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[Server] Add previous state argument to ON_PLAYER_ATTRIBUTE event
That is array of struct with next content: {base, current, mod, damage}
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parent
afbafdf806
commit
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1 changed files with 20 additions and 2 deletions
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@ -12,9 +12,26 @@ namespace mwmp
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class ProcessorPlayerAttribute final: public PlayerProcessor
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class ProcessorPlayerAttribute final: public PlayerProcessor
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{
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{
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public:
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public:
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using OldAState = ESM::StatState<int>;
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ProcessorPlayerAttribute()
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ProcessorPlayerAttribute()
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{
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{
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BPP_INIT(ID_PLAYER_ATTRIBUTE)
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BPP_INIT(ID_PLAYER_ATTRIBUTE)
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Networking::get().getState().getState()->new_usertype<OldAState>("OldAState",
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"base", &OldAState::mBase,
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"current", &OldAState::mCurrent,
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"mod", &OldAState::mMod,
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"damage", &OldAState::mDamage);
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}
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void PreReading(PlayerPacket &packet, const std::shared_ptr<Player> &player)
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{
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if (!player->creatureStats.mDead)
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std::copy(std::begin(player->creatureStats.mAttributes),
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std::end(player->creatureStats.mAttributes),
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oldValues.begin()
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);
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}
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}
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void Do(PlayerPacket &packet, const std::shared_ptr<Player> &player) override
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void Do(PlayerPacket &packet, const std::shared_ptr<Player> &player) override
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@ -22,12 +39,13 @@ namespace mwmp
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if (!player->creatureStats.mDead)
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if (!player->creatureStats.mDead)
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{
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{
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//myPacket->Send(player, true);
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//myPacket->Send(player, true);
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Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_PLAYER_ATTRIBUTE, true>(&oldValues, player.get());
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player->sendToLoaded(packet);
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player->sendToLoaded(packet);
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Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_PLAYER_ATTRIBUTE>(player.get());
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}
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}
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}
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}
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private:
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std::array<OldAState, ESM::Attribute::Length> oldValues;
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};
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};
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}
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}
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