Don't reset the save list when deleting a save (Fixes #3279)

openmw-39
scrawl 9 years ago
parent 7a962fd8c5
commit 02016f4c56

@ -86,8 +86,10 @@ namespace MWGui
{ {
MWBase::Environment::get().getStateManager()->deleteGame (mCurrentCharacter, mCurrentSlot); MWBase::Environment::get().getStateManager()->deleteGame (mCurrentCharacter, mCurrentSlot);
mSaveList->removeItemAt(mSaveList->getIndexSelected()); mSaveList->removeItemAt(mSaveList->getIndexSelected());
onSlotSelected(mSaveList, MyGUI::ITEM_NONE); onSlotSelected(mSaveList, mSaveList->getIndexSelected());
if (mSaveList->getItemCount() == 0)
{
// The character might be deleted now // The character might be deleted now
size_t previousIndex = mCharacterSelection->getIndexSelected(); size_t previousIndex = mCharacterSelection->getIndexSelected();
open(); open();
@ -98,6 +100,7 @@ namespace MWGui
onCharacterSelected(mCharacterSelection, nextCharacter); onCharacterSelected(mCharacterSelection, nextCharacter);
} }
} }
}
void SaveGameDialog::onSaveNameChanged(MyGUI::EditBox *sender) void SaveGameDialog::onSaveNameChanged(MyGUI::EditBox *sender)
{ {

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