Send an ID_WORLD_OBJECT_DELETE whenever ingame scripts delete objects

pull/78/head
David Cernat 8 years ago
parent 0a44bea91d
commit 025a847fd1

@ -2,6 +2,9 @@
#include <cstdlib>
#include <components/openmw-mp/Base/WorldEvent.hpp>
#include "../mwmp/Main.hpp"
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp>
#include <components/compiler/locals.hpp>
@ -668,7 +671,16 @@ namespace MWScript
runtime.pop();
if (parameter == 1)
{
// Added by tes3mp
mwmp::WorldEvent *event = mwmp::Main::get().getNetworking()->createWorldEvent();
event->cell = *ptr.getCell()->getCell();
event->cellRef.mRefID = ptr.getCellRef().getRefId();
event->cellRef.mRefNum = ptr.getCellRef().getRefNum();
mwmp::Main::get().getNetworking()->GetWorldPacket(ID_WORLD_OBJECT_DELETE)->Send(event);
MWBase::Environment::get().getWorld()->deleteObject(ptr);
}
else if (parameter == 0)
MWBase::Environment::get().getWorld()->undeleteObject(ptr);
else

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