Don't reset the save list when deleting a save (Fixes #3279)

openmw-39
scrawl 9 years ago
parent 7a962fd8c5
commit 02016f4c56

@ -86,16 +86,19 @@ namespace MWGui
{
MWBase::Environment::get().getStateManager()->deleteGame (mCurrentCharacter, mCurrentSlot);
mSaveList->removeItemAt(mSaveList->getIndexSelected());
onSlotSelected(mSaveList, MyGUI::ITEM_NONE);
onSlotSelected(mSaveList, mSaveList->getIndexSelected());
// The character might be deleted now
size_t previousIndex = mCharacterSelection->getIndexSelected();
open();
if (mCharacterSelection->getItemCount())
if (mSaveList->getItemCount() == 0)
{
size_t nextCharacter = std::min(previousIndex, mCharacterSelection->getItemCount()-1);
mCharacterSelection->setIndexSelected(nextCharacter);
onCharacterSelected(mCharacterSelection, nextCharacter);
// The character might be deleted now
size_t previousIndex = mCharacterSelection->getIndexSelected();
open();
if (mCharacterSelection->getItemCount())
{
size_t nextCharacter = std::min(previousIndex, mCharacterSelection->getItemCount()-1);
mCharacterSelection->setIndexSelected(nextCharacter);
onCharacterSelected(mCharacterSelection, nextCharacter);
}
}
}

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