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Merge pull request #2383 from Capostrophic/enchantchance
Make enchanting make more sense (bug #5038)
This commit is contained in:
commit
01ce8b580d
4 changed files with 36 additions and 54 deletions
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@ -89,6 +89,7 @@
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Bug #5004: Werewolves shield their eyes during storm
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Bug #5018: Spell tooltips don't support purely negative magnitudes
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Bug #5028: Offered price caps are not trading-specific
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Bug #5038: Enchanting success chance calculations are blatantly wrong
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Feature #1774: Handle AvoidNode
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Feature #2229: Improve pathfinding AI
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Feature #3025: Analogue gamepad movement controls
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@ -107,20 +107,11 @@ namespace MWGui
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void EnchantingDialog::updateLabels()
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{
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std::stringstream enchantCost;
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enchantCost << std::setprecision(1) << std::fixed << mEnchanting.getEnchantPoints();
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mEnchantmentPoints->setCaption(enchantCost.str() + " / " + MyGUI::utility::toString(mEnchanting.getMaxEnchantValue()));
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mCharge->setCaption(MyGUI::utility::toString(mEnchanting.getGemCharge()));
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int successChance = int(mEnchanting.getEnchantChance());
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mSuccessChance->setCaption(MyGUI::utility::toString(std::max(0, successChance)));
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std::stringstream castCost;
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castCost << mEnchanting.getEffectiveCastCost();
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mCastCost->setCaption(castCost.str());
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mPrice->setCaption(MyGUI::utility::toString(mEnchanting.getEnchantPrice()));
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mEnchantmentPoints->setCaption(std::to_string(static_cast<int>(mEnchanting.getEnchantPoints(false))) + " / " + std::to_string(mEnchanting.getMaxEnchantValue()));
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mCharge->setCaption(std::to_string(mEnchanting.getGemCharge()));
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mSuccessChance->setCaption(std::to_string(std::max(0, std::min(100, mEnchanting.getEnchantChance()))));
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mCastCost->setCaption(std::to_string(mEnchanting.getEffectiveCastCost()));
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mPrice->setCaption(std::to_string(mEnchanting.getEnchantPrice()));
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switch(mEnchanting.getCastStyle())
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{
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@ -322,7 +313,7 @@ namespace MWGui
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return;
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}
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if (mEnchanting.getEnchantPoints() > mEnchanting.getMaxEnchantValue())
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if (static_cast<int>(mEnchanting.getEnchantPoints(false)) > mEnchanting.getMaxEnchantValue())
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{
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage29}");
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return;
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@ -164,46 +164,36 @@ namespace MWMechanics
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*
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* Formula on UESPWiki is not entirely correct.
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*/
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int Enchanting::getEnchantPoints() const
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float Enchanting::getEnchantPoints(bool precise) const
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{
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if (mEffectList.mList.empty())
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// No effects added, cost = 0
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return 0;
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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std::vector<ESM::ENAMstruct> mEffects = mEffectList.mList;
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const float fEffectCostMult = store.get<ESM::GameSetting>().find("fEffectCostMult")->mValue.getFloat();
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const float fEnchantmentConstantDurationMult = store.get<ESM::GameSetting>().find("fEnchantmentConstantDurationMult")->mValue.getFloat();
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int enchantmentCost = 0;
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float cost = 0;
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for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it)
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float enchantmentCost = 0.f;
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float cost = 0.f;
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for (const ESM::ENAMstruct& effect : mEffectList.mList)
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{
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float baseCost = (store.get<ESM::MagicEffect>().find(it->mEffectID))->mData.mBaseCost;
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int magMin = std::max(1, it->mMagnMin);
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int magMax = std::max(1, it->mMagnMax);
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int area = std::max(1, it->mArea);
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float magnitudeCost = (magMin + magMax) * baseCost * 0.05f;
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float baseCost = (store.get<ESM::MagicEffect>().find(effect.mEffectID))->mData.mBaseCost;
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int magMin = std::max(1, effect.mMagnMin);
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int magMax = std::max(1, effect.mMagnMax);
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int area = std::max(1, effect.mArea);
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float duration = static_cast<float>(effect.mDuration);
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if (mCastStyle == ESM::Enchantment::ConstantEffect)
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{
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magnitudeCost *= store.get<ESM::GameSetting>().find("fEnchantmentConstantDurationMult")->mValue.getFloat();
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}
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else
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{
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magnitudeCost *= it->mDuration;
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}
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duration = fEnchantmentConstantDurationMult;
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float areaCost = area * 0.05f * baseCost;
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const float fEffectCostMult = store.get<ESM::GameSetting>().find("fEffectCostMult")->mValue.getFloat();
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cost += (magnitudeCost + areaCost) * fEffectCostMult;
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cost += ((magMin + magMax) * duration + area) * baseCost * fEffectCostMult * 0.05f;
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cost = std::max(1.f, cost);
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if (it->mRange == ESM::RT_Target)
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cost *= 1.5;
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if (effect.mRange == ESM::RT_Target)
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cost *= 1.5f;
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enchantmentCost += static_cast<int>(cost);
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enchantmentCost += precise ? cost : std::floor(cost);
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}
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return enchantmentCost;
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@ -215,7 +205,7 @@ namespace MWMechanics
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if (mCastStyle == ESM::Enchantment::ConstantEffect)
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return 0;
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return getEnchantPoints();
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return static_cast<int>(getEnchantPoints(false));
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}
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int Enchanting::getEffectiveCastCost() const
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@ -279,21 +269,21 @@ namespace MWMechanics
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mEnchanter = enchanter;
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}
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float Enchanting::getEnchantChance() const
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int Enchanting::getEnchantChance() const
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{
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const CreatureStats& stats = mEnchanter.getClass().getCreatureStats(mEnchanter);
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float chance1 = (mEnchanter.getClass().getSkill(mEnchanter, ESM::Skill::Enchant) +
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(0.25f * stats.getAttribute (ESM::Attribute::Intelligence).getModified())
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+ (0.125f * stats.getAttribute (ESM::Attribute::Luck).getModified()));
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const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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const float a = static_cast<float>(mEnchanter.getClass().getSkill(mEnchanter, ESM::Skill::Enchant));
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const float b = static_cast<float>(stats.getAttribute (ESM::Attribute::Intelligence).getModified());
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const float c = static_cast<float>(stats.getAttribute (ESM::Attribute::Luck).getModified());
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const float fEnchantmentChanceMult = gmst.find("fEnchantmentChanceMult")->mValue.getFloat();
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const float fEnchantmentConstantChanceMult = gmst.find("fEnchantmentConstantChanceMult")->mValue.getFloat();
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float chance2 = 7.5f / (gmst.find("fEnchantmentChanceMult")->mValue.getFloat() * ((mCastStyle == ESM::Enchantment::ConstantEffect) ?
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gmst.find("fEnchantmentConstantChanceMult")->mValue.getFloat() : 1.0f ))
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* getEnchantPoints();
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float x = (a - getEnchantPoints()*fEnchantmentChanceMult + 0.2f * b + 0.1f * c) * stats.getFatigueTerm();
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if (mCastStyle == ESM::Enchantment::ConstantEffect)
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x *= fEnchantmentConstantChanceMult;
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return (chance1-chance2);
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return static_cast<int>(x);
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}
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void Enchanting::payForEnchantment() const
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@ -37,13 +37,13 @@ namespace MWMechanics
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bool create(); //Return true if created, false if failed.
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void nextCastStyle(); //Set enchant type to next possible type (for mOldItemPtr object)
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int getCastStyle() const;
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int getEnchantPoints() const;
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float getEnchantPoints(bool precise = true) const;
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int getBaseCastCost() const; // To be saved in the enchantment's record
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int getEffectiveCastCost() const; // Effective cost taking player Enchant skill into account, used for preview purposes in the UI
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int getEnchantPrice() const;
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int getMaxEnchantValue() const;
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int getGemCharge() const;
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float getEnchantChance() const;
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int getEnchantChance() const;
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bool soulEmpty() const; //Return true if empty
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bool itemEmpty() const; //Return true if empty
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void payForEnchantment() const;
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