From 01b41778720b71dcefc4a26860861cebefd04429 Mon Sep 17 00:00:00 2001 From: scrawl Date: Thu, 5 Feb 2015 04:29:52 +0100 Subject: [PATCH] Make sure birthsign spells are added when loading savegame --- apps/openmw/mwworld/player.cpp | 17 ++++++++++++++--- 1 file changed, 14 insertions(+), 3 deletions(-) diff --git a/apps/openmw/mwworld/player.cpp b/apps/openmw/mwworld/player.cpp index c1e176b91..8f3560a69 100644 --- a/apps/openmw/mwworld/player.cpp +++ b/apps/openmw/mwworld/player.cpp @@ -260,9 +260,20 @@ namespace MWWorld mCellStore = world.getExterior(0,0); } - if (!player.mBirthsign.empty() && - !world.getStore().get().search (player.mBirthsign)) - throw std::runtime_error ("invalid player state record (birthsign)"); + if (!player.mBirthsign.empty()) + { + const ESM::BirthSign* sign = world.getStore().get().search (player.mBirthsign); + if (!sign) + throw std::runtime_error ("invalid player state record (birthsign does not exist)"); + + // To handle the case where a birth sign was edited in between play sessions (does not yet handle removing the old spells) + // Also needed for ess-imported savegames which do not specify the birtsign spells in the player's spell list. + for (std::vector::const_iterator iter (sign->mPowers.mList.begin()); + iter!=sign->mPowers.mList.end(); ++iter) + { + getPlayer().getClass().getCreatureStats(getPlayer()).getSpells().add (*iter); + } + } mCurrentCrimeId = player.mCurrentCrimeId; mPaidCrimeId = player.mPaidCrimeId;