Merge pull request #662 from HotaruBlaze/cleanup-lua-templates

Cleanup(server): Refactor code for Lua function dispatch
master
David Cernat 6 months ago committed by GitHub
commit 00997fa732
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GPG Key ID: 4AEE18F83AFDEB23

@ -53,53 +53,67 @@ LangLua::~LangLua()
}
template<unsigned int I, unsigned int F>
struct Lua_dispatch_ {
template<typename R, typename... Args>
inline static R Lua_dispatch(lua_State*&& lua, Args&&... args) noexcept {
constexpr ScriptFunctionData const& F_ = ScriptFunctions::functions[F];
auto arg = luabridge::Stack<typename CharType<F_.func.types[I - 1]>::type>::get(lua, I);
return Lua_dispatch_<I - 1, F>::template Lua_dispatch<R>(
std::forward<lua_State*>(lua),
arg,
std::forward<Args>(args)...);
// LuaFunctionDispatcher template struct for Lua function dispatch
template <unsigned int ArgIndex, unsigned int FunctionIndex>
struct LuaFunctionDispatcher {
// Dispatch Lua function with the given arguments
template <typename ReturnType, typename... Args>
inline static ReturnType Dispatch(lua_State*&& lua, Args&&... args) noexcept {
// Retrieve function data
constexpr ScriptFunctionData const& functionData = ScriptFunctions::functions[FunctionIndex];
// Retrieve argument from the Lua stack
auto argument = luabridge::Stack<typename CharType<functionData.func.types[ArgIndex - 1]>::type>::get(lua, ArgIndex);
// Recursively dispatch the Lua function
return LuaFunctionDispatcher<ArgIndex - 1, FunctionIndex>::template Dispatch<ReturnType>(
std::forward<lua_State*>(lua), argument, std::forward<Args>(args)...);
}
};
template<unsigned int F>
struct Lua_dispatch_<0, F> {
template<typename R, typename... Args>
inline static R Lua_dispatch(lua_State*&&, Args&&... args) noexcept {
constexpr ScriptFunctionData const& F_ = ScriptFunctions::functions[F];
return reinterpret_cast<FunctionEllipsis<R>>(F_.func.addr)(std::forward<Args>(args)...);
// Specialization for LuaFunctionDispatcher when ArgIndex is 0
template <unsigned int FunctionIndex>
struct LuaFunctionDispatcher<0, FunctionIndex> {
// Dispatch Lua function with the given arguments
template <typename ReturnType, typename... Args>
inline static ReturnType Dispatch(lua_State*&&, Args&&... args) noexcept {
// Retrieve function data
constexpr ScriptFunctionData const& functionData = ScriptFunctions::functions[FunctionIndex];
// Call the C++ function using reinterpret_cast
return reinterpret_cast<FunctionEllipsis<ReturnType>>(functionData.func.addr)(std::forward<Args>(args)...);
}
};
template<unsigned int I>
static typename std::enable_if<ScriptFunctions::functions[I].func.ret == 'v', int>::type wrapper(lua_State* lua) noexcept {
Lua_dispatch_<ScriptFunctions::functions[I].func.numargs, I>::template Lua_dispatch<void>(std::forward<lua_State*>(lua));
// Lua function wrapper for functions returning 'void'
template <unsigned int FunctionIndex>
static typename std::enable_if<ScriptFunctions::functions[FunctionIndex].func.ret == 'v', int>::type LuaFunctionWrapper(lua_State* lua) noexcept {
// Dispatch the Lua function
LuaFunctionDispatcher<ScriptFunctions::functions[FunctionIndex].func.numargs, FunctionIndex>::template Dispatch<void>(std::forward<lua_State*>(lua));
return 0;
}
template<unsigned int I>
static typename std::enable_if<ScriptFunctions::functions[I].func.ret != 'v', int>::type wrapper(lua_State* lua) noexcept {
auto ret = Lua_dispatch_<ScriptFunctions::functions[I].func.numargs, I>::template Lua_dispatch<
typename CharType<ScriptFunctions::functions[I].func.ret>::type>(std::forward<lua_State*>(lua));
luabridge::Stack <typename CharType<ScriptFunctions::functions[I].func.ret>::type>::push (lua, ret);
// Lua function wrapper for functions with non-void return types
template <unsigned int FunctionIndex>
static typename std::enable_if<ScriptFunctions::functions[FunctionIndex].func.ret != 'v', int>::type LuaFunctionWrapper(lua_State* lua) noexcept {
// Dispatch the Lua function
auto result = LuaFunctionDispatcher<ScriptFunctions::functions[FunctionIndex].func.numargs, FunctionIndex>::template Dispatch<
typename CharType<ScriptFunctions::functions[FunctionIndex].func.ret>::type>(std::forward<lua_State*>(lua));
// Push the result onto the Lua stack
luabridge::Stack<typename CharType<ScriptFunctions::functions[FunctionIndex].func.ret>::type>::push(lua, result);
return 1;
}
template<unsigned int I>
struct F_
{
static constexpr LuaFuctionData F{ScriptFunctions::functions[I].name, wrapper<I>};
// Struct for defining Lua functions with names and wrappers
template <unsigned int FunctionIndex>
struct LuaFunctionDefinition {
static constexpr LuaFunctionData FunctionInfo{
ScriptFunctions::functions[FunctionIndex].name, LuaFunctionWrapper<FunctionIndex>
};
};
template<> struct LuaFunctionDefinition<0> { static constexpr LuaFunctionData FunctionInfo{"CreateTimer", LangLua::CreateTimer}; };
template<> struct LuaFunctionDefinition<1> { static constexpr LuaFunctionData FunctionInfo{"CreateTimerEx", LangLua::CreateTimerEx}; };
template<> struct LuaFunctionDefinition<2> { static constexpr LuaFunctionData FunctionInfo{"MakePublic", LangLua::MakePublic}; };
template<> struct LuaFunctionDefinition<3> { static constexpr LuaFunctionData FunctionInfo{"CallPublic", LangLua::CallPublic}; };
template<> struct F_<0> { static constexpr LuaFuctionData F{"CreateTimer", LangLua::CreateTimer}; };
template<> struct F_<1> { static constexpr LuaFuctionData F{"CreateTimerEx", LangLua::CreateTimerEx}; };
template<> struct F_<2> { static constexpr LuaFuctionData F{"MakePublic", LangLua::MakePublic}; };
template<> struct F_<3> { static constexpr LuaFuctionData F{"CallPublic", LangLua::CallPublic}; };
#ifdef __arm__
template<std::size_t... Is>
@ -128,30 +142,29 @@ LuaFuctionData *functions(indices<Indices...>)
}
#else
template<unsigned int I>
struct C
struct LuaFunctionInitializer
{
constexpr static void Fn(LuaFuctionData *functions_)
constexpr static void Initialize(LuaFunctionData *functions_)
{
functions_[I] = F_<I>::F;
C<I - 1>::Fn(functions_);
functions_[I] = LuaFunctionDefinition<I>::FunctionInfo;
LuaFunctionInitializer<I - 1>::Initialize(functions_);
}
};
template<>
struct C<0>
struct LuaFunctionInitializer<0>
{
constexpr static void Fn(LuaFuctionData *functions_)
constexpr static void Initialize(LuaFunctionData *functions_)
{
functions_[0] = F_<0>::F;
functions_[0] = LuaFunctionDefinition<0>::FunctionInfo;
}
};
template<size_t LastI>
LuaFuctionData *functions()
LuaFunctionData *GetLuaFunctions()
{
static LuaFuctionData functions_[LastI];
C<LastI - 1>::Fn(functions_);
static LuaFunctionData functions_[LastI];
LuaFunctionInitializer<LastI - 1>::Initialize(functions_);
static_assert(
sizeof(functions_) / sizeof(functions_[0]) ==
@ -173,20 +186,21 @@ void LangLua::LoadProgram(const char *filename)
constexpr auto functions_n = sizeof(ScriptFunctions::functions) / sizeof(ScriptFunctions::functions[0]);
#ifdef __arm__
LuaFuctionData *functions_ = functions(IndicesFor<functions_n>{});
LuaFunctionData *functions_ = GetLuaFunctions(IndicesFor<functions_n>{});
#else
LuaFuctionData *functions_ = functions<sizeof(ScriptFunctions::functions) / sizeof(ScriptFunctions::functions[0])>();
LuaFunctionData *functions_ = GetLuaFunctions<sizeof(ScriptFunctions::functions) / sizeof(ScriptFunctions::functions[0])>();
#endif
luabridge::Namespace tes3mp = luabridge::getGlobalNamespace(lua).beginNamespace("tes3mp");
luabridge::Namespace tes3mp = luabridge::getGlobalNamespace(lua).beginNamespace("tes3mp");
for (unsigned i = 0; i < functions_n; i++)
tes3mp.addCFunction(functions_[i].name, functions_[i].func);
for (unsigned i = 0; i < functions_n; i++)
tes3mp.addCFunction(functions_[i].name, functions_[i].func);
tes3mp.endNamespace();
tes3mp.endNamespace();
if ((err = lua_pcall(lua, 0, 0, 0)) != 0) // Run once script for load in memory.
throw std::runtime_error("Lua script " + std::string(filename) + " error (" + std::to_string(err) + "): \"" +
std::string(lua_tostring(lua, -1)) + "\"");
if ((err = lua_pcall(lua, 0, 0, 0)) != 0) // Run once script for load in memory.
throw std::runtime_error("Lua script " + std::string(filename) + " error (" + std::to_string(err) + "): \"" +
std::string(lua_tostring(lua, -1)) + "\"");
}
int LangLua::FreeProgram()

@ -11,7 +11,7 @@
#include "../ScriptFunction.hpp"
#include "../Language.hpp"
struct LuaFuctionData
struct LuaFunctionData
{
const char* name;
lua_CFunction func;

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