Node mask fix

openmw-37
scrawl 9 years ago
parent 9c503cbd8c
commit 02148a43f5

@ -1317,6 +1317,7 @@ namespace MWRender
{
mGlowLight = new SceneUtil::LightSource;
mGlowLight->setLight(new osg::Light);
mGlowLight->setNodeMask(Mask_Lighting);
osg::Light* light = mGlowLight->getLight();
light->setDiffuse(osg::Vec4f(0,0,0,0));
light->setSpecular(osg::Vec4f(0,0,0,0));

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