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@ -225,7 +225,7 @@ public:
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setSmallFeatureCullingPixelSize(Settings::Manager::getInt("small feature culling pixel size", "Water"));
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setName("RefractionCamera");
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setCullMask(Mask_Effect|Mask_Scene|Mask_Object|Mask_Terrain|Mask_Actor|Mask_ParticleSystem|Mask_Sky|Mask_Sun|Mask_Player|Mask_Lighting);
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setCullMask(Mask_Effect|Mask_Scene|Mask_Object|Mask_Static|Mask_Terrain|Mask_Actor|Mask_ParticleSystem|Mask_Sky|Mask_Sun|Mask_Player|Mask_Lighting);
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setNodeMask(Mask_RenderToTexture);
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setViewport(0, 0, rttSize, rttSize);
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@ -307,7 +307,7 @@ private:
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class Reflection : public osg::Camera
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{
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public:
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Reflection()
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Reflection(bool isInterior)
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{
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setRenderOrder(osg::Camera::PRE_RENDER);
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setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@ -316,9 +316,13 @@ public:
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setSmallFeatureCullingPixelSize(Settings::Manager::getInt("small feature culling pixel size", "Water"));
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setName("ReflectionCamera");
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bool reflectActors = Settings::Manager::getBool("reflect actors", "Water");
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setCullMask(Mask_Effect|Mask_Scene|Mask_Object|Mask_Terrain|Mask_ParticleSystem|Mask_Sky|Mask_Player|Mask_Lighting|(reflectActors ? Mask_Actor : 0));
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unsigned int reflectionDetail = Settings::Manager::getInt("reflection detail", "Water");
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reflectionDetail = std::max((unsigned int)isInterior, reflectionDetail);
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unsigned int extraMask = 0;
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if(reflectionDetail >= 1) extraMask |= Mask_Static;
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if(reflectionDetail >= 2) extraMask |= Mask_Effect|Mask_ParticleSystem|Mask_Object;
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if(reflectionDetail >= 3) extraMask |= Mask_Actor;
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setCullMask(Mask_Scene|Mask_Terrain|Mask_Sky|Mask_Player|Mask_Lighting|extraMask);
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setNodeMask(Mask_RenderToTexture);
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unsigned int rttSize = Settings::Manager::getInt("rtt size", "Water");
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@ -405,6 +409,7 @@ Water::Water(osg::Group *parent, osg::Group* sceneRoot, Resource::ResourceSystem
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, mEnabled(true)
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, mToggled(true)
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, mTop(0)
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, mInterior(false)
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{
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mSimulation.reset(new RippleSimulation(parent, resourceSystem, fallback));
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@ -457,7 +462,7 @@ void Water::updateWaterMaterial()
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if (Settings::Manager::getBool("shader", "Water"))
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{
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mReflection = new Reflection;
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mReflection = new Reflection(mInterior);
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mReflection->setWaterLevel(mTop);
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mReflection->setScene(mSceneRoot);
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mParent->addChild(mReflection);
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@ -630,10 +635,20 @@ void Water::setEnabled(bool enabled)
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void Water::changeCell(const MWWorld::CellStore* store)
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{
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if (store->getCell()->isExterior())
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bool isInterior = !store->getCell()->isExterior();
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bool wasInterior = mInterior;
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if (!isInterior)
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{
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mWaterNode->setPosition(getSceneNodeCoordinates(store->getCell()->mData.mX, store->getCell()->mData.mY));
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mInterior = false;
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}
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else
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{
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mWaterNode->setPosition(osg::Vec3f(0,0,mTop));
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mInterior = true;
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}
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if(mInterior != wasInterior)
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updateWaterMaterial();
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// create a new StateSet to prevent threading issues
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osg::ref_ptr<osg::StateSet> nodeStateSet (new osg::StateSet);
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