBox* specializationName;
|
||||
Widgets::MWAttributePtr favoriteAttribute[2];
|
||||
Widgets::MWSkillPtr majorSkill[5];
|
||||
Widgets::MWSkillPtr minorSkill[5];
|
||||
|
@ -143,7 +143,7 @@ namespace MWGui
|
|||
ESM::Class::Specialization getSpecializationId() const { return specializationId; }
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
typedef delegates::CMultiDelegate0 EventHandle_Void;
|
||||
|
||||
/** Event : Cancel button clicked.\n
|
||||
signature : void method()\n
|
||||
|
@ -160,7 +160,7 @@ namespace MWGui
|
|||
void onCancelClicked(MyGUI::Widget* _sender);
|
||||
|
||||
private:
|
||||
MyGUI::WidgetPtr specialization0, specialization1, specialization2;
|
||||
MyGUI::TextBox *specialization0, *specialization1, *specialization2;
|
||||
|
||||
ESM::Class::Specialization specializationId;
|
||||
};
|
||||
|
@ -175,7 +175,7 @@ namespace MWGui
|
|||
void setAffectedWidget(Widgets::MWAttributePtr widget) { affectedWidget = widget; }
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
typedef delegates::CMultiDelegate0 EventHandle_Void;
|
||||
|
||||
/** Event : Cancel button clicked.\n
|
||||
signature : void method()\n
|
||||
|
@ -207,7 +207,7 @@ namespace MWGui
|
|||
void setAffectedWidget(Widgets::MWSkillPtr widget) { affectedWidget = widget; }
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
typedef delegates::CMultiDelegate0 EventHandle_Void;
|
||||
|
||||
/** Event : Cancel button clicked.\n
|
||||
signature : void method()\n
|
||||
|
@ -264,7 +264,7 @@ namespace MWGui
|
|||
void open();
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
typedef delegates::CMultiDelegate0 EventHandle_Void;
|
||||
|
||||
/** Event : Back button clicked.\n
|
||||
signature : void method()\n
|
||||
|
@ -287,7 +287,7 @@ namespace MWGui
|
|||
|
||||
private:
|
||||
MyGUI::EditPtr editName;
|
||||
MyGUI::WidgetPtr specializationName;
|
||||
MyGUI::TextBox* specializationName;
|
||||
Widgets::MWAttributePtr favoriteAttribute0, favoriteAttribute1;
|
||||
Widgets::MWSkillPtr majorSkill[5];
|
||||
Widgets::MWSkillPtr minorSkill[5];
|
||||
|
|
|
@ -113,9 +113,9 @@ namespace MWGui
|
|||
getWidget(history, "list_History");
|
||||
|
||||
// Set up the command line box
|
||||
command->eventEditSelectAccept =
|
||||
command->eventEditSelectAccept +=
|
||||
newDelegate(this, &Console::acceptCommand);
|
||||
command->eventKeyButtonPressed =
|
||||
command->eventKeyButtonPressed +=
|
||||
newDelegate(this, &Console::keyPress);
|
||||
|
||||
// Set up the log window
|
||||
|
@ -139,6 +139,9 @@ namespace MWGui
|
|||
void Console::disable()
|
||||
{
|
||||
setVisible(false);
|
||||
// Remove keyboard focus from the console input whenever the
|
||||
// console is turned off
|
||||
MyGUI::InputManager::getInstance().setKeyFocusWidget(NULL);
|
||||
}
|
||||
|
||||
void Console::setFont(const std::string &fntName)
|
||||
|
|
|
@ -43,24 +43,28 @@ DialogueWindow::DialogueWindow(WindowManager& parWindowManager,MWWorld::Environm
|
|||
// Centre dialog
|
||||
center();
|
||||
|
||||
//WindowManager *wm = environment.mWindowManager;
|
||||
setText("NpcName", "Name of character");
|
||||
|
||||
//History view
|
||||
getWidget(history, "History");
|
||||
history->setOverflowToTheLeft(true);
|
||||
history->getClient()->eventMouseButtonClick = MyGUI::newDelegate(this, &DialogueWindow::onHistoryClicked);
|
||||
history->setMaxTextLength(1000000);
|
||||
Widget* eventbox;
|
||||
|
||||
//An EditBox cannot receive mouse click events, so we use an
|
||||
//invisible widget on top of the editbox to receive them
|
||||
/// \todo scrolling the dialogue history with the mouse wheel doesn't work using this solution
|
||||
getWidget(eventbox, "EventBox");
|
||||
eventbox->eventMouseButtonClick += MyGUI::newDelegate(this, &DialogueWindow::onHistoryClicked);
|
||||
|
||||
//Topics list
|
||||
getWidget(topicsList, "TopicsList");
|
||||
topicsList->setScrollVisible(true);
|
||||
//topicsList->eventListSelectAccept = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
|
||||
topicsList->eventListMouseItemActivate = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
|
||||
//topicsList->eventListChangePosition = MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
|
||||
//topicsList->eventListSelectAccept += MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
|
||||
topicsList->eventListMouseItemActivate += MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
|
||||
//topicsList->eventListChangePosition += MyGUI::newDelegate(this, &DialogueWindow::onSelectTopic);
|
||||
|
||||
MyGUI::ButtonPtr byeButton;
|
||||
getWidget(byeButton, "ByeButton");
|
||||
byeButton->eventMouseButtonClick = MyGUI::newDelegate(this, &DialogueWindow::onByeClicked);
|
||||
byeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &DialogueWindow::onByeClicked);
|
||||
|
||||
getWidget(pDispositionBar, "Disposition");
|
||||
getWidget(pDispositionText,"DispositionText");
|
||||
|
@ -68,11 +72,11 @@ DialogueWindow::DialogueWindow(WindowManager& parWindowManager,MWWorld::Environm
|
|||
|
||||
void DialogueWindow::onHistoryClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
ISubWidgetText* t = history->getSubWidgetText();
|
||||
ISubWidgetText* t = history->getClient()->getSubWidgetText();
|
||||
if(t == nullptr)
|
||||
return;
|
||||
|
||||
const IntPoint& lastPressed = InputManager::getInstance().getLastLeftPressed();
|
||||
const IntPoint& lastPressed = InputManager::getInstance().getLastPressedPosition(MyGUI::MouseButton::Left);
|
||||
|
||||
size_t cursorPosition = t->getCursorPosition(lastPressed);
|
||||
MyGUI::UString color = history->getColorAtPos(cursorPosition);
|
||||
|
@ -99,7 +103,7 @@ void DialogueWindow::onByeClicked(MyGUI::Widget* _sender)
|
|||
mEnvironment.mDialogueManager->goodbyeSelected();
|
||||
}
|
||||
|
||||
void DialogueWindow::onSelectTopic(MyGUI::List* _sender, size_t _index)
|
||||
void DialogueWindow::onSelectTopic(MyGUI::ListBox* _sender, size_t _index)
|
||||
{
|
||||
if (_index == MyGUI::ITEM_NONE)
|
||||
return;
|
||||
|
@ -109,7 +113,8 @@ void DialogueWindow::onSelectTopic(MyGUI::List* _sender, size_t _index)
|
|||
|
||||
void DialogueWindow::startDialogue(std::string npcName)
|
||||
{
|
||||
setText("NpcName", npcName);
|
||||
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(npcName);
|
||||
adjustWindowCaption();
|
||||
}
|
||||
|
||||
void DialogueWindow::setKeywords(std::list<std::string> keyWords)
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace MWWorld
|
|||
|
||||
namespace MWGui
|
||||
{
|
||||
class DialogeHistory;
|
||||
class DialogueHistory;
|
||||
|
||||
using namespace MyGUI;
|
||||
|
||||
|
@ -33,7 +33,7 @@ namespace MWGui
|
|||
void open();
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
typedef delegates::CMultiDelegate0 EventHandle_Void;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
|
@ -49,7 +49,7 @@ namespace MWGui
|
|||
void askQuestion(std::string question);
|
||||
|
||||
protected:
|
||||
void onSelectTopic(MyGUI::List* _sender, size_t _index);
|
||||
void onSelectTopic(MyGUI::ListBox* _sender, size_t _index);
|
||||
void onByeClicked(MyGUI::Widget* _sender);
|
||||
void onHistoryClicked(MyGUI::Widget* _sender);
|
||||
|
||||
|
@ -60,8 +60,8 @@ namespace MWGui
|
|||
*/
|
||||
std::string parseText(std::string text);
|
||||
|
||||
DialogeHistory* history;
|
||||
MyGUI::ListPtr topicsList;
|
||||
DialogueHistory* history;
|
||||
MyGUI::ListBox* topicsList;
|
||||
MyGUI::ProgressPtr pDispositionBar;
|
||||
MyGUI::EditPtr pDispositionText;
|
||||
std::map<std::string,std::string> pTopicsText;// this map links keyword and "real" text.
|
||||
|
|
|
@ -13,10 +13,10 @@
|
|||
using namespace MWGui;
|
||||
using namespace Widgets;
|
||||
|
||||
UString DialogeHistory::getColorAtPos(size_t _pos)
|
||||
UString DialogueHistory::getColorAtPos(size_t _pos)
|
||||
{
|
||||
UString colour = TextIterator::convertTagColour(mText->getTextColour());
|
||||
TextIterator iterator(mText->getCaption());
|
||||
UString colour = TextIterator::convertTagColour(getTextColour());
|
||||
TextIterator iterator(getCaption());
|
||||
while(iterator.moveNext())
|
||||
{
|
||||
size_t pos = iterator.getPosition();
|
||||
|
@ -29,12 +29,12 @@ UString DialogeHistory::getColorAtPos(size_t _pos)
|
|||
return colour;
|
||||
}
|
||||
|
||||
UString DialogeHistory::getColorTextAt(size_t _pos)
|
||||
UString DialogueHistory::getColorTextAt(size_t _pos)
|
||||
{
|
||||
bool breakOnNext = false;
|
||||
UString colour = TextIterator::convertTagColour(mText->getTextColour());
|
||||
UString colour = TextIterator::convertTagColour(getTextColour());
|
||||
UString colour2 = colour;
|
||||
TextIterator iterator(mText->getCaption());
|
||||
TextIterator iterator(getCaption());
|
||||
TextIterator col_start = iterator;
|
||||
while(iterator.moveNext())
|
||||
{
|
||||
|
@ -59,7 +59,7 @@ UString DialogeHistory::getColorTextAt(size_t _pos)
|
|||
return "";
|
||||
}
|
||||
|
||||
void DialogeHistory::addDialogHeading(const UString& parText)
|
||||
void DialogueHistory::addDialogHeading(const UString& parText)
|
||||
{
|
||||
UString head("\n#D8C09A");
|
||||
head.append(parText);
|
||||
|
@ -67,7 +67,7 @@ void DialogeHistory::addDialogHeading(const UString& parText)
|
|||
addText(head);
|
||||
}
|
||||
|
||||
void DialogeHistory::addDialogText(const UString& parText)
|
||||
void DialogueHistory::addDialogText(const UString& parText)
|
||||
{
|
||||
addText(parText);
|
||||
addText("\n");
|
||||
|
|
|
@ -5,9 +5,9 @@
|
|||
namespace MWGui
|
||||
{
|
||||
using namespace MyGUI;
|
||||
class DialogeHistory : public MyGUI::Edit
|
||||
class DialogueHistory : public MyGUI::EditBox
|
||||
{
|
||||
MYGUI_RTTI_DERIVED( DialogeHistory )
|
||||
MYGUI_RTTI_DERIVED( DialogueHistory )
|
||||
public:
|
||||
Widget* getClient() { return mClient; }
|
||||
UString getColorAtPos(size_t _pos);
|
||||
|
|
|
@ -89,9 +89,9 @@ MWGui::JournalWindow::JournalWindow (WindowManager& parWindowManager)
|
|||
getWidget(mLeftTextWidget, "LeftText");
|
||||
getWidget(mRightTextWidget, "RightText");
|
||||
getWidget(mPrevBtn, "PrevPageBTN");
|
||||
mPrevBtn->eventMouseButtonClick = MyGUI::newDelegate(this,&MWGui::JournalWindow::notifyPrevPage);
|
||||
mPrevBtn->eventMouseButtonClick += MyGUI::newDelegate(this,&MWGui::JournalWindow::notifyPrevPage);
|
||||
getWidget(mNextBtn, "NextPageBTN");
|
||||
mNextBtn->eventMouseButtonClick = MyGUI::newDelegate(this,&MWGui::JournalWindow::notifyNextPage);
|
||||
mNextBtn->eventMouseButtonClick += MyGUI::newDelegate(this,&MWGui::JournalWindow::notifyNextPage);
|
||||
//MyGUI::ItemBox* list = new MyGUI::ItemBox();
|
||||
//list->addItem("qaq","aqzazaz");
|
||||
//mScrollerWidget->addChildItem(list);
|
||||
|
@ -111,7 +111,7 @@ MWGui::JournalWindow::JournalWindow (WindowManager& parWindowManager)
|
|||
//displayLeftText(list.front());
|
||||
|
||||
MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
|
||||
t->eventWindowChangeCoord = MyGUI::newDelegate(this, &JournalWindow::onWindowResize);
|
||||
t->eventWindowChangeCoord += MyGUI::newDelegate(this, &JournalWindow::onWindowResize);
|
||||
}
|
||||
|
||||
void MWGui::JournalWindow::open()
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace MWGui
|
|||
static const int lineHeight;
|
||||
|
||||
MyGUI::WidgetPtr skillAreaWidget, skillClientWidget;
|
||||
MyGUI::VScrollPtr skillScrollerWidget;
|
||||
MyGUI::ScrollBar* skillScrollerWidget;
|
||||
int lastPos, clientHeight;
|
||||
MyGUI::EditPtr mLeftTextWidget;
|
||||
MyGUI::EditPtr mRightTextWidget;
|
||||
|
@ -54,4 +54,4 @@ namespace MWGui
|
|||
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -15,6 +15,22 @@ using namespace MWGui;
|
|||
|
||||
HUD::HUD(int width, int height, int fpsLevel)
|
||||
: Layout("openmw_hud_layout.xml")
|
||||
, health(NULL)
|
||||
, magicka(NULL)
|
||||
, stamina(NULL)
|
||||
, weapImage(NULL)
|
||||
, spellImage(NULL)
|
||||
, weapStatus(NULL)
|
||||
, spellStatus(NULL)
|
||||
, effectBox(NULL)
|
||||
, effect1(NULL)
|
||||
, minimap(NULL)
|
||||
, compass(NULL)
|
||||
, crosshair(NULL)
|
||||
, fpsbox(NULL)
|
||||
, fpscounter(NULL)
|
||||
, trianglecounter(NULL)
|
||||
, batchcounter(NULL)
|
||||
{
|
||||
setCoord(0,0, width, height);
|
||||
|
||||
|
@ -61,6 +77,8 @@ HUD::HUD(int width, int height, int fpsLevel)
|
|||
setSpellIcon("icons\\s\\b_tx_s_rstor_health.dds");
|
||||
setSpellStatus(65, 100);
|
||||
setEffect("icons\\s\\tx_s_chameleon.dds");
|
||||
|
||||
LocalMapBase::init(minimap, this);
|
||||
}
|
||||
|
||||
void HUD::setFPS(float fps)
|
||||
|
@ -142,3 +160,175 @@ void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<int>& v
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HUD::setPlayerDir(const float x, const float y)
|
||||
{
|
||||
MyGUI::ISubWidget* main = compass->getSubWidgetMain();
|
||||
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
|
||||
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
|
||||
float angle = std::atan2(x,y);
|
||||
rotatingSubskin->setAngle(angle);
|
||||
}
|
||||
|
||||
void HUD::setPlayerPos(const float x, const float y)
|
||||
{
|
||||
MyGUI::IntSize size = minimap->getCanvasSize();
|
||||
MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
|
||||
MyGUI::IntCoord viewsize = minimap->getCoord();
|
||||
MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
|
||||
|
||||
minimap->setViewOffset(pos);
|
||||
compass->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
|
||||
}
|
||||
|
||||
MapWindow::MapWindow()
|
||||
: Layout("openmw_map_window_layout.xml")
|
||||
, mGlobal(false)
|
||||
, mVisible(false)
|
||||
{
|
||||
setCoord(500,0,320,300);
|
||||
setText("WorldButton", "World");
|
||||
setImage("Compass", "textures\\compass.dds");
|
||||
|
||||
// Obviously you should override this later on
|
||||
setCellName("No Cell Loaded");
|
||||
|
||||
getWidget(mLocalMap, "LocalMap");
|
||||
getWidget(mGlobalMap, "GlobalMap");
|
||||
getWidget(mPlayerArrow, "Compass");
|
||||
|
||||
getWidget(mButton, "WorldButton");
|
||||
mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
|
||||
|
||||
MyGUI::Button* eventbox;
|
||||
getWidget(eventbox, "EventBox");
|
||||
eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
|
||||
eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
|
||||
|
||||
LocalMapBase::init(mLocalMap, this);
|
||||
}
|
||||
|
||||
void MapWindow::setVisible(bool b)
|
||||
{
|
||||
mMainWidget->setVisible(b);
|
||||
if (b)
|
||||
mVisible = true;
|
||||
else
|
||||
mVisible = false;
|
||||
}
|
||||
|
||||
void MapWindow::setCellName(const std::string& cellName)
|
||||
{
|
||||
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
|
||||
adjustWindowCaption();
|
||||
}
|
||||
|
||||
void MapWindow::setPlayerPos(const float x, const float y)
|
||||
{
|
||||
if (mGlobal || mVisible) return;
|
||||
MyGUI::IntSize size = mLocalMap->getCanvasSize();
|
||||
MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
|
||||
MyGUI::IntCoord viewsize = mLocalMap->getCoord();
|
||||
MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
|
||||
mLocalMap->setViewOffset(pos);
|
||||
|
||||
mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
|
||||
}
|
||||
|
||||
void MapWindow::setPlayerDir(const float x, const float y)
|
||||
{
|
||||
if (!mVisible) return;
|
||||
MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
|
||||
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
|
||||
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
|
||||
float angle = std::atan2(x,y);
|
||||
rotatingSubskin->setAngle(angle);
|
||||
}
|
||||
|
||||
void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
|
||||
{
|
||||
if (_id!=MyGUI::MouseButton::Left) return;
|
||||
if (!mGlobal)
|
||||
mLastDragPos = MyGUI::IntPoint(_left, _top);
|
||||
}
|
||||
|
||||
void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
|
||||
{
|
||||
if (_id!=MyGUI::MouseButton::Left) return;
|
||||
|
||||
if (!mGlobal)
|
||||
{
|
||||
MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
|
||||
mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
|
||||
|
||||
mLastDragPos = MyGUI::IntPoint(_left, _top);
|
||||
}
|
||||
}
|
||||
|
||||
void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
mGlobal = !mGlobal;
|
||||
mGlobalMap->setVisible(mGlobal);
|
||||
mLocalMap->setVisible(!mGlobal);
|
||||
|
||||
mButton->setCaption( mGlobal ? "Local" : "World" );
|
||||
}
|
||||
|
||||
LocalMapBase::LocalMapBase()
|
||||
: mCurX(0)
|
||||
, mCurY(0)
|
||||
, mInterior(false)
|
||||
, mLocalMap(NULL)
|
||||
, mPrefix()
|
||||
, mChanged(true)
|
||||
, mLayout(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
void LocalMapBase::init(MyGUI::ScrollView* widget, OEngine::GUI::Layout* layout)
|
||||
{
|
||||
mLocalMap = widget;
|
||||
mLayout = layout;
|
||||
}
|
||||
|
||||
void LocalMapBase::setCellPrefix(const std::string& prefix)
|
||||
{
|
||||
mPrefix = prefix;
|
||||
mChanged = true;
|
||||
}
|
||||
|
||||
void LocalMapBase::setActiveCell(const int x, const int y, bool interior)
|
||||
{
|
||||
if (x==mCurX && y==mCurY && mInterior==interior && !mChanged) return; // don't do anything if we're still in the same cell
|
||||
for (int mx=0; mx<3; ++mx)
|
||||
{
|
||||
for (int my=0; my<3; ++my)
|
||||
{
|
||||
std::string name = "Map_" + boost::lexical_cast<std::string>(mx) + "_"
|
||||
+ boost::lexical_cast<std::string>(my);
|
||||
|
||||
std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(x + (mx-1)) + "_"
|
||||
+ boost::lexical_cast<std::string>(y + (interior ? (my-1) : -1*(my-1)));
|
||||
|
||||
MyGUI::ImageBox* box;
|
||||
mLayout->getWidget(box, name);
|
||||
MyGUI::ImageBox* fog;
|
||||
mLayout->getWidget(fog, name+"_fog");
|
||||
|
||||
if (MyGUI::RenderManager::getInstance().getTexture(image) != 0)
|
||||
box->setImageTexture(image);
|
||||
else
|
||||
box->setImageTexture("black.png");
|
||||
|
||||
if (MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0)
|
||||
fog->setImageTexture(image+"_fog");
|
||||
else
|
||||
fog->setImageTexture("black.png");
|
||||
}
|
||||
}
|
||||
mInterior = interior;
|
||||
mCurX = x;
|
||||
mCurY = y;
|
||||
mChanged = false;
|
||||
}
|
||||
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
#include "../mwmechanics/stat.hpp"
|
||||
#include "window_base.hpp"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
/*
|
||||
This file contains classes corresponding to window layouts
|
||||
defined in resources/mygui/ *.xml.
|
||||
|
@ -29,7 +31,26 @@
|
|||
|
||||
namespace MWGui
|
||||
{
|
||||
class HUD : public OEngine::GUI::Layout
|
||||
class LocalMapBase
|
||||
{
|
||||
public:
|
||||
LocalMapBase();
|
||||
void init(MyGUI::ScrollView* widget, OEngine::GUI::Layout* layout);
|
||||
|
||||
void setCellPrefix(const std::string& prefix);
|
||||
void setActiveCell(const int x, const int y, bool interior=false);
|
||||
|
||||
protected:
|
||||
int mCurX, mCurY;
|
||||
bool mInterior;
|
||||
MyGUI::ScrollView* mLocalMap;
|
||||
std::string mPrefix;
|
||||
bool mChanged;
|
||||
|
||||
OEngine::GUI::Layout* mLayout;
|
||||
};
|
||||
|
||||
class HUD : public OEngine::GUI::Layout, public LocalMapBase
|
||||
{
|
||||
public:
|
||||
HUD(int width, int height, int fpsLevel);
|
||||
|
@ -43,40 +64,46 @@ namespace MWGui
|
|||
void setFPS(float fps);
|
||||
void setTriangleCount(size_t count);
|
||||
void setBatchCount(size_t count);
|
||||
void setPlayerDir(const float x, const float y);
|
||||
void setPlayerPos(const float x, const float y);
|
||||
|
||||
MyGUI::ProgressPtr health, magicka, stamina;
|
||||
MyGUI::StaticImagePtr weapImage, spellImage;
|
||||
MyGUI::ImageBox *weapImage, *spellImage;
|
||||
MyGUI::ProgressPtr weapStatus, spellStatus;
|
||||
MyGUI::WidgetPtr effectBox;
|
||||
MyGUI::StaticImagePtr effect1;
|
||||
MyGUI::StaticImagePtr minimap;
|
||||
MyGUI::StaticImagePtr compass;
|
||||
MyGUI::StaticImagePtr crosshair;
|
||||
MyGUI::ImageBox* effect1;
|
||||
MyGUI::ScrollView* minimap;
|
||||
MyGUI::ImageBox* compass;
|
||||
MyGUI::ImageBox* crosshair;
|
||||
|
||||
MyGUI::WidgetPtr fpsbox;
|
||||
MyGUI::StaticTextPtr fpscounter;
|
||||
MyGUI::StaticTextPtr trianglecounter;
|
||||
MyGUI::StaticTextPtr batchcounter;
|
||||
MyGUI::TextBox* fpscounter;
|
||||
MyGUI::TextBox* trianglecounter;
|
||||
MyGUI::TextBox* batchcounter;
|
||||
};
|
||||
|
||||
class MapWindow : public OEngine::GUI::Layout
|
||||
class MapWindow : public OEngine::GUI::Layout, public LocalMapBase
|
||||
{
|
||||
public:
|
||||
MapWindow()
|
||||
: Layout("openmw_map_window_layout.xml")
|
||||
{
|
||||
setCoord(500,0,320,300);
|
||||
setText("WorldButton", "World");
|
||||
setImage("Compass", "compass.dds");
|
||||
MapWindow();
|
||||
virtual ~MapWindow(){}
|
||||
|
||||
// Obviously you should override this later on
|
||||
setCellName("No Cell Loaded");
|
||||
}
|
||||
void setVisible(bool b);
|
||||
void setPlayerPos(const float x, const float y);
|
||||
void setPlayerDir(const float x, const float y);
|
||||
void setCellName(const std::string& cellName);
|
||||
|
||||
private:
|
||||
void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||
void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||
void onWorldButtonClicked(MyGUI::Widget* _sender);
|
||||
|
||||
void setCellName(const std::string& cellName)
|
||||
{
|
||||
mMainWidget->setCaption(cellName);
|
||||
}
|
||||
MyGUI::ScrollView* mGlobalMap;
|
||||
MyGUI::ImageBox* mPlayerArrow;
|
||||
MyGUI::Button* mButton;
|
||||
MyGUI::IntPoint mLastDragPos;
|
||||
bool mVisible;
|
||||
bool mGlobal;
|
||||
};
|
||||
|
||||
class MainMenu : public OEngine::GUI::Layout
|
||||
|
@ -127,7 +154,7 @@ namespace MWGui
|
|||
getWidget(avatar, "Avatar");
|
||||
|
||||
// Adjust armor rating text to bottom of avatar widget
|
||||
MyGUI::StaticTextPtr armor_rating;
|
||||
MyGUI::TextBox* armor_rating;
|
||||
getWidget(armor_rating, "ArmorRating");
|
||||
armor_rating->setCaption("Armor: 11");
|
||||
MyGUI::IntCoord coord = armor_rating->getCoord();
|
||||
|
@ -165,7 +192,7 @@ namespace MWGui
|
|||
last_x += coord.width + margin;
|
||||
button_pt->setCoord(coord);
|
||||
|
||||
button_pt->eventMouseButtonClick = MyGUI::newDelegate(this, &InventoryWindow::onCategorySelected);
|
||||
button_pt->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onCategorySelected);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ void MessageBoxManager::onFrame (float frameDuration)
|
|||
if(it->current >= it->max)
|
||||
{
|
||||
it->messageBox->mMarkedToDelete = true;
|
||||
|
||||
|
||||
if(*mMessageBoxes.begin() == it->messageBox) // if this box is the last one
|
||||
{
|
||||
// collect all with mMarkedToDelete and delete them.
|
||||
|
@ -47,7 +47,7 @@ void MessageBoxManager::onFrame (float frameDuration)
|
|||
it++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(mInterMessageBoxe != NULL && mInterMessageBoxe->mMarkedToDelete) {
|
||||
delete mInterMessageBoxe;
|
||||
mInterMessageBoxe = NULL;
|
||||
|
@ -57,20 +57,18 @@ void MessageBoxManager::onFrame (float frameDuration)
|
|||
|
||||
void MessageBoxManager::createMessageBox (const std::string& message)
|
||||
{
|
||||
std::cout << "MessageBox: " << message << std::endl;
|
||||
|
||||
MessageBox *box = new MessageBox(*this, message);
|
||||
|
||||
|
||||
removeMessageBox(message.length()*mMessageBoxSpeed, box);
|
||||
|
||||
|
||||
mMessageBoxes.push_back(box);
|
||||
std::vector<MessageBox*>::iterator it;
|
||||
|
||||
|
||||
if(mMessageBoxes.size() > 3) {
|
||||
delete *mMessageBoxes.begin();
|
||||
mMessageBoxes.erase(mMessageBoxes.begin());
|
||||
}
|
||||
|
||||
|
||||
int height = 0;
|
||||
for(it = mMessageBoxes.begin(); it != mMessageBoxes.end(); ++it)
|
||||
{
|
||||
|
@ -88,9 +86,9 @@ bool MessageBoxManager::createInteractiveMessageBox (const std::string& message,
|
|||
std::cout << "interactive MessageBox: " << message << " - ";
|
||||
std::copy (buttons.begin(), buttons.end(), std::ostream_iterator<std::string> (std::cout, ", "));
|
||||
std::cout << std::endl;
|
||||
|
||||
|
||||
mInterMessageBoxe = new InteractiveMessageBox(*this, message, buttons);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -105,7 +103,7 @@ void MessageBoxManager::removeMessageBox (float time, MessageBox *msgbox)
|
|||
timer.current = 0;
|
||||
timer.max = time;
|
||||
timer.messageBox = msgbox;
|
||||
|
||||
|
||||
mTimers.insert(mTimers.end(), timer);
|
||||
}
|
||||
|
||||
|
@ -152,25 +150,26 @@ MessageBox::MessageBox(MessageBoxManager& parMessageBoxManager, const std::strin
|
|||
mBottomPadding = 20;
|
||||
mNextBoxPadding = 20;
|
||||
mMarkedToDelete = false;
|
||||
|
||||
|
||||
getWidget(mMessageWidget, "message");
|
||||
|
||||
|
||||
mMessageWidget->setOverflowToTheLeft(true);
|
||||
mMessageWidget->addText(cMessage);
|
||||
|
||||
|
||||
MyGUI::IntSize size;
|
||||
size.width = mFixedWidth;
|
||||
size.height = 100; // dummy
|
||||
|
||||
|
||||
MyGUI::IntCoord coord;
|
||||
coord.left = 10; // dummy
|
||||
coord.top = 10; // dummy
|
||||
|
||||
mMessageWidget->setSize(size);
|
||||
|
||||
MyGUI::IntSize textSize = mMessageWidget->_getTextSize();
|
||||
|
||||
MyGUI::IntSize textSize = mMessageWidget->getTextSize();
|
||||
|
||||
size.height = mHeight = textSize.height + 20; // this is the padding between the text and the box
|
||||
|
||||
|
||||
mMainWidget->setSize(size);
|
||||
size.width -= 15; // this is to center the text (see messagebox_layout.xml, Widget type="Edit" position="-2 -3 0 0")
|
||||
mMessageWidget->setSize(size);
|
||||
|
@ -178,15 +177,15 @@ MessageBox::MessageBox(MessageBoxManager& parMessageBoxManager, const std::strin
|
|||
|
||||
void MessageBox::update (int height)
|
||||
{
|
||||
MyGUI::IntSize gameWindowSize = mMessageBoxManager.mWindowManager->getGui()->getViewSize();
|
||||
MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
|
||||
MyGUI::IntCoord coord;
|
||||
coord.left = (gameWindowSize.width - mFixedWidth)/2;
|
||||
coord.top = (gameWindowSize.height - mHeight - height - mBottomPadding);
|
||||
|
||||
|
||||
MyGUI::IntSize size;
|
||||
size.width = mFixedWidth;
|
||||
size.height = mHeight;
|
||||
|
||||
|
||||
mMainWidget->setCoord(coord);
|
||||
mMainWidget->setSize(size);
|
||||
mMainWidget->setVisible(true);
|
||||
|
@ -211,26 +210,26 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
|
|||
int buttonTopPadding = 5; // ^-- if vertical
|
||||
int buttonPadding = 5; // padding between button label and button itself
|
||||
int buttonMainPadding = 10; // padding between buttons and bottom of the main widget
|
||||
|
||||
|
||||
mMarkedToDelete = false;
|
||||
|
||||
|
||||
|
||||
|
||||
getWidget(mMessageWidget, "message");
|
||||
getWidget(mButtonsWidget, "buttons");
|
||||
|
||||
|
||||
mMessageWidget->setOverflowToTheLeft(true);
|
||||
mMessageWidget->addText(message);
|
||||
|
||||
MyGUI::IntSize textSize = mMessageWidget->_getTextSize();
|
||||
|
||||
MyGUI::IntSize gameWindowSize = mMessageBoxManager.mWindowManager->getGui()->getViewSize();
|
||||
|
||||
|
||||
MyGUI::IntSize textSize = mMessageWidget->getTextSize();
|
||||
|
||||
MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
|
||||
|
||||
int biggestButtonWidth = 0;
|
||||
int buttonWidth = 0;
|
||||
int buttonsWidth = 0;
|
||||
int buttonHeight = 0;
|
||||
MyGUI::IntCoord dummyCoord(0, 0, 0, 0);
|
||||
|
||||
|
||||
std::vector<std::string>::const_iterator it;
|
||||
for(it = buttons.begin(); it != buttons.end(); ++it)
|
||||
{
|
||||
|
@ -240,28 +239,28 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
|
|||
dummyCoord,
|
||||
MyGUI::Align::Default);
|
||||
button->setCaption(*it);
|
||||
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &InteractiveMessageBox::mousePressed);
|
||||
|
||||
|
||||
button->eventMouseButtonClick += MyGUI::newDelegate(this, &InteractiveMessageBox::mousePressed);
|
||||
|
||||
mButtons.push_back(button);
|
||||
|
||||
buttonWidth = button->_getTextSize().width + 2*buttonPadding + buttonLeftPadding;
|
||||
|
||||
buttonWidth = button->getTextSize().width + 2*buttonPadding + buttonLeftPadding;
|
||||
buttonsWidth += buttonWidth;
|
||||
buttonHeight = button->_getTextSize().height + 2*buttonPadding + buttonTopPadding;
|
||||
|
||||
buttonHeight = button->getTextSize().height + 2*buttonPadding + buttonTopPadding;
|
||||
|
||||
if(buttonWidth > biggestButtonWidth)
|
||||
{
|
||||
biggestButtonWidth = buttonWidth;
|
||||
}
|
||||
}
|
||||
buttonsWidth += buttonLeftPadding;
|
||||
|
||||
|
||||
MyGUI::IntSize mainWidgetSize;
|
||||
if(buttonsWidth < fixedWidth)
|
||||
{
|
||||
// on one line
|
||||
std::cout << "on one line" << std::endl;
|
||||
|
||||
|
||||
if(textSize.width + 2*textPadding < buttonsWidth)
|
||||
{
|
||||
std::cout << "width = buttonsWidth" << std::endl;
|
||||
|
@ -272,48 +271,48 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
|
|||
mainWidgetSize.width = textSize.width + 3*textPadding;
|
||||
}
|
||||
mainWidgetSize.height = textSize.height + textButtonPadding + buttonHeight + buttonMainPadding;
|
||||
|
||||
|
||||
MyGUI::IntCoord absCoord;
|
||||
absCoord.left = (gameWindowSize.width - mainWidgetSize.width)/2;
|
||||
absCoord.top = (gameWindowSize.height - mainWidgetSize.height)/2;
|
||||
|
||||
|
||||
std::cout << "width " << mainWidgetSize.width << " height " << mainWidgetSize.height << std::endl;
|
||||
std::cout << "left " << absCoord.left << " top " << absCoord.top << std::endl;
|
||||
|
||||
|
||||
mMainWidget->setCoord(absCoord);
|
||||
mMainWidget->setSize(mainWidgetSize);
|
||||
|
||||
|
||||
|
||||
|
||||
MyGUI::IntCoord messageWidgetCoord;
|
||||
messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
|
||||
messageWidgetCoord.top = textPadding;
|
||||
mMessageWidget->setCoord(messageWidgetCoord);
|
||||
|
||||
|
||||
mMessageWidget->setSize(textSize);
|
||||
|
||||
|
||||
MyGUI::IntCoord buttonCord;
|
||||
MyGUI::IntSize buttonSize(0, buttonHeight);
|
||||
int left = (mainWidgetSize.width - buttonsWidth)/2 + buttonPadding;
|
||||
|
||||
|
||||
std::vector<MyGUI::ButtonPtr>::const_iterator button;
|
||||
for(button = mButtons.begin(); button != mButtons.end(); ++button)
|
||||
{
|
||||
buttonCord.left = left;
|
||||
buttonCord.top = textSize.height + textButtonPadding;
|
||||
|
||||
buttonSize.width = (*button)->_getTextSize().width + 2*buttonPadding;
|
||||
buttonSize.height = (*button)->_getTextSize().height + 2*buttonPadding;
|
||||
|
||||
|
||||
buttonSize.width = (*button)->getTextSize().width + 2*buttonPadding;
|
||||
buttonSize.height = (*button)->getTextSize().height + 2*buttonPadding;
|
||||
|
||||
(*button)->setCoord(buttonCord);
|
||||
(*button)->setSize(buttonSize);
|
||||
|
||||
|
||||
left += buttonSize.width + buttonLeftPadding;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// among each other
|
||||
|
||||
|
||||
if(biggestButtonWidth > textSize.width) {
|
||||
mainWidgetSize.width = biggestButtonWidth + buttonTopPadding;
|
||||
}
|
||||
|
@ -321,46 +320,46 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
|
|||
mainWidgetSize.width = textSize.width + 3*textPadding;
|
||||
}
|
||||
mainWidgetSize.height = textSize.height + 2*textPadding + textButtonPadding + buttonHeight * buttons.size() + buttonMainPadding;
|
||||
|
||||
|
||||
std::cout << "biggestButtonWidth " << biggestButtonWidth << " textSize.width " << textSize.width << std::endl;
|
||||
std::cout << "width " << mainWidgetSize.width << " height " << mainWidgetSize.height << std::endl;
|
||||
mMainWidget->setSize(mainWidgetSize);
|
||||
|
||||
|
||||
MyGUI::IntCoord absCoord;
|
||||
absCoord.left = (gameWindowSize.width - mainWidgetSize.width)/2;
|
||||
absCoord.top = (gameWindowSize.height - mainWidgetSize.height)/2;
|
||||
|
||||
|
||||
mMainWidget->setCoord(absCoord);
|
||||
mMainWidget->setSize(mainWidgetSize);
|
||||
|
||||
|
||||
|
||||
|
||||
MyGUI::IntCoord messageWidgetCoord;
|
||||
messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
|
||||
messageWidgetCoord.top = textPadding;
|
||||
mMessageWidget->setCoord(messageWidgetCoord);
|
||||
|
||||
|
||||
mMessageWidget->setSize(textSize);
|
||||
|
||||
|
||||
MyGUI::IntCoord buttonCord;
|
||||
MyGUI::IntSize buttonSize(0, buttonHeight);
|
||||
|
||||
|
||||
int top = textButtonPadding + buttonTopPadding + textSize.height;
|
||||
|
||||
|
||||
std::vector<MyGUI::ButtonPtr>::const_iterator button;
|
||||
for(button = mButtons.begin(); button != mButtons.end(); ++button)
|
||||
{
|
||||
buttonSize.width = (*button)->_getTextSize().width + buttonPadding*2;
|
||||
buttonSize.height = (*button)->_getTextSize().height + buttonPadding*2;
|
||||
|
||||
buttonSize.width = (*button)->getTextSize().width + buttonPadding*2;
|
||||
buttonSize.height = (*button)->getTextSize().height + buttonPadding*2;
|
||||
|
||||
buttonCord.top = top;
|
||||
buttonCord.left = (mainWidgetSize.width - buttonSize.width)/2 - 5; // FIXME: -5 is not so nice :/
|
||||
|
||||
|
||||
(*button)->setCoord(buttonCord);
|
||||
(*button)->setSize(buttonSize);
|
||||
|
||||
|
||||
top += buttonSize.height + 2*buttonTopPadding;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -387,8 +386,3 @@ int InteractiveMessageBox::readPressedButton ()
|
|||
mButtonPressed = -1;
|
||||
return pressed;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "window_base.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
#undef MessageBox
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
|
|
@ -34,7 +34,7 @@ RaceDialog::RaceDialog(WindowManager& parWindowManager)
|
|||
headRotate->setScrollRange(50);
|
||||
headRotate->setScrollPosition(20);
|
||||
headRotate->setScrollViewPage(10);
|
||||
headRotate->eventScrollChangePosition = MyGUI::newDelegate(this, &RaceDialog::onHeadRotate);
|
||||
headRotate->eventScrollChangePosition += MyGUI::newDelegate(this, &RaceDialog::onHeadRotate);
|
||||
|
||||
// Set up next/previous buttons
|
||||
MyGUI::ButtonPtr prevButton, nextButton;
|
||||
|
@ -42,27 +42,27 @@ RaceDialog::RaceDialog(WindowManager& parWindowManager)
|
|||
setText("GenderChoiceT", mWindowManager.getGameSettingString("sRaceMenu2", "Change Sex"));
|
||||
getWidget(prevButton, "PrevGenderButton");
|
||||
getWidget(nextButton, "NextGenderButton");
|
||||
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousGender);
|
||||
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextGender);
|
||||
prevButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousGender);
|
||||
nextButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectNextGender);
|
||||
|
||||
setText("FaceChoiceT", mWindowManager.getGameSettingString("sRaceMenu3", "Change Face"));
|
||||
getWidget(prevButton, "PrevFaceButton");
|
||||
getWidget(nextButton, "NextFaceButton");
|
||||
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousFace);
|
||||
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextFace);
|
||||
prevButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousFace);
|
||||
nextButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectNextFace);
|
||||
|
||||
setText("HairChoiceT", mWindowManager.getGameSettingString("sRaceMenu3", "Change Hair"));
|
||||
getWidget(prevButton, "PrevHairButton");
|
||||
getWidget(nextButton, "NextHairButton");
|
||||
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair);
|
||||
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair);
|
||||
prevButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair);
|
||||
nextButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair);
|
||||
|
||||
setText("RaceT", mWindowManager.getGameSettingString("sRaceMenu4", "Race"));
|
||||
getWidget(raceList, "RaceList");
|
||||
raceList->setScrollVisible(true);
|
||||
raceList->eventListSelectAccept = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
raceList->eventListMouseItemActivate = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
raceList->eventListChangePosition = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
raceList->eventListSelectAccept += MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
raceList->eventListMouseItemActivate += MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
raceList->eventListChangePosition += MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
|
||||
setText("SkillsT", mWindowManager.getGameSettingString("sBonusSkillTitle", "Skill Bonus"));
|
||||
getWidget(skillList, "SkillList");
|
||||
|
@ -72,11 +72,11 @@ RaceDialog::RaceDialog(WindowManager& parWindowManager)
|
|||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr backButton;
|
||||
getWidget(backButton, "BackButton");
|
||||
backButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onBackClicked);
|
||||
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onBackClicked);
|
||||
|
||||
MyGUI::ButtonPtr okButton;
|
||||
getWidget(okButton, "OKButton");
|
||||
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onOkClicked);
|
||||
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onOkClicked);
|
||||
|
||||
updateRaces();
|
||||
updateSkills();
|
||||
|
@ -157,7 +157,7 @@ void RaceDialog::onBackClicked(MyGUI::Widget* _sender)
|
|||
eventBack();
|
||||
}
|
||||
|
||||
void RaceDialog::onHeadRotate(MyGUI::VScroll*, size_t _position)
|
||||
void RaceDialog::onHeadRotate(MyGUI::ScrollBar*, size_t _position)
|
||||
{
|
||||
// TODO: Rotate head
|
||||
}
|
||||
|
@ -192,7 +192,7 @@ void RaceDialog::onSelectNextHair(MyGUI::Widget*)
|
|||
hairIndex = wrap(hairIndex - 1, hairCount);
|
||||
}
|
||||
|
||||
void RaceDialog::onSelectRace(MyGUI::List* _sender, size_t _index)
|
||||
void RaceDialog::onSelectRace(MyGUI::ListBox* _sender, size_t _index)
|
||||
{
|
||||
if (_index == MyGUI::ITEM_NONE)
|
||||
return;
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace MWGui
|
|||
void open();
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
typedef delegates::CMultiDelegate0 EventHandle_Void;
|
||||
|
||||
/** Event : Back button clicked.\n
|
||||
signature : void method()\n
|
||||
|
@ -54,7 +54,7 @@ namespace MWGui
|
|||
EventHandle_Void eventBack;
|
||||
|
||||
protected:
|
||||
void onHeadRotate(MyGUI::VScroll* _sender, size_t _position);
|
||||
void onHeadRotate(MyGUI::ScrollBar* _sender, size_t _position);
|
||||
|
||||
void onSelectPreviousGender(MyGUI::Widget* _sender);
|
||||
void onSelectNextGender(MyGUI::Widget* _sender);
|
||||
|
@ -65,7 +65,7 @@ namespace MWGui
|
|||
void onSelectPreviousHair(MyGUI::Widget* _sender);
|
||||
void onSelectNextHair(MyGUI::Widget* _sender);
|
||||
|
||||
void onSelectRace(MyGUI::List* _sender, size_t _index);
|
||||
void onSelectRace(MyGUI::ListBox* _sender, size_t _index);
|
||||
|
||||
void onOkClicked(MyGUI::Widget* _sender);
|
||||
void onBackClicked(MyGUI::Widget* _sender);
|
||||
|
@ -76,8 +76,8 @@ namespace MWGui
|
|||
void updateSpellPowers();
|
||||
|
||||
MyGUI::CanvasPtr appearanceBox;
|
||||
MyGUI::ListPtr raceList;
|
||||
MyGUI::HScrollPtr headRotate;
|
||||
MyGUI::ListBox* raceList;
|
||||
MyGUI::ScrollBar* headRotate;
|
||||
|
||||
MyGUI::WidgetPtr skillList;
|
||||
std::vector<MyGUI::WidgetPtr> skillItems;
|
||||
|
|
|
@ -28,22 +28,22 @@ ReviewDialog::ReviewDialog(WindowManager& parWindowManager)
|
|||
getWidget(nameWidget, "NameText");
|
||||
getWidget(button, "NameButton");
|
||||
button->setCaption(mWindowManager.getGameSettingString("sName", ""));
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onNameClicked);;
|
||||
button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onNameClicked);;
|
||||
|
||||
getWidget(raceWidget, "RaceText");
|
||||
getWidget(button, "RaceButton");
|
||||
button->setCaption(mWindowManager.getGameSettingString("sRace", ""));
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onRaceClicked);;
|
||||
button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onRaceClicked);;
|
||||
|
||||
getWidget(classWidget, "ClassText");
|
||||
getWidget(button, "ClassButton");
|
||||
button->setCaption(mWindowManager.getGameSettingString("sClass", ""));
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onClassClicked);;
|
||||
button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onClassClicked);;
|
||||
|
||||
getWidget(birthSignWidget, "SignText");
|
||||
getWidget(button, "SignButton");
|
||||
button->setCaption(mWindowManager.getGameSettingString("sBirthSign", ""));
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onBirthSignClicked);;
|
||||
button->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onBirthSignClicked);;
|
||||
|
||||
// Setup dynamic stats
|
||||
getWidget(health, "Health");
|
||||
|
@ -75,25 +75,25 @@ ReviewDialog::ReviewDialog(WindowManager& parWindowManager)
|
|||
getWidget(skillClientWidget, "SkillClient");
|
||||
getWidget(skillScrollerWidget, "SkillScroller");
|
||||
|
||||
skillScrollerWidget->eventScrollChangePosition = MyGUI::newDelegate(this, &ReviewDialog::onScrollChangePosition);
|
||||
skillScrollerWidget->eventScrollChangePosition += MyGUI::newDelegate(this, &ReviewDialog::onScrollChangePosition);
|
||||
updateScroller();
|
||||
|
||||
for (int i = 0; i < ESM::Skill::Length; ++i)
|
||||
{
|
||||
skillValues.insert(std::make_pair(i, MWMechanics::Stat<float>()));
|
||||
skillWidgetMap.insert(std::make_pair(i, static_cast<MyGUI::StaticText*> (0)));
|
||||
skillWidgetMap.insert(std::make_pair(i, static_cast<MyGUI::TextBox*> (0)));
|
||||
}
|
||||
|
||||
static_cast<MyGUI::WindowPtr>(mMainWidget)->eventWindowChangeCoord = MyGUI::newDelegate(this, &ReviewDialog::onWindowResize);
|
||||
static_cast<MyGUI::WindowPtr>(mMainWidget)->eventWindowChangeCoord += MyGUI::newDelegate(this, &ReviewDialog::onWindowResize);
|
||||
|
||||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr backButton;
|
||||
getWidget(backButton, "BackButton");
|
||||
backButton->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onBackClicked);
|
||||
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onBackClicked);
|
||||
|
||||
MyGUI::ButtonPtr okButton;
|
||||
getWidget(okButton, "OKButton");
|
||||
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onOkClicked);
|
||||
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ReviewDialog::onOkClicked);
|
||||
}
|
||||
|
||||
void ReviewDialog::open()
|
||||
|
@ -102,7 +102,7 @@ void ReviewDialog::open()
|
|||
setVisible(true);
|
||||
}
|
||||
|
||||
void ReviewDialog::onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos)
|
||||
void ReviewDialog::onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos)
|
||||
{
|
||||
int diff = lastPos - pos;
|
||||
// Adjust position of all widget according to difference
|
||||
|
@ -176,7 +176,7 @@ void ReviewDialog::setAttribute(ESM::Attribute::AttributeID attributeId, const M
|
|||
void ReviewDialog::setSkillValue(ESM::Skill::SkillEnum skillId, const MWMechanics::Stat<float>& value)
|
||||
{
|
||||
skillValues[skillId] = value;
|
||||
MyGUI::StaticTextPtr widget = skillWidgetMap[skillId];
|
||||
MyGUI::TextBox* widget = skillWidgetMap[skillId];
|
||||
if (widget)
|
||||
{
|
||||
float modified = value.getModified(), base = value.getBase();
|
||||
|
@ -210,7 +210,7 @@ void ReviewDialog::configureSkills(const std::vector<int>& major, const std::vec
|
|||
}
|
||||
}
|
||||
|
||||
void ReviewDialog::setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value)
|
||||
void ReviewDialog::setStyledText(MyGUI::TextBox* widget, ColorStyle style, const std::string &value)
|
||||
{
|
||||
widget->setCaption(value);
|
||||
if (style == CS_Super)
|
||||
|
@ -223,7 +223,7 @@ void ReviewDialog::setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style,
|
|||
|
||||
void ReviewDialog::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticImagePtr separator = skillClientWidget->createWidget<MyGUI::StaticImage>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
|
||||
MyGUI::ImageBox* separator = skillClientWidget->createWidget<MyGUI::ImageBox>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
|
||||
skillWidgets.push_back(separator);
|
||||
|
||||
coord1.top += separator->getHeight();
|
||||
|
@ -232,7 +232,7 @@ void ReviewDialog::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2
|
|||
|
||||
void ReviewDialog::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr groupWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
|
||||
MyGUI::TextBox* groupWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
|
||||
groupWidget->setCaption(label);
|
||||
skillWidgets.push_back(groupWidget);
|
||||
|
||||
|
@ -240,14 +240,15 @@ void ReviewDialog::addGroup(const std::string &label, MyGUI::IntCoord &coord1, M
|
|||
coord2.top += lineHeight;
|
||||
}
|
||||
|
||||
MyGUI::StaticTextPtr ReviewDialog::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
MyGUI::TextBox* ReviewDialog::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr skillNameWidget, skillValueWidget;
|
||||
MyGUI::TextBox* skillNameWidget;
|
||||
MyGUI::TextBox* skillValueWidget;
|
||||
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default);
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandText", coord1, MyGUI::Align::Default);
|
||||
skillNameWidget->setCaption(text);
|
||||
|
||||
skillValueWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default);
|
||||
skillValueWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandTextRight", coord2, MyGUI::Align::Default);
|
||||
setStyledText(skillValueWidget, style, value);
|
||||
|
||||
skillWidgets.push_back(skillNameWidget);
|
||||
|
@ -261,9 +262,9 @@ MyGUI::StaticTextPtr ReviewDialog::addValueItem(const std::string text, const st
|
|||
|
||||
void ReviewDialog::addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr skillNameWidget;
|
||||
MyGUI::TextBox* skillNameWidget;
|
||||
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
|
||||
skillNameWidget->setCaption(text);
|
||||
|
||||
skillWidgets.push_back(skillNameWidget);
|
||||
|
@ -299,7 +300,7 @@ void ReviewDialog::addSkills(const SkillList &skills, const std::string &titleId
|
|||
style = CS_Super;
|
||||
else if (modified < base)
|
||||
style = CS_Sub;
|
||||
MyGUI::StaticTextPtr widget = addValueItem(mWindowManager.getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
|
||||
MyGUI::TextBox* widget = addValueItem(mWindowManager.getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
|
||||
skillWidgetMap[skillId] = widget;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -49,8 +49,8 @@ namespace MWGui
|
|||
void open();
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
typedef delegates::CDelegate1<int> EventHandle_Int;
|
||||
typedef delegates::CMultiDelegate0 EventHandle_Void;
|
||||
typedef delegates::CMultiDelegate1<int> EventHandle_Int;
|
||||
|
||||
/** Event : Back button clicked.\n
|
||||
signature : void method()\n
|
||||
|
@ -75,23 +75,23 @@ namespace MWGui
|
|||
CS_Normal,
|
||||
CS_Super
|
||||
};
|
||||
void setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value);
|
||||
void setStyledText(MyGUI::TextBox* widget, ColorStyle style, const std::string &value);
|
||||
void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
MyGUI::StaticTextPtr addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
MyGUI::TextBox* addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void updateScroller();
|
||||
void updateSkillArea();
|
||||
|
||||
void onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos);
|
||||
void onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos);
|
||||
void onWindowResize(MyGUI::Window* window);
|
||||
|
||||
static const int lineHeight;
|
||||
|
||||
MyGUI::StaticTextPtr nameWidget, raceWidget, classWidget, birthSignWidget;
|
||||
MyGUI::TextBox *nameWidget, *raceWidget, *classWidget, *birthSignWidget;
|
||||
MyGUI::WidgetPtr skillAreaWidget, skillClientWidget;
|
||||
MyGUI::VScrollPtr skillScrollerWidget;
|
||||
MyGUI::ScrollBar* skillScrollerWidget;
|
||||
int lastPos, clientHeight;
|
||||
|
||||
Widgets::MWDynamicStatPtr health, magicka, fatigue;
|
||||
|
@ -100,7 +100,7 @@ namespace MWGui
|
|||
|
||||
SkillList majorSkills, minorSkills, miscSkills;
|
||||
std::map<int, MWMechanics::Stat<float> > skillValues;
|
||||
std::map<int, MyGUI::StaticTextPtr> skillWidgetMap;
|
||||
std::map<int, MyGUI::TextBox*> skillWidgetMap;
|
||||
std::string name, raceId, birthSignId;
|
||||
ESM::Class klass;
|
||||
std::vector<MyGUI::WidgetPtr> skillWidgets; //< Skills and other information
|
||||
|
|
|
@ -13,9 +13,22 @@ const int StatsWindow::lineHeight = 18;
|
|||
|
||||
StatsWindow::StatsWindow (WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_stats_window_layout.xml", parWindowManager)
|
||||
, skillAreaWidget(NULL)
|
||||
, skillClientWidget(NULL)
|
||||
, skillScrollerWidget(NULL)
|
||||
, lastPos(0)
|
||||
, clientHeight(0)
|
||||
, majorSkills()
|
||||
, minorSkills()
|
||||
, miscSkills()
|
||||
, skillValues()
|
||||
, skillWidgetMap()
|
||||
, factionWidgetMap()
|
||||
, factions()
|
||||
, birthSignId()
|
||||
, reputation(0)
|
||||
, bounty(0)
|
||||
, skillWidgets()
|
||||
{
|
||||
setCoord(0,0,498, 342);
|
||||
|
||||
|
@ -48,20 +61,20 @@ StatsWindow::StatsWindow (WindowManager& parWindowManager)
|
|||
getWidget(skillClientWidget, "SkillClient");
|
||||
getWidget(skillScrollerWidget, "SkillScroller");
|
||||
|
||||
skillScrollerWidget->eventScrollChangePosition = MyGUI::newDelegate(this, &StatsWindow::onScrollChangePosition);
|
||||
skillScrollerWidget->eventScrollChangePosition += MyGUI::newDelegate(this, &StatsWindow::onScrollChangePosition);
|
||||
updateScroller();
|
||||
|
||||
for (int i = 0; i < ESM::Skill::Length; ++i)
|
||||
{
|
||||
skillValues.insert(std::pair<int, MWMechanics::Stat<float> >(i, MWMechanics::Stat<float>()));
|
||||
skillWidgetMap.insert(std::pair<int, MyGUI::StaticTextPtr>(i, nullptr));
|
||||
skillWidgetMap.insert(std::pair<int, MyGUI::TextBox*>(i, nullptr));
|
||||
}
|
||||
|
||||
MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
|
||||
t->eventWindowChangeCoord = MyGUI::newDelegate(this, &StatsWindow::onWindowResize);
|
||||
t->eventWindowChangeCoord += MyGUI::newDelegate(this, &StatsWindow::onWindowResize);
|
||||
}
|
||||
|
||||
void StatsWindow::onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos)
|
||||
void StatsWindow::onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos)
|
||||
{
|
||||
int diff = lastPos - pos;
|
||||
// Adjust position of all widget according to difference
|
||||
|
@ -95,10 +108,10 @@ void StatsWindow::setBar(const std::string& name, const std::string& tname, int
|
|||
|
||||
void StatsWindow::setPlayerName(const std::string& playerName)
|
||||
{
|
||||
mMainWidget->setCaption(playerName);
|
||||
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(playerName);
|
||||
}
|
||||
|
||||
void StatsWindow::setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value)
|
||||
void StatsWindow::setStyledText(MyGUI::TextBox* widget, ColorStyle style, const std::string &value)
|
||||
{
|
||||
widget->setCaption(value);
|
||||
if (style == CS_Super)
|
||||
|
@ -175,7 +188,7 @@ void StatsWindow::setValue (const std::string& id, int value)
|
|||
void StatsWindow::setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value)
|
||||
{
|
||||
skillValues[parSkill] = value;
|
||||
MyGUI::StaticTextPtr widget = skillWidgetMap[(int)parSkill];
|
||||
MyGUI::TextBox* widget = skillWidgetMap[(int)parSkill];
|
||||
if (widget)
|
||||
{
|
||||
float modified = value.getModified(), base = value.getBase();
|
||||
|
@ -221,7 +234,7 @@ void StatsWindow::setBirthSign (const std::string& signId)
|
|||
|
||||
void StatsWindow::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticImagePtr separator = skillClientWidget->createWidget<MyGUI::StaticImage>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
|
||||
MyGUI::ImageBox* separator = skillClientWidget->createWidget<MyGUI::ImageBox>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
|
||||
skillWidgets.push_back(separator);
|
||||
|
||||
coord1.top += separator->getHeight();
|
||||
|
@ -230,7 +243,7 @@ void StatsWindow::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
|||
|
||||
void StatsWindow::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr groupWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
|
||||
MyGUI::TextBox* groupWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
|
||||
groupWidget->setCaption(label);
|
||||
skillWidgets.push_back(groupWidget);
|
||||
|
||||
|
@ -238,14 +251,14 @@ void StatsWindow::addGroup(const std::string &label, MyGUI::IntCoord &coord1, My
|
|||
coord2.top += lineHeight;
|
||||
}
|
||||
|
||||
MyGUI::StaticTextPtr StatsWindow::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
MyGUI::TextBox* StatsWindow::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr skillNameWidget, skillValueWidget;
|
||||
MyGUI::TextBox *skillNameWidget, *skillValueWidget;
|
||||
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default);
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandText", coord1, MyGUI::Align::Default);
|
||||
skillNameWidget->setCaption(text);
|
||||
|
||||
skillValueWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default);
|
||||
skillValueWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandTextRight", coord2, MyGUI::Align::Default);
|
||||
setStyledText(skillValueWidget, style, value);
|
||||
|
||||
skillWidgets.push_back(skillNameWidget);
|
||||
|
@ -259,9 +272,9 @@ MyGUI::StaticTextPtr StatsWindow::addValueItem(const std::string text, const std
|
|||
|
||||
void StatsWindow::addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr skillNameWidget;
|
||||
MyGUI::TextBox* skillNameWidget;
|
||||
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
|
||||
skillNameWidget->setCaption(text);
|
||||
|
||||
skillWidgets.push_back(skillNameWidget);
|
||||
|
@ -297,7 +310,7 @@ void StatsWindow::addSkills(const SkillList &skills, const std::string &titleId,
|
|||
style = CS_Super;
|
||||
else if (modified < base)
|
||||
style = CS_Sub;
|
||||
MyGUI::StaticTextPtr widget = addValueItem(mWindowManager.getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
|
||||
MyGUI::TextBox* widget = addValueItem(mWindowManager.getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
|
||||
skillWidgetMap[skillId] = widget;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -49,26 +49,26 @@ namespace MWGui
|
|||
CS_Normal,
|
||||
CS_Super
|
||||
};
|
||||
void setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value);
|
||||
void setStyledText(MyGUI::TextBox* widget, ColorStyle style, const std::string &value);
|
||||
void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
MyGUI::StaticTextPtr addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
MyGUI::TextBox* addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void updateScroller();
|
||||
|
||||
void onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos);
|
||||
void onScrollChangePosition(MyGUI::ScrollBar* scroller, size_t pos);
|
||||
void onWindowResize(MyGUI::Window* window);
|
||||
|
||||
static const int lineHeight;
|
||||
|
||||
MyGUI::WidgetPtr skillAreaWidget, skillClientWidget;
|
||||
MyGUI::VScrollPtr skillScrollerWidget;
|
||||
MyGUI::ScrollBar* skillScrollerWidget;
|
||||
int lastPos, clientHeight;
|
||||
|
||||
SkillList majorSkills, minorSkills, miscSkills;
|
||||
std::map<int, MWMechanics::Stat<float> > skillValues;
|
||||
std::map<int, MyGUI::StaticTextPtr> skillWidgetMap;
|
||||
std::map<int, MyGUI::TextBox*> skillWidgetMap;
|
||||
std::map<std::string, MyGUI::WidgetPtr> factionWidgetMap;
|
||||
FactionList factions; ///< Stores a list of factions and the current rank
|
||||
std::string birthSignId;
|
||||
|
|
|
@ -10,12 +10,12 @@ TextInputDialog::TextInputDialog(WindowManager& parWindowManager)
|
|||
center();
|
||||
|
||||
getWidget(textEdit, "TextEdit");
|
||||
textEdit->eventEditSelectAccept = newDelegate(this, &TextInputDialog::onTextAccepted);
|
||||
textEdit->eventEditSelectAccept += newDelegate(this, &TextInputDialog::onTextAccepted);
|
||||
|
||||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr okButton;
|
||||
getWidget(okButton, "OKButton");
|
||||
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &TextInputDialog::onOkClicked);
|
||||
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TextInputDialog::onOkClicked);
|
||||
|
||||
// Make sure the edit box has focus
|
||||
MyGUI::InputManager::getInstance().setKeyFocusWidget(textEdit);
|
||||
|
|
|
@ -62,24 +62,24 @@ void MWSkill::updateWidgets()
|
|||
{
|
||||
if (skillId == ESM::Skill::Length)
|
||||
{
|
||||
skillNameWidget->setCaption("");
|
||||
static_cast<MyGUI::TextBox*>(skillNameWidget)->setCaption("");
|
||||
}
|
||||
else
|
||||
{
|
||||
const std::string &name = manager->getGameSettingString(ESM::Skill::sSkillNameIds[skillId], "");
|
||||
skillNameWidget->setCaption(name);
|
||||
static_cast<MyGUI::TextBox*>(skillNameWidget)->setCaption(name);
|
||||
}
|
||||
}
|
||||
if (skillValueWidget)
|
||||
{
|
||||
SkillValue::Type modified = value.getModified(), base = value.getBase();
|
||||
skillValueWidget->setCaption(boost::lexical_cast<std::string>(modified));
|
||||
static_cast<MyGUI::TextBox*>(skillValueWidget)->setCaption(boost::lexical_cast<std::string>(modified));
|
||||
if (modified > base)
|
||||
skillValueWidget->setState("increased");
|
||||
skillValueWidget->_setWidgetState("increased");
|
||||
else if (modified < base)
|
||||
skillValueWidget->setState("decreased");
|
||||
skillValueWidget->_setWidgetState("decreased");
|
||||
else
|
||||
skillValueWidget->setState("normal");
|
||||
skillValueWidget->_setWidgetState("normal");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -88,59 +88,32 @@ void MWSkill::onClicked(MyGUI::Widget* _sender)
|
|||
eventClicked(this);
|
||||
}
|
||||
|
||||
void MWSkill::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
|
||||
{
|
||||
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
|
||||
|
||||
initialiseWidgetSkin(_info);
|
||||
}
|
||||
|
||||
MWSkill::~MWSkill()
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
}
|
||||
|
||||
void MWSkill::baseChangeWidgetSkin(ResourceSkin* _info)
|
||||
void MWSkill::initialiseOverride()
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
Base::baseChangeWidgetSkin(_info);
|
||||
initialiseWidgetSkin(_info);
|
||||
}
|
||||
Base::initialiseOverride();
|
||||
|
||||
void MWSkill::initialiseWidgetSkin(ResourceSkin* _info)
|
||||
{
|
||||
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
|
||||
assignWidget(skillNameWidget, "StatName");
|
||||
assignWidget(skillValueWidget, "StatValue");
|
||||
|
||||
MyGUI::ButtonPtr button;
|
||||
assignWidget(button, "StatNameButton");
|
||||
if (button)
|
||||
{
|
||||
const std::string &name = *(*iter)->_getInternalData<std::string>();
|
||||
if (name == "StatName")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! skillNameWidget, "widget already assigned");
|
||||
skillNameWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "StatValue")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! skillValueWidget, "widget already assigned");
|
||||
skillValueWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "StatNameButton")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! skillNameWidget, "widget already assigned");
|
||||
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
|
||||
skillNameWidget = button;
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWSkill::onClicked);
|
||||
}
|
||||
else if (name == "StatValueButton")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! skillValueWidget, "widget already assigned");
|
||||
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
|
||||
skillNameWidget = button;
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWSkill::onClicked);
|
||||
}
|
||||
skillNameWidget = button;
|
||||
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWSkill::onClicked);
|
||||
}
|
||||
}
|
||||
|
||||
void MWSkill::shutdownWidgetSkin()
|
||||
{
|
||||
button = 0;
|
||||
assignWidget(button, "StatValueButton");
|
||||
if (button)
|
||||
{
|
||||
skillNameWidget = button;
|
||||
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWSkill::onClicked);
|
||||
}
|
||||
}
|
||||
|
||||
/* MWAttribute */
|
||||
|
@ -176,7 +149,7 @@ void MWAttribute::updateWidgets()
|
|||
{
|
||||
if (id < 0 || id >= 8)
|
||||
{
|
||||
attributeNameWidget->setCaption("");
|
||||
static_cast<MyGUI::TextBox*>(attributeNameWidget)->setCaption("");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -191,75 +164,48 @@ void MWAttribute::updateWidgets()
|
|||
"sAttributeLuck"
|
||||
};
|
||||
const std::string &name = manager->getGameSettingString(attributes[id], "");
|
||||
attributeNameWidget->setCaption(name);
|
||||
static_cast<MyGUI::TextBox*>(attributeNameWidget)->setCaption(name);
|
||||
}
|
||||
}
|
||||
if (attributeValueWidget)
|
||||
{
|
||||
AttributeValue::Type modified = value.getModified(), base = value.getBase();
|
||||
attributeValueWidget->setCaption(boost::lexical_cast<std::string>(modified));
|
||||
static_cast<MyGUI::TextBox*>(attributeValueWidget)->setCaption(boost::lexical_cast<std::string>(modified));
|
||||
if (modified > base)
|
||||
attributeValueWidget->setState("increased");
|
||||
attributeValueWidget->_setWidgetState("increased");
|
||||
else if (modified < base)
|
||||
attributeValueWidget->setState("decreased");
|
||||
attributeValueWidget->_setWidgetState("decreased");
|
||||
else
|
||||
attributeValueWidget->setState("normal");
|
||||
attributeValueWidget->_setWidgetState("normal");
|
||||
}
|
||||
}
|
||||
|
||||
void MWAttribute::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
|
||||
{
|
||||
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
|
||||
|
||||
initialiseWidgetSkin(_info);
|
||||
}
|
||||
|
||||
MWAttribute::~MWAttribute()
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
}
|
||||
|
||||
void MWAttribute::baseChangeWidgetSkin(ResourceSkin* _info)
|
||||
void MWAttribute::initialiseOverride()
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
Base::baseChangeWidgetSkin(_info);
|
||||
initialiseWidgetSkin(_info);
|
||||
}
|
||||
Base::initialiseOverride();
|
||||
|
||||
void MWAttribute::initialiseWidgetSkin(ResourceSkin* _info)
|
||||
{
|
||||
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
|
||||
assignWidget(attributeNameWidget, "StatName");
|
||||
assignWidget(attributeValueWidget, "StatValue");
|
||||
|
||||
MyGUI::ButtonPtr button;
|
||||
assignWidget(button, "StatNameButton");
|
||||
if (button)
|
||||
{
|
||||
const std::string &name = *(*iter)->_getInternalData<std::string>();
|
||||
if (name == "StatName")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! attributeNameWidget, "widget already assigned");
|
||||
attributeNameWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "StatValue")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! attributeValueWidget, "widget already assigned");
|
||||
attributeValueWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "StatNameButton")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! attributeNameWidget, "widget already assigned");
|
||||
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
|
||||
attributeNameWidget = button;
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWAttribute::onClicked);
|
||||
}
|
||||
else if (name == "StatValue")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! attributeValueWidget, "widget already assigned");
|
||||
MyGUI::ButtonPtr button = (*iter)->castType<Button>();
|
||||
attributeNameWidget = button;
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &MWAttribute::onClicked);
|
||||
}
|
||||
attributeNameWidget = button;
|
||||
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWAttribute::onClicked);
|
||||
}
|
||||
}
|
||||
|
||||
void MWAttribute::shutdownWidgetSkin()
|
||||
{
|
||||
button = 0;
|
||||
assignWidget(button, "StatValueButton");
|
||||
if (button)
|
||||
{
|
||||
attributeValueWidget = button;
|
||||
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MWAttribute::onClicked);
|
||||
}
|
||||
}
|
||||
|
||||
/* MWSpell */
|
||||
|
@ -301,45 +247,20 @@ void MWSpell::updateWidgets()
|
|||
const ESMS::ESMStore &store = mWindowManager->getStore();
|
||||
const ESM::Spell *spell = store.spells.search(id);
|
||||
if (spell)
|
||||
spellNameWidget->setCaption(spell->name);
|
||||
static_cast<MyGUI::TextBox*>(spellNameWidget)->setCaption(spell->name);
|
||||
else
|
||||
spellNameWidget->setCaption("");
|
||||
static_cast<MyGUI::TextBox*>(spellNameWidget)->setCaption("");
|
||||
}
|
||||
}
|
||||
|
||||
void MWSpell::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
|
||||
void MWSpell::initialiseOverride()
|
||||
{
|
||||
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
|
||||
Base::initialiseOverride();
|
||||
|
||||
initialiseWidgetSkin(_info);
|
||||
assignWidget(spellNameWidget, "StatName");
|
||||
}
|
||||
|
||||
MWSpell::~MWSpell()
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
}
|
||||
|
||||
void MWSpell::baseChangeWidgetSkin(ResourceSkin* _info)
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
Base::baseChangeWidgetSkin(_info);
|
||||
initialiseWidgetSkin(_info);
|
||||
}
|
||||
|
||||
void MWSpell::initialiseWidgetSkin(ResourceSkin* _info)
|
||||
{
|
||||
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
|
||||
{
|
||||
const std::string &name = *(*iter)->_getInternalData<std::string>();
|
||||
if (name == "StatName")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! spellNameWidget, "widget already assigned");
|
||||
spellNameWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MWSpell::shutdownWidgetSkin()
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -408,10 +329,10 @@ void MWSpellEffect::updateWidgets()
|
|||
spellLine += " on Touch";
|
||||
else if (effect.range == ESM::RT_Target)
|
||||
spellLine += " on Target";
|
||||
textWidget->setCaption(spellLine);
|
||||
static_cast<MyGUI::TextBox*>(textWidget)->setCaption(spellLine);
|
||||
}
|
||||
else
|
||||
textWidget->setCaption("");
|
||||
static_cast<MyGUI::TextBox*>(textWidget)->setCaption("");
|
||||
}
|
||||
if (imageWidget)
|
||||
{
|
||||
|
@ -421,45 +342,16 @@ void MWSpellEffect::updateWidgets()
|
|||
}
|
||||
}
|
||||
|
||||
void MWSpellEffect::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
|
||||
{
|
||||
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
|
||||
|
||||
initialiseWidgetSkin(_info);
|
||||
}
|
||||
|
||||
MWSpellEffect::~MWSpellEffect()
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
}
|
||||
|
||||
void MWSpellEffect::baseChangeWidgetSkin(ResourceSkin* _info)
|
||||
void MWSpellEffect::initialiseOverride()
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
Base::baseChangeWidgetSkin(_info);
|
||||
initialiseWidgetSkin(_info);
|
||||
}
|
||||
Base::initialiseOverride();
|
||||
|
||||
void MWSpellEffect::initialiseWidgetSkin(ResourceSkin* _info)
|
||||
{
|
||||
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
|
||||
{
|
||||
const std::string &name = *(*iter)->_getInternalData<std::string>();
|
||||
if (name == "Text")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! textWidget, "widget already assigned");
|
||||
textWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "Image")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! imageWidget, "widget already assigned");
|
||||
imageWidget = (*iter)->castType<StaticImage>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MWSpellEffect::shutdownWidgetSkin()
|
||||
{
|
||||
assignWidget(textWidget, "Text");
|
||||
assignWidget(imageWidget, "Image");
|
||||
}
|
||||
|
||||
/* MWDynamicStat */
|
||||
|
@ -491,60 +383,27 @@ void MWDynamicStat::setValue(int cur, int max_)
|
|||
{
|
||||
std::stringstream out;
|
||||
out << value << "/" << max;
|
||||
barTextWidget->setCaption(out.str().c_str());
|
||||
static_cast<MyGUI::TextBox*>(barTextWidget)->setCaption(out.str().c_str());
|
||||
}
|
||||
else
|
||||
barTextWidget->setCaption("");
|
||||
static_cast<MyGUI::TextBox*>(barTextWidget)->setCaption("");
|
||||
}
|
||||
}
|
||||
void MWDynamicStat::setTitle(const std::string text)
|
||||
{
|
||||
if (textWidget)
|
||||
textWidget->setCaption(text);
|
||||
}
|
||||
|
||||
void MWDynamicStat::_initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name)
|
||||
{
|
||||
Base::_initialise(_style, _coord, _align, _info, _parent, _croppedParent, _creator, _name);
|
||||
|
||||
initialiseWidgetSkin(_info);
|
||||
static_cast<MyGUI::TextBox*>(textWidget)->setCaption(text);
|
||||
}
|
||||
|
||||
MWDynamicStat::~MWDynamicStat()
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
}
|
||||
|
||||
void MWDynamicStat::baseChangeWidgetSkin(ResourceSkin* _info)
|
||||
void MWDynamicStat::initialiseOverride()
|
||||
{
|
||||
shutdownWidgetSkin();
|
||||
Base::baseChangeWidgetSkin(_info);
|
||||
initialiseWidgetSkin(_info);
|
||||
}
|
||||
Base::initialiseOverride();
|
||||
|
||||
void MWDynamicStat::initialiseWidgetSkin(ResourceSkin* _info)
|
||||
{
|
||||
for (VectorWidgetPtr::iterator iter=mWidgetChildSkin.begin(); iter!=mWidgetChildSkin.end(); ++iter)
|
||||
{
|
||||
const std::string &name = *(*iter)->_getInternalData<std::string>();
|
||||
if (name == "Text")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! textWidget, "widget already assigned");
|
||||
textWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
else if (name == "Bar")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! barWidget, "widget already assigned");
|
||||
barWidget = (*iter)->castType<Progress>();
|
||||
}
|
||||
else if (name == "BarText")
|
||||
{
|
||||
MYGUI_DEBUG_ASSERT( ! barTextWidget, "widget already assigned");
|
||||
barTextWidget = (*iter)->castType<StaticText>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MWDynamicStat::shutdownWidgetSkin()
|
||||
{
|
||||
assignWidget(textWidget, "Text");
|
||||
assignWidget(barWidget, "Bar");
|
||||
assignWidget(barTextWidget, "BarText");
|
||||
}
|
||||
|
|
|
@ -7,6 +7,9 @@
|
|||
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
|
||||
#undef MYGUI_EXPORT
|
||||
#define MYGUI_EXPORT
|
||||
|
||||
/*
|
||||
This file contains various custom widgets used in OpenMW.
|
||||
*/
|
||||
|
@ -38,26 +41,21 @@ namespace MWGui
|
|||
const SkillValue& getSkillValue() const { return value; }
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate1<MWSkill*> EventHandle_SkillVoid;
|
||||
typedef delegates::CMultiDelegate1<MWSkill*> EventHandle_SkillVoid;
|
||||
|
||||
/** Event : Skill clicked.\n
|
||||
signature : void method(MWSkill* _sender)\n
|
||||
*/
|
||||
EventHandle_SkillVoid eventClicked;
|
||||
|
||||
/*internal:*/
|
||||
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
|
||||
|
||||
protected:
|
||||
virtual ~MWSkill();
|
||||
|
||||
void baseChangeWidgetSkin(ResourceSkin* _info);
|
||||
virtual void initialiseOverride();
|
||||
|
||||
void onClicked(MyGUI::Widget* _sender);
|
||||
|
||||
private:
|
||||
void initialiseWidgetSkin(ResourceSkin* _info);
|
||||
void shutdownWidgetSkin();
|
||||
|
||||
void updateWidgets();
|
||||
|
||||
|
@ -85,26 +83,21 @@ namespace MWGui
|
|||
const AttributeValue& getAttributeValue() const { return value; }
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate1<MWAttribute*> EventHandle_AttributeVoid;
|
||||
typedef delegates::CMultiDelegate1<MWAttribute*> EventHandle_AttributeVoid;
|
||||
|
||||
/** Event : Attribute clicked.\n
|
||||
signature : void method(MWAttribute* _sender)\n
|
||||
*/
|
||||
EventHandle_AttributeVoid eventClicked;
|
||||
|
||||
/*internal:*/
|
||||
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
|
||||
|
||||
protected:
|
||||
virtual ~MWAttribute();
|
||||
|
||||
void baseChangeWidgetSkin(ResourceSkin* _info);
|
||||
virtual void initialiseOverride();
|
||||
|
||||
void onClicked(MyGUI::Widget* _sender);
|
||||
|
||||
private:
|
||||
void initialiseWidgetSkin(ResourceSkin* _info);
|
||||
void shutdownWidgetSkin();
|
||||
|
||||
void updateWidgets();
|
||||
|
||||
|
@ -130,23 +123,17 @@ namespace MWGui
|
|||
|
||||
const std::string &getSpellId() const { return id; }
|
||||
|
||||
/*internal:*/
|
||||
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
|
||||
|
||||
protected:
|
||||
virtual ~MWSpell();
|
||||
|
||||
void baseChangeWidgetSkin(ResourceSkin* _info);
|
||||
virtual void initialiseOverride();
|
||||
|
||||
private:
|
||||
void initialiseWidgetSkin(ResourceSkin* _info);
|
||||
void shutdownWidgetSkin();
|
||||
|
||||
void updateWidgets();
|
||||
|
||||
WindowManager* mWindowManager;
|
||||
std::string id;
|
||||
MyGUI::StaticTextPtr spellNameWidget;
|
||||
MyGUI::TextBox* spellNameWidget;
|
||||
};
|
||||
typedef MWSpell* MWSpellPtr;
|
||||
|
||||
|
@ -163,24 +150,19 @@ namespace MWGui
|
|||
|
||||
const SpellEffectValue &getSpellEffect() const { return effect; }
|
||||
|
||||
/*internal:*/
|
||||
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
|
||||
|
||||
protected:
|
||||
virtual ~MWSpellEffect();
|
||||
|
||||
void baseChangeWidgetSkin(ResourceSkin* _info);
|
||||
|
||||
virtual void initialiseOverride();
|
||||
|
||||
private:
|
||||
void initialiseWidgetSkin(ResourceSkin* _info);
|
||||
void shutdownWidgetSkin();
|
||||
|
||||
void updateWidgets();
|
||||
|
||||
WindowManager* mWindowManager;
|
||||
SpellEffectValue effect;
|
||||
MyGUI::StaticImagePtr imageWidget;
|
||||
MyGUI::StaticTextPtr textWidget;
|
||||
MyGUI::ImageBox* imageWidget;
|
||||
MyGUI::TextBox* textWidget;
|
||||
};
|
||||
typedef MWSpellEffect* MWSpellEffectPtr;
|
||||
|
||||
|
@ -196,22 +178,17 @@ namespace MWGui
|
|||
int getValue() const { return value; }
|
||||
int getMax() const { return max; }
|
||||
|
||||
/*internal:*/
|
||||
virtual void _initialise(WidgetStyle _style, const IntCoord& _coord, Align _align, ResourceSkin* _info, Widget* _parent, ICroppedRectangle * _croppedParent, IWidgetCreator * _creator, const std::string& _name);
|
||||
|
||||
protected:
|
||||
virtual ~MWDynamicStat();
|
||||
|
||||
void baseChangeWidgetSkin(ResourceSkin* _info);
|
||||
virtual void initialiseOverride();
|
||||
|
||||
private:
|
||||
void initialiseWidgetSkin(ResourceSkin* _info);
|
||||
void shutdownWidgetSkin();
|
||||
|
||||
int value, max;
|
||||
MyGUI::StaticTextPtr textWidget;
|
||||
MyGUI::TextBox* textWidget;
|
||||
MyGUI::ProgressPtr barWidget;
|
||||
MyGUI::StaticTextPtr barTextWidget;
|
||||
MyGUI::TextBox* barTextWidget;
|
||||
};
|
||||
typedef MWDynamicStat* MWDynamicStatPtr;
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ void WindowBase::open()
|
|||
void WindowBase::center()
|
||||
{
|
||||
// Centre dialog
|
||||
MyGUI::IntSize gameWindowSize = mWindowManager.getGui()->getViewSize();
|
||||
MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
|
||||
MyGUI::IntCoord coord = mMainWidget->getCoord();
|
||||
coord.left = (gameWindowSize.width - coord.width)/2;
|
||||
coord.top = (gameWindowSize.height - coord.height)/2;
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace MWGui
|
|||
WindowBase(const std::string& parLayout, WindowManager& parWindowManager);
|
||||
|
||||
// Events
|
||||
typedef MyGUI::delegates::CDelegate1<WindowBase*> EventHandle_WindowBase;
|
||||
typedef MyGUI::delegates::CMultiDelegate1<WindowBase*> EventHandle_WindowBase;
|
||||
|
||||
virtual void open();
|
||||
void center();
|
||||
|
|
|
@ -22,27 +22,52 @@ using namespace MWGui;
|
|||
|
||||
WindowManager::WindowManager(MWWorld::Environment& environment,
|
||||
const Compiler::Extensions& extensions, int fpsLevel, bool newGame, OEngine::Render::OgreRenderer *mOgre, const std::string logpath)
|
||||
: environment(environment)
|
||||
: mGuiManager(NULL)
|
||||
, environment(environment)
|
||||
, hud(NULL)
|
||||
, map(NULL)
|
||||
, menu(NULL)
|
||||
, stats(NULL)
|
||||
, mMessageBoxManager(NULL)
|
||||
, console(NULL)
|
||||
, mJournal(NULL)
|
||||
, dialogueWindow(nullptr)
|
||||
, mCharGen(NULL)
|
||||
, playerClass()
|
||||
, playerName()
|
||||
, playerRaceId()
|
||||
, playerBirthSignId()
|
||||
, playerAttributes()
|
||||
, playerMajorSkills()
|
||||
, playerMinorSkills()
|
||||
, playerSkillValues()
|
||||
, playerHealth()
|
||||
, playerMagicka()
|
||||
, playerFatigue()
|
||||
, gui(NULL)
|
||||
, mode(GM_Game)
|
||||
, nextMode(GM_Game)
|
||||
, needModeChange(false)
|
||||
, garbageDialogs()
|
||||
, shown(GW_ALL)
|
||||
, allowed(newGame ? GW_None : GW_ALL)
|
||||
, showFPSLevel(fpsLevel)
|
||||
, mFPS(0.0f)
|
||||
, mTriangleCount(0)
|
||||
, mBatchCount(0)
|
||||
{
|
||||
showFPSLevel = fpsLevel;
|
||||
|
||||
// Set up the GUI system
|
||||
mGuiManager = new OEngine::GUI::MyGUIManager(mOgre->getWindow(), mOgre->getScene(), false, logpath);
|
||||
gui = mGuiManager->getGui();
|
||||
|
||||
//Register own widgets with MyGUI
|
||||
MyGUI::FactoryManager::getInstance().registerFactory<DialogeHistory>("Widget");
|
||||
MyGUI::FactoryManager::getInstance().registerFactory<DialogueHistory>("Widget");
|
||||
|
||||
// Get size info from the Gui object
|
||||
assert(gui);
|
||||
int w = gui->getViewSize().width;
|
||||
int h = gui->getViewSize().height;
|
||||
int w = MyGUI::RenderManager::getInstance().getViewSize().width;
|
||||
int h = MyGUI::RenderManager::getInstance().getViewSize().height;
|
||||
|
||||
hud = new HUD(w,h, showFPSLevel);
|
||||
menu = new MainMenu(w,h);
|
||||
|
@ -153,73 +178,60 @@ void WindowManager::updateVisible()
|
|||
dialogueWindow->setVisible(false);
|
||||
|
||||
// Mouse is visible whenever we're not in game mode
|
||||
gui->setVisiblePointer(isGuiMode());
|
||||
MyGUI::PointerManager::getInstance().setVisible(isGuiMode());
|
||||
|
||||
// If in game mode, don't show anything.
|
||||
if(mode == GM_Game) //Use a switch/case structure
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch(mode) {
|
||||
case GM_Game:
|
||||
// If in game mode, don't show anything.
|
||||
break;
|
||||
case GM_MainMenu:
|
||||
menu->setVisible(true);
|
||||
break;
|
||||
case GM_Console:
|
||||
console->enable();
|
||||
break;
|
||||
case GM_Name:
|
||||
case GM_Race:
|
||||
case GM_Class:
|
||||
case GM_ClassPick:
|
||||
case GM_ClassCreate:
|
||||
case GM_Birth:
|
||||
case GM_ClassGenerate:
|
||||
case GM_Review:
|
||||
mCharGen->spawnDialog(mode);
|
||||
break;
|
||||
case GM_Inventory:
|
||||
{
|
||||
// First, compute the effective set of windows to show.
|
||||
// This is controlled both by what windows the
|
||||
// user has opened/closed (the 'shown' variable) and by what
|
||||
// windows we are allowed to show (the 'allowed' var.)
|
||||
int eff = shown & allowed;
|
||||
|
||||
if(mode == GM_MainMenu)
|
||||
{
|
||||
// Enable the main menu
|
||||
menu->setVisible(true);
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_Console)
|
||||
{
|
||||
console->enable();
|
||||
return;
|
||||
}
|
||||
|
||||
//There must be a more elegant solution
|
||||
if (mode == GM_Name || mode == GM_Race || mode == GM_Class || mode == GM_ClassPick || mode == GM_ClassCreate || mode == GM_Birth || mode == GM_ClassGenerate || mode == GM_Review)
|
||||
{
|
||||
mCharGen->spawnDialog(mode);
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_Inventory)
|
||||
{
|
||||
// Ah, inventory mode. First, compute the effective set of
|
||||
// windows to show. This is controlled both by what windows the
|
||||
// user has opened/closed (the 'shown' variable) and by what
|
||||
// windows we are allowed to show (the 'allowed' var.)
|
||||
int eff = shown & allowed;
|
||||
|
||||
// Show the windows we want
|
||||
map -> setVisible( (eff & GW_Map) != 0 );
|
||||
stats -> setVisible( (eff & GW_Stats) != 0 );
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Dialogue)
|
||||
{
|
||||
dialogueWindow->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_InterMessageBox)
|
||||
{
|
||||
if(!mMessageBoxManager->isInteractiveMessageBox()) {
|
||||
setGuiMode(GM_Game);
|
||||
// Show the windows we want
|
||||
map -> setVisible( (eff & GW_Map) != 0 );
|
||||
stats -> setVisible( (eff & GW_Stats) != 0 );
|
||||
break;
|
||||
}
|
||||
return;
|
||||
case GM_Dialogue:
|
||||
dialogueWindow->open();
|
||||
break;
|
||||
case GM_InterMessageBox:
|
||||
if(!mMessageBoxManager->isInteractiveMessageBox()) {
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
break;
|
||||
case GM_Journal:
|
||||
mJournal->setVisible(true);
|
||||
mJournal->open();
|
||||
break;
|
||||
default:
|
||||
// Unsupported mode, switch back to game
|
||||
// Note: The call will eventually end up this method again but
|
||||
// will stop at the check if mode is GM_Game.
|
||||
setGuiMode(GM_Game);
|
||||
break;
|
||||
}
|
||||
|
||||
if(mode == GM_Journal)
|
||||
{
|
||||
mJournal->setVisible(true);
|
||||
mJournal->open();
|
||||
return;
|
||||
}
|
||||
|
||||
// Unsupported mode, switch back to game
|
||||
// Note: The call will eventually end up this method again but
|
||||
// will stop at the check if(mode == GM_Game) above.
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
|
||||
void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
|
||||
|
@ -346,7 +358,6 @@ void WindowManager::updateSkillArea()
|
|||
|
||||
void WindowManager::removeDialog(OEngine::GUI::Layout*dialog)
|
||||
{
|
||||
std::cout << "dialogue a la poubelle";
|
||||
assert(dialog);
|
||||
if (!dialog)
|
||||
return;
|
||||
|
@ -400,3 +411,47 @@ const ESMS::ESMStore& WindowManager::getStore() const
|
|||
{
|
||||
return environment.mWorld->getStore();
|
||||
}
|
||||
|
||||
void WindowManager::changeCell(MWWorld::Ptr::CellStore* cell)
|
||||
{
|
||||
if (!(cell->cell->data.flags & ESM::Cell::Interior))
|
||||
{
|
||||
std::string name;
|
||||
if (cell->cell->name != "")
|
||||
name = cell->cell->name;
|
||||
else
|
||||
name = cell->cell->region;
|
||||
|
||||
map->setCellName( name );
|
||||
|
||||
map->setCellPrefix("Cell");
|
||||
hud->setCellPrefix("Cell");
|
||||
map->setActiveCell( cell->cell->data.gridX, cell->cell->data.gridY );
|
||||
hud->setActiveCell( cell->cell->data.gridX, cell->cell->data.gridY );
|
||||
}
|
||||
else
|
||||
{
|
||||
map->setCellName( cell->cell->name );
|
||||
map->setCellPrefix( cell->cell->name );
|
||||
hud->setCellPrefix( cell->cell->name );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void WindowManager::setInteriorMapTexture(const int x, const int y)
|
||||
{
|
||||
map->setActiveCell(x,y, true);
|
||||
hud->setActiveCell(x,y, true);
|
||||
}
|
||||
|
||||
void WindowManager::setPlayerPos(const float x, const float y)
|
||||
{
|
||||
map->setPlayerPos(x,y);
|
||||
hud->setPlayerPos(x,y);
|
||||
}
|
||||
|
||||
void WindowManager::setPlayerDir(const float x, const float y)
|
||||
{
|
||||
map->setPlayerDir(x,y);
|
||||
hud->setPlayerDir(x,y);
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include <openengine/ogre/renderer.hpp>
|
||||
#include <openengine/gui/manager.hpp>
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "mode.hpp"
|
||||
|
||||
namespace MyGUI
|
||||
|
@ -152,6 +153,12 @@ namespace MWGui
|
|||
void setBounty (int bounty); ///< set the current bounty value
|
||||
void updateSkillArea(); ///< update display of skills, factions, birth sign, reputation and bounty
|
||||
|
||||
void changeCell(MWWorld::Ptr::CellStore* cell); ///< change the active cell
|
||||
void setPlayerPos(const float x, const float y); ///< set player position in map space
|
||||
void setPlayerDir(const float x, const float y); ///< set player view direction in map space
|
||||
|
||||
void setInteriorMapTexture(const int x, const int y);
|
||||
///< set the index of the map texture that should be used (for interiors)
|
||||
|
||||
template<typename T>
|
||||
void removeDialog(T*& dialog); ///< Casts to OEngine::GUI::Layout and calls removeDialog, then resets pointer to nullptr.
|
||||
|
|
|
@ -8,6 +8,15 @@ using namespace Ogre;
|
|||
using namespace MWRender;
|
||||
using namespace NifOgre;
|
||||
|
||||
Actors::~Actors(){
|
||||
|
||||
std::map<MWWorld::Ptr, Animation*>::iterator it = mAllActors.begin();
|
||||
for (; it != mAllActors.end(); ++it) {
|
||||
delete it->second;
|
||||
it->second = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void Actors::setMwRoot(Ogre::SceneNode* root){
|
||||
mMwRoot = root;
|
||||
}
|
||||
|
@ -61,6 +70,7 @@ void Actors::insertCreature (const MWWorld::Ptr& ptr){
|
|||
insertBegin(ptr, true, true);
|
||||
CreatureAnimation* anim = new MWRender::CreatureAnimation(ptr, mEnvironment, mRend);
|
||||
//mAllActors.insert(std::pair<MWWorld::Ptr, Animation*>(ptr,anim));
|
||||
delete mAllActors[ptr];
|
||||
mAllActors[ptr] = anim;
|
||||
//mAllActors.push_back(&anim);*/
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace MWRender{
|
|||
|
||||
public:
|
||||
Actors(OEngine::Render::OgreRenderer& _rend, MWWorld::Environment& _env): mRend(_rend), mEnvironment(_env){}
|
||||
~Actors(){}
|
||||
~Actors();
|
||||
void setMwRoot(Ogre::SceneNode* root);
|
||||
void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
|
||||
void insertCreature (const MWWorld::Ptr& ptr);
|
||||
|
|
|
@ -4,7 +4,30 @@
|
|||
namespace MWRender{
|
||||
std::map<std::string, int> Animation::mUniqueIDs;
|
||||
|
||||
Animation::~Animation(){
|
||||
Animation::Animation(MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend)
|
||||
: insert(NULL)
|
||||
, mRend(_rend)
|
||||
, mEnvironment(_env)
|
||||
, vecRotPos()
|
||||
, shapeparts()
|
||||
, time(0.0f)
|
||||
, startTime(0.0f)
|
||||
, stopTime(0.0f)
|
||||
, animate(0)
|
||||
, rindexI()
|
||||
, tindexI()
|
||||
, shapeNumber(0)
|
||||
, shapeIndexI()
|
||||
, shapes(NULL)
|
||||
, entityparts()
|
||||
, transformations(NULL)
|
||||
, textmappings(NULL)
|
||||
, base(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
Animation::~Animation()
|
||||
{
|
||||
}
|
||||
|
||||
std::string Animation::getUniqueID(std::string mesh){
|
||||
|
@ -103,6 +126,11 @@ namespace MWRender{
|
|||
void Animation::handleShapes(std::vector<Nif::NiTriShapeCopy>* allshapes, Ogre::Entity* creaturemodel, Ogre::SkeletonInstance *skel){
|
||||
shapeNumber = 0;
|
||||
|
||||
if (allshapes == NULL || creaturemodel == NULL || skel == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<Nif::NiTriShapeCopy>::iterator allshapesiter;
|
||||
for(allshapesiter = allshapes->begin(); allshapesiter != allshapes->end(); allshapesiter++)
|
||||
|
||||
|
|
|
@ -60,14 +60,14 @@ class Animation{
|
|||
std::string getUniqueID(std::string mesh);
|
||||
|
||||
public:
|
||||
Animation(MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend): mRend(_rend), mEnvironment(_env), animate(0){};
|
||||
virtual void runAnimation(float timepassed) = 0;
|
||||
void startScript(std::string groupname, int mode, int loops);
|
||||
void stopScript();
|
||||
|
||||
|
||||
virtual ~Animation();
|
||||
Animation(MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend);
|
||||
virtual void runAnimation(float timepassed) = 0;
|
||||
void startScript(std::string groupname, int mode, int loops);
|
||||
void stopScript();
|
||||
|
||||
|
||||
virtual ~Animation();
|
||||
|
||||
};
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -27,11 +27,7 @@ bool Debugging::toggleRenderMode (int mode){
|
|||
switch (mode)
|
||||
{
|
||||
case MWWorld::World::Render_CollisionDebug:
|
||||
|
||||
// TODO use a proper function instead of accessing the member variable
|
||||
// directly.
|
||||
eng->setDebugRenderingMode (!eng->isDebugCreated);
|
||||
return eng->isDebugCreated;
|
||||
return eng->toggleDebugRendering();
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
305
apps/openmw/mwrender/localmap.cpp
Normal file
305
apps/openmw/mwrender/localmap.cpp
Normal file
|
@ -0,0 +1,305 @@
|
|||
#include "localmap.hpp"
|
||||
#include "renderingmanager.hpp"
|
||||
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
|
||||
#include <OgreOverlayManager.h>
|
||||
#include <OgreMaterialManager.h>
|
||||
|
||||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
|
||||
LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend, MWWorld::Environment* env)
|
||||
{
|
||||
mRendering = rend;
|
||||
mEnvironment = env;
|
||||
|
||||
mCellCamera = mRendering->getScene()->createCamera("CellCamera");
|
||||
mCellCamera->setProjectionType(PT_ORTHOGRAPHIC);
|
||||
// look down -y
|
||||
const float sqrt0pt5 = 0.707106781;
|
||||
mCellCamera->setOrientation(Quaternion(sqrt0pt5, -sqrt0pt5, 0, 0));
|
||||
}
|
||||
|
||||
LocalMap::~LocalMap()
|
||||
{
|
||||
deleteBuffers();
|
||||
}
|
||||
|
||||
void LocalMap::deleteBuffers()
|
||||
{
|
||||
mBuffers.clear();
|
||||
}
|
||||
|
||||
void LocalMap::saveTexture(const std::string& texname, const std::string& filename)
|
||||
{
|
||||
TexturePtr tex = TextureManager::getSingleton().getByName(texname);
|
||||
if (tex.isNull()) return;
|
||||
HardwarePixelBufferSharedPtr readbuffer = tex->getBuffer();
|
||||
readbuffer->lock(HardwareBuffer::HBL_NORMAL );
|
||||
const PixelBox &readrefpb = readbuffer->getCurrentLock();
|
||||
uchar *readrefdata = static_cast<uchar*>(readrefpb.data);
|
||||
|
||||
Image img;
|
||||
img = img.loadDynamicImage (readrefdata, tex->getWidth(),
|
||||
tex->getHeight(), tex->getFormat());
|
||||
img.save("./" + filename);
|
||||
|
||||
readbuffer->unlock();
|
||||
}
|
||||
|
||||
std::string LocalMap::coordStr(const int x, const int y)
|
||||
{
|
||||
return StringConverter::toString(x) + "_" + StringConverter::toString(y);
|
||||
}
|
||||
|
||||
void LocalMap::saveFogOfWar(MWWorld::Ptr::CellStore* cell)
|
||||
{
|
||||
if (!mInterior)
|
||||
{
|
||||
/*saveTexture("Cell_"+coordStr(mCellX, mCellY)+"_fog",
|
||||
"Cell_"+coordStr(mCellX, mCellY)+"_fog.png");*/
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().z);
|
||||
/// \todo why is this workaround needed?
|
||||
min *= 1.3;
|
||||
max *= 1.3;
|
||||
Vector2 length = max-min;
|
||||
|
||||
// divide into segments
|
||||
const int segsX = std::ceil( length.x / sSize );
|
||||
const int segsY = std::ceil( length.y / sSize );
|
||||
|
||||
for (int x=0; x<segsX; ++x)
|
||||
{
|
||||
for (int y=0; y<segsY; ++y)
|
||||
{
|
||||
/*saveTexture(
|
||||
mInteriorName + "_" + coordStr(x,y) + "_fog",
|
||||
mInteriorName + "_" + coordStr(x,y) + "_fog.png");*/
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
|
||||
{
|
||||
mInterior = false;
|
||||
|
||||
std::string name = "Cell_"+coordStr(cell->cell->data.gridX, cell->cell->data.gridY);
|
||||
|
||||
int x = cell->cell->data.gridX;
|
||||
int y = cell->cell->data.gridY;
|
||||
|
||||
render((x+0.5)*sSize, (-y-0.5)*sSize, -10000, 10000, sSize, sSize, name);
|
||||
}
|
||||
|
||||
void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
|
||||
AxisAlignedBox bounds)
|
||||
{
|
||||
mInterior = true;
|
||||
mBounds = bounds;
|
||||
|
||||
Vector2 z(bounds.getMaximum().y, bounds.getMinimum().y);
|
||||
Vector2 min(bounds.getMinimum().x, bounds.getMinimum().z);
|
||||
Vector2 max(bounds.getMaximum().x, bounds.getMaximum().z);
|
||||
|
||||
/// \todo why is this workaround needed?
|
||||
min *= 1.3;
|
||||
max *= 1.3;
|
||||
|
||||
Vector2 length = max-min;
|
||||
Vector2 center(bounds.getCenter().x, bounds.getCenter().z);
|
||||
|
||||
// divide into segments
|
||||
const int segsX = std::ceil( length.x / sSize );
|
||||
const int segsY = std::ceil( length.y / sSize );
|
||||
|
||||
mInteriorName = cell->cell->name;
|
||||
|
||||
for (int x=0; x<segsX; ++x)
|
||||
{
|
||||
for (int y=0; y<segsY; ++y)
|
||||
{
|
||||
Vector2 start = min + Vector2(sSize*x,sSize*y);
|
||||
Vector2 newcenter = start + 4096;
|
||||
|
||||
render(newcenter.x, newcenter.y, z.y, z.x, sSize, sSize,
|
||||
cell->cell->name + "_" + coordStr(x,y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LocalMap::render(const float x, const float y,
|
||||
const float zlow, const float zhigh,
|
||||
const float xw, const float yw, const std::string& texture)
|
||||
{
|
||||
// disable fog
|
||||
// changing FOG_MODE is not a solution when using shaders, thus we have to push linear start/end
|
||||
const float fStart = mRendering->getScene()->getFogStart();
|
||||
const float fEnd = mRendering->getScene()->getFogEnd();
|
||||
const ColourValue& clr = mRendering->getScene()->getFogColour();
|
||||
mRendering->getScene()->setFog(FOG_LINEAR, clr, 0, 1000000, 10000000);
|
||||
|
||||
// make everything visible
|
||||
mRendering->getScene()->setAmbientLight(ColourValue(1,1,1));
|
||||
|
||||
mCellCamera->setPosition(Vector3(x, zhigh+100000, y));
|
||||
//mCellCamera->setFarClipDistance( (zhigh-zlow) * 1.1 );
|
||||
mCellCamera->setFarClipDistance(0); // infinite
|
||||
|
||||
mCellCamera->setOrthoWindow(xw, yw);
|
||||
|
||||
TexturePtr tex;
|
||||
// try loading from memory
|
||||
tex = TextureManager::getSingleton().getByName(texture);
|
||||
if (tex.isNull())
|
||||
{
|
||||
// try loading from disk
|
||||
//if (boost::filesystem::exists(texture+".jpg"))
|
||||
//{
|
||||
/// \todo
|
||||
//}
|
||||
//else
|
||||
{
|
||||
// render
|
||||
tex = TextureManager::getSingleton().createManual(
|
||||
texture,
|
||||
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
TEX_TYPE_2D,
|
||||
xw*sMapResolution/sSize, yw*sMapResolution/sSize,
|
||||
0,
|
||||
PF_R8G8B8,
|
||||
TU_RENDERTARGET);
|
||||
|
||||
RenderTarget* rtt = tex->getBuffer()->getRenderTarget();
|
||||
rtt->setAutoUpdated(false);
|
||||
Viewport* vp = rtt->addViewport(mCellCamera);
|
||||
vp->setOverlaysEnabled(false);
|
||||
vp->setShadowsEnabled(false);
|
||||
vp->setBackgroundColour(ColourValue(0, 0, 0));
|
||||
//vp->setVisibilityMask( ... );
|
||||
|
||||
rtt->update();
|
||||
|
||||
// create "fog of war" texture
|
||||
TexturePtr tex2 = TextureManager::getSingleton().createManual(
|
||||
texture + "_fog",
|
||||
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
TEX_TYPE_2D,
|
||||
xw*sFogOfWarResolution/sSize, yw*sFogOfWarResolution/sSize,
|
||||
0,
|
||||
PF_A8R8G8B8,
|
||||
TU_DYNAMIC_WRITE_ONLY_DISCARDABLE);
|
||||
|
||||
// create a buffer to use for dynamic operations
|
||||
std::vector<uint32> buffer;
|
||||
buffer.resize(sFogOfWarResolution*sFogOfWarResolution);
|
||||
|
||||
// initialize to (0, 0, 0, 1)
|
||||
for (int p=0; p<sFogOfWarResolution*sFogOfWarResolution; ++p)
|
||||
{
|
||||
buffer[p] = (255 << 24);
|
||||
}
|
||||
|
||||
memcpy(tex2->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), &buffer[0], sFogOfWarResolution*sFogOfWarResolution*4);
|
||||
tex2->getBuffer()->unlock();
|
||||
|
||||
mBuffers[texture] = buffer;
|
||||
|
||||
// save to cache for next time
|
||||
//rtt->writeContentsToFile("./" + texture + ".jpg");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// re-enable fog
|
||||
mRendering->getScene()->setFog(FOG_LINEAR, clr, 0, fStart, fEnd);
|
||||
}
|
||||
|
||||
void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3& direction)
|
||||
{
|
||||
if (sFogOfWarSkip != 0)
|
||||
{
|
||||
static int count=0;
|
||||
if (++count % sFogOfWarSkip != 0)
|
||||
return;
|
||||
}
|
||||
|
||||
// retrieve the x,y grid coordinates the player is in
|
||||
int x,y;
|
||||
Vector2 pos(position.x, position.z);
|
||||
if (!mInterior)
|
||||
{
|
||||
x = std::ceil(pos.x / sSize)-1;
|
||||
y = std::ceil(-pos.y / sSize)-1;
|
||||
mCellX = x;
|
||||
mCellY = y;
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
min *= 1.3;
|
||||
|
||||
x = std::ceil((pos.x - min.x)/sSize)-1;
|
||||
y = std::ceil((pos.y - min.y)/sSize)-1;
|
||||
|
||||
mEnvironment->mWindowManager->setInteriorMapTexture(x,y);
|
||||
}
|
||||
|
||||
// convert from world coordinates to texture UV coordinates
|
||||
float u,v;
|
||||
std::string texName;
|
||||
if (!mInterior)
|
||||
{
|
||||
u = std::abs((pos.x - (sSize*x))/sSize);
|
||||
v = 1-std::abs((pos.y + (sSize*y))/sSize);
|
||||
texName = "Cell_"+coordStr(x,y);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
min *= 1.3;
|
||||
|
||||
u = (pos.x - min.x - sSize*x)/sSize;
|
||||
v = (pos.y - min.y - sSize*y)/sSize;
|
||||
|
||||
texName = mInteriorName + "_" + coordStr(x,y);
|
||||
}
|
||||
mEnvironment->mWindowManager->setPlayerPos(u, v);
|
||||
mEnvironment->mWindowManager->setPlayerDir(direction.x, -direction.z);
|
||||
|
||||
// explore radius (squared)
|
||||
const float sqrExploreRadius = 0.01 * sFogOfWarResolution*sFogOfWarResolution;
|
||||
|
||||
// get the appropriate fog of war texture
|
||||
TexturePtr tex = TextureManager::getSingleton().getByName(texName+"_fog");
|
||||
if (!tex.isNull())
|
||||
{
|
||||
// get its buffer
|
||||
if (mBuffers.find(texName) == mBuffers.end()) return;
|
||||
int i=0;
|
||||
for (int texV = 0; texV<sFogOfWarResolution; ++texV)
|
||||
{
|
||||
for (int texU = 0; texU<sFogOfWarResolution; ++texU)
|
||||
{
|
||||
float sqrDist = Math::Sqr(texU - u*sFogOfWarResolution) + Math::Sqr(texV - v*sFogOfWarResolution);
|
||||
uint32 clr = mBuffers[texName][i];
|
||||
uint8 alpha = (clr >> 24);
|
||||
alpha = std::min( alpha, (uint8) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) );
|
||||
mBuffers[texName][i] = (uint32) (alpha << 24);
|
||||
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
// copy to the texture
|
||||
memcpy(tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), &mBuffers[texName][0], sFogOfWarResolution*sFogOfWarResolution*4);
|
||||
tex->getBuffer()->unlock();
|
||||
}
|
||||
}
|
100
apps/openmw/mwrender/localmap.hpp
Normal file
100
apps/openmw/mwrender/localmap.hpp
Normal file
|
@ -0,0 +1,100 @@
|
|||
#ifndef _GAME_RENDER_LOCALMAP_H
|
||||
#define _GAME_RENDER_LOCALMAP_H
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
#include <openengine/ogre/renderer.hpp>
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
///
|
||||
/// \brief Local map rendering
|
||||
///
|
||||
class LocalMap
|
||||
{
|
||||
public:
|
||||
LocalMap(OEngine::Render::OgreRenderer*, MWWorld::Environment* env);
|
||||
~LocalMap();
|
||||
|
||||
/**
|
||||
* Request the local map for an exterior cell.
|
||||
* @remarks It will either be loaded from a disk cache,
|
||||
* or rendered if it is not already cached.
|
||||
* @param exterior cell
|
||||
*/
|
||||
void requestMap (MWWorld::Ptr::CellStore* cell);
|
||||
|
||||
/**
|
||||
* Request the local map for an interior cell.
|
||||
* @remarks It will either be loaded from a disk cache,
|
||||
* or rendered if it is not already cached.
|
||||
* @param interior cell
|
||||
* @param bounding box of the cell
|
||||
*/
|
||||
void requestMap (MWWorld::Ptr::CellStore* cell,
|
||||
Ogre::AxisAlignedBox bounds);
|
||||
|
||||
/**
|
||||
* Set the position & direction of the player.
|
||||
* @remarks This is used to draw a "fog of war" effect
|
||||
* to hide areas on the map the player has not discovered yet.
|
||||
* @param position (OGRE coordinates)
|
||||
* @param view direction (OGRE coordinates)
|
||||
*/
|
||||
void updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3& direction);
|
||||
|
||||
/**
|
||||
* Save the fog of war for the current cell to disk.
|
||||
* @remarks This should be called before loading a
|
||||
* new cell, as well as when the game is quit.
|
||||
* @param current cell
|
||||
*/
|
||||
void saveFogOfWar(MWWorld::Ptr::CellStore* cell);
|
||||
|
||||
private:
|
||||
OEngine::Render::OgreRenderer* mRendering;
|
||||
MWWorld::Environment* mEnvironment;
|
||||
|
||||
// 1024*1024 pixels for a cell
|
||||
static const int sMapResolution = 1024;
|
||||
|
||||
// the dynamic texture is a bottleneck, so don't set this too high
|
||||
static const int sFogOfWarResolution = 32;
|
||||
|
||||
// frames to skip before rendering fog of war
|
||||
static const int sFogOfWarSkip = 2;
|
||||
|
||||
// size of a map segment (for exteriors, 1 cell)
|
||||
static const int sSize = 8192;
|
||||
|
||||
Ogre::Camera* mCellCamera;
|
||||
|
||||
void render(const float x, const float y,
|
||||
const float zlow, const float zhigh,
|
||||
const float xw, const float yw,
|
||||
const std::string& texture);
|
||||
|
||||
void saveTexture(const std::string& texname, const std::string& filename);
|
||||
|
||||
std::string coordStr(const int x, const int y);
|
||||
|
||||
// a buffer for the "fog of war" texture of the current cell.
|
||||
// interior cells could be divided into multiple textures,
|
||||
// so we store in a map.
|
||||
std::map <std::string, std::vector<Ogre::uint32> > mBuffers;
|
||||
|
||||
void deleteBuffers();
|
||||
|
||||
bool mInterior;
|
||||
int mCellX, mCellY;
|
||||
Ogre::AxisAlignedBox mBounds;
|
||||
std::string mInteriorName;
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
|
@ -88,33 +88,75 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
|
|||
NifOgre::NIFLoader::load(mesh);
|
||||
Ogre::Entity *ent = mRenderer.getScene()->createEntity(mesh);
|
||||
|
||||
/*
|
||||
Ogre::Vector3 extents = ent->getBoundingBox().getSize();
|
||||
extents *= insert->getScale();
|
||||
// float size = std::max(std::max(extents.x, extents.y), extents.z);
|
||||
|
||||
bool small = (size < 250); /// \todo config value
|
||||
|
||||
// do not fade out doors. that will cause holes and look stupid
|
||||
if (ptr.getTypeName().find("Door") != std::string::npos)
|
||||
small = false;
|
||||
*/
|
||||
const bool small = false;
|
||||
|
||||
if (mBounds.find(ptr.getCell()) == mBounds.end())
|
||||
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
|
||||
|
||||
Ogre::AxisAlignedBox bounds = ent->getBoundingBox();
|
||||
bounds = Ogre::AxisAlignedBox(
|
||||
insert->_getDerivedPosition() + bounds.getMinimum(),
|
||||
insert->_getDerivedPosition() + bounds.getMaximum()
|
||||
);
|
||||
|
||||
bounds.scale(insert->getScale());
|
||||
mBounds[ptr.getCell()].merge(bounds);
|
||||
|
||||
if(!mIsStatic)
|
||||
{
|
||||
insert->attachObject(ent);
|
||||
|
||||
ent->setRenderingDistance(small ? 2500 : 0); /// \todo config value
|
||||
}
|
||||
else
|
||||
{
|
||||
Ogre::StaticGeometry* sg = 0;
|
||||
if(mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
|
||||
{
|
||||
uniqueID = uniqueID +1;
|
||||
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
|
||||
//Create the scenenode and put it in the map
|
||||
mStaticGeometry[ptr.getCell()] = sg;
|
||||
|
||||
// This specifies the size of a single batch region.
|
||||
// If it is set too high:
|
||||
// - there will be problems choosing the correct lights
|
||||
// - the culling will be more inefficient
|
||||
// If it is set too low:
|
||||
// - there will be too many batches.
|
||||
sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
|
||||
if (small)
|
||||
{
|
||||
if( mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end())
|
||||
{
|
||||
uniqueID = uniqueID +1;
|
||||
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
|
||||
mStaticGeometrySmall[ptr.getCell()] = sg;
|
||||
|
||||
sg->setRenderingDistance(2500); /// \todo config value
|
||||
}
|
||||
else
|
||||
sg = mStaticGeometrySmall[ptr.getCell()];
|
||||
}
|
||||
else
|
||||
{
|
||||
sg = mStaticGeometry[ptr.getCell()];
|
||||
if( mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
|
||||
{
|
||||
|
||||
uniqueID = uniqueID +1;
|
||||
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
|
||||
mStaticGeometry[ptr.getCell()] = sg;
|
||||
}
|
||||
else
|
||||
sg = mStaticGeometry[ptr.getCell()];
|
||||
}
|
||||
|
||||
// This specifies the size of a single batch region.
|
||||
// If it is set too high:
|
||||
// - there will be problems choosing the correct lights
|
||||
// - the culling will be more inefficient
|
||||
// If it is set too low:
|
||||
// - there will be too many batches.
|
||||
sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
|
||||
|
||||
sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale());
|
||||
|
||||
mRenderer.getScene()->destroyEntity(ent);
|
||||
|
@ -202,6 +244,16 @@ void Objects::removeCell(MWWorld::Ptr::CellStore* store)
|
|||
mRenderer.getScene()->destroyStaticGeometry (sg);
|
||||
sg = 0;
|
||||
}
|
||||
if(mStaticGeometrySmall.find(store) != mStaticGeometrySmall.end())
|
||||
{
|
||||
Ogre::StaticGeometry* sg = mStaticGeometrySmall[store];
|
||||
mStaticGeometrySmall.erase(store);
|
||||
mRenderer.getScene()->destroyStaticGeometry (sg);
|
||||
sg = 0;
|
||||
}
|
||||
|
||||
if(mBounds.find(store) != mBounds.end())
|
||||
mBounds.erase(store);
|
||||
}
|
||||
|
||||
void Objects::buildStaticGeometry(ESMS::CellStore<MWWorld::RefData>& cell)
|
||||
|
@ -211,4 +263,14 @@ void Objects::buildStaticGeometry(ESMS::CellStore<MWWorld::RefData>& cell)
|
|||
Ogre::StaticGeometry* sg = mStaticGeometry[&cell];
|
||||
sg->build();
|
||||
}
|
||||
if(mStaticGeometrySmall.find(&cell) != mStaticGeometrySmall.end())
|
||||
{
|
||||
Ogre::StaticGeometry* sg = mStaticGeometrySmall[&cell];
|
||||
sg->build();
|
||||
}
|
||||
}
|
||||
|
||||
Ogre::AxisAlignedBox Objects::getDimensions(MWWorld::Ptr::CellStore* cell)
|
||||
{
|
||||
return mBounds[cell];
|
||||
}
|
||||
|
|
|
@ -14,6 +14,8 @@ class Objects{
|
|||
OEngine::Render::OgreRenderer &mRenderer;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometry;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometrySmall;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::AxisAlignedBox> mBounds;
|
||||
Ogre::SceneNode* mMwRoot;
|
||||
bool mIsStatic;
|
||||
static int uniqueID;
|
||||
|
@ -42,6 +44,9 @@ public:
|
|||
void insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh);
|
||||
void insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius);
|
||||
|
||||
Ogre::AxisAlignedBox getDimensions(MWWorld::Ptr::CellStore*);
|
||||
///< get a bounding box that encloses all objects in the specified cell
|
||||
|
||||
bool deleteObject (const MWWorld::Ptr& ptr);
|
||||
///< \return found?
|
||||
|
||||
|
|
254
apps/openmw/mwrender/occlusionquery.cpp
Normal file
254
apps/openmw/mwrender/occlusionquery.cpp
Normal file
|
@ -0,0 +1,254 @@
|
|||
#include "occlusionquery.hpp"
|
||||
|
||||
#include <OgreRenderSystem.h>
|
||||
#include <OgreRoot.h>
|
||||
#include <OgreBillboardSet.h>
|
||||
#include <OgreHardwareOcclusionQuery.h>
|
||||
#include <OgreEntity.h>
|
||||
|
||||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
|
||||
OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNode* sunNode) :
|
||||
mSunTotalAreaQuery(0), mSunVisibleAreaQuery(0), mSingleObjectQuery(0), mActiveQuery(0),
|
||||
mDoQuery(0), mSunVisibility(0), mQuerySingleObjectStarted(false), mTestResult(false),
|
||||
mQuerySingleObjectRequested(false), mWasVisible(false), mObjectWasVisible(false), mDoQuery2(false)
|
||||
{
|
||||
mRendering = renderer;
|
||||
mSunNode = sunNode;
|
||||
|
||||
try {
|
||||
RenderSystem* renderSystem = Root::getSingleton().getRenderSystem();
|
||||
|
||||
mSunTotalAreaQuery = renderSystem->createHardwareOcclusionQuery();
|
||||
mSunVisibleAreaQuery = renderSystem->createHardwareOcclusionQuery();
|
||||
mSingleObjectQuery = renderSystem->createHardwareOcclusionQuery();
|
||||
|
||||
mSupported = (mSunTotalAreaQuery != 0) && (mSunVisibleAreaQuery != 0) && (mSingleObjectQuery != 0);
|
||||
}
|
||||
catch (Ogre::Exception e)
|
||||
{
|
||||
mSupported = false;
|
||||
}
|
||||
|
||||
if (!mSupported)
|
||||
{
|
||||
std::cout << "Hardware occlusion queries not supported." << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// This means that everything up to RENDER_QUEUE_MAIN can occlude the objects that are tested
|
||||
const int queue = RENDER_QUEUE_MAIN+1;
|
||||
|
||||
MaterialPtr matBase = MaterialManager::getSingleton().getByName("BaseWhiteNoLighting");
|
||||
MaterialPtr matQueryArea = matBase->clone("QueryTotalPixels");
|
||||
matQueryArea->setDepthWriteEnabled(false);
|
||||
matQueryArea->setColourWriteEnabled(false);
|
||||
matQueryArea->setDepthCheckEnabled(false); // Not occluded by objects
|
||||
MaterialPtr matQueryVisible = matBase->clone("QueryVisiblePixels");
|
||||
matQueryVisible->setDepthWriteEnabled(false);
|
||||
matQueryVisible->setColourWriteEnabled(false); // Uncomment this to visualize the occlusion query
|
||||
matQueryVisible->setDepthCheckEnabled(true); // Occluded by objects
|
||||
matQueryVisible->setCullingMode(CULL_NONE);
|
||||
matQueryVisible->setManualCullingMode(MANUAL_CULL_NONE);
|
||||
|
||||
mBBNode = mSunNode->getParentSceneNode()->createChildSceneNode();
|
||||
|
||||
mObjectNode = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
|
||||
mBBNodeReal = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
|
||||
|
||||
mBBQueryTotal = mRendering->getScene()->createBillboardSet(1);
|
||||
mBBQueryTotal->setDefaultDimensions(150, 150);
|
||||
mBBQueryTotal->createBillboard(Vector3::ZERO);
|
||||
mBBQueryTotal->setMaterialName("QueryTotalPixels");
|
||||
mBBQueryTotal->setRenderQueueGroup(queue+1);
|
||||
mBBNodeReal->attachObject(mBBQueryTotal);
|
||||
|
||||
mBBQueryVisible = mRendering->getScene()->createBillboardSet(1);
|
||||
mBBQueryVisible->setDefaultDimensions(150, 150);
|
||||
mBBQueryVisible->createBillboard(Vector3::ZERO);
|
||||
mBBQueryVisible->setMaterialName("QueryVisiblePixels");
|
||||
mBBQueryVisible->setRenderQueueGroup(queue+1);
|
||||
mBBNodeReal->attachObject(mBBQueryVisible);
|
||||
|
||||
mBBQuerySingleObject = mRendering->getScene()->createBillboardSet(1);
|
||||
/// \todo ideally this should occupy exactly 1 pixel on the screen
|
||||
mBBQuerySingleObject->setDefaultDimensions(0.003, 0.003);
|
||||
mBBQuerySingleObject->createBillboard(Vector3::ZERO);
|
||||
mBBQuerySingleObject->setMaterialName("QueryVisiblePixels");
|
||||
mBBQuerySingleObject->setRenderQueueGroup(queue);
|
||||
mObjectNode->attachObject(mBBQuerySingleObject);
|
||||
|
||||
mRendering->getScene()->addRenderObjectListener(this);
|
||||
mRendering->getScene()->addRenderQueueListener(this);
|
||||
mDoQuery = true;
|
||||
mDoQuery2 = true;
|
||||
}
|
||||
|
||||
OcclusionQuery::~OcclusionQuery()
|
||||
{
|
||||
RenderSystem* renderSystem = Root::getSingleton().getRenderSystem();
|
||||
if (mSunTotalAreaQuery) renderSystem->destroyHardwareOcclusionQuery(mSunTotalAreaQuery);
|
||||
if (mSunVisibleAreaQuery) renderSystem->destroyHardwareOcclusionQuery(mSunVisibleAreaQuery);
|
||||
if (mSingleObjectQuery) renderSystem->destroyHardwareOcclusionQuery(mSingleObjectQuery);
|
||||
}
|
||||
|
||||
bool OcclusionQuery::supported()
|
||||
{
|
||||
return mSupported;
|
||||
}
|
||||
|
||||
void OcclusionQuery::notifyRenderSingleObject(Renderable* rend, const Pass* pass, const AutoParamDataSource* source,
|
||||
const LightList* pLightList, bool suppressRenderStateChanges)
|
||||
{
|
||||
// The following code activates and deactivates the occlusion queries
|
||||
// so that the queries only include the rendering of their intended targets
|
||||
|
||||
// Close the last occlusion query
|
||||
// Each occlusion query should only last a single rendering
|
||||
if (mActiveQuery != NULL)
|
||||
{
|
||||
mActiveQuery->endOcclusionQuery();
|
||||
mActiveQuery = NULL;
|
||||
}
|
||||
|
||||
// Open a new occlusion query
|
||||
if (mDoQuery == true)
|
||||
{
|
||||
if (rend == mBBQueryTotal)
|
||||
{
|
||||
mActiveQuery = mSunTotalAreaQuery;
|
||||
mWasVisible = true;
|
||||
}
|
||||
else if (rend == mBBQueryVisible)
|
||||
{
|
||||
mActiveQuery = mSunVisibleAreaQuery;
|
||||
}
|
||||
}
|
||||
if (mDoQuery == true && rend == mBBQuerySingleObject)
|
||||
{
|
||||
mQuerySingleObjectStarted = true;
|
||||
mQuerySingleObjectRequested = false;
|
||||
mActiveQuery = mSingleObjectQuery;
|
||||
mObjectWasVisible = true;
|
||||
}
|
||||
|
||||
if (mActiveQuery != NULL)
|
||||
mActiveQuery->beginOcclusionQuery();
|
||||
}
|
||||
|
||||
void OcclusionQuery::renderQueueEnded(uint8 queueGroupId, const String& invocation, bool& repeatThisInvocation)
|
||||
{
|
||||
if (mActiveQuery != NULL)
|
||||
{
|
||||
mActiveQuery->endOcclusionQuery();
|
||||
mActiveQuery = NULL;
|
||||
}
|
||||
/**
|
||||
* for every beginOcclusionQuery(), we want a respective pullOcclusionQuery() and vice versa
|
||||
* this also means that results can be wrong at other places if we pull, but beginOcclusionQuery() was never called
|
||||
* this can happen for example if the object that is tested is outside of the view frustum
|
||||
* to prevent this, check if the queries have been performed after everything has been rendered and if not, start them manually
|
||||
*/
|
||||
if (queueGroupId == RENDER_QUEUE_SKIES_LATE)
|
||||
{
|
||||
if (mWasVisible == false && mDoQuery)
|
||||
{
|
||||
mSunTotalAreaQuery->beginOcclusionQuery();
|
||||
mSunTotalAreaQuery->endOcclusionQuery();
|
||||
mSunVisibleAreaQuery->beginOcclusionQuery();
|
||||
mSunVisibleAreaQuery->endOcclusionQuery();
|
||||
}
|
||||
if (mObjectWasVisible == false && mDoQuery)
|
||||
{
|
||||
mSingleObjectQuery->beginOcclusionQuery();
|
||||
mSingleObjectQuery->endOcclusionQuery();
|
||||
mQuerySingleObjectStarted = true;
|
||||
mQuerySingleObjectRequested = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OcclusionQuery::update(float duration)
|
||||
{
|
||||
if (!mSupported) return;
|
||||
|
||||
mWasVisible = false;
|
||||
mObjectWasVisible = false;
|
||||
|
||||
// Adjust the position of the sun billboards according to camera viewing distance
|
||||
// we need to do this to make sure that _everything_ can occlude the sun
|
||||
float dist = mRendering->getCamera()->getFarClipDistance();
|
||||
if (dist==0) dist = 10000000;
|
||||
dist -= 1000; // bias
|
||||
dist /= 1000.f;
|
||||
mBBNode->setPosition(mSunNode->getPosition() * dist);
|
||||
mBBNode->setScale(dist, dist, dist);
|
||||
mBBNodeReal->setPosition(mBBNode->_getDerivedPosition());
|
||||
mBBNodeReal->setScale(mBBNode->getScale());
|
||||
|
||||
// Stop occlusion queries until we get their information
|
||||
// (may not happen on the same frame they are requested in)
|
||||
mDoQuery = false;
|
||||
mDoQuery2 = false;
|
||||
|
||||
if (!mSunTotalAreaQuery->isStillOutstanding()
|
||||
&& !mSunVisibleAreaQuery->isStillOutstanding()
|
||||
&& !mSingleObjectQuery->isStillOutstanding())
|
||||
{
|
||||
unsigned int totalPixels;
|
||||
unsigned int visiblePixels;
|
||||
|
||||
mSunTotalAreaQuery->pullOcclusionQuery(&totalPixels);
|
||||
mSunVisibleAreaQuery->pullOcclusionQuery(&visiblePixels);
|
||||
|
||||
if (totalPixels == 0)
|
||||
{
|
||||
// probably outside of the view frustum
|
||||
mSunVisibility = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
mSunVisibility = float(visiblePixels) / float(totalPixels);
|
||||
if (mSunVisibility > 1) mSunVisibility = 1;
|
||||
}
|
||||
|
||||
unsigned int result;
|
||||
|
||||
mSingleObjectQuery->pullOcclusionQuery(&result);
|
||||
|
||||
mTestResult = (result != 0);
|
||||
|
||||
mQuerySingleObjectStarted = false;
|
||||
mQuerySingleObjectRequested = false;
|
||||
|
||||
mDoQuery = true;
|
||||
}
|
||||
}
|
||||
|
||||
void OcclusionQuery::occlusionTest(const Ogre::Vector3& position, Ogre::SceneNode* object)
|
||||
{
|
||||
assert( !occlusionTestPending()
|
||||
&& "Occlusion test still pending");
|
||||
|
||||
mBBQuerySingleObject->setVisible(true);
|
||||
|
||||
mObjectNode->setPosition(position);
|
||||
// scale proportional to camera distance, in order to always give the billboard the same size in screen-space
|
||||
mObjectNode->setScale( Vector3(1,1,1)*(position - mRendering->getCamera()->getRealPosition()).length() );
|
||||
|
||||
mQuerySingleObjectRequested = true;
|
||||
}
|
||||
|
||||
bool OcclusionQuery::occlusionTestPending()
|
||||
{
|
||||
return (mQuerySingleObjectRequested || mQuerySingleObjectStarted);
|
||||
}
|
||||
|
||||
bool OcclusionQuery::getTestResult()
|
||||
{
|
||||
assert( !occlusionTestPending()
|
||||
&& "Occlusion test still pending");
|
||||
|
||||
return mTestResult;
|
||||
}
|
95
apps/openmw/mwrender/occlusionquery.hpp
Normal file
95
apps/openmw/mwrender/occlusionquery.hpp
Normal file
|
@ -0,0 +1,95 @@
|
|||
#ifndef _GAME_OCCLUSION_QUERY_H
|
||||
#define _GAME_OCCLUSION_QUERY_H
|
||||
|
||||
#include <OgreRenderObjectListener.h>
|
||||
#include <OgreRenderQueueListener.h>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class HardwareOcclusionQuery;
|
||||
class Entity;
|
||||
class SceneNode;
|
||||
}
|
||||
|
||||
#include <openengine/ogre/renderer.hpp>
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
///
|
||||
/// \brief Implements hardware occlusion queries on the GPU
|
||||
///
|
||||
class OcclusionQuery : public Ogre::RenderObjectListener, public Ogre::RenderQueueListener
|
||||
{
|
||||
public:
|
||||
OcclusionQuery(OEngine::Render::OgreRenderer*, Ogre::SceneNode* sunNode);
|
||||
~OcclusionQuery();
|
||||
|
||||
/**
|
||||
* @return true if occlusion queries are supported on the user's hardware
|
||||
*/
|
||||
bool supported();
|
||||
|
||||
/**
|
||||
* per-frame update
|
||||
*/
|
||||
void update(float duration);
|
||||
|
||||
/**
|
||||
* request occlusion test for a billboard at the given position, omitting an entity
|
||||
* @param position of the billboard in ogre coordinates
|
||||
* @param object to exclude from the occluders
|
||||
*/
|
||||
void occlusionTest(const Ogre::Vector3& position, Ogre::SceneNode* object);
|
||||
|
||||
/**
|
||||
* @return true if a request is still outstanding
|
||||
*/
|
||||
bool occlusionTestPending();
|
||||
|
||||
/**
|
||||
* @return true if the object tested in the last request was occluded
|
||||
*/
|
||||
bool getTestResult();
|
||||
|
||||
float getSunVisibility() const {return mSunVisibility;};
|
||||
|
||||
private:
|
||||
Ogre::HardwareOcclusionQuery* mSunTotalAreaQuery;
|
||||
Ogre::HardwareOcclusionQuery* mSunVisibleAreaQuery;
|
||||
Ogre::HardwareOcclusionQuery* mSingleObjectQuery;
|
||||
Ogre::HardwareOcclusionQuery* mActiveQuery;
|
||||
|
||||
Ogre::BillboardSet* mBBQueryVisible;
|
||||
Ogre::BillboardSet* mBBQueryTotal;
|
||||
Ogre::BillboardSet* mBBQuerySingleObject;
|
||||
|
||||
Ogre::SceneNode* mSunNode;
|
||||
Ogre::SceneNode* mBBNode;
|
||||
Ogre::SceneNode* mBBNodeReal;
|
||||
float mSunVisibility;
|
||||
|
||||
Ogre::SceneNode* mObjectNode;
|
||||
|
||||
bool mWasVisible;
|
||||
bool mObjectWasVisible;
|
||||
|
||||
bool mTestResult;
|
||||
|
||||
bool mSupported;
|
||||
bool mDoQuery;
|
||||
bool mDoQuery2;
|
||||
|
||||
bool mQuerySingleObjectRequested;
|
||||
bool mQuerySingleObjectStarted;
|
||||
|
||||
OEngine::Render::OgreRenderer* mRendering;
|
||||
|
||||
protected:
|
||||
virtual void notifyRenderSingleObject(Ogre::Renderable* rend, const Ogre::Pass* pass, const Ogre::AutoParamDataSource* source,
|
||||
const Ogre::LightList* pLightList, bool suppressRenderStateChanges);
|
||||
|
||||
virtual void renderQueueEnded(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& repeatThisInvocation);
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -23,6 +23,12 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||
:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mAmbientMode(0), mDebugging(engine)
|
||||
{
|
||||
mRendering.createScene("PlayerCam", 55, 5);
|
||||
mTerrainManager = new TerrainManager(mRendering.getScene(),
|
||||
environment);
|
||||
|
||||
//The fog type must be set before any terrain objects are created as if the
|
||||
//fog type is set to FOG_NONE then the initially created terrain won't have any fog
|
||||
configureFog(1, ColourValue(1,1,1));
|
||||
|
||||
// Set default mipmap level (NB some APIs ignore this)
|
||||
TextureManager::getSingleton().setDefaultNumMipmaps(5);
|
||||
|
@ -40,9 +46,6 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||
mMwRoot->pitch(Degree(-90));
|
||||
mObjects.setMwRoot(mMwRoot);
|
||||
mActors.setMwRoot(mMwRoot);
|
||||
|
||||
//used to obtain ingame information of ogre objects (which are faced or selected)
|
||||
mRaySceneQuery = mRendering.getScene()->createRayQuery(Ray());
|
||||
|
||||
Ogre::SceneNode *playerNode = mMwRoot->createChildSceneNode ("player");
|
||||
playerNode->pitch(Degree(90));
|
||||
|
@ -53,8 +56,14 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||
//mSkyManager = 0;
|
||||
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera(), &environment);
|
||||
|
||||
mOcclusionQuery = new OcclusionQuery(&mRendering, mSkyManager->getSunNode());
|
||||
|
||||
mWater = 0;
|
||||
|
||||
mPlayer = new MWRender::Player (mRendering.getCamera(), playerNode);
|
||||
mSun = 0;
|
||||
|
||||
mLocalMap = new MWRender::LocalMap(&mRendering, &environment);
|
||||
}
|
||||
|
||||
RenderingManager::~RenderingManager ()
|
||||
|
@ -62,6 +71,9 @@ RenderingManager::~RenderingManager ()
|
|||
//TODO: destroy mSun?
|
||||
delete mPlayer;
|
||||
delete mSkyManager;
|
||||
delete mTerrainManager;
|
||||
delete mLocalMap;
|
||||
delete mOcclusionQuery;
|
||||
}
|
||||
|
||||
MWRender::SkyManager* RenderingManager::getSkyManager()
|
||||
|
@ -85,14 +97,33 @@ OEngine::Render::Fader* RenderingManager::getFader()
|
|||
return mRendering.getFader();
|
||||
}
|
||||
|
||||
void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store){
|
||||
void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
mObjects.removeCell(store);
|
||||
mActors.removeCell(store);
|
||||
if (store->cell->isExterior())
|
||||
mTerrainManager->cellRemoved(store);
|
||||
}
|
||||
|
||||
void RenderingManager::removeWater ()
|
||||
{
|
||||
if(mWater){
|
||||
delete mWater;
|
||||
mWater = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void RenderingManager::toggleWater()
|
||||
{
|
||||
if (mWater)
|
||||
mWater->toggle();
|
||||
}
|
||||
|
||||
void RenderingManager::cellAdded (MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
mObjects.buildStaticGeometry (*store);
|
||||
if (store->cell->isExterior())
|
||||
mTerrainManager->cellAdded(store);
|
||||
}
|
||||
|
||||
void RenderingManager::addObject (const MWWorld::Ptr& ptr){
|
||||
|
@ -133,10 +164,37 @@ void RenderingManager::moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Ve
|
|||
void RenderingManager::update (float duration){
|
||||
|
||||
mActors.update (duration);
|
||||
|
||||
|
||||
mOcclusionQuery->update(duration);
|
||||
|
||||
mSkyManager->update(duration);
|
||||
|
||||
|
||||
mSkyManager->setGlare(mOcclusionQuery->getSunVisibility());
|
||||
|
||||
mRendering.update(duration);
|
||||
|
||||
mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealDirection() );
|
||||
|
||||
checkUnderwater();
|
||||
}
|
||||
void RenderingManager::waterAdded (MWWorld::Ptr::CellStore *store){
|
||||
if(store->cell->data.flags & store->cell->HasWater){
|
||||
if(mWater == 0)
|
||||
mWater = new MWRender::Water(mRendering.getCamera(), store->cell);
|
||||
else
|
||||
mWater->changeCell(store->cell);
|
||||
//else
|
||||
|
||||
}
|
||||
else
|
||||
removeWater();
|
||||
|
||||
}
|
||||
|
||||
void RenderingManager::setWaterHeight(const float height)
|
||||
{
|
||||
if (mWater)
|
||||
mWater->setHeight(height);
|
||||
}
|
||||
|
||||
void RenderingManager::skyEnable ()
|
||||
|
@ -231,17 +289,17 @@ void RenderingManager::setAmbientMode()
|
|||
{
|
||||
case 0:
|
||||
|
||||
mRendering.getScene()->setAmbientLight(mAmbientColor);
|
||||
setAmbientColour(mAmbientColor);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
|
||||
mRendering.getScene()->setAmbientLight(0.7f*mAmbientColor + 0.3f*ColourValue(1,1,1));
|
||||
setAmbientColour(0.7f*mAmbientColor + 0.3f*ColourValue(1,1,1));
|
||||
break;
|
||||
|
||||
case 2:
|
||||
|
||||
mRendering.getScene()->setAmbientLight(ColourValue(1,1,1));
|
||||
setAmbientColour(ColourValue(1,1,1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -281,6 +339,11 @@ void RenderingManager::toggleLight()
|
|||
|
||||
setAmbientMode();
|
||||
}
|
||||
void RenderingManager::checkUnderwater(){
|
||||
if(mWater){
|
||||
mWater->checkUnderwater( mRendering.getCamera()->getRealPosition().y );
|
||||
}
|
||||
}
|
||||
|
||||
void RenderingManager::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
|
||||
int mode, int number)
|
||||
|
@ -296,11 +359,13 @@ void RenderingManager::skipAnimation (const MWWorld::Ptr& ptr)
|
|||
void RenderingManager::setSunColour(const Ogre::ColourValue& colour)
|
||||
{
|
||||
mSun->setDiffuseColour(colour);
|
||||
mTerrainManager->setDiffuse(colour);
|
||||
}
|
||||
|
||||
void RenderingManager::setAmbientColour(const Ogre::ColourValue& colour)
|
||||
{
|
||||
mRendering.getScene()->setAmbientLight(colour);
|
||||
mTerrainManager->setAmbient(colour);
|
||||
}
|
||||
|
||||
void RenderingManager::sunEnable()
|
||||
|
@ -327,4 +392,17 @@ void RenderingManager::setGlare(bool glare)
|
|||
mSkyManager->setGlare(glare);
|
||||
}
|
||||
|
||||
void RenderingManager::requestMap(MWWorld::Ptr::CellStore* cell)
|
||||
{
|
||||
if (!(cell->cell->data.flags & ESM::Cell::Interior))
|
||||
mLocalMap->requestMap(cell);
|
||||
else
|
||||
mLocalMap->requestMap(cell, mObjects.getDimensions(cell));
|
||||
}
|
||||
|
||||
void RenderingManager::preCellChange(MWWorld::Ptr::CellStore* cell)
|
||||
{
|
||||
mLocalMap->saveFogOfWar(cell);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
|
||||
#include "sky.hpp"
|
||||
#include "terrain.hpp"
|
||||
#include "debugging.hpp"
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
|
@ -24,6 +25,9 @@
|
|||
#include "objects.hpp"
|
||||
#include "actors.hpp"
|
||||
#include "player.hpp"
|
||||
#include "water.hpp"
|
||||
#include "localmap.hpp"
|
||||
#include "occlusionquery.hpp"
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
|
@ -58,6 +62,8 @@ class RenderingManager: private RenderingInterface {
|
|||
RenderingManager(OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment);
|
||||
virtual ~RenderingManager();
|
||||
|
||||
|
||||
|
||||
virtual MWRender::Player& getPlayer(); /// \todo move this to private again as soon as
|
||||
/// MWWorld::Player has been rewritten to not need access
|
||||
/// to internal details of the rendering system anymore
|
||||
|
@ -66,7 +72,7 @@ class RenderingManager: private RenderingInterface {
|
|||
|
||||
void toggleLight();
|
||||
bool toggleRenderMode(int mode);
|
||||
|
||||
|
||||
OEngine::Render::Fader* getFader();
|
||||
|
||||
void removeCell (MWWorld::Ptr::CellStore *store);
|
||||
|
@ -74,6 +80,12 @@ class RenderingManager: private RenderingInterface {
|
|||
/// \todo this function should be removed later. Instead the rendering subsystems should track
|
||||
/// when rebatching is needed and update automatically at the end of each frame.
|
||||
void cellAdded (MWWorld::Ptr::CellStore *store);
|
||||
void waterAdded(MWWorld::Ptr::CellStore *store);
|
||||
|
||||
void removeWater();
|
||||
|
||||
void preCellChange (MWWorld::Ptr::CellStore* store);
|
||||
///< this event is fired immediately before changing cell
|
||||
|
||||
void addObject (const MWWorld::Ptr& ptr);
|
||||
void removeObject (const MWWorld::Ptr& ptr);
|
||||
|
@ -82,17 +94,24 @@ class RenderingManager: private RenderingInterface {
|
|||
void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale);
|
||||
void rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation);
|
||||
|
||||
void checkUnderwater();
|
||||
void setWaterHeight(const float height);
|
||||
void toggleWater();
|
||||
|
||||
/// \param store Cell the object was in previously (\a ptr has already been updated to the new cell).
|
||||
void moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::Ptr::CellStore *store);
|
||||
|
||||
void update (float duration);
|
||||
|
||||
|
||||
void setAmbientColour(const Ogre::ColourValue& colour);
|
||||
void setSunColour(const Ogre::ColourValue& colour);
|
||||
void setSunDirection(const Ogre::Vector3& direction);
|
||||
void sunEnable();
|
||||
void sunDisable();
|
||||
|
||||
|
||||
bool occlusionQuerySupported() { return mOcclusionQuery->supported(); };
|
||||
OcclusionQuery* getOcclusionQuery() { return mOcclusionQuery; };
|
||||
|
||||
void setGlare(bool glare);
|
||||
void skyEnable ();
|
||||
void skyDisable ();
|
||||
|
@ -102,13 +121,16 @@ class RenderingManager: private RenderingInterface {
|
|||
int skyGetSecundaPhase() const;
|
||||
void skySetMoonColour (bool red);
|
||||
void configureAmbient(ESMS::CellStore<MWWorld::RefData> &mCell);
|
||||
|
||||
|
||||
void requestMap (MWWorld::Ptr::CellStore* cell);
|
||||
///< request the local map for a cell
|
||||
|
||||
/// configure fog according to cell
|
||||
void configureFog(ESMS::CellStore<MWWorld::RefData> &mCell);
|
||||
|
||||
|
||||
/// configure fog manually
|
||||
void configureFog(const float density, const Ogre::ColourValue& colour);
|
||||
|
||||
|
||||
void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
|
||||
int number = 1);
|
||||
///< Run animation for a MW-reference. Calls to this function for references that are currently not
|
||||
|
@ -124,9 +146,15 @@ class RenderingManager: private RenderingInterface {
|
|||
private:
|
||||
|
||||
void setAmbientMode();
|
||||
|
||||
|
||||
SkyManager* mSkyManager;
|
||||
|
||||
|
||||
OcclusionQuery* mOcclusionQuery;
|
||||
|
||||
TerrainManager* mTerrainManager;
|
||||
|
||||
MWRender::Water *mWater;
|
||||
|
||||
OEngine::Render::OgreRenderer &mRendering;
|
||||
|
||||
MWRender::Objects mObjects;
|
||||
|
@ -142,12 +170,13 @@ class RenderingManager: private RenderingInterface {
|
|||
/// that the OGRE coordinate system matches that used internally in
|
||||
/// Morrowind.
|
||||
Ogre::SceneNode *mMwRoot;
|
||||
Ogre::RaySceneQuery *mRaySceneQuery;
|
||||
|
||||
OEngine::Physic::PhysicEngine* mPhysicsEngine;
|
||||
|
||||
MWRender::Player *mPlayer;
|
||||
MWRender::Debugging mDebugging;
|
||||
|
||||
MWRender::LocalMap* mLocalMap;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "occlusionquery.hpp"
|
||||
|
||||
using namespace MWRender;
|
||||
using namespace Ogre;
|
||||
|
@ -30,7 +31,7 @@ BillboardObject::BillboardObject()
|
|||
|
||||
void BillboardObject::setVisible(const bool visible)
|
||||
{
|
||||
mNode->setVisible(visible);
|
||||
mBBSet->setVisible(visible);
|
||||
}
|
||||
|
||||
void BillboardObject::setSize(const float size)
|
||||
|
@ -88,7 +89,7 @@ void BillboardObject::init(const String& textureName,
|
|||
/// \todo These billboards are not 100% correct, might want to revisit them later
|
||||
mBBSet = sceneMgr->createBillboardSet("SkyBillboardSet"+StringConverter::toString(bodyCount), 1);
|
||||
mBBSet->setDefaultDimensions(550.f*initialSize, 550.f*initialSize);
|
||||
mBBSet->setRenderQueueGroup(RENDER_QUEUE_SKIES_EARLY+2);
|
||||
mBBSet->setRenderQueueGroup(RENDER_QUEUE_MAIN+2);
|
||||
mBBSet->setBillboardType(BBT_PERPENDICULAR_COMMON);
|
||||
mBBSet->setCommonDirection( -position.normalisedCopy() );
|
||||
mNode = rootNode->createChildSceneNode();
|
||||
|
@ -254,7 +255,7 @@ void SkyManager::ModVertexAlpha(Entity* ent, unsigned int meshType)
|
|||
// Get a pointer to the vertex colour
|
||||
ves_diffuse->baseVertexPointerToElement( pData, ¤tVertex );
|
||||
|
||||
unsigned char alpha;
|
||||
unsigned char alpha=0;
|
||||
if (meshType == 0) alpha = i%2 ? 0 : 255; // this is a cylinder, so every second vertex belongs to the bottom-most row
|
||||
else if (meshType == 1)
|
||||
{
|
||||
|
@ -292,10 +293,40 @@ void SkyManager::ModVertexAlpha(Entity* ent, unsigned int meshType)
|
|||
ent->getMesh()->getSubMesh(0)->vertexData->vertexBufferBinding->getBuffer(ves_diffuse->getSource())->unlock();
|
||||
}
|
||||
|
||||
SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environment* env) :
|
||||
mGlareFade(0), mGlareEnabled(false)
|
||||
SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environment* env)
|
||||
: mEnvironment(env)
|
||||
, mHour(0.0f)
|
||||
, mDay(0)
|
||||
, mMonth(0)
|
||||
, mSun(NULL)
|
||||
, mSunGlare(NULL)
|
||||
, mMasser(NULL)
|
||||
, mSecunda(NULL)
|
||||
, mViewport(NULL)
|
||||
, mRootNode(NULL)
|
||||
, mSceneMgr(NULL)
|
||||
, mAtmosphereDay(NULL)
|
||||
, mAtmosphereNight(NULL)
|
||||
, mCloudMaterial()
|
||||
, mAtmosphereMaterial()
|
||||
, mCloudFragmentShader()
|
||||
, mClouds()
|
||||
, mNextClouds()
|
||||
, mCloudBlendFactor(0.0f)
|
||||
, mCloudOpacity(0.0f)
|
||||
, mCloudSpeed(0.0f)
|
||||
, mStarsOpacity(0.0f)
|
||||
, mThunderOverlay(NULL)
|
||||
, mThunderTextureUnit(NULL)
|
||||
, mRemainingTransitionTime(0.0f)
|
||||
, mGlareFade(0.0f)
|
||||
, mGlare(0.0f)
|
||||
, mEnabled(true)
|
||||
, mSunEnabled(true)
|
||||
, mMasserEnabled(true)
|
||||
, mSecundaEnabled(true)
|
||||
{
|
||||
mEnvironment = env;
|
||||
|
||||
mViewport = pCamera->getViewport();
|
||||
mSceneMgr = pMwRoot->getCreator();
|
||||
mRootNode = pCamera->getParentSceneNode()->createChildSceneNode();
|
||||
|
@ -446,6 +477,7 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environmen
|
|||
vshader->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
|
||||
vshader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
|
||||
mAtmosphereMaterial->getTechnique(0)->getPass(0)->setVertexProgram(vshader->getName());
|
||||
mAtmosphereMaterial->getTechnique(0)->getPass(0)->setFragmentProgram("");
|
||||
|
||||
// Clouds
|
||||
NifOgre::NIFLoader::load("meshes\\sky_clouds_01.nif");
|
||||
|
@ -561,10 +593,23 @@ void SkyManager::update(float duration)
|
|||
mMasser->setPhase( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
|
||||
mSecunda->setPhase ( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
|
||||
|
||||
// increase the strength of the sun glare effect depending
|
||||
// on how directly the player is looking at the sun
|
||||
|
||||
if (mSunEnabled)
|
||||
{
|
||||
// take 1/5 sec for fading the glare effect from invisible to full
|
||||
if (mGlareFade > mGlare)
|
||||
{
|
||||
mGlareFade -= duration*5;
|
||||
if (mGlareFade < mGlare) mGlareFade = mGlare;
|
||||
}
|
||||
else if (mGlareFade < mGlare)
|
||||
{
|
||||
mGlareFade += duration*5;
|
||||
if (mGlareFade > mGlare) mGlareFade = mGlare;
|
||||
}
|
||||
|
||||
// increase the strength of the sun glare effect depending
|
||||
// on how directly the player is looking at the sun
|
||||
Vector3 sun = mSunGlare->getPosition();
|
||||
sun = Vector3(sun.x, sun.z, -sun.y);
|
||||
Vector3 cam = mViewport->getCamera()->getRealDirection();
|
||||
|
@ -572,21 +617,10 @@ void SkyManager::update(float duration)
|
|||
float val = 1- (angle.valueDegrees() / 180.f);
|
||||
val = (val*val*val*val)*2;
|
||||
|
||||
if (mGlareEnabled)
|
||||
{
|
||||
mGlareFade += duration*3;
|
||||
if (mGlareFade > 1) mGlareFade = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
mGlareFade -= duration*3;
|
||||
if (mGlareFade < 0.3) mGlareFade = 0;
|
||||
}
|
||||
|
||||
mSunGlare->setSize(val * (mGlareFade));
|
||||
mSunGlare->setSize(val * mGlareFade);
|
||||
}
|
||||
|
||||
mSunGlare->setVisible(mGlareFade>0 && mSunEnabled);
|
||||
mSunGlare->setVisible(mSunEnabled);
|
||||
mSun->setVisible(mSunEnabled);
|
||||
mMasser->setVisible(mMasserEnabled);
|
||||
mSecunda->setVisible(mSecundaEnabled);
|
||||
|
@ -688,15 +722,15 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
|
|||
else
|
||||
strength = 1.f;
|
||||
|
||||
mSunGlare->setVisibility(weather.mGlareView * strength);
|
||||
mSun->setVisibility(strength);
|
||||
mSunGlare->setVisibility(weather.mGlareView * mGlareFade * strength);
|
||||
mSun->setVisibility(mGlareFade >= 0.5 ? weather.mGlareView * mGlareFade * strength : 0);
|
||||
|
||||
mAtmosphereNight->setVisible(weather.mNight && mEnabled);
|
||||
}
|
||||
|
||||
void SkyManager::setGlare(bool glare)
|
||||
void SkyManager::setGlare(const float glare)
|
||||
{
|
||||
mGlareEnabled = glare;
|
||||
mGlare = glare;
|
||||
}
|
||||
|
||||
Vector3 SkyManager::getRealSunPos()
|
||||
|
@ -781,3 +815,8 @@ void SkyManager::setDate(int day, int month)
|
|||
mDay = day;
|
||||
mMonth = month;
|
||||
}
|
||||
|
||||
Ogre::SceneNode* SkyManager::getSunNode()
|
||||
{
|
||||
return mSun->getNode();
|
||||
}
|
||||
|
|
|
@ -109,58 +109,60 @@ namespace MWRender
|
|||
public:
|
||||
SkyManager(Ogre::SceneNode* pMwRoot, Ogre::Camera* pCamera, MWWorld::Environment* env);
|
||||
~SkyManager();
|
||||
|
||||
|
||||
void update(float duration);
|
||||
|
||||
|
||||
void enable();
|
||||
|
||||
|
||||
void disable();
|
||||
|
||||
|
||||
void setHour (double hour);
|
||||
///< will be called even when sky is disabled.
|
||||
|
||||
|
||||
void setDate (int day, int month);
|
||||
///< will be called even when sky is disabled.
|
||||
|
||||
|
||||
int getMasserPhase() const;
|
||||
///< 0 new moon, 1 waxing or waning cresecent, 2 waxing or waning half,
|
||||
/// 3 waxing or waning gibbous, 4 full moon
|
||||
|
||||
|
||||
int getSecundaPhase() const;
|
||||
///< 0 new moon, 1 waxing or waning cresecent, 2 waxing or waning half,
|
||||
/// 3 waxing or waning gibbous, 4 full moon
|
||||
|
||||
|
||||
void setMoonColour (bool red);
|
||||
///< change Secunda colour to red
|
||||
|
||||
|
||||
void setCloudsOpacity(float opacity);
|
||||
///< change opacity of the clouds
|
||||
|
||||
|
||||
void setWeather(const MWWorld::WeatherResult& weather);
|
||||
|
||||
|
||||
Ogre::SceneNode* getSunNode();
|
||||
|
||||
void sunEnable();
|
||||
|
||||
|
||||
void sunDisable();
|
||||
|
||||
|
||||
void setSunDirection(const Ogre::Vector3& direction);
|
||||
|
||||
|
||||
void setMasserDirection(const Ogre::Vector3& direction);
|
||||
|
||||
|
||||
void setSecundaDirection(const Ogre::Vector3& direction);
|
||||
|
||||
|
||||
void setMasserFade(const float fade);
|
||||
|
||||
|
||||
void setSecundaFade(const float fade);
|
||||
|
||||
|
||||
void masserEnable();
|
||||
void masserDisable();
|
||||
|
||||
void secundaEnable();
|
||||
void secundaDisable();
|
||||
|
||||
|
||||
void setThunder(const float factor);
|
||||
|
||||
void setGlare(bool glare);
|
||||
|
||||
void setGlare(const float glare);
|
||||
Ogre::Vector3 getRealSunPos();
|
||||
|
||||
private:
|
||||
|
@ -203,12 +205,12 @@ namespace MWRender
|
|||
|
||||
float mRemainingTransitionTime;
|
||||
|
||||
float mGlareFade;
|
||||
float mGlare; // target
|
||||
float mGlareFade; // actual
|
||||
|
||||
void ModVertexAlpha(Ogre::Entity* ent, unsigned int meshType);
|
||||
|
||||
bool mEnabled;
|
||||
bool mGlareEnabled;
|
||||
bool mSunEnabled;
|
||||
bool mMasserEnabled;
|
||||
bool mSecundaEnabled;
|
||||
|
|
510
apps/openmw/mwrender/terrain.cpp
Normal file
510
apps/openmw/mwrender/terrain.cpp
Normal file
|
@ -0,0 +1,510 @@
|
|||
#include <OgreTerrain.h>
|
||||
#include <OgreTerrainGroup.h>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include "../mwworld/world.hpp"
|
||||
|
||||
#include "terrainmaterial.hpp"
|
||||
#include "terrain.hpp"
|
||||
|
||||
|
||||
using namespace Ogre;
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
TerrainManager::TerrainManager(Ogre::SceneManager* mgr, const MWWorld::Environment& evn) :
|
||||
mEnvironment(evn), mTerrainGroup(TerrainGroup(mgr, Terrain::ALIGN_X_Z, mLandSize, mWorldSize))
|
||||
{
|
||||
|
||||
TerrainMaterialGeneratorPtr matGen;
|
||||
TerrainMaterialGeneratorB* matGenP = new TerrainMaterialGeneratorB();
|
||||
matGen.bind(matGenP);
|
||||
mTerrainGlobals.setDefaultMaterialGenerator(matGen);
|
||||
|
||||
TerrainMaterialGenerator::Profile* const activeProfile =
|
||||
mTerrainGlobals.getDefaultMaterialGenerator()
|
||||
->getActiveProfile();
|
||||
mActiveProfile = static_cast<TerrainMaterialGeneratorB::SM2Profile*>(activeProfile);
|
||||
|
||||
//The pixel error should be as high as possible without it being noticed
|
||||
//as it governs how fast mesh quality decreases.
|
||||
mTerrainGlobals.setMaxPixelError(8);
|
||||
|
||||
mTerrainGlobals.setLayerBlendMapSize(32);
|
||||
mTerrainGlobals.setDefaultGlobalColourMapSize(65);
|
||||
|
||||
//10 (default) didn't seem to be quite enough
|
||||
mTerrainGlobals.setSkirtSize(128);
|
||||
|
||||
//due to the sudden flick between composite and non composite textures,
|
||||
//this seemed the distance where it wasn't too noticeable
|
||||
mTerrainGlobals.setCompositeMapDistance(mWorldSize*2);
|
||||
|
||||
mActiveProfile->setLightmapEnabled(false);
|
||||
mActiveProfile->setLayerSpecularMappingEnabled(false);
|
||||
mActiveProfile->setLayerNormalMappingEnabled(false);
|
||||
mActiveProfile->setLayerParallaxMappingEnabled(false);
|
||||
mActiveProfile->setReceiveDynamicShadowsEnabled(false);
|
||||
|
||||
//composite maps lead to a drastic reduction in loading time so are
|
||||
//disabled
|
||||
mActiveProfile->setCompositeMapEnabled(false);
|
||||
|
||||
mTerrainGroup.setOrigin(Vector3(mWorldSize/2,
|
||||
0,
|
||||
-mWorldSize/2));
|
||||
|
||||
Terrain::ImportData& importSettings = mTerrainGroup.getDefaultImportSettings();
|
||||
|
||||
importSettings.inputBias = 0;
|
||||
importSettings.terrainSize = mLandSize;
|
||||
importSettings.worldSize = mWorldSize;
|
||||
importSettings.minBatchSize = 9;
|
||||
importSettings.maxBatchSize = mLandSize;
|
||||
|
||||
importSettings.deleteInputData = true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
TerrainManager::~TerrainManager()
|
||||
{
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
void TerrainManager::setDiffuse(const ColourValue& diffuse)
|
||||
{
|
||||
mTerrainGlobals.setCompositeMapDiffuse(diffuse);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
void TerrainManager::setAmbient(const ColourValue& ambient)
|
||||
{
|
||||
mTerrainGlobals.setCompositeMapAmbient(ambient);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
void TerrainManager::cellAdded(MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
const int cellX = store->cell->getGridX();
|
||||
const int cellY = store->cell->getGridY();
|
||||
|
||||
ESM::Land* land = mEnvironment.mWorld->getStore().lands.search(cellX, cellY);
|
||||
if ( land != NULL )
|
||||
{
|
||||
land->loadData();
|
||||
}
|
||||
|
||||
//split the cell terrain into four segments
|
||||
const int numTextures = ESM::Land::LAND_TEXTURE_SIZE/2;
|
||||
|
||||
for ( int x = 0; x < 2; x++ )
|
||||
{
|
||||
for ( int y = 0; y < 2; y++ )
|
||||
{
|
||||
Terrain::ImportData terrainData =
|
||||
mTerrainGroup.getDefaultImportSettings();
|
||||
|
||||
const int terrainX = cellX * 2 + x;
|
||||
const int terrainY = cellY * 2 + y;
|
||||
|
||||
//it makes far more sense to reallocate the memory here,
|
||||
//and let Ogre deal with it due to the issues with deleting
|
||||
//it at the wrong time if using threads (Which Terrain does)
|
||||
terrainData.inputFloat = OGRE_ALLOC_T(float,
|
||||
mLandSize*mLandSize,
|
||||
MEMCATEGORY_GEOMETRY);
|
||||
|
||||
if ( land != NULL )
|
||||
{
|
||||
//copy the height data row by row
|
||||
for ( int terrainCopyY = 0; terrainCopyY < mLandSize; terrainCopyY++ )
|
||||
{
|
||||
//the offset of the current segment
|
||||
const size_t yOffset = y * (mLandSize-1) * ESM::Land::LAND_SIZE +
|
||||
//offset of the row
|
||||
terrainCopyY * ESM::Land::LAND_SIZE;
|
||||
const size_t xOffset = x * (mLandSize-1);
|
||||
|
||||
memcpy(&terrainData.inputFloat[terrainCopyY*mLandSize],
|
||||
&land->landData->heights[yOffset + xOffset],
|
||||
mLandSize*sizeof(float));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(terrainData.inputFloat, 0, mLandSize*mLandSize*sizeof(float));
|
||||
}
|
||||
|
||||
std::map<uint16_t, int> indexes;
|
||||
initTerrainTextures(&terrainData, cellX, cellY,
|
||||
x * numTextures, y * numTextures,
|
||||
numTextures, indexes);
|
||||
|
||||
if (mTerrainGroup.getTerrain(terrainX, terrainY) == NULL)
|
||||
{
|
||||
mTerrainGroup.defineTerrain(terrainX, terrainY, &terrainData);
|
||||
|
||||
mTerrainGroup.loadTerrain(terrainX, terrainY, true);
|
||||
|
||||
Terrain* terrain = mTerrainGroup.getTerrain(terrainX, terrainY);
|
||||
initTerrainBlendMaps(terrain,
|
||||
cellX, cellY,
|
||||
x * numTextures, y * numTextures,
|
||||
numTextures,
|
||||
indexes);
|
||||
|
||||
if ( land && land->landData->usingColours )
|
||||
{
|
||||
// disable or enable global colour map (depends on available vertex colours)
|
||||
mActiveProfile->setGlobalColourMapEnabled(true);
|
||||
TexturePtr vertex = getVertexColours(land,
|
||||
cellX, cellY,
|
||||
x*(mLandSize-1),
|
||||
y*(mLandSize-1),
|
||||
mLandSize);
|
||||
|
||||
//this is a hack to get around the fact that Ogre seems to
|
||||
//corrupt the global colour map leading to rendering errors
|
||||
MaterialPtr mat = terrain->getMaterial();
|
||||
mat->getTechnique(0)->getPass(0)->getTextureUnitState(1)->setTextureName( vertex->getName() );
|
||||
//mat = terrain->_getCompositeMapMaterial();
|
||||
//mat->getTechnique(0)->getPass(0)->getTextureUnitState(1)->setTextureName( vertex->getName() );
|
||||
}
|
||||
else
|
||||
{
|
||||
mActiveProfile->setGlobalColourMapEnabled(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mTerrainGroup.freeTemporaryResources();
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
void TerrainManager::cellRemoved(MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
for ( int x = 0; x < 2; x++ )
|
||||
{
|
||||
for ( int y = 0; y < 2; y++ )
|
||||
{
|
||||
mTerrainGroup.unloadTerrain(store->cell->getGridX() * 2 + x,
|
||||
store->cell->getGridY() * 2 + y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
void TerrainManager::initTerrainTextures(Terrain::ImportData* terrainData,
|
||||
int cellX, int cellY,
|
||||
int fromX, int fromY, int size,
|
||||
std::map<uint16_t, int>& indexes)
|
||||
{
|
||||
assert(terrainData != NULL && "Must have valid terrain data");
|
||||
assert(fromX >= 0 && fromY >= 0 &&
|
||||
"Can't get a terrain texture on terrain outside the current cell");
|
||||
assert(fromX+size <= ESM::Land::LAND_TEXTURE_SIZE &&
|
||||
fromY+size <= ESM::Land::LAND_TEXTURE_SIZE &&
|
||||
"Can't get a terrain texture on terrain outside the current cell");
|
||||
|
||||
//this ensures that the ltex indexes are sorted (or retrived as sorted
|
||||
//which simplifies shading between cells).
|
||||
//
|
||||
//If we don't sort the ltex indexes, the splatting order may differ between
|
||||
//cells which may lead to inconsistent results when shading between cells
|
||||
std::set<uint16_t> ltexIndexes;
|
||||
for ( int y = fromY - 1; y < fromY + size + 1; y++ )
|
||||
{
|
||||
for ( int x = fromX - 1; x < fromX + size + 1; x++ )
|
||||
{
|
||||
ltexIndexes.insert(getLtexIndexAt(cellX, cellY, x, y));
|
||||
}
|
||||
}
|
||||
|
||||
//there is one texture that we want to use as a base (i.e. it won't have
|
||||
//a blend map). This holds the ltex index of that base texture so that
|
||||
//we know not to include it in the output map
|
||||
int baseTexture = -1;
|
||||
for ( std::set<uint16_t>::iterator iter = ltexIndexes.begin();
|
||||
iter != ltexIndexes.end();
|
||||
++iter )
|
||||
{
|
||||
const uint16_t ltexIndex = *iter;
|
||||
//this is the base texture, so we can ignore this at present
|
||||
if ( ltexIndex == baseTexture )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
const std::map<uint16_t, int>::const_iterator it = indexes.find(ltexIndex);
|
||||
|
||||
if ( it == indexes.end() )
|
||||
{
|
||||
//NB: All vtex ids are +1 compared to the ltex ids
|
||||
|
||||
assert( (int)mEnvironment.mWorld->getStore().landTexts.getSize() >= (int)ltexIndex - 1 &&
|
||||
"LAND.VTEX must be within the bounds of the LTEX array");
|
||||
|
||||
std::string texture;
|
||||
if ( ltexIndex == 0 )
|
||||
{
|
||||
texture = "_land_default.dds";
|
||||
}
|
||||
else
|
||||
{
|
||||
texture = mEnvironment.mWorld->getStore().landTexts.search(ltexIndex-1)->texture;
|
||||
//TODO this is needed due to MWs messed up texture handling
|
||||
texture = texture.substr(0, texture.rfind(".")) + ".dds";
|
||||
}
|
||||
|
||||
const size_t position = terrainData->layerList.size();
|
||||
terrainData->layerList.push_back(Terrain::LayerInstance());
|
||||
|
||||
terrainData->layerList[position].worldSize = 256;
|
||||
terrainData->layerList[position].textureNames.push_back("textures\\" + texture);
|
||||
|
||||
if ( baseTexture == -1 )
|
||||
{
|
||||
baseTexture = ltexIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
indexes[ltexIndex] = position;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
void TerrainManager::initTerrainBlendMaps(Terrain* terrain,
|
||||
int cellX, int cellY,
|
||||
int fromX, int fromY, int size,
|
||||
const std::map<uint16_t, int>& indexes)
|
||||
{
|
||||
assert(terrain != NULL && "Must have valid terrain");
|
||||
assert(fromX >= 0 && fromY >= 0 &&
|
||||
"Can't get a terrain texture on terrain outside the current cell");
|
||||
assert(fromX+size <= ESM::Land::LAND_TEXTURE_SIZE &&
|
||||
fromY+size <= ESM::Land::LAND_TEXTURE_SIZE &&
|
||||
"Can't get a terrain texture on terrain outside the current cell");
|
||||
|
||||
//size must be a power of 2 as we do divisions with a power of 2 number
|
||||
//that need to result in an integer for correct splatting
|
||||
assert( (size & (size - 1)) == 0 && "Size must be a power of 2");
|
||||
|
||||
const int blendMapSize = terrain->getLayerBlendMapSize();
|
||||
const int splatSize = blendMapSize / size;
|
||||
|
||||
//zero out every map
|
||||
std::map<uint16_t, int>::const_iterator iter;
|
||||
for ( iter = indexes.begin(); iter != indexes.end(); ++iter )
|
||||
{
|
||||
float* pBlend = terrain->getLayerBlendMap(iter->second)
|
||||
->getBlendPointer();
|
||||
memset(pBlend, 0, sizeof(float) * blendMapSize * blendMapSize);
|
||||
}
|
||||
|
||||
//covert the ltex data into a set of blend maps
|
||||
for ( int texY = fromY - 1; texY < fromY + size + 1; texY++ )
|
||||
{
|
||||
for ( int texX = fromX - 1; texX < fromX + size + 1; texX++ )
|
||||
{
|
||||
const uint16_t ltexIndex = getLtexIndexAt(cellX, cellY, texX, texY);
|
||||
|
||||
//check if it is the base texture (which isn't in the map) and
|
||||
//if it is don't bother altering the blend map for it
|
||||
if ( indexes.find(ltexIndex) == indexes.end() )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
//while texX is the splat index relative to the entire cell,
|
||||
//relX is relative to the current segment we are splatting
|
||||
const int relX = texX - fromX;
|
||||
const int relY = texY - fromY;
|
||||
|
||||
const int layerIndex = indexes.find(ltexIndex)->second;
|
||||
|
||||
float* const pBlend = terrain->getLayerBlendMap(layerIndex)
|
||||
->getBlendPointer();
|
||||
|
||||
for ( int y = -1; y < splatSize + 1; y++ )
|
||||
{
|
||||
for ( int x = -1; x < splatSize + 1; x++ )
|
||||
{
|
||||
|
||||
//Note: Y is reversed
|
||||
const int splatY = blendMapSize - 1 - relY * splatSize - y;
|
||||
const int splatX = relX * splatSize + x;
|
||||
|
||||
if ( splatX >= 0 && splatX < blendMapSize &&
|
||||
splatY >= 0 && splatY < blendMapSize )
|
||||
{
|
||||
const int index = (splatY)*blendMapSize + splatX;
|
||||
|
||||
if ( y >= 0 && y < splatSize &&
|
||||
x >= 0 && x < splatSize )
|
||||
{
|
||||
pBlend[index] = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
//this provides a transition shading but also
|
||||
//rounds off the corners slightly
|
||||
pBlend[index] = std::min(1.0f, pBlend[index] + 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for ( int i = 1; i < terrain->getLayerCount(); i++ )
|
||||
{
|
||||
TerrainLayerBlendMap* blend = terrain->getLayerBlendMap(i);
|
||||
blend->dirty();
|
||||
blend->update();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
int TerrainManager::getLtexIndexAt(int cellX, int cellY,
|
||||
int x, int y)
|
||||
{
|
||||
//check texture index falls within the 9 cell bounds
|
||||
//as this function can't cope with anything above that
|
||||
assert(x >= -ESM::Land::LAND_TEXTURE_SIZE &&
|
||||
y >= -ESM::Land::LAND_TEXTURE_SIZE &&
|
||||
"Trying to get land textures that are out of bounds");
|
||||
|
||||
assert(x < 2*ESM::Land::LAND_TEXTURE_SIZE &&
|
||||
y < 2*ESM::Land::LAND_TEXTURE_SIZE &&
|
||||
"Trying to get land textures that are out of bounds");
|
||||
|
||||
if ( x < 0 )
|
||||
{
|
||||
cellX--;
|
||||
x += ESM::Land::LAND_TEXTURE_SIZE;
|
||||
}
|
||||
else if ( x >= ESM::Land::LAND_TEXTURE_SIZE )
|
||||
{
|
||||
cellX++;
|
||||
x -= ESM::Land::LAND_TEXTURE_SIZE;
|
||||
}
|
||||
|
||||
if ( y < 0 )
|
||||
{
|
||||
cellY--;
|
||||
y += ESM::Land::LAND_TEXTURE_SIZE;
|
||||
}
|
||||
else if ( y >= ESM::Land::LAND_TEXTURE_SIZE )
|
||||
{
|
||||
cellY++;
|
||||
y -= ESM::Land::LAND_TEXTURE_SIZE;
|
||||
}
|
||||
|
||||
|
||||
ESM::Land* land = mEnvironment.mWorld->getStore().lands.search(cellX, cellY);
|
||||
if ( land != NULL )
|
||||
{
|
||||
land->loadData();
|
||||
return land->landData
|
||||
->textures[y * ESM::Land::LAND_TEXTURE_SIZE + x];
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------
|
||||
|
||||
TexturePtr TerrainManager::getVertexColours(ESM::Land* land,
|
||||
int cellX, int cellY,
|
||||
int fromX, int fromY, int size)
|
||||
{
|
||||
TextureManager* const texMgr = TextureManager::getSingletonPtr();
|
||||
|
||||
const std::string colourTextureName = "VtexColours_" +
|
||||
boost::lexical_cast<std::string>(cellX) +
|
||||
"_" +
|
||||
boost::lexical_cast<std::string>(cellY) +
|
||||
"_" +
|
||||
boost::lexical_cast<std::string>(fromX) +
|
||||
"_" +
|
||||
boost::lexical_cast<std::string>(fromY);
|
||||
|
||||
TexturePtr tex = texMgr->getByName(colourTextureName);
|
||||
if ( !tex.isNull() )
|
||||
{
|
||||
return tex;
|
||||
}
|
||||
|
||||
tex = texMgr->createManual(colourTextureName,
|
||||
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
TEX_TYPE_2D, size, size, 0, PF_BYTE_BGR);
|
||||
|
||||
HardwarePixelBufferSharedPtr pixelBuffer = tex->getBuffer();
|
||||
|
||||
pixelBuffer->lock(HardwareBuffer::HBL_DISCARD);
|
||||
const PixelBox& pixelBox = pixelBuffer->getCurrentLock();
|
||||
|
||||
uint8* pDest = static_cast<uint8*>(pixelBox.data);
|
||||
|
||||
if ( land != NULL )
|
||||
{
|
||||
const char* const colours = land->landData->colours;
|
||||
for ( int y = 0; y < size; y++ )
|
||||
{
|
||||
for ( int x = 0; x < size; x++ )
|
||||
{
|
||||
const size_t colourOffset = (y+fromY)*3*65 + (x+fromX)*3;
|
||||
|
||||
assert( colourOffset < 65*65*3 &&
|
||||
"Colour offset is out of the expected bounds of record" );
|
||||
|
||||
const unsigned char r = colours[colourOffset + 0];
|
||||
const unsigned char g = colours[colourOffset + 1];
|
||||
const unsigned char b = colours[colourOffset + 2];
|
||||
|
||||
//as is the case elsewhere we need to flip the y
|
||||
const size_t imageOffset = (size - 1 - y)*size*4 + x*4;
|
||||
pDest[imageOffset + 0] = b;
|
||||
pDest[imageOffset + 1] = g;
|
||||
pDest[imageOffset + 2] = r;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( int y = 0; y < size; y++ )
|
||||
{
|
||||
for ( int x = 0; x < size; x++ )
|
||||
{
|
||||
for ( int k = 0; k < 3; k++ )
|
||||
{
|
||||
*pDest++ = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pixelBuffer->unlock();
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
}
|
117
apps/openmw/mwrender/terrain.hpp
Normal file
117
apps/openmw/mwrender/terrain.hpp
Normal file
|
@ -0,0 +1,117 @@
|
|||
#ifndef _GAME_RENDER_TERRAIN_H
|
||||
#define _GAME_RENDER_TERRAIN_H
|
||||
|
||||
#include <OgreTerrain.h>
|
||||
#include <OgreTerrainGroup.h>
|
||||
#include "terrainmaterial.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
namespace Ogre{
|
||||
class SceneManager;
|
||||
class TerrainGroup;
|
||||
class TerrainGlobalOptions;
|
||||
class Terrain;
|
||||
}
|
||||
|
||||
namespace MWRender{
|
||||
|
||||
/**
|
||||
* Implements the Morrowind terrain using the Ogre Terrain Component
|
||||
*
|
||||
* Each terrain cell is split into four blocks as this leads to an increase
|
||||
* in performance and means we don't hit splat limits quite as much
|
||||
*/
|
||||
class TerrainManager{
|
||||
public:
|
||||
TerrainManager(Ogre::SceneManager* mgr, const MWWorld::Environment& env);
|
||||
virtual ~TerrainManager();
|
||||
|
||||
void setDiffuse(const Ogre::ColourValue& diffuse);
|
||||
void setAmbient(const Ogre::ColourValue& ambient);
|
||||
|
||||
void cellAdded(MWWorld::Ptr::CellStore* store);
|
||||
void cellRemoved(MWWorld::Ptr::CellStore* store);
|
||||
private:
|
||||
Ogre::TerrainGlobalOptions mTerrainGlobals;
|
||||
Ogre::TerrainGroup mTerrainGroup;
|
||||
|
||||
const MWWorld::Environment& mEnvironment;
|
||||
|
||||
Ogre::TerrainMaterialGeneratorB::SM2Profile* mActiveProfile;
|
||||
|
||||
/**
|
||||
* The length in verticies of a single terrain block.
|
||||
*/
|
||||
static const int mLandSize = (ESM::Land::LAND_SIZE - 1)/2 + 1;
|
||||
|
||||
/**
|
||||
* The length in game units of a single terrain block.
|
||||
*/
|
||||
static const int mWorldSize = ESM::Land::REAL_SIZE/2;
|
||||
|
||||
/**
|
||||
* Setups up the list of textures for part of a cell, using indexes as
|
||||
* an output to create a mapping of MW LtexIndex to the relevant terrain
|
||||
* layer
|
||||
*
|
||||
* @param terrainData the terrain data to setup the textures for
|
||||
* @param cellX the coord of the cell
|
||||
* @param cellY the coord of the cell
|
||||
* @param fromX the ltex index in the current cell to start making the texture from
|
||||
* @param fromY the ltex index in the current cell to start making the texture from
|
||||
* @param size the size (number of splats) to get
|
||||
* @param indexes a mapping of ltex index to the terrain texture layer that
|
||||
* can be used by initTerrainBlendMaps
|
||||
*/
|
||||
void initTerrainTextures(Ogre::Terrain::ImportData* terrainData,
|
||||
int cellX, int cellY,
|
||||
int fromX, int fromY, int size,
|
||||
std::map<uint16_t, int>& indexes);
|
||||
|
||||
/**
|
||||
* Creates the blend (splatting maps) for the given terrain from the ltex data.
|
||||
*
|
||||
* @param terrain the terrain object for the current cell
|
||||
* @param cellX the coord of the cell
|
||||
* @param cellY the coord of the cell
|
||||
* @param fromX the ltex index in the current cell to start making the texture from
|
||||
* @param fromY the ltex index in the current cell to start making the texture from
|
||||
* @param size the size (number of splats) to get
|
||||
* @param indexes the mapping of ltex to blend map produced by initTerrainTextures
|
||||
*/
|
||||
void initTerrainBlendMaps(Ogre::Terrain* terrain,
|
||||
int cellX, int cellY,
|
||||
int fromX, int fromY, int size,
|
||||
const std::map<uint16_t, int>& indexes);
|
||||
|
||||
/**
|
||||
* Gets a LTEX index at the given point, assuming the current cell
|
||||
* starts at (0,0). This supports getting values from the surrounding
|
||||
* cells so negative x, y is acceptable
|
||||
*
|
||||
* @param cellX the coord of the cell
|
||||
* @param cellY the coord of the cell
|
||||
* @param x, y the splat position of the ltex index to get relative to the
|
||||
* first splat of the current cell
|
||||
*/
|
||||
int getLtexIndexAt(int cellX, int cellY, int x, int y);
|
||||
|
||||
/**
|
||||
* Due to the fact that Ogre terrain doesn't support vertex colours
|
||||
* we have to generate them manually
|
||||
*
|
||||
* @param cellX the coord of the cell
|
||||
* @param cellY the coord of the cell
|
||||
* @param fromX the *vertex* index in the current cell to start making texture from
|
||||
* @param fromY the *vertex* index in the current cell to start making the texture from
|
||||
* @param size the size (number of vertexes) to get
|
||||
*/
|
||||
Ogre::TexturePtr getVertexColours(ESM::Land* land,
|
||||
int cellX, int cellY,
|
||||
int fromX, int fromY, int size);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // _GAME_RENDER_TERRAIN_H
|
1741
apps/openmw/mwrender/terrainmaterial.cpp
Normal file
1741
apps/openmw/mwrender/terrainmaterial.cpp
Normal file
File diff suppressed because it is too large
Load diff
266
apps/openmw/mwrender/terrainmaterial.hpp
Normal file
266
apps/openmw/mwrender/terrainmaterial.hpp
Normal file
|
@ -0,0 +1,266 @@
|
|||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
This source file is part of OGRE
|
||||
(Object-oriented Graphics Rendering Engine)
|
||||
For the latest info, see http://www.ogre3d.org/
|
||||
|
||||
Copyright (c) 2000-2011 Torus Knot Software Ltd
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef __Ogre_TerrainMaterialGeneratorB_H__
|
||||
#define __Ogre_TerrainMaterialGeneratorB_H__
|
||||
|
||||
#include "OgreTerrainPrerequisites.h"
|
||||
#include "OgreTerrainMaterialGenerator.h"
|
||||
#include "OgreGpuProgramParams.h"
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class PSSMShadowCameraSetup;
|
||||
|
||||
/** \addtogroup Optional Components
|
||||
* @{
|
||||
*/
|
||||
/** \addtogroup Terrain
|
||||
* Some details on the terrain component
|
||||
* @{
|
||||
*/
|
||||
|
||||
|
||||
/** A TerrainMaterialGenerator which can cope with normal mapped, specular mapped
|
||||
terrain.
|
||||
@note Requires the Cg plugin to render correctly
|
||||
*/
|
||||
class TerrainMaterialGeneratorB : public TerrainMaterialGenerator
|
||||
{
|
||||
public:
|
||||
TerrainMaterialGeneratorB();
|
||||
~TerrainMaterialGeneratorB();
|
||||
|
||||
/** Shader model 2 profile target.
|
||||
*/
|
||||
class SM2Profile : public TerrainMaterialGenerator::Profile
|
||||
{
|
||||
public:
|
||||
SM2Profile(TerrainMaterialGenerator* parent, const String& name, const String& desc);
|
||||
~SM2Profile();
|
||||
|
||||
bool isVertexCompressionSupported() const {return false;}
|
||||
|
||||
MaterialPtr generate(const Terrain* terrain);
|
||||
MaterialPtr generateForCompositeMap(const Terrain* terrain);
|
||||
uint8 getMaxLayers(const Terrain* terrain) const;
|
||||
void updateParams(const MaterialPtr& mat, const Terrain* terrain);
|
||||
void updateParamsForCompositeMap(const MaterialPtr& mat, const Terrain* terrain);
|
||||
void requestOptions(Terrain* terrain);
|
||||
|
||||
/** Whether to support normal mapping per layer in the shader (default true).
|
||||
*/
|
||||
bool isLayerNormalMappingEnabled() const { return mLayerNormalMappingEnabled; }
|
||||
/** Whether to support normal mapping per layer in the shader (default true).
|
||||
*/
|
||||
void setLayerNormalMappingEnabled(bool enabled);
|
||||
/** Whether to support parallax mapping per layer in the shader (default true).
|
||||
*/
|
||||
bool isLayerParallaxMappingEnabled() const { return mLayerParallaxMappingEnabled; }
|
||||
/** Whether to support parallax mapping per layer in the shader (default true).
|
||||
*/
|
||||
void setLayerParallaxMappingEnabled(bool enabled);
|
||||
/** Whether to support specular mapping per layer in the shader (default true).
|
||||
*/
|
||||
bool isLayerSpecularMappingEnabled() const { return mLayerSpecularMappingEnabled; }
|
||||
/** Whether to support specular mapping per layer in the shader (default true).
|
||||
*/
|
||||
void setLayerSpecularMappingEnabled(bool enabled);
|
||||
/** Whether to support a global colour map over the terrain in the shader,
|
||||
if it's present (default true).
|
||||
*/
|
||||
bool isGlobalColourMapEnabled() const { return mGlobalColourMapEnabled; }
|
||||
/** Whether to support a global colour map over the terrain in the shader,
|
||||
if it's present (default true).
|
||||
*/
|
||||
void setGlobalColourMapEnabled(bool enabled);
|
||||
/** Whether to support a light map over the terrain in the shader,
|
||||
if it's present (default true).
|
||||
*/
|
||||
bool isLightmapEnabled() const { return mLightmapEnabled; }
|
||||
/** Whether to support a light map over the terrain in the shader,
|
||||
if it's present (default true).
|
||||
*/
|
||||
void setLightmapEnabled(bool enabled);
|
||||
/** Whether to use the composite map to provide a lower LOD technique
|
||||
in the distance (default true).
|
||||
*/
|
||||
bool isCompositeMapEnabled() const { return mCompositeMapEnabled; }
|
||||
/** Whether to use the composite map to provide a lower LOD technique
|
||||
in the distance (default true).
|
||||
*/
|
||||
void setCompositeMapEnabled(bool enabled);
|
||||
/** Whether to support dynamic texture shadows received from other
|
||||
objects, on the terrain (default true).
|
||||
*/
|
||||
bool getReceiveDynamicShadowsEnabled() const { return mReceiveDynamicShadows; }
|
||||
/** Whether to support dynamic texture shadows received from other
|
||||
objects, on the terrain (default true).
|
||||
*/
|
||||
void setReceiveDynamicShadowsEnabled(bool enabled);
|
||||
|
||||
/** Whether to use PSSM support dynamic texture shadows, and if so the
|
||||
settings to use (default 0).
|
||||
*/
|
||||
void setReceiveDynamicShadowsPSSM(PSSMShadowCameraSetup* pssmSettings);
|
||||
/** Whether to use PSSM support dynamic texture shadows, and if so the
|
||||
settings to use (default 0).
|
||||
*/
|
||||
PSSMShadowCameraSetup* getReceiveDynamicShadowsPSSM() const { return mPSSM; }
|
||||
/** Whether to use depth shadows (default false).
|
||||
*/
|
||||
void setReceiveDynamicShadowsDepth(bool enabled);
|
||||
/** Whether to use depth shadows (default false).
|
||||
*/
|
||||
bool getReceiveDynamicShadowsDepth() const { return mDepthShadows; }
|
||||
/** Whether to use shadows on low LOD material rendering (when using composite map) (default false).
|
||||
*/
|
||||
void setReceiveDynamicShadowsLowLod(bool enabled);
|
||||
/** Whether to use shadows on low LOD material rendering (when using composite map) (default false).
|
||||
*/
|
||||
bool getReceiveDynamicShadowsLowLod() const { return mLowLodShadows; }
|
||||
|
||||
int getNumberOfLightsSupported() const;
|
||||
|
||||
/// Internal
|
||||
bool _isSM3Available() const { return mSM3Available; }
|
||||
|
||||
protected:
|
||||
|
||||
enum TechniqueType
|
||||
{
|
||||
HIGH_LOD,
|
||||
LOW_LOD,
|
||||
RENDER_COMPOSITE_MAP
|
||||
};
|
||||
void addTechnique(const MaterialPtr& mat, const Terrain* terrain, TechniqueType tt);
|
||||
|
||||
/// Interface definition for helper class to generate shaders
|
||||
class ShaderHelper : public TerrainAlloc
|
||||
{
|
||||
public:
|
||||
ShaderHelper() {}
|
||||
virtual ~ShaderHelper() {}
|
||||
virtual HighLevelGpuProgramPtr generateVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||
virtual HighLevelGpuProgramPtr generateFragmentProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||
virtual void updateParams(const SM2Profile* prof, const MaterialPtr& mat, const Terrain* terrain, bool compositeMap);
|
||||
protected:
|
||||
virtual String getVertexProgramName(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||
virtual String getFragmentProgramName(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||
virtual HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt) = 0;
|
||||
virtual HighLevelGpuProgramPtr createFragmentProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt) = 0;
|
||||
virtual void generateVertexProgramSource(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||
virtual void generateFragmentProgramSource(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||
virtual void generateVpHeader(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream) = 0;
|
||||
virtual void generateFpHeader(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream) = 0;
|
||||
virtual void generateVpLayer(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType& outStream) = 0;
|
||||
virtual void generateFpLayer(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType& outStream) = 0;
|
||||
virtual void generateVpFooter(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream) = 0;
|
||||
virtual void generateFpFooter(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream) = 0;
|
||||
virtual void defaultVpParams(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, const HighLevelGpuProgramPtr& prog);
|
||||
virtual void defaultFpParams(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, const HighLevelGpuProgramPtr& prog);
|
||||
virtual void updateVpParams(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, const GpuProgramParametersSharedPtr& params);
|
||||
virtual void updateFpParams(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, const GpuProgramParametersSharedPtr& params);
|
||||
static String getChannel(uint idx);
|
||||
|
||||
size_t mShadowSamplerStartHi;
|
||||
size_t mShadowSamplerStartLo;
|
||||
|
||||
};
|
||||
|
||||
/// Utility class to help with generating shaders for Cg / HLSL.
|
||||
class ShaderHelperCg : public ShaderHelper
|
||||
{
|
||||
protected:
|
||||
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||
HighLevelGpuProgramPtr createFragmentProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||
void generateVpHeader(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||
void generateFpHeader(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||
void generateVpLayer(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType& outStream);
|
||||
void generateFpLayer(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType& outStream);
|
||||
void generateVpFooter(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||
void generateFpFooter(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||
uint generateVpDynamicShadowsParams(uint texCoordStart, const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||
void generateVpDynamicShadows(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||
void generateFpDynamicShadowsHelpers(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||
void generateFpDynamicShadowsParams(uint* texCoord, uint* sampler, const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||
void generateFpDynamicShadows(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
|
||||
};
|
||||
|
||||
class ShaderHelperHLSL : public ShaderHelperCg
|
||||
{
|
||||
protected:
|
||||
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||
HighLevelGpuProgramPtr createFragmentProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||
};
|
||||
|
||||
/// Utility class to help with generating shaders for GLSL.
|
||||
class ShaderHelperGLSL : public ShaderHelper
|
||||
{
|
||||
protected:
|
||||
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||
HighLevelGpuProgramPtr createFragmentProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
|
||||
void generateVpHeader(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream) {}
|
||||
void generateFpHeader(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream) {}
|
||||
void generateVpLayer(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType& outStream) {}
|
||||
void generateFpLayer(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType& outStream) {}
|
||||
void generateVpFooter(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream) {}
|
||||
void generateFpFooter(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream) {}
|
||||
};
|
||||
|
||||
ShaderHelper* mShaderGen;
|
||||
bool mLayerNormalMappingEnabled;
|
||||
bool mLayerParallaxMappingEnabled;
|
||||
bool mLayerSpecularMappingEnabled;
|
||||
bool mGlobalColourMapEnabled;
|
||||
bool mLightmapEnabled;
|
||||
bool mCompositeMapEnabled;
|
||||
bool mReceiveDynamicShadows;
|
||||
PSSMShadowCameraSetup* mPSSM;
|
||||
bool mDepthShadows;
|
||||
bool mLowLodShadows;
|
||||
bool mSM3Available;
|
||||
|
||||
bool isShadowingEnabled(TechniqueType tt, const Terrain* terrain) const;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
/** @} */
|
||||
/** @} */
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
95
apps/openmw/mwrender/water.cpp
Normal file
95
apps/openmw/mwrender/water.cpp
Normal file
|
@ -0,0 +1,95 @@
|
|||
#include "water.hpp"
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
Water::Water (Ogre::Camera *camera, const ESM::Cell* cell) :
|
||||
mCamera (camera), mViewport (camera->getViewport()), mSceneManager (camera->getSceneManager()),
|
||||
mIsUnderwater(false)
|
||||
{
|
||||
try
|
||||
{
|
||||
Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Water", -1);
|
||||
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
|
||||
} catch(...) {}
|
||||
|
||||
mTop = cell->water;
|
||||
|
||||
mIsUnderwater = false;
|
||||
|
||||
mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, 0);
|
||||
|
||||
Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, CELL_SIZE*5, CELL_SIZE * 5, 10, 10, true, 1, 3,5, Ogre::Vector3::UNIT_Z);
|
||||
|
||||
mWater = mSceneManager->createEntity("water");
|
||||
|
||||
mWater->setMaterialName("Examples/Water0");
|
||||
|
||||
mWaterNode = mSceneManager->getRootSceneNode()->createChildSceneNode();
|
||||
mWaterNode->setPosition(0, mTop, 0);
|
||||
|
||||
if(!(cell->data.flags & cell->Interior))
|
||||
{
|
||||
mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY));
|
||||
}
|
||||
mWaterNode->attachObject(mWater);
|
||||
}
|
||||
|
||||
|
||||
Water::~Water()
|
||||
{
|
||||
Ogre::MeshManager::getSingleton().remove("water");
|
||||
|
||||
mWaterNode->detachObject(mWater);
|
||||
mSceneManager->destroyEntity(mWater);
|
||||
mSceneManager->destroySceneNode(mWaterNode);
|
||||
|
||||
Ogre::CompositorManager::getSingleton().removeCompositorChain(mViewport);
|
||||
}
|
||||
|
||||
void Water::changeCell(const ESM::Cell* cell)
|
||||
{
|
||||
mTop = cell->water;
|
||||
|
||||
if(!(cell->data.flags & cell->Interior))
|
||||
mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY));
|
||||
else
|
||||
setHeight(mTop);
|
||||
}
|
||||
|
||||
void Water::setHeight(const float height)
|
||||
{
|
||||
mTop = height;
|
||||
mWaterNode->setPosition(0, height, 0);
|
||||
}
|
||||
|
||||
void Water::toggle()
|
||||
{
|
||||
mWater->setVisible(!mWater->getVisible());
|
||||
}
|
||||
|
||||
void Water::checkUnderwater(float y)
|
||||
{
|
||||
if ((mIsUnderwater && y > mTop) || !mWater->isVisible())
|
||||
{
|
||||
try {
|
||||
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
|
||||
} catch(...) {}
|
||||
mIsUnderwater = false;
|
||||
}
|
||||
|
||||
if (!mIsUnderwater && y < mTop && mWater->isVisible())
|
||||
{
|
||||
try {
|
||||
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", true);
|
||||
} catch(...) {}
|
||||
mIsUnderwater = true;
|
||||
}
|
||||
}
|
||||
|
||||
Ogre::Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY)
|
||||
{
|
||||
return Ogre::Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), mTop, -gridY * CELL_SIZE - (CELL_SIZE / 2));
|
||||
}
|
||||
|
||||
} // namespace
|
40
apps/openmw/mwrender/water.hpp
Normal file
40
apps/openmw/mwrender/water.hpp
Normal file
|
@ -0,0 +1,40 @@
|
|||
#ifndef GAME_MWRENDER_WATER_H
|
||||
#define GAME_MWRENDER_WATER_H
|
||||
|
||||
#include <Ogre.h>
|
||||
#include <components/esm/loadcell.hpp>
|
||||
|
||||
namespace MWRender {
|
||||
|
||||
/// Water rendering
|
||||
class Water : Ogre::RenderTargetListener, Ogre::Camera::Listener
|
||||
{
|
||||
static const int CELL_SIZE = 8192;
|
||||
Ogre::Camera *mCamera;
|
||||
Ogre::SceneManager *mSceneManager;
|
||||
Ogre::Viewport *mViewport;
|
||||
|
||||
Ogre::Plane mWaterPlane;
|
||||
Ogre::SceneNode *mWaterNode;
|
||||
Ogre::Entity *mWater;
|
||||
|
||||
bool mIsUnderwater;
|
||||
int mTop;
|
||||
|
||||
Ogre::Vector3 getSceneNodeCoordinates(int gridX, int gridY);
|
||||
|
||||
public:
|
||||
Water (Ogre::Camera *camera, const ESM::Cell* cell);
|
||||
~Water();
|
||||
|
||||
void toggle();
|
||||
|
||||
void checkUnderwater(float y);
|
||||
void changeCell(const ESM::Cell* cell);
|
||||
void setHeight(const float height);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -133,11 +133,70 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
class OpGetWaterLevel : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context
|
||||
= static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
MWWorld::Ptr::CellStore *cell = context.getWorld().getPlayer().getPlayer().getCell();
|
||||
runtime.push (cell->mWaterLevel);
|
||||
}
|
||||
};
|
||||
|
||||
class OpSetWaterLevel : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context
|
||||
= static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
Interpreter::Type_Float level = runtime[0].mFloat;
|
||||
|
||||
MWWorld::Ptr::CellStore *cell = context.getWorld().getPlayer().getPlayer().getCell();
|
||||
|
||||
if (!(cell->cell->data.flags & ESM::Cell::Interior))
|
||||
throw std::runtime_error("Can't set water level in exterior cell");
|
||||
|
||||
cell->mWaterLevel = level;
|
||||
context.getEnvironment().mWorld->setWaterHeight(cell->mWaterLevel);
|
||||
}
|
||||
};
|
||||
|
||||
class OpModWaterLevel : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context
|
||||
= static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
Interpreter::Type_Float level = runtime[0].mFloat;
|
||||
|
||||
MWWorld::Ptr::CellStore *cell = context.getWorld().getPlayer().getPlayer().getCell();
|
||||
|
||||
if (!(cell->cell->data.flags & ESM::Cell::Interior))
|
||||
throw std::runtime_error("Can't set water level in exterior cell");
|
||||
|
||||
cell->mWaterLevel +=level;
|
||||
context.getEnvironment().mWorld->setWaterHeight(cell->mWaterLevel);
|
||||
}
|
||||
};
|
||||
|
||||
const int opcodeCellChanged = 0x2000000;
|
||||
const int opcodeCOC = 0x2000026;
|
||||
const int opcodeCOE = 0x200008e;
|
||||
const int opcodeGetInterior = 0x2000131;
|
||||
const int opcodeGetPCCell = 0x2000136;
|
||||
const int opcodeGetWaterLevel = 0x2000141;
|
||||
const int opcodeSetWaterLevel = 0x2000142;
|
||||
const int opcodeModWaterLevel = 0x2000143;
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
|
@ -146,8 +205,11 @@ namespace MWScript
|
|||
extensions.registerInstruction ("centeroncell", "S", opcodeCOC);
|
||||
extensions.registerInstruction ("coe", "ll", opcodeCOE);
|
||||
extensions.registerInstruction ("centeronexterior", "ll", opcodeCOE);
|
||||
extensions.registerInstruction ("setwaterlevel", "f", opcodeSetWaterLevel);
|
||||
extensions.registerInstruction ("modwaterlevel", "f", opcodeModWaterLevel);
|
||||
extensions.registerFunction ("getinterior", 'l', "", opcodeGetInterior);
|
||||
extensions.registerFunction ("getpccell", 'l', "c", opcodeGetPCCell);
|
||||
extensions.registerFunction ("getwaterlevel", 'f', "", opcodeGetWaterLevel);
|
||||
}
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
|
@ -157,6 +219,9 @@ namespace MWScript
|
|||
interpreter.installSegment5 (opcodeCOE, new OpCOE);
|
||||
interpreter.installSegment5 (opcodeGetInterior, new OpGetInterior);
|
||||
interpreter.installSegment5 (opcodeGetPCCell, new OpGetPCCell);
|
||||
interpreter.installSegment5 (opcodeGetWaterLevel, new OpGetWaterLevel);
|
||||
interpreter.installSegment5 (opcodeSetWaterLevel, new OpSetWaterLevel);
|
||||
interpreter.installSegment5 (opcodeModWaterLevel, new OpModWaterLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -123,4 +123,8 @@ op 0x200013d: FadeOut
|
|||
op 0x200013e: FadeTo
|
||||
op 0x200013f: GetCurrentWeather
|
||||
op 0x2000140: ChangeWeather
|
||||
opcodes 0x2000141-0x3ffffff unused
|
||||
op 0x2000141: GetWaterLevel
|
||||
op 0x2000142: SetWaterLevel
|
||||
op 0x2000143: ModWaterLevel
|
||||
op 0x2000144: ToggleWater, twa
|
||||
opcodes 0x2000145-0x3ffffff unused
|
||||
|
|
|
@ -175,6 +175,19 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
class OpToggleWater : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context =
|
||||
static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
context.getWorld().toggleWater();
|
||||
}
|
||||
};
|
||||
|
||||
const int opcodeXBox = 0x200000c;
|
||||
const int opcodeOnActivate = 0x200000d;
|
||||
const int opcodeActivate = 0x2000075;
|
||||
|
@ -187,6 +200,7 @@ namespace MWScript
|
|||
const int opcodeFadeIn = 0x200013c;
|
||||
const int opcodeFadeOut = 0x200013d;
|
||||
const int opcodeFadeTo = 0x200013e;
|
||||
const int opcodeToggleWater = 0x2000144;
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
|
@ -204,6 +218,8 @@ namespace MWScript
|
|||
extensions.registerInstruction ("fadein", "f", opcodeFadeIn);
|
||||
extensions.registerInstruction ("fadeout", "f", opcodeFadeOut);
|
||||
extensions.registerInstruction ("fadeto", "ff", opcodeFadeTo);
|
||||
extensions.registerInstruction ("togglewater", "", opcodeToggleWater);
|
||||
extensions.registerInstruction ("twa", "", opcodeToggleWater);
|
||||
}
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
|
@ -220,6 +236,7 @@ namespace MWScript
|
|||
interpreter.installSegment5 (opcodeFadeIn, new OpFadeIn);
|
||||
interpreter.installSegment5 (opcodeFadeOut, new OpFadeOut);
|
||||
interpreter.installSegment5 (opcodeFadeTo, new OpFadeTo);
|
||||
interpreter.installSegment5 (opcodeToggleWater, new OpToggleWater);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -130,7 +130,7 @@ namespace MWScript
|
|||
std::string sound = runtime.getStringLiteral (runtime[0].mInteger);
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().playSound3D (ptr, sound, 1.0, 1.0, mLoop);
|
||||
context.getSoundManager().playSound3D (ptr, sound, 1.0, 1.0, mLoop ? MWSound::Play_Loop : 0);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -159,7 +159,7 @@ namespace MWScript
|
|||
Interpreter::Type_Float pitch = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
context.getSoundManager().playSound3D (ptr, sound, volume, pitch, mLoop);
|
||||
context.getSoundManager().playSound3D (ptr, sound, volume, pitch, mLoop ? MWSound::Play_Loop : 0);
|
||||
|
||||
}
|
||||
};
|
||||
|
|
407
apps/openmw/mwsound/ffmpeg_decoder.cpp
Normal file
407
apps/openmw/mwsound/ffmpeg_decoder.cpp
Normal file
|
@ -0,0 +1,407 @@
|
|||
#ifdef OPENMW_USE_FFMPEG
|
||||
|
||||
#include "ffmpeg_decoder.hpp"
|
||||
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
|
||||
static void fail(const std::string &msg)
|
||||
{ throw std::runtime_error("FFmpeg exception: "+msg); }
|
||||
|
||||
|
||||
struct PacketList {
|
||||
AVPacket pkt;
|
||||
PacketList *next;
|
||||
};
|
||||
|
||||
struct FFmpeg_Decoder::MyStream {
|
||||
AVCodecContext *mCodecCtx;
|
||||
int mStreamIdx;
|
||||
|
||||
PacketList *mPackets;
|
||||
|
||||
char *mDecodedData;
|
||||
size_t mDecodedDataSize;
|
||||
|
||||
FFmpeg_Decoder *mParent;
|
||||
|
||||
void clearPackets();
|
||||
void *getAVAudioData(size_t *length);
|
||||
size_t readAVAudioData(void *data, size_t length);
|
||||
};
|
||||
|
||||
|
||||
int FFmpeg_Decoder::readPacket(void *user_data, uint8_t *buf, int buf_size)
|
||||
{
|
||||
Ogre::DataStreamPtr stream = static_cast<FFmpeg_Decoder*>(user_data)->mDataStream;
|
||||
return stream->read(buf, buf_size);
|
||||
}
|
||||
|
||||
int FFmpeg_Decoder::writePacket(void *user_data, uint8_t *buf, int buf_size)
|
||||
{
|
||||
Ogre::DataStreamPtr stream = static_cast<FFmpeg_Decoder*>(user_data)->mDataStream;
|
||||
return stream->write(buf, buf_size);
|
||||
}
|
||||
|
||||
int64_t FFmpeg_Decoder::seek(void *user_data, int64_t offset, int whence)
|
||||
{
|
||||
Ogre::DataStreamPtr stream = static_cast<FFmpeg_Decoder*>(user_data)->mDataStream;
|
||||
|
||||
whence &= ~AVSEEK_FORCE;
|
||||
if(whence == AVSEEK_SIZE)
|
||||
return stream->size();
|
||||
if(whence == SEEK_SET)
|
||||
stream->seek(offset);
|
||||
else if(whence == SEEK_CUR)
|
||||
stream->seek(stream->tell()+offset);
|
||||
else if(whence == SEEK_END)
|
||||
stream->seek(stream->size()+offset);
|
||||
else
|
||||
return -1;
|
||||
|
||||
return stream->tell();
|
||||
}
|
||||
|
||||
|
||||
/* Used by getAV*Data to search for more compressed data, and buffer it in the
|
||||
* correct stream. It won't buffer data for streams that the app doesn't have a
|
||||
* handle for. */
|
||||
bool FFmpeg_Decoder::getNextPacket(int streamidx)
|
||||
{
|
||||
PacketList *packet;
|
||||
|
||||
packet = (PacketList*)av_malloc(sizeof(*packet));
|
||||
packet->next = NULL;
|
||||
|
||||
next_packet:
|
||||
while(av_read_frame(mFormatCtx, &packet->pkt) >= 0)
|
||||
{
|
||||
std::vector<MyStream*>::iterator iter = mStreams.begin();
|
||||
|
||||
/* Check each stream the user has a handle for, looking for the one
|
||||
* this packet belongs to */
|
||||
while(iter != mStreams.end())
|
||||
{
|
||||
if((*iter)->mStreamIdx == packet->pkt.stream_index)
|
||||
{
|
||||
PacketList **last;
|
||||
|
||||
last = &(*iter)->mPackets;
|
||||
while(*last != NULL)
|
||||
last = &(*last)->next;
|
||||
|
||||
*last = packet;
|
||||
if((*iter)->mStreamIdx == streamidx)
|
||||
return true;
|
||||
|
||||
packet = (PacketList*)av_malloc(sizeof(*packet));
|
||||
packet->next = NULL;
|
||||
goto next_packet;
|
||||
}
|
||||
iter++;
|
||||
}
|
||||
/* Free the packet and look for another */
|
||||
av_free_packet(&packet->pkt);
|
||||
}
|
||||
av_free(packet);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void FFmpeg_Decoder::MyStream::clearPackets()
|
||||
{
|
||||
while(mPackets)
|
||||
{
|
||||
PacketList *self = mPackets;
|
||||
mPackets = self->next;
|
||||
|
||||
av_free_packet(&self->pkt);
|
||||
av_free(self);
|
||||
}
|
||||
}
|
||||
|
||||
void *FFmpeg_Decoder::MyStream::getAVAudioData(size_t *length)
|
||||
{
|
||||
int size;
|
||||
int len;
|
||||
|
||||
if(length) *length = 0;
|
||||
if(mCodecCtx->codec_type != AVMEDIA_TYPE_AUDIO)
|
||||
return NULL;
|
||||
|
||||
mDecodedDataSize = 0;
|
||||
|
||||
next_packet:
|
||||
if(!mPackets && !mParent->getNextPacket(mStreamIdx))
|
||||
return NULL;
|
||||
|
||||
/* Decode some data, and check for errors */
|
||||
size = AVCODEC_MAX_AUDIO_FRAME_SIZE;
|
||||
while((len=avcodec_decode_audio3(mCodecCtx, (int16_t*)mDecodedData, &size,
|
||||
&mPackets->pkt)) == 0)
|
||||
{
|
||||
PacketList *self;
|
||||
|
||||
if(size > 0)
|
||||
break;
|
||||
|
||||
/* Packet went unread and no data was given? Drop it and try the next,
|
||||
* I guess... */
|
||||
self = mPackets;
|
||||
mPackets = self->next;
|
||||
|
||||
av_free_packet(&self->pkt);
|
||||
av_free(self);
|
||||
|
||||
if(!mPackets)
|
||||
goto next_packet;
|
||||
|
||||
size = AVCODEC_MAX_AUDIO_FRAME_SIZE;
|
||||
}
|
||||
|
||||
if(len < 0)
|
||||
return NULL;
|
||||
|
||||
if(len < mPackets->pkt.size)
|
||||
{
|
||||
/* Move the unread data to the front and clear the end bits */
|
||||
int remaining = mPackets->pkt.size - len;
|
||||
memmove(mPackets->pkt.data, &mPackets->pkt.data[len], remaining);
|
||||
memset(&mPackets->pkt.data[remaining], 0, mPackets->pkt.size - remaining);
|
||||
mPackets->pkt.size -= len;
|
||||
}
|
||||
else
|
||||
{
|
||||
PacketList *self;
|
||||
|
||||
self = mPackets;
|
||||
mPackets = self->next;
|
||||
|
||||
av_free_packet(&self->pkt);
|
||||
av_free(self);
|
||||
}
|
||||
|
||||
if(size == 0)
|
||||
goto next_packet;
|
||||
|
||||
/* Set the output buffer size */
|
||||
mDecodedDataSize = size;
|
||||
if(length) *length = mDecodedDataSize;
|
||||
|
||||
return mDecodedData;
|
||||
}
|
||||
|
||||
size_t FFmpeg_Decoder::MyStream::readAVAudioData(void *data, size_t length)
|
||||
{
|
||||
size_t dec = 0;
|
||||
|
||||
while(dec < length)
|
||||
{
|
||||
/* If there's no decoded data, find some */
|
||||
if(mDecodedDataSize == 0)
|
||||
{
|
||||
if(getAVAudioData(NULL) == NULL)
|
||||
break;
|
||||
}
|
||||
|
||||
if(mDecodedDataSize > 0)
|
||||
{
|
||||
/* Get the amount of bytes remaining to be written, and clamp to
|
||||
* the amount of decoded data we have */
|
||||
size_t rem = length-dec;
|
||||
if(rem > mDecodedDataSize)
|
||||
rem = mDecodedDataSize;
|
||||
|
||||
/* Copy the data to the app's buffer and increment */
|
||||
if(data != NULL)
|
||||
{
|
||||
memcpy(data, mDecodedData, rem);
|
||||
data = (char*)data + rem;
|
||||
}
|
||||
dec += rem;
|
||||
|
||||
/* If there's any decoded data left, move it to the front of the
|
||||
* buffer for next time */
|
||||
if(rem < mDecodedDataSize)
|
||||
memmove(mDecodedData, &mDecodedData[rem], mDecodedDataSize - rem);
|
||||
mDecodedDataSize -= rem;
|
||||
}
|
||||
}
|
||||
|
||||
/* Return the number of bytes we were able to get */
|
||||
return dec;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void FFmpeg_Decoder::open(const std::string &fname)
|
||||
{
|
||||
close();
|
||||
mDataStream = mResourceMgr.openResource(fname);
|
||||
|
||||
if((mFormatCtx=avformat_alloc_context()) == NULL)
|
||||
fail("Failed to allocate context");
|
||||
|
||||
mFormatCtx->pb = avio_alloc_context(NULL, 0, 0, this, readPacket, writePacket, seek);
|
||||
if(!mFormatCtx->pb || avformat_open_input(&mFormatCtx, fname.c_str(), NULL, NULL) != 0)
|
||||
{
|
||||
avformat_free_context(mFormatCtx);
|
||||
mFormatCtx = NULL;
|
||||
fail("Failed to allocate input stream");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if(avformat_find_stream_info(mFormatCtx, NULL) < 0)
|
||||
fail("Failed to find stream info in "+fname);
|
||||
|
||||
for(size_t j = 0;j < mFormatCtx->nb_streams;j++)
|
||||
{
|
||||
if(mFormatCtx->streams[j]->codec->codec_type == AVMEDIA_TYPE_AUDIO)
|
||||
{
|
||||
std::auto_ptr<MyStream> stream(new MyStream);
|
||||
stream->mCodecCtx = mFormatCtx->streams[j]->codec;
|
||||
stream->mStreamIdx = j;
|
||||
stream->mPackets = NULL;
|
||||
|
||||
AVCodec *codec = avcodec_find_decoder(stream->mCodecCtx->codec_id);
|
||||
if(!codec)
|
||||
{
|
||||
std::stringstream ss("No codec found for id ");
|
||||
ss << stream->mCodecCtx->codec_id;
|
||||
fail(ss.str());
|
||||
}
|
||||
if(avcodec_open(stream->mCodecCtx, codec) < 0)
|
||||
fail("Failed to open audio codec " + std::string(codec->long_name));
|
||||
|
||||
stream->mDecodedData = (char*)av_malloc(AVCODEC_MAX_AUDIO_FRAME_SIZE);
|
||||
stream->mDecodedDataSize = 0;
|
||||
|
||||
stream->mParent = this;
|
||||
mStreams.push_back(stream.release());
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(mStreams.empty())
|
||||
fail("No audio streams in "+fname);
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
av_close_input_file(mFormatCtx);
|
||||
mFormatCtx = NULL;
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
void FFmpeg_Decoder::close()
|
||||
{
|
||||
while(!mStreams.empty())
|
||||
{
|
||||
MyStream *stream = mStreams.front();
|
||||
|
||||
stream->clearPackets();
|
||||
avcodec_close(stream->mCodecCtx);
|
||||
av_free(stream->mDecodedData);
|
||||
delete stream;
|
||||
|
||||
mStreams.erase(mStreams.begin());
|
||||
}
|
||||
if(mFormatCtx)
|
||||
av_close_input_file(mFormatCtx);
|
||||
mFormatCtx = NULL;
|
||||
|
||||
mDataStream.setNull();
|
||||
}
|
||||
|
||||
void FFmpeg_Decoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *type)
|
||||
{
|
||||
if(mStreams.empty())
|
||||
fail("No audio stream info");
|
||||
|
||||
MyStream *stream = mStreams[0];
|
||||
if(stream->mCodecCtx->sample_fmt == AV_SAMPLE_FMT_U8)
|
||||
*type = SampleType_UInt8;
|
||||
else if(stream->mCodecCtx->sample_fmt == AV_SAMPLE_FMT_S16)
|
||||
*type = SampleType_Int16;
|
||||
else
|
||||
fail(std::string("Unsupported sample format: ")+
|
||||
av_get_sample_fmt_name(stream->mCodecCtx->sample_fmt));
|
||||
|
||||
if(stream->mCodecCtx->channel_layout == AV_CH_LAYOUT_MONO)
|
||||
*chans = ChannelConfig_Mono;
|
||||
else if(stream->mCodecCtx->channel_layout == AV_CH_LAYOUT_STEREO)
|
||||
*chans = ChannelConfig_Stereo;
|
||||
else if(stream->mCodecCtx->channel_layout == 0)
|
||||
{
|
||||
/* Unknown channel layout. Try to guess. */
|
||||
if(stream->mCodecCtx->channels == 1)
|
||||
*chans = ChannelConfig_Mono;
|
||||
else if(stream->mCodecCtx->channels == 2)
|
||||
*chans = ChannelConfig_Stereo;
|
||||
else
|
||||
{
|
||||
std::stringstream sstr("Unsupported raw channel count: ");
|
||||
sstr << stream->mCodecCtx->channels;
|
||||
fail(sstr.str());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
char str[1024];
|
||||
av_get_channel_layout_string(str, sizeof(str), stream->mCodecCtx->channels,
|
||||
stream->mCodecCtx->channel_layout);
|
||||
fail(std::string("Unsupported channel layout: ")+str);
|
||||
}
|
||||
|
||||
*samplerate = stream->mCodecCtx->sample_rate;
|
||||
}
|
||||
|
||||
size_t FFmpeg_Decoder::read(char *buffer, size_t bytes)
|
||||
{
|
||||
if(mStreams.empty())
|
||||
fail("No audio streams");
|
||||
|
||||
return mStreams.front()->readAVAudioData(buffer, bytes);
|
||||
}
|
||||
|
||||
void FFmpeg_Decoder::readAll(std::vector<char> &output)
|
||||
{
|
||||
if(mStreams.empty())
|
||||
fail("No audio streams");
|
||||
MyStream *stream = mStreams.front();
|
||||
char *inbuf;
|
||||
size_t got;
|
||||
|
||||
while((inbuf=(char*)stream->getAVAudioData(&got)) != NULL && got > 0)
|
||||
output.insert(output.end(), inbuf, inbuf+got);
|
||||
}
|
||||
|
||||
void FFmpeg_Decoder::rewind()
|
||||
{
|
||||
av_seek_frame(mFormatCtx, -1, 0, 0);
|
||||
std::for_each(mStreams.begin(), mStreams.end(), std::mem_fun(&MyStream::clearPackets));
|
||||
}
|
||||
|
||||
FFmpeg_Decoder::FFmpeg_Decoder() : mFormatCtx(NULL)
|
||||
{
|
||||
static bool done_init = false;
|
||||
|
||||
/* We need to make sure ffmpeg is initialized. Optionally silence warning
|
||||
* output from the lib */
|
||||
if(!done_init)
|
||||
{
|
||||
av_register_all();
|
||||
av_log_set_level(AV_LOG_ERROR);
|
||||
done_init = true;
|
||||
}
|
||||
}
|
||||
|
||||
FFmpeg_Decoder::~FFmpeg_Decoder()
|
||||
{
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
59
apps/openmw/mwsound/ffmpeg_decoder.hpp
Normal file
59
apps/openmw/mwsound/ffmpeg_decoder.hpp
Normal file
|
@ -0,0 +1,59 @@
|
|||
#ifndef GAME_SOUND_FFMPEG_DECODER_H
|
||||
#define GAME_SOUND_FFMPEG_DECODER_H
|
||||
|
||||
#include <string>
|
||||
|
||||
// FIXME: This can't be right? The headers refuse to build without UINT64_C,
|
||||
// which only gets defined in stdint.h in either C99 mode or with this macro
|
||||
// defined...
|
||||
#define __STDC_CONSTANT_MACROS
|
||||
#include <stdint.h>
|
||||
extern "C"
|
||||
{
|
||||
#include <avcodec.h>
|
||||
#include <avformat.h>
|
||||
}
|
||||
|
||||
#include "sound_decoder.hpp"
|
||||
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
class FFmpeg_Decoder : public Sound_Decoder
|
||||
{
|
||||
AVFormatContext *mFormatCtx;
|
||||
|
||||
struct MyStream;
|
||||
std::vector<MyStream*> mStreams;
|
||||
|
||||
bool getNextPacket(int streamidx);
|
||||
|
||||
Ogre::DataStreamPtr mDataStream;
|
||||
static int readPacket(void *user_data, uint8_t *buf, int buf_size);
|
||||
static int writePacket(void *user_data, uint8_t *buf, int buf_size);
|
||||
static int64_t seek(void *user_data, int64_t offset, int whence);
|
||||
|
||||
virtual void open(const std::string &fname);
|
||||
virtual void close();
|
||||
|
||||
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
|
||||
|
||||
virtual size_t read(char *buffer, size_t bytes);
|
||||
virtual void readAll(std::vector<char> &output);
|
||||
virtual void rewind();
|
||||
|
||||
FFmpeg_Decoder& operator=(const FFmpeg_Decoder &rhs);
|
||||
FFmpeg_Decoder(const FFmpeg_Decoder &rhs);
|
||||
|
||||
FFmpeg_Decoder();
|
||||
public:
|
||||
virtual ~FFmpeg_Decoder();
|
||||
|
||||
friend class SoundManager;
|
||||
};
|
||||
#ifndef DEFAULT_DECODER
|
||||
#define DEFAULT_DECODER (::MWSound::FFmpeg_Decoder)
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
237
apps/openmw/mwsound/mpgsnd_decoder.cpp
Normal file
237
apps/openmw/mwsound/mpgsnd_decoder.cpp
Normal file
|
@ -0,0 +1,237 @@
|
|||
#ifdef OPENMW_USE_MPG123
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
#include "mpgsnd_decoder.hpp"
|
||||
|
||||
|
||||
static void fail(const std::string &msg)
|
||||
{ throw std::runtime_error("MpgSnd exception: "+msg); }
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
|
||||
//
|
||||
// libSndFile io callbacks
|
||||
//
|
||||
sf_count_t MpgSnd_Decoder::ogresf_get_filelen(void *user_data)
|
||||
{
|
||||
Ogre::DataStreamPtr stream = static_cast<MpgSnd_Decoder*>(user_data)->mDataStream;
|
||||
return stream->size();
|
||||
}
|
||||
|
||||
sf_count_t MpgSnd_Decoder::ogresf_seek(sf_count_t offset, int whence, void *user_data)
|
||||
{
|
||||
Ogre::DataStreamPtr stream = static_cast<MpgSnd_Decoder*>(user_data)->mDataStream;
|
||||
|
||||
if(whence == SEEK_CUR)
|
||||
stream->seek(stream->tell()+offset);
|
||||
else if(whence == SEEK_SET)
|
||||
stream->seek(offset);
|
||||
else if(whence == SEEK_END)
|
||||
stream->seek(stream->size()+offset);
|
||||
else
|
||||
return -1;
|
||||
|
||||
return stream->tell();
|
||||
}
|
||||
|
||||
sf_count_t MpgSnd_Decoder::ogresf_read(void *ptr, sf_count_t count, void *user_data)
|
||||
{
|
||||
Ogre::DataStreamPtr stream = static_cast<MpgSnd_Decoder*>(user_data)->mDataStream;
|
||||
return stream->read(ptr, count);
|
||||
}
|
||||
|
||||
sf_count_t MpgSnd_Decoder::ogresf_write(const void*, sf_count_t, void*)
|
||||
{ return -1; }
|
||||
|
||||
sf_count_t MpgSnd_Decoder::ogresf_tell(void *user_data)
|
||||
{
|
||||
Ogre::DataStreamPtr stream = static_cast<MpgSnd_Decoder*>(user_data)->mDataStream;
|
||||
return stream->tell();
|
||||
}
|
||||
|
||||
//
|
||||
// libmpg13 io callbacks
|
||||
//
|
||||
ssize_t MpgSnd_Decoder::ogrempg_read(void *user_data, void *ptr, size_t count)
|
||||
{
|
||||
Ogre::DataStreamPtr stream = static_cast<MpgSnd_Decoder*>(user_data)->mDataStream;
|
||||
return stream->read(ptr, count);
|
||||
}
|
||||
|
||||
off_t MpgSnd_Decoder::ogrempg_lseek(void *user_data, off_t offset, int whence)
|
||||
{
|
||||
Ogre::DataStreamPtr stream = static_cast<MpgSnd_Decoder*>(user_data)->mDataStream;
|
||||
|
||||
if(whence == SEEK_CUR)
|
||||
stream->seek(stream->tell()+offset);
|
||||
else if(whence == SEEK_SET)
|
||||
stream->seek(offset);
|
||||
else if(whence == SEEK_END)
|
||||
stream->seek(stream->size()+offset);
|
||||
else
|
||||
return -1;
|
||||
|
||||
return stream->tell();
|
||||
}
|
||||
|
||||
|
||||
void MpgSnd_Decoder::open(const std::string &fname)
|
||||
{
|
||||
close();
|
||||
mDataStream = mResourceMgr.openResource(fname);
|
||||
|
||||
SF_VIRTUAL_IO streamIO = {
|
||||
ogresf_get_filelen, ogresf_seek,
|
||||
ogresf_read, ogresf_write, ogresf_tell
|
||||
};
|
||||
mSndFile = sf_open_virtual(&streamIO, SFM_READ, &mSndInfo, this);
|
||||
if(mSndFile)
|
||||
{
|
||||
if(mSndInfo.channels == 1)
|
||||
mChanConfig = ChannelConfig_Mono;
|
||||
else if(mSndInfo.channels == 2)
|
||||
mChanConfig = ChannelConfig_Stereo;
|
||||
else
|
||||
{
|
||||
sf_close(mSndFile);
|
||||
mSndFile = NULL;
|
||||
fail("Unsupported channel count in "+fname);
|
||||
}
|
||||
mSampleRate = mSndInfo.samplerate;
|
||||
return;
|
||||
}
|
||||
mDataStream->seek(0);
|
||||
|
||||
mMpgFile = mpg123_new(NULL, NULL);
|
||||
if(mMpgFile && mpg123_replace_reader_handle(mMpgFile, ogrempg_read, ogrempg_lseek, NULL) == MPG123_OK &&
|
||||
mpg123_open_handle(mMpgFile, this) == MPG123_OK)
|
||||
{
|
||||
try
|
||||
{
|
||||
int encoding, channels;
|
||||
long rate;
|
||||
if(mpg123_getformat(mMpgFile, &rate, &channels, &encoding) != MPG123_OK)
|
||||
fail("Failed to get audio format");
|
||||
if(encoding != MPG123_ENC_SIGNED_16)
|
||||
fail("Unsupported encoding in "+fname);
|
||||
if(channels != 1 && channels != 2)
|
||||
fail("Unsupported channel count in "+fname);
|
||||
mChanConfig = ((channels==2)?ChannelConfig_Stereo:ChannelConfig_Mono);
|
||||
mSampleRate = rate;
|
||||
return;
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
mpg123_close(mMpgFile);
|
||||
mpg123_delete(mMpgFile);
|
||||
mMpgFile = NULL;
|
||||
throw;
|
||||
}
|
||||
mpg123_close(mMpgFile);
|
||||
}
|
||||
if(mMpgFile)
|
||||
mpg123_delete(mMpgFile);
|
||||
mMpgFile = NULL;
|
||||
|
||||
fail("Unsupported file type: "+fname);
|
||||
}
|
||||
|
||||
void MpgSnd_Decoder::close()
|
||||
{
|
||||
if(mSndFile)
|
||||
sf_close(mSndFile);
|
||||
mSndFile = NULL;
|
||||
|
||||
if(mMpgFile)
|
||||
{
|
||||
mpg123_close(mMpgFile);
|
||||
mpg123_delete(mMpgFile);
|
||||
mMpgFile = NULL;
|
||||
}
|
||||
|
||||
mDataStream.setNull();
|
||||
}
|
||||
|
||||
void MpgSnd_Decoder::getInfo(int *samplerate, ChannelConfig *chans, SampleType *type)
|
||||
{
|
||||
if(!mSndFile && !mMpgFile)
|
||||
fail("No open file");
|
||||
|
||||
*samplerate = mSampleRate;
|
||||
*chans = mChanConfig;
|
||||
*type = SampleType_Int16;
|
||||
}
|
||||
|
||||
size_t MpgSnd_Decoder::read(char *buffer, size_t bytes)
|
||||
{
|
||||
size_t got = 0;
|
||||
|
||||
if(mSndFile)
|
||||
{
|
||||
got = sf_read_short(mSndFile, (short*)buffer, bytes/2)*2;
|
||||
}
|
||||
else if(mMpgFile)
|
||||
{
|
||||
int err;
|
||||
err = mpg123_read(mMpgFile, (unsigned char*)buffer, bytes, &got);
|
||||
if(err != MPG123_OK && err != MPG123_DONE)
|
||||
fail("Failed to read from file");
|
||||
}
|
||||
return got;
|
||||
}
|
||||
|
||||
void MpgSnd_Decoder::readAll(std::vector<char> &output)
|
||||
{
|
||||
if(mSndFile && mSndInfo.frames > 0)
|
||||
{
|
||||
size_t pos = output.size();
|
||||
output.resize(pos + mSndInfo.frames*mSndInfo.channels*2);
|
||||
sf_readf_short(mSndFile, (short*)(output.data()+pos), mSndInfo.frames);
|
||||
return;
|
||||
}
|
||||
// Fallback in case we don't know the total already
|
||||
Sound_Decoder::readAll(output);
|
||||
}
|
||||
|
||||
void MpgSnd_Decoder::rewind()
|
||||
{
|
||||
if(!mSndFile && !mMpgFile)
|
||||
fail("No open file");
|
||||
|
||||
if(mSndFile)
|
||||
{
|
||||
if(sf_seek(mSndFile, 0, SEEK_SET) == -1)
|
||||
fail("seek failed");
|
||||
}
|
||||
else if(mMpgFile)
|
||||
{
|
||||
if(mpg123_seek(mMpgFile, 0, SEEK_SET) < 0)
|
||||
fail("seek failed");
|
||||
}
|
||||
}
|
||||
|
||||
MpgSnd_Decoder::MpgSnd_Decoder()
|
||||
: mSndInfo()
|
||||
, mSndFile(NULL)
|
||||
, mMpgFile(NULL)
|
||||
, mDataStream()
|
||||
, mChanConfig(ChannelConfig_Stereo)
|
||||
, mSampleRate(0)
|
||||
{
|
||||
static bool initdone = false;
|
||||
if(!initdone)
|
||||
mpg123_init();
|
||||
initdone = true;
|
||||
}
|
||||
|
||||
MpgSnd_Decoder::~MpgSnd_Decoder()
|
||||
{
|
||||
close();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
57
apps/openmw/mwsound/mpgsnd_decoder.hpp
Normal file
57
apps/openmw/mwsound/mpgsnd_decoder.hpp
Normal file
|
@ -0,0 +1,57 @@
|
|||
#ifndef GAME_SOUND_MPGSND_DECODER_H
|
||||
#define GAME_SOUND_MPGSND_DECODER_H
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <OgreDataStream.h>
|
||||
|
||||
#include "mpg123.h"
|
||||
#include "sndfile.h"
|
||||
|
||||
#include "sound_decoder.hpp"
|
||||
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
class MpgSnd_Decoder : public Sound_Decoder
|
||||
{
|
||||
SF_INFO mSndInfo;
|
||||
SNDFILE *mSndFile;
|
||||
mpg123_handle *mMpgFile;
|
||||
|
||||
Ogre::DataStreamPtr mDataStream;
|
||||
static sf_count_t ogresf_get_filelen(void *user_data);
|
||||
static sf_count_t ogresf_seek(sf_count_t offset, int whence, void *user_data);
|
||||
static sf_count_t ogresf_read(void *ptr, sf_count_t count, void *user_data);
|
||||
static sf_count_t ogresf_write(const void*, sf_count_t, void*);
|
||||
static sf_count_t ogresf_tell(void *user_data);
|
||||
static ssize_t ogrempg_read(void*, void*, size_t);
|
||||
static off_t ogrempg_lseek(void*, off_t, int);
|
||||
|
||||
ChannelConfig mChanConfig;
|
||||
int mSampleRate;
|
||||
|
||||
virtual void open(const std::string &fname);
|
||||
virtual void close();
|
||||
|
||||
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
|
||||
|
||||
virtual size_t read(char *buffer, size_t bytes);
|
||||
virtual void readAll(std::vector<char> &output);
|
||||
virtual void rewind();
|
||||
|
||||
MpgSnd_Decoder& operator=(const MpgSnd_Decoder &rhs);
|
||||
MpgSnd_Decoder(const MpgSnd_Decoder &rhs);
|
||||
|
||||
MpgSnd_Decoder();
|
||||
public:
|
||||
virtual ~MpgSnd_Decoder();
|
||||
|
||||
friend class SoundManager;
|
||||
};
|
||||
#ifndef DEFAULT_DECODER
|
||||
#define DEFAULT_DECODER (::MWSound::MpgSnd_Decoder)
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
775
apps/openmw/mwsound/openal_output.cpp
Normal file
775
apps/openmw/mwsound/openal_output.cpp
Normal file
|
@ -0,0 +1,775 @@
|
|||
#include <algorithm>
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
||||
#include <boost/thread.hpp>
|
||||
|
||||
#include "openal_output.hpp"
|
||||
#include "sound_decoder.hpp"
|
||||
#include "sound.hpp"
|
||||
#include "soundmanager.hpp"
|
||||
|
||||
#ifndef ALC_ALL_DEVICES_SPECIFIER
|
||||
#define ALC_ALL_DEVICES_SPECIFIER 0x1013
|
||||
#endif
|
||||
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
|
||||
static void fail(const std::string &msg)
|
||||
{ throw std::runtime_error("OpenAL exception: " + msg); }
|
||||
|
||||
static void throwALCerror(ALCdevice *device)
|
||||
{
|
||||
ALCenum err = alcGetError(device);
|
||||
if(err != ALC_NO_ERROR)
|
||||
{
|
||||
const ALCchar *errstring = alcGetString(device, err);
|
||||
fail(errstring ? errstring : "");
|
||||
}
|
||||
}
|
||||
|
||||
static void throwALerror()
|
||||
{
|
||||
ALenum err = alGetError();
|
||||
if(err != AL_NO_ERROR)
|
||||
{
|
||||
const ALchar *errstring = alGetString(err);
|
||||
fail(errstring ? errstring : "");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static ALenum getALFormat(ChannelConfig chans, SampleType type)
|
||||
{
|
||||
static const struct {
|
||||
ALenum format;
|
||||
ChannelConfig chans;
|
||||
SampleType type;
|
||||
} fmtlist[] = {
|
||||
{ AL_FORMAT_MONO16, ChannelConfig_Mono, SampleType_Int16 },
|
||||
{ AL_FORMAT_MONO8, ChannelConfig_Mono, SampleType_UInt8 },
|
||||
{ AL_FORMAT_STEREO16, ChannelConfig_Stereo, SampleType_Int16 },
|
||||
{ AL_FORMAT_STEREO8, ChannelConfig_Stereo, SampleType_UInt8 },
|
||||
};
|
||||
static const size_t fmtlistsize = sizeof(fmtlist)/sizeof(fmtlist[0]);
|
||||
|
||||
for(size_t i = 0;i < fmtlistsize;i++)
|
||||
{
|
||||
if(fmtlist[i].chans == chans && fmtlist[i].type == type)
|
||||
return fmtlist[i].format;
|
||||
}
|
||||
fail(std::string("Unsupported sound format (")+getChannelConfigName(chans)+", "+getSampleTypeName(type)+")");
|
||||
return AL_NONE;
|
||||
}
|
||||
|
||||
//
|
||||
// A streaming OpenAL sound.
|
||||
//
|
||||
class OpenAL_SoundStream : public Sound
|
||||
{
|
||||
static const ALuint sNumBuffers = 6;
|
||||
static const ALfloat sBufferLength;
|
||||
|
||||
OpenAL_Output &mOutput;
|
||||
|
||||
ALuint mSource;
|
||||
ALuint mBuffers[sNumBuffers];
|
||||
|
||||
ALenum mFormat;
|
||||
ALsizei mSampleRate;
|
||||
ALuint mBufferSize;
|
||||
|
||||
DecoderPtr mDecoder;
|
||||
|
||||
volatile bool mIsFinished;
|
||||
|
||||
OpenAL_SoundStream(const OpenAL_SoundStream &rhs);
|
||||
OpenAL_SoundStream& operator=(const OpenAL_SoundStream &rhs);
|
||||
|
||||
public:
|
||||
OpenAL_SoundStream(OpenAL_Output &output, ALuint src, DecoderPtr decoder);
|
||||
virtual ~OpenAL_SoundStream();
|
||||
|
||||
virtual void stop();
|
||||
virtual bool isPlaying();
|
||||
virtual void update();
|
||||
|
||||
void play();
|
||||
bool process();
|
||||
};
|
||||
|
||||
const ALfloat OpenAL_SoundStream::sBufferLength = 0.125f;
|
||||
|
||||
//
|
||||
// A background streaming thread (keeps active streams processed)
|
||||
//
|
||||
struct OpenAL_Output::StreamThread {
|
||||
typedef std::vector<OpenAL_SoundStream*> StreamVec;
|
||||
StreamVec mStreams;
|
||||
boost::mutex mMutex;
|
||||
boost::thread mThread;
|
||||
|
||||
StreamThread()
|
||||
: mThread(boost::ref(*this))
|
||||
{
|
||||
}
|
||||
~StreamThread()
|
||||
{
|
||||
mThread.interrupt();
|
||||
}
|
||||
|
||||
// boost::thread entry point
|
||||
void operator()()
|
||||
{
|
||||
while(1)
|
||||
{
|
||||
mMutex.lock();
|
||||
StreamVec::iterator iter = mStreams.begin();
|
||||
while(iter != mStreams.end())
|
||||
{
|
||||
if((*iter)->process() == false)
|
||||
iter = mStreams.erase(iter);
|
||||
else
|
||||
iter++;
|
||||
}
|
||||
mMutex.unlock();
|
||||
boost::this_thread::sleep(boost::posix_time::milliseconds(50));
|
||||
}
|
||||
}
|
||||
|
||||
void add(OpenAL_SoundStream *stream)
|
||||
{
|
||||
mMutex.lock();
|
||||
if(std::find(mStreams.begin(), mStreams.end(), stream) == mStreams.end())
|
||||
mStreams.push_back(stream);
|
||||
mMutex.unlock();
|
||||
}
|
||||
|
||||
void remove(OpenAL_SoundStream *stream)
|
||||
{
|
||||
mMutex.lock();
|
||||
StreamVec::iterator iter = std::find(mStreams.begin(), mStreams.end(), stream);
|
||||
if(iter != mStreams.end())
|
||||
mStreams.erase(iter);
|
||||
mMutex.unlock();
|
||||
}
|
||||
|
||||
void removeAll()
|
||||
{
|
||||
mMutex.lock();
|
||||
mStreams.clear();
|
||||
mMutex.unlock();
|
||||
}
|
||||
|
||||
private:
|
||||
StreamThread(const StreamThread &rhs);
|
||||
StreamThread& operator=(const StreamThread &rhs);
|
||||
};
|
||||
|
||||
|
||||
OpenAL_SoundStream::OpenAL_SoundStream(OpenAL_Output &output, ALuint src, DecoderPtr decoder)
|
||||
: mOutput(output), mSource(src), mDecoder(decoder), mIsFinished(true)
|
||||
{
|
||||
throwALerror();
|
||||
|
||||
alGenBuffers(sNumBuffers, mBuffers);
|
||||
throwALerror();
|
||||
try
|
||||
{
|
||||
int srate;
|
||||
ChannelConfig chans;
|
||||
SampleType type;
|
||||
|
||||
mDecoder->getInfo(&srate, &chans, &type);
|
||||
mFormat = getALFormat(chans, type);
|
||||
mSampleRate = srate;
|
||||
|
||||
mBufferSize = static_cast<ALuint>(sBufferLength*srate);
|
||||
mBufferSize = framesToBytes(mBufferSize, chans, type);
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
alDeleteBuffers(sNumBuffers, mBuffers);
|
||||
alGetError();
|
||||
throw;
|
||||
}
|
||||
}
|
||||
OpenAL_SoundStream::~OpenAL_SoundStream()
|
||||
{
|
||||
mOutput.mStreamThread->remove(this);
|
||||
|
||||
alSourceStop(mSource);
|
||||
alSourcei(mSource, AL_BUFFER, 0);
|
||||
|
||||
mOutput.mFreeSources.push_back(mSource);
|
||||
alDeleteBuffers(sNumBuffers, mBuffers);
|
||||
alGetError();
|
||||
|
||||
mDecoder->close();
|
||||
}
|
||||
|
||||
void OpenAL_SoundStream::play()
|
||||
{
|
||||
std::vector<char> data(mBufferSize);
|
||||
|
||||
alSourceStop(mSource);
|
||||
alSourcei(mSource, AL_BUFFER, 0);
|
||||
throwALerror();
|
||||
|
||||
for(ALuint i = 0;i < sNumBuffers;i++)
|
||||
{
|
||||
size_t got;
|
||||
got = mDecoder->read(data.data(), data.size());
|
||||
alBufferData(mBuffers[i], mFormat, data.data(), got, mSampleRate);
|
||||
}
|
||||
throwALerror();
|
||||
|
||||
alSourceQueueBuffers(mSource, sNumBuffers, mBuffers);
|
||||
alSourcePlay(mSource);
|
||||
throwALerror();
|
||||
|
||||
mIsFinished = false;
|
||||
mOutput.mStreamThread->add(this);
|
||||
}
|
||||
|
||||
void OpenAL_SoundStream::stop()
|
||||
{
|
||||
mOutput.mStreamThread->remove(this);
|
||||
mIsFinished = true;
|
||||
|
||||
alSourceStop(mSource);
|
||||
alSourcei(mSource, AL_BUFFER, 0);
|
||||
throwALerror();
|
||||
|
||||
mDecoder->rewind();
|
||||
}
|
||||
|
||||
bool OpenAL_SoundStream::isPlaying()
|
||||
{
|
||||
ALint state;
|
||||
|
||||
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
|
||||
throwALerror();
|
||||
|
||||
if(state == AL_PLAYING)
|
||||
return true;
|
||||
return !mIsFinished;
|
||||
}
|
||||
|
||||
void OpenAL_SoundStream::update()
|
||||
{
|
||||
alSourcef(mSource, AL_GAIN, mVolume*mBaseVolume);
|
||||
alSource3f(mSource, AL_POSITION, mPos[0], mPos[2], -mPos[1]);
|
||||
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
throwALerror();
|
||||
}
|
||||
|
||||
bool OpenAL_SoundStream::process()
|
||||
{
|
||||
bool finished = mIsFinished;
|
||||
ALint processed, state;
|
||||
|
||||
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
|
||||
alGetSourcei(mSource, AL_BUFFERS_PROCESSED, &processed);
|
||||
throwALerror();
|
||||
|
||||
if(processed > 0)
|
||||
{
|
||||
std::vector<char> data(mBufferSize);
|
||||
do {
|
||||
ALuint bufid;
|
||||
size_t got;
|
||||
|
||||
alSourceUnqueueBuffers(mSource, 1, &bufid);
|
||||
processed--;
|
||||
|
||||
if(finished)
|
||||
continue;
|
||||
|
||||
got = mDecoder->read(data.data(), data.size());
|
||||
finished = (got < data.size());
|
||||
if(got > 0)
|
||||
{
|
||||
alBufferData(bufid, mFormat, data.data(), got, mSampleRate);
|
||||
alSourceQueueBuffers(mSource, 1, &bufid);
|
||||
}
|
||||
} while(processed > 0);
|
||||
throwALerror();
|
||||
}
|
||||
|
||||
if(state != AL_PLAYING && state != AL_PAUSED)
|
||||
{
|
||||
ALint queued;
|
||||
|
||||
alGetSourcei(mSource, AL_BUFFERS_QUEUED, &queued);
|
||||
throwALerror();
|
||||
if(queued > 0)
|
||||
{
|
||||
alSourcePlay(mSource);
|
||||
throwALerror();
|
||||
}
|
||||
}
|
||||
|
||||
mIsFinished = finished;
|
||||
return !finished;
|
||||
}
|
||||
|
||||
//
|
||||
// A regular 2D OpenAL sound
|
||||
//
|
||||
class OpenAL_Sound : public Sound
|
||||
{
|
||||
protected:
|
||||
OpenAL_Output &mOutput;
|
||||
|
||||
ALuint mSource;
|
||||
ALuint mBuffer;
|
||||
|
||||
private:
|
||||
OpenAL_Sound(const OpenAL_Sound &rhs);
|
||||
OpenAL_Sound& operator=(const OpenAL_Sound &rhs);
|
||||
|
||||
public:
|
||||
OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf);
|
||||
virtual ~OpenAL_Sound();
|
||||
|
||||
virtual void stop();
|
||||
virtual bool isPlaying();
|
||||
virtual void update();
|
||||
};
|
||||
|
||||
//
|
||||
// A regular 3D OpenAL sound
|
||||
//
|
||||
class OpenAL_Sound3D : public OpenAL_Sound
|
||||
{
|
||||
OpenAL_Sound3D(const OpenAL_Sound &rhs);
|
||||
OpenAL_Sound3D& operator=(const OpenAL_Sound &rhs);
|
||||
|
||||
public:
|
||||
OpenAL_Sound3D(OpenAL_Output &output, ALuint src, ALuint buf)
|
||||
: OpenAL_Sound(output, src, buf)
|
||||
{ }
|
||||
|
||||
virtual void update();
|
||||
};
|
||||
|
||||
OpenAL_Sound::OpenAL_Sound(OpenAL_Output &output, ALuint src, ALuint buf)
|
||||
: mOutput(output), mSource(src), mBuffer(buf)
|
||||
{
|
||||
}
|
||||
OpenAL_Sound::~OpenAL_Sound()
|
||||
{
|
||||
alSourceStop(mSource);
|
||||
alSourcei(mSource, AL_BUFFER, 0);
|
||||
|
||||
mOutput.mFreeSources.push_back(mSource);
|
||||
mOutput.bufferFinished(mBuffer);
|
||||
}
|
||||
|
||||
void OpenAL_Sound::stop()
|
||||
{
|
||||
alSourceStop(mSource);
|
||||
throwALerror();
|
||||
}
|
||||
|
||||
bool OpenAL_Sound::isPlaying()
|
||||
{
|
||||
ALint state;
|
||||
|
||||
alGetSourcei(mSource, AL_SOURCE_STATE, &state);
|
||||
throwALerror();
|
||||
|
||||
return state==AL_PLAYING;
|
||||
}
|
||||
|
||||
void OpenAL_Sound::update()
|
||||
{
|
||||
alSourcef(mSource, AL_GAIN, mVolume*mBaseVolume);
|
||||
alSource3f(mSource, AL_POSITION, mPos[0], mPos[2], -mPos[1]);
|
||||
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
throwALerror();
|
||||
}
|
||||
|
||||
void OpenAL_Sound3D::update()
|
||||
{
|
||||
if(mPos.squaredDistance(mOutput.mPos) > mMaxDistance*mMaxDistance)
|
||||
alSourcef(mSource, AL_GAIN, 0.0f);
|
||||
else
|
||||
alSourcef(mSource, AL_GAIN, mVolume*mBaseVolume);
|
||||
alSource3f(mSource, AL_POSITION, mPos[0], mPos[2], -mPos[1]);
|
||||
alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
throwALerror();
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// An OpenAL output device
|
||||
//
|
||||
std::vector<std::string> OpenAL_Output::enumerate()
|
||||
{
|
||||
std::vector<std::string> devlist;
|
||||
const ALCchar *devnames;
|
||||
|
||||
if(alcIsExtensionPresent(NULL, "ALC_ENUMERATE_ALL_EXT"))
|
||||
devnames = alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER);
|
||||
else
|
||||
devnames = alcGetString(NULL, ALC_DEVICE_SPECIFIER);
|
||||
while(devnames && *devnames)
|
||||
{
|
||||
devlist.push_back(devnames);
|
||||
devnames += strlen(devnames)+1;
|
||||
}
|
||||
return devlist;
|
||||
}
|
||||
|
||||
void OpenAL_Output::init(const std::string &devname)
|
||||
{
|
||||
deinit();
|
||||
|
||||
mDevice = alcOpenDevice(devname.c_str());
|
||||
if(!mDevice)
|
||||
{
|
||||
if(devname.empty())
|
||||
fail("Failed to open default device");
|
||||
else
|
||||
fail("Failed to open \""+devname+"\"");
|
||||
}
|
||||
if(alcIsExtensionPresent(mDevice, "ALC_ENUMERATE_ALL_EXT"))
|
||||
std::cout << "Opened \""<<alcGetString(mDevice, ALC_ALL_DEVICES_SPECIFIER)<<"\"" << std::endl;
|
||||
else
|
||||
std::cout << "Opened \""<<alcGetString(mDevice, ALC_DEVICE_SPECIFIER)<<"\"" << std::endl;
|
||||
|
||||
mContext = alcCreateContext(mDevice, NULL);
|
||||
if(!mContext || alcMakeContextCurrent(mContext) == ALC_FALSE)
|
||||
{
|
||||
if(mContext)
|
||||
alcDestroyContext(mContext);
|
||||
mContext = 0;
|
||||
fail(std::string("Failed to setup context: ")+alcGetString(mDevice, alcGetError(mDevice)));
|
||||
}
|
||||
|
||||
alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED);
|
||||
throwALerror();
|
||||
|
||||
ALCint maxmono=0, maxstereo=0;
|
||||
alcGetIntegerv(mDevice, ALC_MONO_SOURCES, 1, &maxmono);
|
||||
alcGetIntegerv(mDevice, ALC_STEREO_SOURCES, 1, &maxstereo);
|
||||
throwALCerror(mDevice);
|
||||
|
||||
try
|
||||
{
|
||||
ALCuint maxtotal = std::min<ALCuint>(maxmono+maxstereo, 256);
|
||||
if (maxtotal == 0) // workaround for broken implementations
|
||||
maxtotal = 256;
|
||||
for(size_t i = 0;i < maxtotal;i++)
|
||||
{
|
||||
ALuint src = 0;
|
||||
alGenSources(1, &src);
|
||||
throwALerror();
|
||||
mFreeSources.push_back(src);
|
||||
}
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
std::cout <<"Error: "<<e.what()<<", trying to continue"<< std::endl;
|
||||
}
|
||||
if(mFreeSources.empty())
|
||||
fail("Could not allocate any sources");
|
||||
}
|
||||
|
||||
void OpenAL_Output::deinit()
|
||||
{
|
||||
mStreamThread->removeAll();
|
||||
|
||||
while(!mFreeSources.empty())
|
||||
{
|
||||
alDeleteSources(1, &mFreeSources.front());
|
||||
mFreeSources.pop_front();
|
||||
}
|
||||
|
||||
mBufferRefs.clear();
|
||||
mUnusedBuffers.clear();
|
||||
while(!mBufferCache.empty())
|
||||
{
|
||||
alDeleteBuffers(1, &mBufferCache.begin()->second);
|
||||
mBufferCache.erase(mBufferCache.begin());
|
||||
}
|
||||
|
||||
alcMakeContextCurrent(0);
|
||||
if(mContext)
|
||||
alcDestroyContext(mContext);
|
||||
mContext = 0;
|
||||
if(mDevice)
|
||||
alcCloseDevice(mDevice);
|
||||
mDevice = 0;
|
||||
}
|
||||
|
||||
|
||||
ALuint OpenAL_Output::getBuffer(const std::string &fname)
|
||||
{
|
||||
ALuint buf = 0;
|
||||
|
||||
NameMap::iterator iditer = mBufferCache.find(fname);
|
||||
if(iditer != mBufferCache.end())
|
||||
{
|
||||
buf = iditer->second;
|
||||
if(mBufferRefs[buf]++ == 0)
|
||||
{
|
||||
IDDq::iterator iter = std::find(mUnusedBuffers.begin(),
|
||||
mUnusedBuffers.end(), buf);
|
||||
if(iter != mUnusedBuffers.end())
|
||||
mUnusedBuffers.erase(iter);
|
||||
}
|
||||
|
||||
return buf;
|
||||
}
|
||||
throwALerror();
|
||||
|
||||
std::vector<char> data;
|
||||
ChannelConfig chans;
|
||||
SampleType type;
|
||||
ALenum format;
|
||||
int srate;
|
||||
|
||||
DecoderPtr decoder = mManager.getDecoder();
|
||||
try
|
||||
{
|
||||
decoder->open(fname);
|
||||
}
|
||||
catch(Ogre::FileNotFoundException &e)
|
||||
{
|
||||
std::string::size_type pos = fname.rfind('.');
|
||||
if(pos == std::string::npos)
|
||||
throw;
|
||||
decoder->open(fname.substr(0, pos)+".mp3");
|
||||
}
|
||||
|
||||
decoder->getInfo(&srate, &chans, &type);
|
||||
format = getALFormat(chans, type);
|
||||
|
||||
decoder->readAll(data);
|
||||
decoder->close();
|
||||
|
||||
alGenBuffers(1, &buf);
|
||||
throwALerror();
|
||||
|
||||
alBufferData(buf, format, data.data(), data.size(), srate);
|
||||
mBufferCache[fname] = buf;
|
||||
mBufferRefs[buf] = 1;
|
||||
|
||||
ALint bufsize = 0;
|
||||
alGetBufferi(buf, AL_SIZE, &bufsize);
|
||||
mBufferCacheMemSize += bufsize;
|
||||
|
||||
// NOTE: Max buffer cache: 15MB
|
||||
while(mBufferCacheMemSize > 15*1024*1024)
|
||||
{
|
||||
if(mUnusedBuffers.empty())
|
||||
{
|
||||
std::cout <<"No more unused buffers to clear!"<< std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
ALuint oldbuf = mUnusedBuffers.front();
|
||||
mUnusedBuffers.pop_front();
|
||||
|
||||
NameMap::iterator nameiter = mBufferCache.begin();
|
||||
while(nameiter != mBufferCache.end())
|
||||
{
|
||||
if(nameiter->second == oldbuf)
|
||||
mBufferCache.erase(nameiter++);
|
||||
else
|
||||
nameiter++;
|
||||
}
|
||||
|
||||
bufsize = 0;
|
||||
alGetBufferi(oldbuf, AL_SIZE, &bufsize);
|
||||
alDeleteBuffers(1, &oldbuf);
|
||||
mBufferCacheMemSize -= bufsize;
|
||||
}
|
||||
return buf;
|
||||
}
|
||||
|
||||
void OpenAL_Output::bufferFinished(ALuint buf)
|
||||
{
|
||||
if(mBufferRefs.at(buf)-- == 1)
|
||||
{
|
||||
mBufferRefs.erase(mBufferRefs.find(buf));
|
||||
mUnusedBuffers.push_back(buf);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SoundPtr OpenAL_Output::playSound(const std::string &fname, float volume, float pitch, int flags)
|
||||
{
|
||||
boost::shared_ptr<OpenAL_Sound> sound;
|
||||
ALuint src=0, buf=0;
|
||||
|
||||
if(mFreeSources.empty())
|
||||
fail("No free sources");
|
||||
src = mFreeSources.front();
|
||||
mFreeSources.pop_front();
|
||||
|
||||
try
|
||||
{
|
||||
buf = getBuffer(fname);
|
||||
sound.reset(new OpenAL_Sound(*this, src, buf));
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
mFreeSources.push_back(src);
|
||||
if(buf && alIsBuffer(buf))
|
||||
bufferFinished(buf);
|
||||
alGetError();
|
||||
throw;
|
||||
}
|
||||
|
||||
alSource3f(src, AL_POSITION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
alSourcef(src, AL_REFERENCE_DISTANCE, 1.0f);
|
||||
alSourcef(src, AL_MAX_DISTANCE, 1000.0f);
|
||||
alSourcef(src, AL_ROLLOFF_FACTOR, 0.0f);
|
||||
|
||||
alSourcef(src, AL_GAIN, volume);
|
||||
alSourcef(src, AL_PITCH, pitch);
|
||||
|
||||
alSourcei(src, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
alSourcei(src, AL_LOOPING, (flags&Play_Loop) ? AL_TRUE : AL_FALSE);
|
||||
throwALerror();
|
||||
|
||||
alSourcei(src, AL_BUFFER, buf);
|
||||
alSourcePlay(src);
|
||||
throwALerror();
|
||||
|
||||
return sound;
|
||||
}
|
||||
|
||||
SoundPtr OpenAL_Output::playSound3D(const std::string &fname, const Ogre::Vector3 &pos, float volume, float pitch,
|
||||
float min, float max, int flags)
|
||||
{
|
||||
boost::shared_ptr<OpenAL_Sound> sound;
|
||||
ALuint src=0, buf=0;
|
||||
|
||||
if(mFreeSources.empty())
|
||||
fail("No free sources");
|
||||
src = mFreeSources.front();
|
||||
mFreeSources.pop_front();
|
||||
|
||||
try
|
||||
{
|
||||
buf = getBuffer(fname);
|
||||
sound.reset(new OpenAL_Sound3D(*this, src, buf));
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
mFreeSources.push_back(src);
|
||||
if(buf && alIsBuffer(buf))
|
||||
bufferFinished(buf);
|
||||
alGetError();
|
||||
throw;
|
||||
}
|
||||
|
||||
alSource3f(src, AL_POSITION, pos.x, pos.z, -pos.y);
|
||||
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
alSourcef(src, AL_REFERENCE_DISTANCE, min);
|
||||
alSourcef(src, AL_MAX_DISTANCE, max);
|
||||
alSourcef(src, AL_ROLLOFF_FACTOR, 1.0f);
|
||||
|
||||
alSourcef(src, AL_GAIN, (pos.squaredDistance(mPos) > max*max) ?
|
||||
0.0f : volume);
|
||||
alSourcef(src, AL_PITCH, pitch);
|
||||
|
||||
alSourcei(src, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||
alSourcei(src, AL_LOOPING, (flags&Play_Loop) ? AL_TRUE : AL_FALSE);
|
||||
throwALerror();
|
||||
|
||||
alSourcei(src, AL_BUFFER, buf);
|
||||
alSourcePlay(src);
|
||||
throwALerror();
|
||||
|
||||
return sound;
|
||||
}
|
||||
|
||||
|
||||
SoundPtr OpenAL_Output::streamSound(const std::string &fname, float volume, float pitch)
|
||||
{
|
||||
boost::shared_ptr<OpenAL_SoundStream> sound;
|
||||
ALuint src;
|
||||
|
||||
if(mFreeSources.empty())
|
||||
fail("No free sources");
|
||||
src = mFreeSources.front();
|
||||
mFreeSources.pop_front();
|
||||
|
||||
try
|
||||
{
|
||||
DecoderPtr decoder = mManager.getDecoder();
|
||||
decoder->open(fname);
|
||||
sound.reset(new OpenAL_SoundStream(*this, src, decoder));
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
mFreeSources.push_back(src);
|
||||
throw;
|
||||
}
|
||||
|
||||
alSource3f(src, AL_POSITION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(src, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(src, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
alSourcef(src, AL_REFERENCE_DISTANCE, 1.0f);
|
||||
alSourcef(src, AL_MAX_DISTANCE, 1000.0f);
|
||||
alSourcef(src, AL_ROLLOFF_FACTOR, 0.0f);
|
||||
|
||||
alSourcef(src, AL_GAIN, volume);
|
||||
alSourcef(src, AL_PITCH, pitch);
|
||||
|
||||
alSourcei(src, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
alSourcei(src, AL_LOOPING, AL_FALSE);
|
||||
throwALerror();
|
||||
|
||||
sound->play();
|
||||
return sound;
|
||||
}
|
||||
|
||||
|
||||
void OpenAL_Output::updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir)
|
||||
{
|
||||
mPos = pos;
|
||||
|
||||
if(mContext)
|
||||
{
|
||||
ALfloat orient[6] = {
|
||||
atdir.x, atdir.z, -atdir.y,
|
||||
updir.x, updir.z, -updir.y
|
||||
};
|
||||
alListener3f(AL_POSITION, mPos.x, mPos.z, -mPos.y);
|
||||
alListenerfv(AL_ORIENTATION, orient);
|
||||
throwALerror();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
OpenAL_Output::OpenAL_Output(SoundManager &mgr)
|
||||
: Sound_Output(mgr), mDevice(0), mContext(0), mBufferCacheMemSize(0),
|
||||
mStreamThread(new StreamThread)
|
||||
{
|
||||
}
|
||||
|
||||
OpenAL_Output::~OpenAL_Output()
|
||||
{
|
||||
deinit();
|
||||
}
|
||||
|
||||
}
|
69
apps/openmw/mwsound/openal_output.hpp
Normal file
69
apps/openmw/mwsound/openal_output.hpp
Normal file
|
@ -0,0 +1,69 @@
|
|||
#ifndef GAME_SOUND_OPENAL_OUTPUT_H
|
||||
#define GAME_SOUND_OPENAL_OUTPUT_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <deque>
|
||||
|
||||
#include "alc.h"
|
||||
#include "al.h"
|
||||
|
||||
#include "sound_output.hpp"
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
class SoundManager;
|
||||
class Sound;
|
||||
|
||||
class OpenAL_Output : public Sound_Output
|
||||
{
|
||||
ALCdevice *mDevice;
|
||||
ALCcontext *mContext;
|
||||
|
||||
typedef std::deque<ALuint> IDDq;
|
||||
IDDq mFreeSources;
|
||||
IDDq mUnusedBuffers;
|
||||
|
||||
typedef std::map<std::string,ALuint> NameMap;
|
||||
NameMap mBufferCache;
|
||||
|
||||
typedef std::map<ALuint,ALuint> IDRefMap;
|
||||
IDRefMap mBufferRefs;
|
||||
|
||||
uint64_t mBufferCacheMemSize;
|
||||
|
||||
ALuint getBuffer(const std::string &fname);
|
||||
void bufferFinished(ALuint buffer);
|
||||
|
||||
virtual std::vector<std::string> enumerate();
|
||||
virtual void init(const std::string &devname="");
|
||||
virtual void deinit();
|
||||
|
||||
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, int flags);
|
||||
virtual SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
|
||||
float volume, float pitch, float min, float max, int flags);
|
||||
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch);
|
||||
|
||||
virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir);
|
||||
|
||||
OpenAL_Output& operator=(const OpenAL_Output &rhs);
|
||||
OpenAL_Output(const OpenAL_Output &rhs);
|
||||
|
||||
OpenAL_Output(SoundManager &mgr);
|
||||
virtual ~OpenAL_Output();
|
||||
|
||||
class StreamThread;
|
||||
std::auto_ptr<StreamThread> mStreamThread;
|
||||
|
||||
friend class OpenAL_Sound;
|
||||
friend class OpenAL_Sound3D;
|
||||
friend class OpenAL_SoundStream;
|
||||
friend class SoundManager;
|
||||
};
|
||||
#ifndef DEFAULT_OUTPUT
|
||||
#define DEFAULT_OUTPUT (::MWSound::OpenAL_Output)
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif
|
43
apps/openmw/mwsound/sound.hpp
Normal file
43
apps/openmw/mwsound/sound.hpp
Normal file
|
@ -0,0 +1,43 @@
|
|||
#ifndef GAME_SOUND_SOUND_H
|
||||
#define GAME_SOUND_SOUND_H
|
||||
|
||||
#include <OgreVector3.h>
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
class Sound
|
||||
{
|
||||
virtual void update() = 0;
|
||||
|
||||
Sound& operator=(const Sound &rhs);
|
||||
Sound(const Sound &rhs);
|
||||
|
||||
protected:
|
||||
Ogre::Vector3 mPos;
|
||||
float mVolume; /* NOTE: Real volume = mVolume*mBaseVolume */
|
||||
float mBaseVolume;
|
||||
float mMinDistance;
|
||||
float mMaxDistance;
|
||||
int mFlags;
|
||||
|
||||
public:
|
||||
virtual void stop() = 0;
|
||||
virtual bool isPlaying() = 0;
|
||||
void setPosition(const Ogre::Vector3 &pos) { mPos = pos; }
|
||||
void setVolume(float volume) { mVolume = volume; }
|
||||
|
||||
Sound() : mPos(0.0f, 0.0f, 0.0f)
|
||||
, mVolume(1.0f)
|
||||
, mBaseVolume(1.0f)
|
||||
, mMinDistance(20.0f) /* 1 * min_range_scale */
|
||||
, mMaxDistance(12750.0f) /* 255 * max_range_scale */
|
||||
, mFlags(Play_Normal)
|
||||
{ }
|
||||
virtual ~Sound() { }
|
||||
|
||||
friend class OpenAL_Output;
|
||||
friend class SoundManager;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
48
apps/openmw/mwsound/sound_decoder.hpp
Normal file
48
apps/openmw/mwsound/sound_decoder.hpp
Normal file
|
@ -0,0 +1,48 @@
|
|||
#ifndef GAME_SOUND_SOUND_DECODER_H
|
||||
#define GAME_SOUND_SOUND_DECODER_H
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <OgreResourceGroupManager.h>
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
enum SampleType {
|
||||
SampleType_UInt8,
|
||||
SampleType_Int16
|
||||
};
|
||||
const char *getSampleTypeName(SampleType type);
|
||||
|
||||
enum ChannelConfig {
|
||||
ChannelConfig_Mono,
|
||||
ChannelConfig_Stereo
|
||||
};
|
||||
const char *getChannelConfigName(ChannelConfig config);
|
||||
|
||||
size_t framesToBytes(size_t frames, ChannelConfig config, SampleType type);
|
||||
size_t bytesToFrames(size_t bytes, ChannelConfig config, SampleType type);
|
||||
|
||||
struct Sound_Decoder
|
||||
{
|
||||
Ogre::ResourceGroupManager &mResourceMgr;
|
||||
|
||||
virtual void open(const std::string &fname) = 0;
|
||||
virtual void close() = 0;
|
||||
|
||||
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type) = 0;
|
||||
|
||||
virtual size_t read(char *buffer, size_t bytes) = 0;
|
||||
virtual void readAll(std::vector<char> &output);
|
||||
virtual void rewind() = 0;
|
||||
|
||||
Sound_Decoder() : mResourceMgr(Ogre::ResourceGroupManager::getSingleton())
|
||||
{ }
|
||||
virtual ~Sound_Decoder() { }
|
||||
|
||||
private:
|
||||
Sound_Decoder(const Sound_Decoder &rhs);
|
||||
Sound_Decoder& operator=(const Sound_Decoder &rhs);
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
52
apps/openmw/mwsound/sound_output.hpp
Normal file
52
apps/openmw/mwsound/sound_output.hpp
Normal file
|
@ -0,0 +1,52 @@
|
|||
#ifndef GAME_SOUND_SOUND_OUTPUT_H
|
||||
#define GAME_SOUND_SOUND_OUTPUT_H
|
||||
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
#include <OgreVector3.h>
|
||||
|
||||
#include "soundmanager.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
class SoundManager;
|
||||
class Sound_Decoder;
|
||||
class Sound;
|
||||
|
||||
class Sound_Output
|
||||
{
|
||||
SoundManager &mManager;
|
||||
|
||||
virtual std::vector<std::string> enumerate() = 0;
|
||||
virtual void init(const std::string &devname="") = 0;
|
||||
virtual void deinit() = 0;
|
||||
|
||||
virtual SoundPtr playSound(const std::string &fname, float volume, float pitch, int flags) = 0;
|
||||
virtual SoundPtr playSound3D(const std::string &fname, const Ogre::Vector3 &pos,
|
||||
float volume, float pitch, float min, float max, int flags) = 0;
|
||||
virtual SoundPtr streamSound(const std::string &fname, float volume, float pitch) = 0;
|
||||
|
||||
virtual void updateListener(const Ogre::Vector3 &pos, const Ogre::Vector3 &atdir, const Ogre::Vector3 &updir) = 0;
|
||||
|
||||
Sound_Output& operator=(const Sound_Output &rhs);
|
||||
Sound_Output(const Sound_Output &rhs);
|
||||
|
||||
protected:
|
||||
Ogre::Vector3 mPos;
|
||||
|
||||
Sound_Output(SoundManager &mgr)
|
||||
: mManager(mgr)
|
||||
, mPos(0.0f, 0.0f, 0.0f)
|
||||
{ }
|
||||
public:
|
||||
virtual ~Sound_Output() { }
|
||||
|
||||
friend class OpenAL_Output;
|
||||
friend class SoundManager;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -6,111 +6,76 @@
|
|||
|
||||
#include <OgreRoot.h>
|
||||
|
||||
#include <openengine/sound/sndmanager.hpp>
|
||||
#include <mangle/sound/clients/ogre_listener_mover.hpp>
|
||||
#include <mangle/sound/clients/ogre_output_updater.hpp>
|
||||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
|
||||
/* Set up the sound manager to use Audiere, FFMPEG or
|
||||
MPG123/libsndfile for input. The OPENMW_USE_x macros are set in
|
||||
CMakeLists.txt.
|
||||
*/
|
||||
#ifdef OPENMW_USE_AUDIERE
|
||||
#include <mangle/sound/filters/openal_audiere.hpp>
|
||||
#define SOUND_FACTORY OpenAL_Audiere_Factory
|
||||
#define SOUND_OUT "OpenAL"
|
||||
#define SOUND_IN "Audiere"
|
||||
#endif
|
||||
#include "sound_output.hpp"
|
||||
#include "sound_decoder.hpp"
|
||||
#include "sound.hpp"
|
||||
|
||||
#ifdef OPENMW_USE_FFMPEG
|
||||
#include <mangle/sound/filters/openal_ffmpeg.hpp>
|
||||
#define SOUND_FACTORY OpenAL_FFMpeg_Factory
|
||||
#include "openal_output.hpp"
|
||||
#define SOUND_OUT "OpenAL"
|
||||
/* Set up the sound manager to use FFMPEG or MPG123+libsndfile for input. The
|
||||
* OPENMW_USE_x macros are set in CMakeLists.txt.
|
||||
*/
|
||||
#ifdef OPENMW_USE_FFMPEG
|
||||
#include "ffmpeg_decoder.hpp"
|
||||
#ifndef SOUND_IN
|
||||
#define SOUND_IN "FFmpeg"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef OPENMW_USE_MPG123
|
||||
#include <mangle/sound/filters/openal_sndfile_mpg123.hpp>
|
||||
#define SOUND_FACTORY OpenAL_SndFile_Mpg123_Factory
|
||||
#define SOUND_OUT "OpenAL"
|
||||
#include "mpgsnd_decoder.hpp"
|
||||
#ifndef SOUND_IN
|
||||
#define SOUND_IN "mpg123,sndfile"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
using namespace Mangle::Sound;
|
||||
typedef OEngine::Sound::SoundManager OEManager;
|
||||
|
||||
// Set the position on a sound based on a Ptr.
|
||||
static void setPos(SoundPtr &snd, const MWWorld::Ptr ref)
|
||||
{
|
||||
// Get sound position from the reference
|
||||
const float *pos = ref.getCellRef().pos.pos;
|
||||
|
||||
// Move the sound, converting from MW coordinates to Ogre
|
||||
// coordinates.
|
||||
snd->setPos(pos[0], pos[2], -pos[1]);
|
||||
}
|
||||
|
||||
namespace MWSound
|
||||
{
|
||||
|
||||
SoundManager::SoundManager(Ogre::Root *root, Ogre::Camera *camera,
|
||||
const Files::PathContainer& dataDirs,
|
||||
bool useSound, bool fsstrict, MWWorld::Environment& environment)
|
||||
: mFSStrict(fsstrict)
|
||||
SoundManager::SoundManager(bool useSound, MWWorld::Environment& environment)
|
||||
: mResourceMgr(Ogre::ResourceGroupManager::getSingleton())
|
||||
, mEnvironment(environment)
|
||||
, mgr(new OEManager(SoundFactoryPtr(new SOUND_FACTORY)))
|
||||
, updater(mgr)
|
||||
, cameraTracker(mgr)
|
||||
, mCurrentPlaylist(NULL)
|
||||
, mUsingSound(useSound)
|
||||
, mOutput(new DEFAULT_OUTPUT(*this))
|
||||
|
||||
{
|
||||
if(useSound)
|
||||
if(!useSound)
|
||||
return;
|
||||
|
||||
std::cout << "Sound output: " << SOUND_OUT << std::endl;
|
||||
std::cout << "Sound decoder: " << SOUND_IN << std::endl;
|
||||
|
||||
try
|
||||
{
|
||||
// The music library will accept these filetypes
|
||||
// If none is given then it will accept all filetypes
|
||||
std::vector<std::string> acceptableExtensions;
|
||||
acceptableExtensions.push_back(".mp3");
|
||||
acceptableExtensions.push_back(".wav");
|
||||
acceptableExtensions.push_back(".ogg");
|
||||
acceptableExtensions.push_back(".flac");
|
||||
std::vector<std::string> names = mOutput->enumerate();
|
||||
std::cout <<"Enumerated output devices:"<< std::endl;
|
||||
for(size_t i = 0;i < names.size();i++)
|
||||
std::cout <<" "<<names[i]<< std::endl;
|
||||
|
||||
// Makes a list of all sound files, searches in reverse for priority reasons
|
||||
for (Files::PathContainer::const_reverse_iterator it = dataDirs.rbegin(); it != dataDirs.rend(); ++it)
|
||||
{
|
||||
Files::FileLister(*it / std::string("Sound"), mSoundFiles, true);
|
||||
}
|
||||
|
||||
// Makes a FileLibrary of all music files, searches in reverse for priority reasons
|
||||
for (Files::PathContainer::const_reverse_iterator it = dataDirs.rbegin(); it != dataDirs.rend(); ++it)
|
||||
{
|
||||
mMusicLibrary.add(*it / std::string("Music"), true, mFSStrict, acceptableExtensions);
|
||||
}
|
||||
|
||||
std::string anything = "anything"; // anything is better that a segfault
|
||||
mCurrentPlaylist = mMusicLibrary.section(anything, mFSStrict); // now points to an empty path
|
||||
|
||||
std::cout << "Sound output: " << SOUND_OUT << std::endl;
|
||||
std::cout << "Sound decoder: " << SOUND_IN << std::endl;
|
||||
// Attach the camera to the camera tracker
|
||||
cameraTracker.followCamera(camera);
|
||||
|
||||
// Tell Ogre to update the sound system each frame
|
||||
root->addFrameListener(&updater);
|
||||
mOutput->init();
|
||||
}
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
std::cout <<"Sound init failed: "<<e.what()<< std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
SoundManager::~SoundManager()
|
||||
{
|
||||
if(mUsingSound)
|
||||
{
|
||||
Ogre::Root::getSingleton().removeFrameListener(&updater);
|
||||
cameraTracker.unfollowCamera();
|
||||
}
|
||||
mActiveSounds.clear();
|
||||
mMusic.reset();
|
||||
mOutput.reset();
|
||||
}
|
||||
|
||||
// Return a new decoder instance, used as needed by the output implementations
|
||||
DecoderPtr SoundManager::getDecoder()
|
||||
{
|
||||
return DecoderPtr(new DEFAULT_DECODER);
|
||||
}
|
||||
|
||||
// Convert a soundId to file name, and modify the volume
|
||||
|
@ -119,418 +84,419 @@ namespace MWSound
|
|||
std::string SoundManager::lookup(const std::string &soundId,
|
||||
float &volume, float &min, float &max)
|
||||
{
|
||||
const ESM::Sound *snd = mEnvironment.mWorld->getStore().sounds.search(soundId);
|
||||
if(snd == NULL) return "";
|
||||
const ESM::Sound *snd = mEnvironment.mWorld->getStore().sounds.search(soundId);
|
||||
if(snd == NULL)
|
||||
throw std::runtime_error(std::string("Failed to lookup sound ")+soundId);
|
||||
|
||||
if(snd->data.volume == 0)
|
||||
volume = 0.0f;
|
||||
else
|
||||
volume *= pow(10.0, (snd->data.volume/255.0f*3348.0 - 3348.0) / 2000.0);
|
||||
if(snd->data.volume == 0)
|
||||
volume = 0.0f;
|
||||
else
|
||||
volume *= pow(10.0, (snd->data.volume/255.0f*3348.0 - 3348.0) / 2000.0);
|
||||
|
||||
if(snd->data.minRange == 0 && snd->data.maxRange == 0)
|
||||
{
|
||||
min = 100.0f;
|
||||
max = 2000.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
min = snd->data.minRange * 20.0f;
|
||||
max = snd->data.maxRange * 50.0f;
|
||||
min = std::max(min, 1.0f);
|
||||
max = std::max(min, max);
|
||||
}
|
||||
|
||||
return Files::FileListLocator(mSoundFiles, snd->sound, mFSStrict, false);
|
||||
}
|
||||
|
||||
// Add a sound to the list and play it
|
||||
void SoundManager::add(const std::string &file,
|
||||
MWWorld::Ptr ptr,
|
||||
const std::string &id,
|
||||
float volume, float pitch,
|
||||
float min, float max,
|
||||
bool loop, bool untracked)
|
||||
{
|
||||
try
|
||||
if(snd->data.minRange == 0 && snd->data.maxRange == 0)
|
||||
{
|
||||
SoundPtr snd = mgr->load(file);
|
||||
snd->setRepeat(loop);
|
||||
snd->setVolume(volume);
|
||||
snd->setPitch(pitch);
|
||||
snd->setRange(min,max);
|
||||
setPos(snd, ptr);
|
||||
snd->play();
|
||||
|
||||
if (!untracked)
|
||||
{
|
||||
sounds[ptr][id] = WSoundPtr(snd);
|
||||
}
|
||||
}
|
||||
catch(...)
|
||||
{
|
||||
std::cout << "Error loading " << file << ", skipping.\n";
|
||||
}
|
||||
}
|
||||
|
||||
// Clears all the sub-elements of a given iterator, and then
|
||||
// removes it from 'sounds'.
|
||||
void SoundManager::clearAll(PtrMap::iterator& it)
|
||||
{
|
||||
IDMap::iterator sit = it->second.begin();
|
||||
|
||||
while(sit != it->second.end())
|
||||
{
|
||||
// Get sound pointer, if any
|
||||
SoundPtr snd = sit->second.lock();
|
||||
|
||||
// Stop the sound
|
||||
if(snd) snd->stop();
|
||||
|
||||
sit++;
|
||||
}
|
||||
|
||||
// Remove the ptr reference
|
||||
sounds.erase(it);
|
||||
}
|
||||
|
||||
// Stop a sound and remove it from the list. If id="" then
|
||||
// remove the entire object and stop all its sounds.
|
||||
void SoundManager::remove(MWWorld::Ptr ptr, const std::string &id)
|
||||
{
|
||||
PtrMap::iterator it = sounds.find(ptr);
|
||||
if(it != sounds.end())
|
||||
{
|
||||
if(id == "")
|
||||
// Kill all references to 'ptr'
|
||||
clearAll(it);
|
||||
else
|
||||
{
|
||||
// Only find the id we're looking for
|
||||
IDMap::iterator it2 = it->second.find(id);
|
||||
if(it2 != it->second.end())
|
||||
{
|
||||
// Stop the sound and remove it from the list
|
||||
SoundPtr snd = it2->second.lock();
|
||||
if(snd) snd->stop();
|
||||
it->second.erase(it2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool SoundManager::isPlaying(MWWorld::Ptr ptr, const std::string &id) const
|
||||
{
|
||||
PtrMap::const_iterator it = sounds.find(ptr);
|
||||
if(it != sounds.end())
|
||||
{
|
||||
IDMap::const_iterator it2 = it->second.find(id);
|
||||
if(it2 != it->second.end())
|
||||
{
|
||||
// Get a shared_ptr from the weak_ptr
|
||||
SoundPtr snd = it2->second.lock();;
|
||||
|
||||
// Is it still alive?
|
||||
if(snd)
|
||||
{
|
||||
// Then return its status!
|
||||
return snd->isPlaying();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Nothing found, sound is not playing
|
||||
return false;
|
||||
}
|
||||
|
||||
// Remove all references to objects belonging to a given cell
|
||||
void SoundManager::removeCell(const MWWorld::Ptr::CellStore *cell)
|
||||
{
|
||||
PtrMap::iterator it2, it = sounds.begin();
|
||||
while(it != sounds.end())
|
||||
{
|
||||
// Make sure to increase the iterator before we erase it.
|
||||
it2 = it++;
|
||||
if(it2->first.getCell() == cell)
|
||||
clearAll(it2);
|
||||
}
|
||||
}
|
||||
|
||||
void SoundManager::updatePositions(MWWorld::Ptr ptr)
|
||||
{
|
||||
// Find the reference (if any)
|
||||
PtrMap::iterator it = sounds.find(ptr);
|
||||
if(it != sounds.end())
|
||||
{
|
||||
// Then find all sounds in it (if any)
|
||||
IDMap::iterator it2 = it->second.begin();
|
||||
for(;it2 != it->second.end(); it2++)
|
||||
{
|
||||
// Get the sound (if it still exists)
|
||||
SoundPtr snd = it2->second.lock();
|
||||
if(snd)
|
||||
// Update position
|
||||
setPos(snd, ptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SoundManager::stopMusic()
|
||||
{
|
||||
if (music)
|
||||
music->stop();
|
||||
setPlaylist();
|
||||
}
|
||||
|
||||
|
||||
void SoundManager::streamMusicFull(const std::string& filename)
|
||||
{
|
||||
// Play the sound and tell it to stream, if possible. TODO:
|
||||
// Store the reference, the jukebox will need to check status,
|
||||
// control volume etc.
|
||||
if (music)
|
||||
music->stop();
|
||||
music = mgr->load(filename);
|
||||
music->setStreaming(true);
|
||||
music->setVolume(0.4);
|
||||
music->play();
|
||||
|
||||
}
|
||||
|
||||
void SoundManager::streamMusic(const std::string& filename)
|
||||
{
|
||||
std::string filePath = mMusicLibrary.locate(filename, mFSStrict, true).string();
|
||||
if(!filePath.empty())
|
||||
{
|
||||
streamMusicFull(filePath);
|
||||
}
|
||||
}
|
||||
|
||||
void SoundManager::startRandomTitle()
|
||||
{
|
||||
if(mCurrentPlaylist && !mCurrentPlaylist->empty())
|
||||
{
|
||||
Files::PathContainer::const_iterator fileIter = mCurrentPlaylist->begin();
|
||||
srand( time(NULL) );
|
||||
int r = rand() % mCurrentPlaylist->size() + 1; //old random code
|
||||
|
||||
std::advance(fileIter, r - 1);
|
||||
std::string music = fileIter->string();
|
||||
std::cout << "Playing " << music << "\n";
|
||||
|
||||
try
|
||||
{
|
||||
streamMusicFull(music);
|
||||
}
|
||||
catch (std::exception &e)
|
||||
{
|
||||
std::cout << " Music Error: " << e.what() << "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool SoundManager::isMusicPlaying()
|
||||
{
|
||||
bool test = false;
|
||||
if(music)
|
||||
{
|
||||
test = music->isPlaying();
|
||||
}
|
||||
return test;
|
||||
}
|
||||
|
||||
bool SoundManager::setPlaylist(std::string playlist)
|
||||
{
|
||||
const Files::PathContainer* previousPlaylist;
|
||||
previousPlaylist = mCurrentPlaylist;
|
||||
if (playlist == "")
|
||||
{
|
||||
mCurrentPlaylist = mMusicLibrary.section(playlist, mFSStrict);
|
||||
}
|
||||
else if(mMusicLibrary.containsSection(playlist, mFSStrict))
|
||||
{
|
||||
mCurrentPlaylist = mMusicLibrary.section(playlist, mFSStrict);
|
||||
min = 100.0f;
|
||||
max = 2000.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Warning: playlist named " << playlist << " does not exist.\n";
|
||||
min = snd->data.minRange * 20.0f;
|
||||
max = snd->data.maxRange * 50.0f;
|
||||
min = std::max(min, 1.0f);
|
||||
max = std::max(min, max);
|
||||
}
|
||||
return previousPlaylist == mCurrentPlaylist;
|
||||
|
||||
return "Sound/"+snd->sound;
|
||||
}
|
||||
|
||||
void SoundManager::playPlaylist(std::string playlist)
|
||||
|
||||
bool SoundManager::isPlaying(MWWorld::Ptr ptr, const std::string &id) const
|
||||
{
|
||||
if (!mUsingSound)
|
||||
SoundMap::const_iterator snditer = mActiveSounds.begin();
|
||||
while(snditer != mActiveSounds.end())
|
||||
{
|
||||
if(snditer->second.first == ptr && snditer->second.second == id)
|
||||
return snditer->first->isPlaying();
|
||||
snditer++;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void SoundManager::stopMusic()
|
||||
{
|
||||
if(mMusic)
|
||||
mMusic->stop();
|
||||
mMusic.reset();
|
||||
}
|
||||
|
||||
void SoundManager::streamMusicFull(const std::string& filename)
|
||||
{
|
||||
std::cout <<"Playing "<<filename<< std::endl;
|
||||
try
|
||||
{
|
||||
if(mMusic)
|
||||
mMusic->stop();
|
||||
mMusic = mOutput->streamSound(filename, 0.4f, 1.0f);
|
||||
mMusic->mBaseVolume = 0.4f;
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
std::cout << "Music Error: " << e.what() << "\n";
|
||||
}
|
||||
}
|
||||
|
||||
void SoundManager::streamMusic(const std::string& filename)
|
||||
{
|
||||
streamMusicFull("Music/"+filename);
|
||||
}
|
||||
|
||||
void SoundManager::startRandomTitle()
|
||||
{
|
||||
Ogre::StringVectorPtr filelist;
|
||||
filelist = mResourceMgr.findResourceNames(Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"Music/"+mCurrentPlaylist+"/*");
|
||||
if(!filelist->size())
|
||||
return;
|
||||
|
||||
if (playlist == "")
|
||||
{
|
||||
if(!isMusicPlaying())
|
||||
{
|
||||
startRandomTitle();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if(!setPlaylist(playlist))
|
||||
{
|
||||
startRandomTitle();
|
||||
}
|
||||
else if (!isMusicPlaying())
|
||||
{
|
||||
startRandomTitle();
|
||||
}
|
||||
int i = rand()%filelist->size();
|
||||
streamMusicFull((*filelist)[i]);
|
||||
}
|
||||
|
||||
void SoundManager::say (MWWorld::Ptr ptr, const std::string& filename)
|
||||
{
|
||||
if (!mUsingSound)
|
||||
return;
|
||||
|
||||
// The range values are not tested
|
||||
std::string filePath = Files::FileListLocator(mSoundFiles, filename, mFSStrict, true);
|
||||
if(!filePath.empty())
|
||||
add(filePath, ptr, "_say_sound", 1, 1, 100, 20000, false);
|
||||
else
|
||||
std::cout << "Sound file " << filename << " not found, skipping.\n";
|
||||
}
|
||||
|
||||
bool SoundManager::sayDone (MWWorld::Ptr ptr) const
|
||||
{
|
||||
return !isPlaying(ptr, "_say_sound");
|
||||
}
|
||||
|
||||
|
||||
void SoundManager::playSound(const std::string& soundId, float volume, float pitch, bool loop)
|
||||
{
|
||||
float min, max;
|
||||
const std::string &file = lookup(soundId, volume, min, max);
|
||||
if (file != "")
|
||||
bool SoundManager::isMusicPlaying()
|
||||
{
|
||||
SoundPtr snd = mgr->load(file);
|
||||
snd->setRepeat(loop);
|
||||
snd->setVolume(volume);
|
||||
snd->setRange(min,max);
|
||||
snd->setPitch(pitch);
|
||||
snd->setRelative(true);
|
||||
snd->play();
|
||||
return mMusic && mMusic->isPlaying();
|
||||
}
|
||||
|
||||
if (loop)
|
||||
void SoundManager::playPlaylist(const std::string &playlist)
|
||||
{
|
||||
mCurrentPlaylist = playlist;
|
||||
startRandomTitle();
|
||||
}
|
||||
|
||||
void SoundManager::say(MWWorld::Ptr ptr, const std::string& filename)
|
||||
{
|
||||
try
|
||||
{
|
||||
// Only add the looping sound once
|
||||
IDMap::iterator it = mLoopedSounds.find(soundId);
|
||||
if(it == mLoopedSounds.end())
|
||||
{
|
||||
mLoopedSounds[soundId] = WSoundPtr(snd);
|
||||
}
|
||||
// The range values are not tested
|
||||
float basevol = 1.0f; /* TODO: volume settings */
|
||||
std::string filePath = "Sound/"+filename;
|
||||
const ESM::Position &pos = ptr.getCellRef().pos;
|
||||
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
|
||||
|
||||
SoundPtr sound = mOutput->playSound3D(filePath, objpos, basevol, 1.0f,
|
||||
20.0f, 12750.0f, Play_Normal);
|
||||
sound->mPos = objpos;
|
||||
sound->mBaseVolume = basevol;
|
||||
|
||||
mActiveSounds[sound] = std::make_pair(ptr, std::string("_say_sound"));
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
std::cout <<"Sound Error: "<<e.what()<< std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SoundManager::playSound3D (MWWorld::Ptr ptr, const std::string& soundId,
|
||||
float volume, float pitch, bool loop, bool untracked)
|
||||
{
|
||||
// Look up the sound in the ESM data
|
||||
float min, max;
|
||||
const std::string &file = lookup(soundId, volume, min, max);
|
||||
if (file != "")
|
||||
add(file, ptr, soundId, volume, pitch, min, max, loop, untracked);
|
||||
}
|
||||
bool SoundManager::sayDone(MWWorld::Ptr ptr) const
|
||||
{
|
||||
return !isPlaying(ptr, "_say_sound");
|
||||
}
|
||||
|
||||
void SoundManager::stopSound3D (MWWorld::Ptr ptr, const std::string& soundId)
|
||||
{
|
||||
remove(ptr, soundId);
|
||||
}
|
||||
|
||||
void SoundManager::stopSound (MWWorld::Ptr::CellStore *cell)
|
||||
{
|
||||
removeCell(cell);
|
||||
}
|
||||
SoundPtr SoundManager::playSound(const std::string& soundId, float volume, float pitch, int mode)
|
||||
{
|
||||
SoundPtr sound;
|
||||
try
|
||||
{
|
||||
float basevol = 1.0f; /* TODO: volume settings */
|
||||
float min, max;
|
||||
std::string file = lookup(soundId, basevol, min, max);
|
||||
|
||||
sound = mOutput->playSound(file, volume*basevol, pitch, mode);
|
||||
sound->mVolume = volume;
|
||||
sound->mBaseVolume = basevol;
|
||||
sound->mMinDistance = min;
|
||||
sound->mMaxDistance = max;
|
||||
sound->mFlags = mode;
|
||||
|
||||
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
std::cout <<"Sound Error: "<<e.what()<< std::endl;
|
||||
}
|
||||
return sound;
|
||||
}
|
||||
|
||||
SoundPtr SoundManager::playSound3D(MWWorld::Ptr ptr, const std::string& soundId,
|
||||
float volume, float pitch, int mode)
|
||||
{
|
||||
SoundPtr sound;
|
||||
try
|
||||
{
|
||||
// Look up the sound in the ESM data
|
||||
float basevol = 1.0f; /* TODO: volume settings */
|
||||
float min, max;
|
||||
std::string file = lookup(soundId, basevol, min, max);
|
||||
const ESM::Position &pos = ptr.getCellRef().pos;
|
||||
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
|
||||
|
||||
sound = mOutput->playSound3D(file, objpos, volume*basevol, pitch, min, max, mode);
|
||||
sound->mPos = objpos;
|
||||
sound->mVolume = volume;
|
||||
sound->mBaseVolume = basevol;
|
||||
sound->mMinDistance = min;
|
||||
sound->mMaxDistance = max;
|
||||
sound->mFlags = mode;
|
||||
|
||||
if((mode&Play_NoTrack))
|
||||
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
|
||||
else
|
||||
mActiveSounds[sound] = std::make_pair(ptr, soundId);
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
std::cout <<"Sound Error: "<<e.what()<< std::endl;
|
||||
}
|
||||
return sound;
|
||||
}
|
||||
|
||||
void SoundManager::stopSound3D(MWWorld::Ptr ptr, const std::string& soundId)
|
||||
{
|
||||
SoundMap::iterator snditer = mActiveSounds.begin();
|
||||
while(snditer != mActiveSounds.end())
|
||||
{
|
||||
if(snditer->second.first == ptr && snditer->second.second == soundId)
|
||||
{
|
||||
snditer->first->stop();
|
||||
mActiveSounds.erase(snditer++);
|
||||
}
|
||||
else
|
||||
snditer++;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundManager::stopSound3D(MWWorld::Ptr ptr)
|
||||
{
|
||||
SoundMap::iterator snditer = mActiveSounds.begin();
|
||||
while(snditer != mActiveSounds.end())
|
||||
{
|
||||
if(snditer->second.first == ptr)
|
||||
{
|
||||
snditer->first->stop();
|
||||
mActiveSounds.erase(snditer++);
|
||||
}
|
||||
else
|
||||
snditer++;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundManager::stopSound(const MWWorld::Ptr::CellStore *cell)
|
||||
{
|
||||
SoundMap::iterator snditer = mActiveSounds.begin();
|
||||
while(snditer != mActiveSounds.end())
|
||||
{
|
||||
if(snditer->second.first != MWWorld::Ptr() &&
|
||||
snditer->second.first.getCell() == cell)
|
||||
{
|
||||
snditer->first->stop();
|
||||
mActiveSounds.erase(snditer++);
|
||||
}
|
||||
else
|
||||
snditer++;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundManager::stopSound(const std::string& soundId)
|
||||
{
|
||||
IDMap::iterator it = mLoopedSounds.find(soundId);
|
||||
if(it != mLoopedSounds.end())
|
||||
SoundMap::iterator snditer = mActiveSounds.begin();
|
||||
while(snditer != mActiveSounds.end())
|
||||
{
|
||||
SoundPtr snd = it->second.lock();
|
||||
if(snd) snd->stop();
|
||||
mLoopedSounds.erase(it);
|
||||
if(snditer->second.first == MWWorld::Ptr() &&
|
||||
snditer->second.second == soundId)
|
||||
{
|
||||
snditer->first->stop();
|
||||
mActiveSounds.erase(snditer++);
|
||||
}
|
||||
else
|
||||
snditer++;
|
||||
}
|
||||
}
|
||||
|
||||
bool SoundManager::getSoundPlaying (MWWorld::Ptr ptr, const std::string& soundId) const
|
||||
{
|
||||
// Mark all sounds as playing, otherwise the scripts will just
|
||||
// keep trying to play them every frame.
|
||||
bool SoundManager::getSoundPlaying(MWWorld::Ptr ptr, const std::string& soundId) const
|
||||
{
|
||||
return isPlaying(ptr, soundId);
|
||||
}
|
||||
|
||||
return isPlaying(ptr, soundId);
|
||||
}
|
||||
void SoundManager::updateObject(MWWorld::Ptr ptr)
|
||||
{
|
||||
const ESM::Position &pos = ptr.getCellRef().pos;
|
||||
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
|
||||
SoundMap::iterator snditer = mActiveSounds.begin();
|
||||
while(snditer != mActiveSounds.end())
|
||||
{
|
||||
if(snditer->second.first == ptr)
|
||||
snditer->first->setPosition(objpos);
|
||||
snditer++;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundManager::updateObject(MWWorld::Ptr ptr)
|
||||
{
|
||||
updatePositions(ptr);
|
||||
}
|
||||
|
||||
void SoundManager::update (float duration)
|
||||
{
|
||||
void SoundManager::updateRegionSound(float duration)
|
||||
{
|
||||
MWWorld::Ptr::CellStore *current = mEnvironment.mWorld->getPlayer().getPlayer().getCell();
|
||||
static int total = 0;
|
||||
static std::string regionName = "";
|
||||
static float timePassed = 0.0;
|
||||
timePassed += duration;
|
||||
|
||||
//If the region has changed
|
||||
if(!(current->cell->data.flags & current->cell->Interior) && timePassed >= 10)
|
||||
timePassed += duration;
|
||||
if((current->cell->data.flags & current->cell->Interior) || timePassed < 10)
|
||||
return;
|
||||
timePassed = 0;
|
||||
|
||||
if(regionName != current->cell->region)
|
||||
{
|
||||
|
||||
ESM::Region test = (ESM::Region) *(mEnvironment.mWorld->getStore().regions.find(current->cell->region));
|
||||
|
||||
timePassed = 0;
|
||||
if (regionName != current->cell->region)
|
||||
{
|
||||
regionName = current->cell->region;
|
||||
total = 0;
|
||||
}
|
||||
|
||||
if(test.soundList.size() > 0)
|
||||
{
|
||||
std::vector<ESM::Region::SoundRef>::iterator soundIter = test.soundList.begin();
|
||||
//mEnvironment.mSoundManager
|
||||
if(total == 0)
|
||||
{
|
||||
while (soundIter != test.soundList.end())
|
||||
{
|
||||
int chance = (int) soundIter->chance;
|
||||
//ESM::NAME32 go = soundIter->sound;
|
||||
//std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
|
||||
soundIter++;
|
||||
total += chance;
|
||||
}
|
||||
}
|
||||
|
||||
int r = rand() % total; //old random code
|
||||
int pos = 0;
|
||||
soundIter = test.soundList.begin();
|
||||
while (soundIter != test.soundList.end())
|
||||
{
|
||||
const std::string go = soundIter->sound.toString();
|
||||
int chance = (int) soundIter->chance;
|
||||
//std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
|
||||
soundIter++;
|
||||
if( r - pos < chance)
|
||||
{
|
||||
//play sound
|
||||
std::cout << "Sound: " << go <<" Chance:" << chance << "\n";
|
||||
mEnvironment.mSoundManager->playSound(go, 20.0, 1.0);
|
||||
|
||||
break;
|
||||
}
|
||||
pos += chance;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(current->cell->data.flags & current->cell->Interior)
|
||||
{
|
||||
regionName = "";
|
||||
regionName = current->cell->region;
|
||||
total = 0;
|
||||
}
|
||||
|
||||
}
|
||||
const ESM::Region *regn = mEnvironment.mWorld->getStore().regions.find(regionName);
|
||||
std::vector<ESM::Region::SoundRef>::const_iterator soundIter;
|
||||
if(total == 0)
|
||||
{
|
||||
soundIter = regn->soundList.begin();
|
||||
while(soundIter != regn->soundList.end())
|
||||
{
|
||||
total += (int)soundIter->chance;
|
||||
soundIter++;
|
||||
}
|
||||
if(total == 0)
|
||||
return;
|
||||
}
|
||||
|
||||
int r = (int)(rand()/((double)RAND_MAX+1) * total);
|
||||
int pos = 0;
|
||||
|
||||
soundIter = regn->soundList.begin();
|
||||
while(soundIter != regn->soundList.end())
|
||||
{
|
||||
const std::string go = soundIter->sound.toString();
|
||||
int chance = (int) soundIter->chance;
|
||||
//std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
|
||||
soundIter++;
|
||||
if(r - pos < chance)
|
||||
{
|
||||
//play sound
|
||||
std::cout << "Sound: " << go <<" Chance:" << chance << "\n";
|
||||
playSound(go, 1.0f, 1.0f);
|
||||
break;
|
||||
}
|
||||
pos += chance;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundManager::updateSounds(float duration)
|
||||
{
|
||||
static float timePassed = 0.0;
|
||||
|
||||
timePassed += duration;
|
||||
if(timePassed < (1.0f/30.0f))
|
||||
return;
|
||||
timePassed = 0.0f;
|
||||
|
||||
// Make sure music is still playing
|
||||
if(!isMusicPlaying())
|
||||
startRandomTitle();
|
||||
|
||||
Ogre::Camera *cam = mEnvironment.mWorld->getPlayer().getRenderer()->getCamera();
|
||||
Ogre::Vector3 nPos, nDir, nUp;
|
||||
nPos = cam->getRealPosition();
|
||||
nDir = cam->getRealDirection();
|
||||
nUp = cam->getRealUp();
|
||||
|
||||
// The output handler is expecting vectors oriented like the game
|
||||
// (that is, -Z goes down, +Y goes forward), but that's not what we
|
||||
// get from Ogre's camera, so we have to convert.
|
||||
const Ogre::Vector3 pos(nPos[0], -nPos[2], nPos[1]);
|
||||
const Ogre::Vector3 at(nDir[0], -nDir[2], nDir[1]);
|
||||
const Ogre::Vector3 up(nUp[0], -nUp[2], nUp[1]);
|
||||
mOutput->updateListener(pos, at, up);
|
||||
|
||||
// Check if any sounds are finished playing, and trash them
|
||||
SoundMap::iterator snditer = mActiveSounds.begin();
|
||||
while(snditer != mActiveSounds.end())
|
||||
{
|
||||
if(!snditer->first->isPlaying())
|
||||
mActiveSounds.erase(snditer++);
|
||||
else
|
||||
{
|
||||
snditer->first->update();
|
||||
snditer++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SoundManager::update(float duration)
|
||||
{
|
||||
updateSounds(duration);
|
||||
updateRegionSound(duration);
|
||||
}
|
||||
|
||||
|
||||
// Default readAll implementation, for decoders that can't do anything
|
||||
// better
|
||||
void Sound_Decoder::readAll(std::vector<char> &output)
|
||||
{
|
||||
size_t total = output.size();
|
||||
size_t got;
|
||||
|
||||
output.resize(total+32768);
|
||||
while((got=read(&output[total], output.size()-total)) > 0)
|
||||
{
|
||||
total += got;
|
||||
output.resize(total*2);
|
||||
}
|
||||
output.resize(total);
|
||||
}
|
||||
|
||||
|
||||
const char *getSampleTypeName(SampleType type)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case SampleType_UInt8: return "U8";
|
||||
case SampleType_Int16: return "S16";
|
||||
}
|
||||
return "(unknown sample type)";
|
||||
}
|
||||
|
||||
const char *getChannelConfigName(ChannelConfig config)
|
||||
{
|
||||
switch(config)
|
||||
{
|
||||
case ChannelConfig_Mono: return "Mono";
|
||||
case ChannelConfig_Stereo: return "Stereo";
|
||||
}
|
||||
return "(unknown channel config)";
|
||||
}
|
||||
|
||||
size_t framesToBytes(size_t frames, ChannelConfig config, SampleType type)
|
||||
{
|
||||
switch(config)
|
||||
{
|
||||
case ChannelConfig_Mono: frames *= 1; break;
|
||||
case ChannelConfig_Stereo: frames *= 2; break;
|
||||
}
|
||||
switch(type)
|
||||
{
|
||||
case SampleType_UInt8: frames *= 1; break;
|
||||
case SampleType_Int16: frames *= 2; break;
|
||||
}
|
||||
return frames;
|
||||
}
|
||||
|
||||
size_t bytesToFrames(size_t bytes, ChannelConfig config, SampleType type)
|
||||
{
|
||||
return bytes / framesToBytes(1, config, type);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,13 +2,10 @@
|
|||
#define GAME_SOUND_SOUNDMANAGER_H
|
||||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <map>
|
||||
|
||||
#include <mangle/sound/clients/ogre_output_updater.hpp>
|
||||
#include <mangle/sound/clients/ogre_listener_mover.hpp>
|
||||
|
||||
#include <openengine/sound/sndmanager.hpp>
|
||||
|
||||
#include <components/files/filelibrary.hpp>
|
||||
#include <OgreResourceGroupManager.h>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
|
@ -19,16 +16,6 @@ namespace Ogre
|
|||
class Camera;
|
||||
}
|
||||
|
||||
namespace Mangle
|
||||
{
|
||||
namespace Sound
|
||||
{
|
||||
typedef boost::shared_ptr<Sound> SoundPtr;
|
||||
}
|
||||
}
|
||||
|
||||
typedef OEngine::Sound::SoundManagerPtr OEManagerPtr;
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
struct Environment;
|
||||
|
@ -36,128 +23,109 @@ namespace MWWorld
|
|||
|
||||
namespace MWSound
|
||||
{
|
||||
class Sound_Output;
|
||||
struct Sound_Decoder;
|
||||
class Sound;
|
||||
|
||||
typedef boost::shared_ptr<Sound_Decoder> DecoderPtr;
|
||||
typedef boost::shared_ptr<Sound> SoundPtr;
|
||||
|
||||
enum PlayMode {
|
||||
Play_Normal = 0, /* tracked, non-looping, multi-instance, environment */
|
||||
Play_Loop = 1<<0, /* Sound will continually loop until explicitly stopped */
|
||||
Play_NoEnv = 1<<1, /* Do not apply environment effects (eg, underwater filters) */
|
||||
Play_NoTrack = 1<<2, /* (3D only) Play the sound at the given object's position
|
||||
* but do not keep it updated (the sound will not move with
|
||||
* the object and will not stop when the object is deleted. */
|
||||
};
|
||||
static inline int operator|(const PlayMode &a, const PlayMode &b)
|
||||
{ return (int)a | (int)b; }
|
||||
static inline int operator&(const PlayMode &a, const PlayMode &b)
|
||||
{ return (int)a & (int)b; }
|
||||
|
||||
class SoundManager
|
||||
{
|
||||
Ogre::ResourceGroupManager& mResourceMgr;
|
||||
|
||||
// This is used for case insensitive and slash-type agnostic file
|
||||
// finding. It takes DOS paths (any case, \\ slashes or / slashes)
|
||||
// relative to the sound dir, and translates them into full paths
|
||||
// of existing files in the filesystem, if they exist.
|
||||
bool mFSStrict;
|
||||
MWWorld::Environment& mEnvironment;
|
||||
|
||||
MWWorld::Environment& mEnvironment;
|
||||
std::auto_ptr<Sound_Output> mOutput;
|
||||
|
||||
void streamMusicFull (const std::string& filename);
|
||||
///< Play a soundifle
|
||||
/// \param absolute filename
|
||||
boost::shared_ptr<Sound> mMusic;
|
||||
std::string mCurrentPlaylist;
|
||||
|
||||
/* This is the sound manager. It loades, stores and deletes
|
||||
sounds based on the sound factory it is given.
|
||||
*/
|
||||
OEManagerPtr mgr;
|
||||
Mangle::Sound::SoundPtr music;
|
||||
typedef std::pair<MWWorld::Ptr,std::string> PtrIDPair;
|
||||
typedef std::map<SoundPtr,PtrIDPair> SoundMap;
|
||||
SoundMap mActiveSounds;
|
||||
|
||||
/* This class calls update() on the sound manager each frame
|
||||
using and Ogre::FrameListener
|
||||
*/
|
||||
Mangle::Sound::OgreOutputUpdater updater;
|
||||
std::string lookup(const std::string &soundId,
|
||||
float &volume, float &min, float &max);
|
||||
void streamMusicFull(const std::string& filename);
|
||||
bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const;
|
||||
void updateSounds(float duration);
|
||||
void updateRegionSound(float duration);
|
||||
|
||||
/* This class tracks the movement of an Ogre::Camera and moves
|
||||
a sound listener automatically to follow it.
|
||||
*/
|
||||
Mangle::Sound::OgreListenerMover cameraTracker;
|
||||
SoundManager(const SoundManager &rhs);
|
||||
SoundManager& operator=(const SoundManager &rhs);
|
||||
|
||||
typedef std::map<std::string,Mangle::Sound::WSoundPtr> IDMap;
|
||||
typedef std::map<MWWorld::Ptr,IDMap> PtrMap;
|
||||
PtrMap sounds;
|
||||
protected:
|
||||
DecoderPtr getDecoder();
|
||||
friend class OpenAL_Output;
|
||||
|
||||
// A list of all sound files used to lookup paths
|
||||
Files::PathContainer mSoundFiles;
|
||||
public:
|
||||
SoundManager(bool useSound, MWWorld::Environment& environment);
|
||||
~SoundManager();
|
||||
|
||||
// A library of all Music file paths stored by the folder they are contained in
|
||||
Files::FileLibrary mMusicLibrary;
|
||||
void stopMusic();
|
||||
///< Stops music if it's playing
|
||||
|
||||
// Points to the current playlist of music files stored in the music library
|
||||
const Files::PathContainer* mCurrentPlaylist;
|
||||
void streamMusic(const std::string& filename);
|
||||
///< Play a soundifle
|
||||
/// \param filename name of a sound file in "Music/" in the data directory.
|
||||
|
||||
IDMap mLoopedSounds;
|
||||
void startRandomTitle();
|
||||
///< Starts a random track from the current playlist
|
||||
|
||||
bool mUsingSound;
|
||||
bool isMusicPlaying();
|
||||
///< Returns true if music is playing
|
||||
|
||||
std::string lookup(const std::string &soundId,
|
||||
float &volume, float &min, float &max);
|
||||
void add(const std::string &file,
|
||||
MWWorld::Ptr ptr, const std::string &id,
|
||||
float volume, float pitch, float min, float max,
|
||||
bool loop, bool untracked=false);
|
||||
void clearAll(PtrMap::iterator& it);
|
||||
void remove(MWWorld::Ptr ptr, const std::string &id = "");
|
||||
bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const;
|
||||
void removeCell(const MWWorld::Ptr::CellStore *cell);
|
||||
void updatePositions(MWWorld::Ptr ptr);
|
||||
void playPlaylist(const std::string &playlist);
|
||||
///< Start playing music from the selected folder
|
||||
/// \param name of the folder that contains the playlist
|
||||
|
||||
public:
|
||||
void say(MWWorld::Ptr reference, const std::string& filename);
|
||||
///< Make an actor say some text.
|
||||
/// \param filename name of a sound file in "Sound/Vo/" in the data directory.
|
||||
|
||||
SoundManager(Ogre::Root*, Ogre::Camera*,
|
||||
const Files::PathContainer& dataDir, bool useSound, bool fsstrict,
|
||||
MWWorld::Environment& environment);
|
||||
~SoundManager();
|
||||
bool sayDone(MWWorld::Ptr reference) const;
|
||||
///< Is actor not speaking?
|
||||
|
||||
void stopMusic();
|
||||
///< Stops music if it's playing
|
||||
SoundPtr playSound(const std::string& soundId, float volume, float pitch, int mode=Play_Normal);
|
||||
///< Play a sound, independently of 3D-position
|
||||
|
||||
void streamMusic(const std::string& filename);
|
||||
///< Play a soundifle
|
||||
/// \param filename name of a sound file in "Music/" in the data directory.
|
||||
SoundPtr playSound3D(MWWorld::Ptr reference, const std::string& soundId,
|
||||
float volume, float pitch, int mode=Play_Normal);
|
||||
///< Play a sound from an object
|
||||
|
||||
void startRandomTitle();
|
||||
///< Starts a random track from the current playlist
|
||||
void stopSound3D(MWWorld::Ptr reference, const std::string& soundId);
|
||||
///< Stop the given object from playing the given sound,
|
||||
|
||||
bool isMusicPlaying();
|
||||
///< Returns true if music is playing
|
||||
void stopSound3D(MWWorld::Ptr reference);
|
||||
///< Stop the given object from playing all sounds.
|
||||
|
||||
bool setPlaylist(std::string playlist="");
|
||||
///< Set the playlist to an existing folder
|
||||
/// \param name of the folder that contains the playlist
|
||||
/// if none is set then it is set to an empty playlist
|
||||
/// \return Return true if the previous playlist was the same
|
||||
void stopSound(const MWWorld::Ptr::CellStore *cell);
|
||||
///< Stop all sounds for the given cell.
|
||||
|
||||
void playPlaylist(std::string playlist="");
|
||||
///< Start playing music from the selected folder
|
||||
/// \param name of the folder that contains the playlist
|
||||
/// if none is set then it plays from the current playlist
|
||||
void stopSound(const std::string& soundId);
|
||||
///< Stop a non-3d looping sound
|
||||
|
||||
void say (MWWorld::Ptr reference, const std::string& filename);
|
||||
///< Make an actor say some text.
|
||||
/// \param filename name of a sound file in "Sound/Vo/" in the data directory.
|
||||
bool getSoundPlaying(MWWorld::Ptr reference, const std::string& soundId) const;
|
||||
///< Is the given sound currently playing on the given object?
|
||||
|
||||
bool sayDone (MWWorld::Ptr reference) const;
|
||||
///< Is actor not speaking?
|
||||
void updateObject(MWWorld::Ptr reference);
|
||||
///< Update the position of all sounds connected to the given object.
|
||||
|
||||
void playSound (const std::string& soundId, float volume, float pitch, bool loop=false);
|
||||
///< Play a sound, independently of 3D-position
|
||||
|
||||
void playSound3D (MWWorld::Ptr reference, const std::string& soundId,
|
||||
float volume, float pitch, bool loop, bool untracked=false);
|
||||
///< Play a sound from an object
|
||||
|
||||
void stopSound3D (MWWorld::Ptr reference, const std::string& soundId = "");
|
||||
///< Stop the given object from playing the given sound, If no soundId is given,
|
||||
/// all sounds for this reference will stop.
|
||||
|
||||
void stopSound (MWWorld::Ptr::CellStore *cell);
|
||||
///< Stop all sounds for the given cell.
|
||||
|
||||
void stopSound(const std::string& soundId);
|
||||
///< Stop a non-3d looping sound
|
||||
|
||||
bool getSoundPlaying (MWWorld::Ptr reference, const std::string& soundId) const;
|
||||
///< Is the given sound currently playing on the given object?
|
||||
|
||||
void updateObject(MWWorld::Ptr reference);
|
||||
///< Update the position of all sounds connected to the given object.
|
||||
|
||||
void update (float duration);
|
||||
void update(float duration);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -8,6 +8,29 @@
|
|||
#include <components/esm/loadcont.hpp>
|
||||
|
||||
#include "manualref.hpp"
|
||||
#include "refdata.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
template<typename T>
|
||||
float getTotalWeight (const ESMS::CellRefList<T, MWWorld::RefData>& cellRefList)
|
||||
{
|
||||
float sum = 0;
|
||||
|
||||
for (typename ESMS::CellRefList<T, MWWorld::RefData>::List::const_iterator iter (
|
||||
cellRefList.list.begin());
|
||||
iter!=cellRefList.list.end();
|
||||
++iter)
|
||||
{
|
||||
if (iter->mData.getCount()>0)
|
||||
sum += iter->mData.getCount()*iter->base->data.weight;
|
||||
}
|
||||
|
||||
return sum;
|
||||
}
|
||||
}
|
||||
|
||||
MWWorld::ContainerStore::ContainerStore() : mStateId (0), mCachedWeight (0), mWeightUpToDate (false) {}
|
||||
|
||||
MWWorld::ContainerStore::~ContainerStore() {}
|
||||
|
||||
|
@ -40,6 +63,8 @@ void MWWorld::ContainerStore::add (const Ptr& ptr)
|
|||
case Type_Repair: repairs.list.push_back (*ptr.get<ESM::Repair>()); break;
|
||||
case Type_Weapon: weapons.list.push_back (*ptr.get<ESM::Weapon>()); break;
|
||||
}
|
||||
|
||||
flagAsModified();
|
||||
}
|
||||
|
||||
void MWWorld::ContainerStore::fill (const ESM::InventoryList& items, const ESMS::ESMStore& store)
|
||||
|
@ -58,6 +83,8 @@ void MWWorld::ContainerStore::fill (const ESM::InventoryList& items, const ESMS:
|
|||
ref.getPtr().getRefData().setCount (iter->count);
|
||||
add (ref.getPtr());
|
||||
}
|
||||
|
||||
flagAsModified();
|
||||
}
|
||||
|
||||
void MWWorld::ContainerStore::clear()
|
||||
|
@ -74,6 +101,44 @@ void MWWorld::ContainerStore::clear()
|
|||
probes.list.clear();
|
||||
repairs.list.clear();
|
||||
weapons.list.clear();
|
||||
|
||||
flagAsModified();
|
||||
}
|
||||
|
||||
void MWWorld::ContainerStore::flagAsModified()
|
||||
{
|
||||
++mStateId;
|
||||
mWeightUpToDate = false;
|
||||
}
|
||||
|
||||
int MWWorld::ContainerStore::getStateId() const
|
||||
{
|
||||
return mStateId;
|
||||
}
|
||||
|
||||
float MWWorld::ContainerStore::getWeight() const
|
||||
{
|
||||
if (!mWeightUpToDate)
|
||||
{
|
||||
mCachedWeight = 0;
|
||||
|
||||
mCachedWeight += getTotalWeight (potions);
|
||||
mCachedWeight += getTotalWeight (appas);
|
||||
mCachedWeight += getTotalWeight (armors);
|
||||
mCachedWeight += getTotalWeight (books);
|
||||
mCachedWeight += getTotalWeight (clothes);
|
||||
mCachedWeight += getTotalWeight (ingreds);
|
||||
mCachedWeight += getTotalWeight (lights);
|
||||
mCachedWeight += getTotalWeight (lockpicks);
|
||||
mCachedWeight += getTotalWeight (miscItems);
|
||||
mCachedWeight += getTotalWeight (probes);
|
||||
mCachedWeight += getTotalWeight (repairs);
|
||||
mCachedWeight += getTotalWeight (weapons);
|
||||
|
||||
mWeightUpToDate = true;
|
||||
}
|
||||
|
||||
return mCachedWeight;
|
||||
}
|
||||
|
||||
int MWWorld::ContainerStore::getType (const Ptr& ptr)
|
||||
|
@ -301,23 +366,30 @@ MWWorld::Ptr *MWWorld::ContainerStoreIterator::operator->() const
|
|||
|
||||
MWWorld::Ptr MWWorld::ContainerStoreIterator::operator*() const
|
||||
{
|
||||
Ptr ptr;
|
||||
|
||||
switch (mType)
|
||||
{
|
||||
case ContainerStore::Type_Potion: return MWWorld::Ptr (&*mPotion, 0);
|
||||
case ContainerStore::Type_Apparatus: return MWWorld::Ptr (&*mApparatus, 0);
|
||||
case ContainerStore::Type_Armor: return MWWorld::Ptr (&*mArmor, 0);
|
||||
case ContainerStore::Type_Book: return MWWorld::Ptr (&*mBook, 0);
|
||||
case ContainerStore::Type_Clothing: return MWWorld::Ptr (&*mClothing, 0);
|
||||
case ContainerStore::Type_Ingredient: return MWWorld::Ptr (&*mIngredient, 0);
|
||||
case ContainerStore::Type_Light: return MWWorld::Ptr (&*mLight, 0);
|
||||
case ContainerStore::Type_Lockpick: return MWWorld::Ptr (&*mLockpick, 0);
|
||||
case ContainerStore::Type_Miscellaneous: return MWWorld::Ptr (&*mMiscellaneous, 0);
|
||||
case ContainerStore::Type_Probe: return MWWorld::Ptr (&*mProbe, 0);
|
||||
case ContainerStore::Type_Repair: return MWWorld::Ptr (&*mRepair, 0);
|
||||
case ContainerStore::Type_Weapon: return MWWorld::Ptr (&*mWeapon, 0);
|
||||
case ContainerStore::Type_Potion: ptr = MWWorld::Ptr (&*mPotion, 0); break;
|
||||
case ContainerStore::Type_Apparatus: ptr = MWWorld::Ptr (&*mApparatus, 0); break;
|
||||
case ContainerStore::Type_Armor: ptr = MWWorld::Ptr (&*mArmor, 0); break;
|
||||
case ContainerStore::Type_Book: ptr = MWWorld::Ptr (&*mBook, 0); break;
|
||||
case ContainerStore::Type_Clothing: ptr = MWWorld::Ptr (&*mClothing, 0); break;
|
||||
case ContainerStore::Type_Ingredient: ptr = MWWorld::Ptr (&*mIngredient, 0); break;
|
||||
case ContainerStore::Type_Light: ptr = MWWorld::Ptr (&*mLight, 0); break;
|
||||
case ContainerStore::Type_Lockpick: ptr = MWWorld::Ptr (&*mLockpick, 0); break;
|
||||
case ContainerStore::Type_Miscellaneous: ptr = MWWorld::Ptr (&*mMiscellaneous, 0); break;
|
||||
case ContainerStore::Type_Probe: ptr = MWWorld::Ptr (&*mProbe, 0); break;
|
||||
case ContainerStore::Type_Repair: ptr = MWWorld::Ptr (&*mRepair, 0); break;
|
||||
case ContainerStore::Type_Weapon: ptr = MWWorld::Ptr (&*mWeapon, 0); break;
|
||||
}
|
||||
|
||||
throw std::runtime_error ("invalid pointer");
|
||||
if (ptr.isEmpty())
|
||||
throw std::runtime_error ("invalid iterator");
|
||||
|
||||
ptr.setContainerStore (mContainer);
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
||||
MWWorld::ContainerStoreIterator& MWWorld::ContainerStoreIterator::operator++()
|
||||
|
|
|
@ -52,9 +52,14 @@ namespace MWWorld
|
|||
ESMS::CellRefList<ESM::Probe, RefData> probes;
|
||||
ESMS::CellRefList<ESM::Repair, RefData> repairs;
|
||||
ESMS::CellRefList<ESM::Weapon, RefData> weapons;
|
||||
int mStateId;
|
||||
mutable float mCachedWeight;
|
||||
mutable bool mWeightUpToDate;
|
||||
|
||||
public:
|
||||
|
||||
ContainerStore();
|
||||
|
||||
virtual ~ContainerStore();
|
||||
|
||||
ContainerStoreIterator begin (int mask = Type_All);
|
||||
|
@ -75,6 +80,18 @@ namespace MWWorld
|
|||
void clear();
|
||||
///< Empty container.
|
||||
|
||||
void flagAsModified();
|
||||
///< \attention This function is internal to the world model and should not be called from
|
||||
/// outside.
|
||||
|
||||
int getStateId() const;
|
||||
///< This ID is changed every time the container is modified or items in the container
|
||||
/// are accessed in a way that may be used to modify the item.
|
||||
/// \note This method of change-tracking will ocasionally yield false positives.
|
||||
|
||||
float getWeight() const;
|
||||
///< Return total weight of the items contained in *this.
|
||||
|
||||
static int getType (const Ptr& ptr);
|
||||
///< This function throws an exception, if ptr does not point to an object, that can be
|
||||
/// put into a container.
|
||||
|
|
|
@ -65,6 +65,8 @@ void MWWorld::InventoryStore::equip (int slot, const ContainerStoreIterator& ite
|
|||
/// \todo unstack item pointed to by iterator if required)
|
||||
|
||||
mSlots[slot] = iterator;
|
||||
|
||||
flagAsModified();
|
||||
}
|
||||
|
||||
MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
|
||||
|
|
|
@ -53,6 +53,28 @@ namespace MWWorld
|
|||
|
||||
return mEngine->rayTest(from,to);
|
||||
}
|
||||
|
||||
std::vector < std::pair <float, std::string> > PhysicsSystem::getFacedObjects ()
|
||||
{
|
||||
//get a ray pointing to the center of the viewport
|
||||
Ray centerRay = mRender.getCamera()->getCameraToViewportRay(
|
||||
mRender.getViewport()->getWidth()/2,
|
||||
mRender.getViewport()->getHeight()/2);
|
||||
btVector3 from(centerRay.getOrigin().x,-centerRay.getOrigin().z,centerRay.getOrigin().y);
|
||||
btVector3 to(centerRay.getPoint(500).x,-centerRay.getPoint(500).z,centerRay.getPoint(500).y);
|
||||
|
||||
return mEngine->rayTest2(from,to);
|
||||
}
|
||||
|
||||
btVector3 PhysicsSystem::getRayPoint(float extent)
|
||||
{
|
||||
//get a ray pointing to the center of the viewport
|
||||
Ray centerRay = mRender.getCamera()->getCameraToViewportRay(
|
||||
mRender.getViewport()->getWidth()/2,
|
||||
mRender.getViewport()->getHeight()/2);
|
||||
btVector3 result(centerRay.getPoint(500*extent).x,-centerRay.getPoint(500*extent).z,centerRay.getPoint(500*extent).y);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool PhysicsSystem::castRay(const Vector3& from, const Vector3& to)
|
||||
{
|
||||
|
|
|
@ -36,7 +36,11 @@ namespace MWWorld
|
|||
bool toggleCollisionMode();
|
||||
|
||||
std::pair<std::string, float> getFacedHandle (MWWorld::World& world);
|
||||
|
||||
|
||||
btVector3 getRayPoint(float extent);
|
||||
|
||||
std::vector < std::pair <float, std::string> > getFacedObjects ();
|
||||
|
||||
// cast ray, return true if it hit something
|
||||
bool castRay(const Ogre::Vector3& from, const Ogre::Vector3& to);
|
||||
|
||||
|
|
39
apps/openmw/mwworld/ptr.cpp
Normal file
39
apps/openmw/mwworld/ptr.cpp
Normal file
|
@ -0,0 +1,39 @@
|
|||
|
||||
#include "ptr.hpp"
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "containerstore.hpp"
|
||||
|
||||
ESM::CellRef& MWWorld::Ptr::getCellRef() const
|
||||
{
|
||||
assert (mCellRef);
|
||||
|
||||
if (mContainerStore)
|
||||
mContainerStore->flagAsModified();
|
||||
|
||||
return *mCellRef;
|
||||
}
|
||||
|
||||
MWWorld::RefData& MWWorld::Ptr::getRefData() const
|
||||
{
|
||||
assert (mRefData);
|
||||
|
||||
if (mContainerStore)
|
||||
mContainerStore->flagAsModified();
|
||||
|
||||
return *mRefData;
|
||||
}
|
||||
|
||||
void MWWorld::Ptr::setContainerStore (ContainerStore *store)
|
||||
{
|
||||
assert (store);
|
||||
assert (!mCell);
|
||||
|
||||
mContainerStore = store;
|
||||
}
|
||||
|
||||
MWWorld::ContainerStore *MWWorld::Ptr::getContainerStore() const
|
||||
{
|
||||
return mContainerStore;
|
||||
}
|
|
@ -13,6 +13,8 @@
|
|||
|
||||
namespace MWWorld
|
||||
{
|
||||
class ContainerStore;
|
||||
|
||||
/// \brief Pointer to a LiveCellRef
|
||||
|
||||
class Ptr
|
||||
|
@ -26,10 +28,11 @@ namespace MWWorld
|
|||
RefData *mRefData;
|
||||
CellStore *mCell;
|
||||
std::string mTypeName;
|
||||
ContainerStore *mContainerStore;
|
||||
|
||||
public:
|
||||
|
||||
Ptr() : mCellRef (0), mRefData (0), mCell (0) {}
|
||||
Ptr() : mCellRef (0), mRefData (0), mCell (0), mContainerStore (0) {}
|
||||
|
||||
bool isEmpty() const
|
||||
{
|
||||
|
@ -49,6 +52,7 @@ namespace MWWorld
|
|||
|
||||
template<typename T>
|
||||
Ptr (ESMS::LiveCellRef<T, RefData> *liveCellRef, CellStore *cell)
|
||||
: mContainerStore (0)
|
||||
{
|
||||
mPtr = liveCellRef;
|
||||
mCellRef = &liveCellRef->ref;
|
||||
|
@ -63,23 +67,21 @@ namespace MWWorld
|
|||
return boost::any_cast<ESMS::LiveCellRef<T, RefData>*> (mPtr);
|
||||
}
|
||||
|
||||
ESM::CellRef& getCellRef() const
|
||||
{
|
||||
assert (mCellRef);
|
||||
return *mCellRef;
|
||||
}
|
||||
ESM::CellRef& getCellRef() const;
|
||||
|
||||
RefData& getRefData() const
|
||||
{
|
||||
assert (mRefData);
|
||||
return *mRefData;
|
||||
}
|
||||
RefData& getRefData() const;
|
||||
|
||||
Ptr::CellStore *getCell() const
|
||||
{
|
||||
assert (mCell);
|
||||
return mCell;
|
||||
}
|
||||
|
||||
void setContainerStore (ContainerStore *store);
|
||||
///< Must not be called on references that are in a cell.
|
||||
|
||||
ContainerStore *getContainerStore() const;
|
||||
///< May return a 0-pointer, if reference is not in a container.
|
||||
};
|
||||
|
||||
inline bool operator== (const Ptr& left, const Ptr& right)
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
|
||||
#include "../mwsound/soundmanager.hpp"
|
||||
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
|
||||
#include "ptr.hpp"
|
||||
#include "environment.hpp"
|
||||
#include "player.hpp"
|
||||
|
@ -52,9 +54,11 @@ void insertCellRefList(MWRender::RenderingManager& rendering, MWWorld::Environme
|
|||
|
||||
namespace MWWorld
|
||||
{
|
||||
|
||||
void Scene::update (float duration){
|
||||
mRendering.update (duration);
|
||||
}
|
||||
|
||||
void Scene::unloadCell (CellStoreCollection::iterator iter)
|
||||
{
|
||||
std::cout << "Unloading cell\n";
|
||||
|
@ -77,6 +81,7 @@ namespace MWWorld
|
|||
mPhysics->removeObject (node->getName());
|
||||
}
|
||||
}
|
||||
|
||||
mRendering.removeCell(*iter);
|
||||
//mPhysics->removeObject("Unnamed_43");
|
||||
|
||||
|
@ -85,6 +90,7 @@ namespace MWWorld
|
|||
mEnvironment.mSoundManager->stopSound (*iter);
|
||||
mActiveCells.erase(*iter);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
@ -99,9 +105,10 @@ namespace MWWorld
|
|||
mActiveCells.insert(cell);
|
||||
if(result.second){
|
||||
insertCell(*cell, mEnvironment);
|
||||
mRendering.cellAdded (cell);
|
||||
mRendering.cellAdded(cell);
|
||||
mRendering.configureAmbient(*cell);
|
||||
mRendering.requestMap(cell);
|
||||
mRendering.configureAmbient(*cell);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -117,10 +124,14 @@ namespace MWWorld
|
|||
// TODO orientation
|
||||
mEnvironment.mMechanicsManager->addActor (mWorld->getPlayer().getPlayer());
|
||||
mEnvironment.mMechanicsManager->watchActor (mWorld->getPlayer().getPlayer());
|
||||
|
||||
mEnvironment.mWindowManager->changeCell( mCurrentCell );
|
||||
}
|
||||
|
||||
void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
|
||||
{
|
||||
mRendering.preCellChange(mCurrentCell);
|
||||
|
||||
// remove active
|
||||
mEnvironment.mMechanicsManager->removeActor (mWorld->getPlayer().getPlayer());
|
||||
|
||||
|
@ -185,6 +196,7 @@ namespace MWWorld
|
|||
|
||||
mCurrentCell = *iter;
|
||||
|
||||
|
||||
// adjust player
|
||||
playerCellChange (mWorld->getExterior(X, Y), position, adjustPlayerPos);
|
||||
|
||||
|
@ -192,6 +204,7 @@ namespace MWWorld
|
|||
mWorld->adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
mRendering.waterAdded(mCurrentCell);
|
||||
}
|
||||
|
||||
//We need the ogre renderer and a scene node.
|
||||
|
@ -231,6 +244,7 @@ namespace MWWorld
|
|||
Ptr::CellStore *cell = mWorld->getInterior(cellName);
|
||||
|
||||
loadCell (cell);
|
||||
|
||||
|
||||
// adjust player
|
||||
mCurrentCell = cell;
|
||||
|
@ -243,6 +257,8 @@ namespace MWWorld
|
|||
mWorld->adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
|
||||
mRendering.waterAdded(cell);
|
||||
}
|
||||
|
||||
void Scene::changeToExteriorCell (const ESM::Position& position)
|
||||
|
|
|
@ -268,7 +268,8 @@ WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, Environmen
|
|||
blight.mGlareView = 0;
|
||||
blight.mAmbientLoopSoundID = "blight";
|
||||
mWeatherSettings["blight"] = blight;
|
||||
|
||||
|
||||
/*
|
||||
Weather snow;
|
||||
snow.mCloudTexture = "tx_bm_sky_snow.dds";
|
||||
snow.mCloudsMaximumPercent = 1.0;
|
||||
|
@ -325,6 +326,7 @@ WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, Environmen
|
|||
blizzard.mGlareView = 0;
|
||||
blizzard.mAmbientLoopSoundID = "BM Blizzard";
|
||||
mWeatherSettings["blizzard"] = blizzard;
|
||||
*/
|
||||
}
|
||||
|
||||
void WeatherManager::setWeather(const String& weather, bool instant)
|
||||
|
@ -506,32 +508,32 @@ void WeatherManager::update(float duration)
|
|||
float thunder = region->data.thunder/255.f;
|
||||
float ash = region->data.ash/255.f;
|
||||
float blight = region->data.blight/255.f;
|
||||
float snow = region->data.a/255.f;
|
||||
float blizzard = region->data.b/255.f;
|
||||
//float snow = region->data.a/255.f;
|
||||
//float blizzard = region->data.b/255.f;
|
||||
|
||||
// re-scale to 100 percent
|
||||
const float total = clear+cloudy+foggy+overcast+rain+thunder+ash+blight+snow+blizzard;
|
||||
const float total = clear+cloudy+foggy+overcast+rain+thunder+ash+blight;//+snow+blizzard;
|
||||
|
||||
srand(time(NULL));
|
||||
float random = ((rand()%100)/100.f) * total;
|
||||
|
||||
if (random >= snow+blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
|
||||
weather = "blizzard";
|
||||
else if (random >= blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
|
||||
weather = "snow";
|
||||
else if (random >= ash+thunder+rain+overcast+foggy+cloudy+clear)
|
||||
//if (random > snow+blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
|
||||
// weather = "blizzard";
|
||||
//else if (random > blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
|
||||
// weather = "snow";
|
||||
/*else*/ if (random > ash+thunder+rain+overcast+foggy+cloudy+clear)
|
||||
weather = "blight";
|
||||
else if (random >= thunder+rain+overcast+foggy+cloudy+clear)
|
||||
else if (random > thunder+rain+overcast+foggy+cloudy+clear)
|
||||
weather = "ashstorm";
|
||||
else if (random >= rain+overcast+foggy+cloudy+clear)
|
||||
else if (random > rain+overcast+foggy+cloudy+clear)
|
||||
weather = "thunderstorm";
|
||||
else if (random >= overcast+foggy+cloudy+clear)
|
||||
else if (random > overcast+foggy+cloudy+clear)
|
||||
weather = "rain";
|
||||
else if (random >= foggy+cloudy+clear)
|
||||
else if (random > foggy+cloudy+clear)
|
||||
weather = "overcast";
|
||||
else if (random >= cloudy+clear)
|
||||
else if (random > cloudy+clear)
|
||||
weather = "foggy";
|
||||
else if (random >= clear)
|
||||
else if (random > clear)
|
||||
weather = "cloudy";
|
||||
else
|
||||
weather = "clear";
|
||||
|
|
|
@ -157,7 +157,8 @@ namespace MWWorld
|
|||
const std::string& master, const boost::filesystem::path& resDir,
|
||||
bool newGame, Environment& environment, const std::string& encoding)
|
||||
: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
|
||||
mSky (true), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
|
||||
mSky (true), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this),
|
||||
mNumFacing(0)
|
||||
{
|
||||
mPhysics = new PhysicsSystem(renderer);
|
||||
mPhysEngine = mPhysics->getEngine();
|
||||
|
@ -498,13 +499,21 @@ namespace MWWorld
|
|||
|
||||
std::string World::getFacedHandle()
|
||||
{
|
||||
std::pair<std::string, float> result = mPhysics->getFacedHandle (*this);
|
||||
if (!mRendering->occlusionQuerySupported())
|
||||
{
|
||||
std::pair<std::string, float> result = mPhysics->getFacedHandle (*this);
|
||||
|
||||
if (result.first.empty() ||
|
||||
result.second>getStore().gameSettings.find ("iMaxActivateDist")->i)
|
||||
return "";
|
||||
if (result.first.empty() ||
|
||||
result.second>getStore().gameSettings.find ("iMaxActivateDist")->i)
|
||||
return "";
|
||||
|
||||
return result.first;
|
||||
return result.first;
|
||||
}
|
||||
else
|
||||
{
|
||||
// updated every few frames in update()
|
||||
return mFacedHandle;
|
||||
}
|
||||
}
|
||||
|
||||
void World::deleteObject (Ptr ptr)
|
||||
|
@ -531,9 +540,10 @@ namespace MWWorld
|
|||
ptr.getRefData().getPosition().pos[0] = x;
|
||||
ptr.getRefData().getPosition().pos[1] = y;
|
||||
ptr.getRefData().getPosition().pos[2] = z;
|
||||
|
||||
if (ptr==mPlayer->getPlayer())
|
||||
{
|
||||
//std::cout << "X:" << ptr.getRefData().getPosition().pos[0] << " Z: " << ptr.getRefData().getPosition().pos[1] << "\n";
|
||||
|
||||
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
|
||||
if (currentCell)
|
||||
{
|
||||
|
@ -705,13 +715,82 @@ namespace MWWorld
|
|||
|
||||
mWeatherManager->update (duration);
|
||||
|
||||
// cast a ray from player to sun to detect if the sun is visible
|
||||
// this is temporary until we find a better place to put this code
|
||||
// currently its here because we need to access the physics system
|
||||
float* p = mPlayer->getPlayer().getRefData().getPosition().pos;
|
||||
Vector3 sun = mRendering->getSkyManager()->getRealSunPos();
|
||||
sun = Vector3(sun.x, -sun.z, sun.y);
|
||||
mRendering->getSkyManager()->setGlare(!mPhysics->castRay(Ogre::Vector3(p[0], p[1], p[2]), sun));
|
||||
if (!mRendering->occlusionQuerySupported())
|
||||
{
|
||||
// cast a ray from player to sun to detect if the sun is visible
|
||||
// this is temporary until we find a better place to put this code
|
||||
// currently its here because we need to access the physics system
|
||||
float* p = mPlayer->getPlayer().getRefData().getPosition().pos;
|
||||
Vector3 sun = mRendering->getSkyManager()->getRealSunPos();
|
||||
sun = Vector3(sun.x, -sun.z, sun.y);
|
||||
mRendering->getSkyManager()->setGlare(!mPhysics->castRay(Ogre::Vector3(p[0], p[1], p[2]), sun));
|
||||
}
|
||||
|
||||
// update faced handle (object the player is looking at)
|
||||
// this uses a mixture of raycasts and occlusion queries.
|
||||
else // if (mRendering->occlusionQuerySupported())
|
||||
{
|
||||
MWRender::OcclusionQuery* query = mRendering->getOcclusionQuery();
|
||||
if (!query->occlusionTestPending())
|
||||
{
|
||||
// get result of last query
|
||||
if (mNumFacing == 0) mFacedHandle = "";
|
||||
else if (mNumFacing == 1)
|
||||
{
|
||||
bool result = query->getTestResult();
|
||||
mFacedHandle = result ? mFaced1Name : "";
|
||||
}
|
||||
else if (mNumFacing == 2)
|
||||
{
|
||||
bool result = query->getTestResult();
|
||||
mFacedHandle = result ? mFaced2Name : mFaced1Name;
|
||||
}
|
||||
|
||||
// send new query
|
||||
// figure out which object we want to test against
|
||||
std::vector < std::pair < float, std::string > > results = mPhysics->getFacedObjects();
|
||||
|
||||
// ignore the player
|
||||
for (std::vector < std::pair < float, std::string > >::iterator it = results.begin();
|
||||
it != results.end(); ++it)
|
||||
{
|
||||
if ( (*it).second == mPlayer->getPlayer().getRefData().getHandle() )
|
||||
{
|
||||
results.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (results.size() == 0)
|
||||
{
|
||||
mNumFacing = 0;
|
||||
}
|
||||
else if (results.size() == 1)
|
||||
{
|
||||
mFaced1 = getPtrViaHandle(results.front().second);
|
||||
mFaced1Name = results.front().second;
|
||||
mNumFacing = 1;
|
||||
|
||||
btVector3 p = mPhysics->getRayPoint(results.front().first);
|
||||
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
|
||||
Ogre::SceneNode* node = mFaced1.getRefData().getBaseNode();
|
||||
query->occlusionTest(pos, node);
|
||||
}
|
||||
else
|
||||
{
|
||||
mFaced1Name = results.front().second;
|
||||
mFaced2Name = results[1].second;
|
||||
mFaced1 = getPtrViaHandle(results.front().second);
|
||||
mFaced2 = getPtrViaHandle(results[1].second);
|
||||
mNumFacing = 2;
|
||||
|
||||
btVector3 p = mPhysics->getRayPoint(results[1].first);
|
||||
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
|
||||
Ogre::SceneNode* node = mFaced2.getRefData().getBaseNode();
|
||||
query->occlusionTest(pos, node);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool World::isCellExterior() const
|
||||
|
@ -754,4 +833,15 @@ namespace MWWorld
|
|||
{
|
||||
return mRendering->getFader();
|
||||
}
|
||||
|
||||
void World::setWaterHeight(const float height)
|
||||
{
|
||||
mRendering->setWaterHeight(height);
|
||||
}
|
||||
|
||||
void World::toggleWater()
|
||||
{
|
||||
mRendering->toggleWater();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -93,6 +93,12 @@ namespace MWWorld
|
|||
|
||||
Ptr getPtrViaHandle (const std::string& handle, Ptr::CellStore& cellStore);
|
||||
|
||||
std::string mFacedHandle;
|
||||
Ptr mFaced1;
|
||||
Ptr mFaced2;
|
||||
std::string mFaced1Name;
|
||||
std::string mFaced2Name;
|
||||
int mNumFacing;
|
||||
|
||||
int getDaysPerMonth (int month) const;
|
||||
|
||||
|
@ -112,6 +118,9 @@ namespace MWWorld
|
|||
Ptr::CellStore *getExterior (int x, int y);
|
||||
|
||||
Ptr::CellStore *getInterior (const std::string& name);
|
||||
|
||||
void setWaterHeight(const float height);
|
||||
void toggleWater();
|
||||
|
||||
void adjustSky();
|
||||
|
||||
|
|
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