mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 19:19:56 +00:00
[Server] Rename WorldProcessor into ObjectProcessor
This commit is contained in:
parent
1e749938fb
commit
02d8e08c58
25 changed files with 101 additions and 109 deletions
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@ -145,16 +145,16 @@ set(PROCESSORS_PLAYER
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source_group(tes3mp-server\\processors\\player FILES ${PROCESSORS_PLAYER})
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set(PROCESSORS_WORLD
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processors/world/ProcessorContainer.hpp processors/world/ProcessorDoorState.hpp
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processors/world/ProcessorMusicPlay.hpp processors/world/ProcessorObjectAnimPlay.hpp
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processors/world/ProcessorObjectDelete.hpp processors/world/ProcessorObjectLock.hpp
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processors/world/ProcessorObjectMove.hpp processors/world/ProcessorObjectPlace.hpp
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processors/world/ProcessorObjectRotate.hpp processors/world/ProcessorObjectScale.hpp
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processors/world/ProcessorObjectSpawn.hpp processors/world/ProcessorObjectState.hpp
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processors/world/ProcessorObjectTrap.hpp processors/world/ProcessorScriptLocalShort.hpp
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processors/world/ProcessorScriptLocalFloat.hpp processors/world/ProcessorScriptMemberShort.hpp
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processors/world/ProcessorScriptMemberFloat.hpp processors/world/ProcessorScriptGlobalShort.hpp
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processors/world/ProcessorScriptGlobalFloat.hpp processors/world/ProcessorVideoPlay.hpp
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processors/object/ProcessorContainer.hpp processors/object/ProcessorDoorState.hpp
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processors/object/ProcessorMusicPlay.hpp processors/object/ProcessorObjectAnimPlay.hpp
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processors/object/ProcessorObjectDelete.hpp processors/object/ProcessorObjectLock.hpp
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processors/object/ProcessorObjectMove.hpp processors/object/ProcessorObjectPlace.hpp
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processors/object/ProcessorObjectRotate.hpp processors/object/ProcessorObjectScale.hpp
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processors/object/ProcessorObjectSpawn.hpp processors/object/ProcessorObjectState.hpp
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processors/object/ProcessorObjectTrap.hpp processors/object/ProcessorScriptLocalShort.hpp
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processors/object/ProcessorScriptLocalFloat.hpp processors/object/ProcessorScriptMemberShort.hpp
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processors/object/ProcessorScriptMemberFloat.hpp processors/object/ProcessorScriptGlobalShort.hpp
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processors/object/ProcessorScriptGlobalFloat.hpp processors/object/ProcessorVideoPlay.hpp
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)
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source_group(tes3mp-server\\processors\\world FILES ${PROCESSORS_WORLD})
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@ -163,7 +163,7 @@ set(PROCESSORS
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processors/ProcessorInitializer.cpp
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processors/PlayerProcessor.cpp
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processors/ActorProcessor.cpp
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processors/WorldProcessor.cpp
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processors/ObjectProcessor.cpp
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)
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source_group(tes3mp-server\\processors FILES ${PROCESSORS})
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@ -25,7 +25,7 @@
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#include "CellController.hpp"
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#include "processors/PlayerProcessor.hpp"
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#include "processors/ActorProcessor.hpp"
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#include "processors/WorldProcessor.hpp"
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#include "processors/ObjectProcessor.hpp"
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using namespace mwmp;
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using namespace std;
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@ -188,7 +188,7 @@ void Networking::processObjectPacket(RakNet::Packet *packet)
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if (!player->isHandshaked() || player->getLoadState() != Player::POSTLOADED)
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return;
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if (!WorldProcessor::Process(*packet, baseObjectList))
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if (!ObjectProcessor::Process(*packet, baseObjectList))
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled ObjectPacket with identifier %i has arrived", packet->data[0]);
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}
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@ -1,8 +1,4 @@
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//
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// Created by koncord on 03.04.17.
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//
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#include "WorldProcessor.hpp"
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#include "ObjectProcessor.hpp"
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#include "Networking.hpp"
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using namespace mwmp;
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@ -10,12 +6,12 @@ using namespace mwmp;
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template<class T>
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typename BasePacketProcessor<T>::processors_t BasePacketProcessor<T>::processors;
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void WorldProcessor::Do(ObjectPacket &packet, Player &player, BaseObjectList &objectList)
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void ObjectProcessor::Do(ObjectPacket &packet, Player &player, BaseObjectList &objectList)
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{
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packet.Send(true);
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}
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bool WorldProcessor::Process(RakNet::Packet &packet, BaseObjectList &objectList) noexcept
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bool ObjectProcessor::Process(RakNet::Packet &packet, BaseObjectList &objectList) noexcept
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{
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// Clear our BaseObjectList before loading new data in it
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objectList.cell.blank();
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@ -1,9 +1,5 @@
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//
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// Created by koncord on 03.04.17.
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//
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#ifndef OPENMW_WORLDPROCESSOR_HPP
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#define OPENMW_WORLDPROCESSOR_HPP
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#ifndef OPENMW_OBJECTPROCESSOR_HPP
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#define OPENMW_OBJECTPROCESSOR_HPP
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#include <components/openmw-mp/Base/BasePacketProcessor.hpp>
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@ -15,7 +11,7 @@
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namespace mwmp
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{
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class WorldProcessor : public BasePacketProcessor<WorldProcessor>
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class ObjectProcessor : public BasePacketProcessor<ObjectProcessor>
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{
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public:
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@ -25,4 +21,4 @@ namespace mwmp
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};
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}
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#endif //OPENMW_WORLDPROCESSOR_HPP
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#endif //OPENMW_OBJECTPROCESSOR_HPP
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@ -58,27 +58,27 @@
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#include "actor/ProcessorActorStatsDynamic.hpp"
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#include "actor/ProcessorActorPosition.hpp"
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#include "actor/ProcessorActorSpeech.hpp"
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#include "WorldProcessor.hpp"
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#include "world/ProcessorContainer.hpp"
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#include "world/ProcessorDoorState.hpp"
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#include "world/ProcessorMusicPlay.hpp"
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#include "world/ProcessorObjectAnimPlay.hpp"
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#include "world/ProcessorObjectDelete.hpp"
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#include "world/ProcessorObjectPlace.hpp"
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#include "world/ProcessorObjectLock.hpp"
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#include "world/ProcessorObjectMove.hpp"
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#include "world/ProcessorObjectRotate.hpp"
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#include "world/ProcessorObjectScale.hpp"
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#include "world/ProcessorObjectSpawn.hpp"
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#include "world/ProcessorObjectState.hpp"
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#include "world/ProcessorObjectTrap.hpp"
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#include "world/ProcessorScriptLocalShort.hpp"
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#include "world/ProcessorScriptLocalFloat.hpp"
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#include "world/ProcessorScriptMemberShort.hpp"
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#include "world/ProcessorScriptMemberFloat.hpp"
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#include "world/ProcessorScriptGlobalShort.hpp"
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#include "world/ProcessorScriptGlobalFloat.hpp"
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#include "world/ProcessorVideoPlay.hpp"
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#include "ObjectProcessor.hpp"
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#include "object/ProcessorContainer.hpp"
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#include "object/ProcessorDoorState.hpp"
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#include "object/ProcessorMusicPlay.hpp"
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#include "object/ProcessorObjectAnimPlay.hpp"
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#include "object/ProcessorObjectDelete.hpp"
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#include "object/ProcessorObjectPlace.hpp"
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#include "object/ProcessorObjectLock.hpp"
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#include "object/ProcessorObjectMove.hpp"
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#include "object/ProcessorObjectRotate.hpp"
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#include "object/ProcessorObjectScale.hpp"
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#include "object/ProcessorObjectSpawn.hpp"
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#include "object/ProcessorObjectState.hpp"
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#include "object/ProcessorObjectTrap.hpp"
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#include "object/ProcessorScriptLocalShort.hpp"
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#include "object/ProcessorScriptLocalFloat.hpp"
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#include "object/ProcessorScriptMemberShort.hpp"
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#include "object/ProcessorScriptMemberFloat.hpp"
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#include "object/ProcessorScriptGlobalShort.hpp"
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#include "object/ProcessorScriptGlobalFloat.hpp"
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#include "object/ProcessorVideoPlay.hpp"
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using namespace mwmp;
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@ -136,24 +136,24 @@ void ProcessorInitializer()
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ActorProcessor::AddProcessor(new ProcessorActorStatsDynamic());
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ActorProcessor::AddProcessor(new ProcessorActorTest());
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WorldProcessor::AddProcessor(new ProcessorContainer());
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WorldProcessor::AddProcessor(new ProcessorDoorState());
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WorldProcessor::AddProcessor(new ProcessorMusicPlay());
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WorldProcessor::AddProcessor(new ProcessorObjectAnimPlay());
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WorldProcessor::AddProcessor(new ProcessorObjectDelete());
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WorldProcessor::AddProcessor(new ProcessorObjectLock());
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WorldProcessor::AddProcessor(new ProcessorObjectMove());
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WorldProcessor::AddProcessor(new ProcessorObjectPlace());
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WorldProcessor::AddProcessor(new ProcessorObjectRotate());
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WorldProcessor::AddProcessor(new ProcessorObjectScale());
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WorldProcessor::AddProcessor(new ProcessorObjectSpawn());
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WorldProcessor::AddProcessor(new ProcessorObjectState());
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WorldProcessor::AddProcessor(new ProcessorObjectTrap());
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WorldProcessor::AddProcessor(new ProcessorScriptLocalShort());
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WorldProcessor::AddProcessor(new ProcessorScriptLocalFloat());
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WorldProcessor::AddProcessor(new ProcessorScriptMemberShort());
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WorldProcessor::AddProcessor(new ProcessorScriptMemberFloat());
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WorldProcessor::AddProcessor(new ProcessorScriptGlobalShort());
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WorldProcessor::AddProcessor(new ProcessorScriptGlobalFloat());
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WorldProcessor::AddProcessor(new ProcessorVideoPlay());
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ObjectProcessor::AddProcessor(new ProcessorContainer());
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ObjectProcessor::AddProcessor(new ProcessorDoorState());
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ObjectProcessor::AddProcessor(new ProcessorMusicPlay());
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ObjectProcessor::AddProcessor(new ProcessorObjectAnimPlay());
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ObjectProcessor::AddProcessor(new ProcessorObjectDelete());
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ObjectProcessor::AddProcessor(new ProcessorObjectLock());
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ObjectProcessor::AddProcessor(new ProcessorObjectMove());
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ObjectProcessor::AddProcessor(new ProcessorObjectPlace());
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ObjectProcessor::AddProcessor(new ProcessorObjectRotate());
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ObjectProcessor::AddProcessor(new ProcessorObjectScale());
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ObjectProcessor::AddProcessor(new ProcessorObjectSpawn());
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ObjectProcessor::AddProcessor(new ProcessorObjectState());
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ObjectProcessor::AddProcessor(new ProcessorObjectTrap());
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ObjectProcessor::AddProcessor(new ProcessorScriptLocalShort());
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ObjectProcessor::AddProcessor(new ProcessorScriptLocalFloat());
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ObjectProcessor::AddProcessor(new ProcessorScriptMemberShort());
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ObjectProcessor::AddProcessor(new ProcessorScriptMemberFloat());
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ObjectProcessor::AddProcessor(new ProcessorScriptGlobalShort());
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ObjectProcessor::AddProcessor(new ProcessorScriptGlobalFloat());
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ObjectProcessor::AddProcessor(new ProcessorVideoPlay());
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}
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSORCONTAINER_HPP
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#define OPENMW_PROCESSORCONTAINER_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorContainer : public WorldProcessor
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class ProcessorContainer : public ObjectProcessor
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{
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public:
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ProcessorContainer()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSORDOORSTATE_HPP
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#define OPENMW_PROCESSORDOORSTATE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorDoorState : public WorldProcessor
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class ProcessorDoorState : public ObjectProcessor
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{
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public:
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ProcessorDoorState()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSORMUSICPLAY_HPP
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#define OPENMW_PROCESSORMUSICPLAY_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorMusicPlay : public WorldProcessor
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class ProcessorMusicPlay : public ObjectProcessor
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{
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public:
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ProcessorMusicPlay()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSOROBJECTANIMPLAY_HPP
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#define OPENMW_PROCESSOROBJECTANIMPLAY_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectAnimPlay : public WorldProcessor
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class ProcessorObjectAnimPlay : public ObjectProcessor
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{
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public:
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ProcessorObjectAnimPlay()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSOROBJECTDELETE_HPP
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#define OPENMW_PROCESSOROBJECTDELETE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectDelete : public WorldProcessor
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class ProcessorObjectDelete : public ObjectProcessor
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{
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public:
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ProcessorObjectDelete()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSOROBJECTLOCK_HPP
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#define OPENMW_PROCESSOROBJECTLOCK_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectLock : public WorldProcessor
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class ProcessorObjectLock : public ObjectProcessor
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{
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public:
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ProcessorObjectLock()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSOROBJECTMOVE_HPP
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#define OPENMW_PROCESSOROBJECTMOVE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectMove : public WorldProcessor
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class ProcessorObjectMove : public ObjectProcessor
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{
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public:
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ProcessorObjectMove()
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@ -1,12 +1,12 @@
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#ifndef OPENMW_PROCESSOROBJECTPLACE_HPP
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#define OPENMW_PROCESSOROBJECTPLACE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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#include <apps/openmw-mp/Networking.hpp>
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namespace mwmp
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{
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class ProcessorObjectPlace : public WorldProcessor
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class ProcessorObjectPlace : public ObjectProcessor
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{
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public:
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ProcessorObjectPlace()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSOROBJECTROTATE_HPP
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#define OPENMW_PROCESSOROBJECTROTATE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectRotate : public WorldProcessor
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class ProcessorObjectRotate : public ObjectProcessor
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{
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public:
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ProcessorObjectRotate()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSOROBJECTSCALE_HPP
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#define OPENMW_PROCESSOROBJECTSCALE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectScale : public WorldProcessor
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class ProcessorObjectScale : public ObjectProcessor
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{
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public:
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ProcessorObjectScale()
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@ -1,12 +1,12 @@
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#ifndef OPENMW_PROCESSOROBJECTSPAWN_HPP
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#define OPENMW_PROCESSOROBJECTSPAWN_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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#include <apps/openmw-mp/Networking.hpp>
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namespace mwmp
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{
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class ProcessorObjectSpawn : public WorldProcessor
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class ProcessorObjectSpawn : public ObjectProcessor
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{
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public:
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ProcessorObjectSpawn()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSOROBJECTSTATE_HPP
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#define OPENMW_PROCESSOROBJECTSTATE_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectState : public WorldProcessor
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class ProcessorObjectState : public ObjectProcessor
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{
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public:
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ProcessorObjectState()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSOROBJECTTRAP_HPP
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#define OPENMW_PROCESSOROBJECTTRAP_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorObjectTrap : public WorldProcessor
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class ProcessorObjectTrap : public ObjectProcessor
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{
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public:
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ProcessorObjectTrap()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP
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#define OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorScriptGlobalFloat : public WorldProcessor
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class ProcessorScriptGlobalFloat : public ObjectProcessor
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{
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public:
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ProcessorScriptGlobalFloat()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP
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#define OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorScriptGlobalShort : public WorldProcessor
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class ProcessorScriptGlobalShort : public ObjectProcessor
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{
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public:
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ProcessorScriptGlobalShort()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSORSCRIPTLOCALFLOAT_HPP
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#define OPENMW_PROCESSORSCRIPTLOCALFLOAT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorScriptLocalFloat : public WorldProcessor
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class ProcessorScriptLocalFloat : public ObjectProcessor
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{
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public:
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ProcessorScriptLocalFloat()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSORSCRIPTLOCALSHORT_HPP
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#define OPENMW_PROCESSORSCRIPTLOCALSHORT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorScriptLocalShort : public WorldProcessor
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class ProcessorScriptLocalShort : public ObjectProcessor
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{
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public:
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ProcessorScriptLocalShort()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSORSCRIPTMEMBERFLOAT_HPP
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#define OPENMW_PROCESSORSCRIPTMEMBERFLOAT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorScriptMemberFloat : public WorldProcessor
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class ProcessorScriptMemberFloat : public ObjectProcessor
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{
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public:
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ProcessorScriptMemberFloat()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP
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#define OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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{
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class ProcessorScriptMemberShort : public WorldProcessor
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class ProcessorScriptMemberShort : public ObjectProcessor
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{
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public:
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ProcessorScriptMemberShort()
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@ -1,11 +1,11 @@
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#ifndef OPENMW_PROCESSORVIDEOPLAY_HPP
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#define OPENMW_PROCESSORVIDEOPLAY_HPP
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#include "../WorldProcessor.hpp"
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#include "../ObjectProcessor.hpp"
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namespace mwmp
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||||
{
|
||||
class ProcessorVideoPlay : public WorldProcessor
|
||||
class ProcessorVideoPlay : public ObjectProcessor
|
||||
{
|
||||
public:
|
||||
ProcessorVideoPlay()
|
Loading…
Reference in a new issue