Merge pull request #1230 from Allofich/stats

Change bounds behavior of stat script commands
pull/188/head
scrawl 8 years ago committed by GitHub
commit 02c6c1897e

@ -189,7 +189,7 @@ namespace MWMechanics
void AttributeValue::setBase(int base)
{
mBase = std::max(0, base);
mBase = base;
}
void AttributeValue::setModifier(int mod)

@ -123,7 +123,7 @@ namespace MWScript
runtime.pop();
MWMechanics::AttributeValue attribute = ptr.getClass().getCreatureStats(ptr).getAttribute(mIndex);
attribute.setBase (value - (attribute.getModified() - attribute.getBase()));
attribute.setBase (value);
ptr.getClass().getCreatureStats(ptr).setAttribute(mIndex, attribute);
}
};
@ -148,7 +148,18 @@ namespace MWScript
.getCreatureStats(ptr)
.getAttribute(mIndex);
attribute.setBase (std::min(100, attribute.getBase() + value));
if (value == 0)
return;
if (((attribute.getBase() <= 0) && (value < 0))
|| ((attribute.getBase() >= 100) && (value > 0)))
return;
if (value < 0)
attribute.setBase(std::max(0, attribute.getBase() + value));
else
attribute.setBase(std::min(100, attribute.getBase() + value));
ptr.getClass().getCreatureStats(ptr).setAttribute(mIndex, attribute);
}
};
@ -350,12 +361,7 @@ namespace MWScript
MWMechanics::NpcStats& stats = ptr.getClass().getNpcStats (ptr);
int newLevel = value - (stats.getSkill(mIndex).getModified() - stats.getSkill(mIndex).getBase());
if (newLevel<0)
newLevel = 0;
stats.getSkill (mIndex).setBase (newLevel);
stats.getSkill (mIndex).setBase (value);
}
};
@ -375,10 +381,21 @@ namespace MWScript
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
MWMechanics::NpcStats& stats = ptr.getClass().getNpcStats(ptr);
MWMechanics::SkillValue &skill = ptr.getClass()
.getNpcStats(ptr)
.getSkill(mIndex);
if (value == 0)
return;
if (((skill.getBase() <= 0) && (value < 0))
|| ((skill.getBase() >= 100) && (value > 0)))
return;
stats.getSkill(mIndex).
setBase (std::min(100, stats.getSkill(mIndex).getBase() + value));
if (value < 0)
skill.setBase(std::max(0, skill.getBase() + value));
else
skill.setBase(std::min(100, skill.getBase() + value));
}
};

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