Handle NiVertexColorProperty

actorid
Chris Robinson 12 years ago
parent fdfcd5bb47
commit 03785f3ecd

@ -552,7 +552,8 @@ public:
static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String &name, const Ogre::String &group,
const Nif::NiTexturingProperty *texprop,
const Nif::NiMaterialProperty *matprop,
const Nif::NiAlphaProperty *alphaprop)
const Nif::NiAlphaProperty *alphaprop,
const Nif::NiVertexColorProperty *vertprop)
{
Ogre::MaterialManager &matMgr = Ogre::MaterialManager::getSingleton();
Ogre::MaterialPtr material = matMgr.getByName(name);
@ -567,6 +568,8 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String
float alpha = 1.0f;
int alphaFlags = 0;
int alphaTest = 0;
int vertMode = 2;
//int lightMode = 1;
Ogre::String texName;
bool vertexColour = (shape->data->colors.size() != 0);
@ -617,6 +620,14 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String
alphaTest = alphaprop->data.threshold;
}
// Vertex color handling
if(vertprop)
{
vertMode = vertprop->data.vertmode;
// FIXME: Handle lightmode?
//lightMode = vertprop->data.lightmode;
}
// Material
if(matprop)
{
@ -649,6 +660,7 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String
boost::hash_combine(h, vertexColour);
boost::hash_combine(h, alphaFlags);
boost::hash_combine(h, alphaTest);
boost::hash_combine(h, vertMode);
std::map<size_t,std::string>::iterator itr = MaterialMap.find(h);
if (itr != MaterialMap.end())
@ -662,19 +674,31 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String
// No existing material like this. Create a new one.
sh::MaterialInstance* instance = sh::Factory::getInstance ().createMaterialInstance (matname, "openmw_objects_base");
instance->setProperty ("ambient", sh::makeProperty<sh::Vector3> (
new sh::Vector3(ambient.x, ambient.y, ambient.z)));
instance->setProperty ("diffuse", sh::makeProperty<sh::Vector4> (
new sh::Vector4(diffuse.x, diffuse.y, diffuse.z, alpha)));
if(vertMode == 0 || !vertexColour)
{
instance->setProperty("ambient", sh::makeProperty(new sh::Vector4(ambient.x, ambient.y, ambient.z, alpha)));
instance->setProperty("diffuse", sh::makeProperty(new sh::Vector4(diffuse.x, diffuse.y, diffuse.z, alpha)));
instance->setProperty("emissive", sh::makeProperty(new sh::Vector4(emissive.x, emissive.y, emissive.z, alpha)));
}
else if(vertMode == 1)
{
instance->setProperty("ambient", sh::makeProperty(new sh::Vector4(ambient.x, ambient.y, ambient.z, alpha)));
instance->setProperty("diffuse", sh::makeProperty(new sh::Vector4(diffuse.x, diffuse.y, diffuse.z, alpha)));
instance->setProperty("emissive", sh::makeProperty(new sh::StringValue("vertexcolour")));
}
else if(vertMode == 2)
{
instance->setProperty("ambient", sh::makeProperty(new sh::StringValue("vertexcolour")));
instance->setProperty("diffuse", sh::makeProperty(new sh::StringValue("vertexcolour")));
instance->setProperty("emissive", sh::makeProperty(new sh::Vector4(emissive.x, emissive.y, emissive.z, alpha)));
}
else
std::cerr<< "Unhandled vertex mode: "<<vertMode <<std::endl;
instance->setProperty ("specular", sh::makeProperty<sh::Vector4> (
instance->setProperty("specular", sh::makeProperty(
new sh::Vector4(specular.x, specular.y, specular.z, glossiness*255.0f)));
instance->setProperty ("emissive", sh::makeProperty<sh::Vector3> (
new sh::Vector3(emissive.x, emissive.y, emissive.z)));
instance->setProperty ("diffuseMap", sh::makeProperty(texName));
instance->setProperty("diffuseMap", sh::makeProperty(texName));
if (vertexColour)
instance->setProperty ("has_vertex_colour", sh::makeProperty<sh::BooleanValue>(new sh::BooleanValue(true)));
@ -744,7 +768,8 @@ class NIFMeshLoader : Ogre::ManualResourceLoader
void handleNiTriShape(Ogre::Mesh *mesh, Nif::NiTriShape const *shape,
const Nif::NiTexturingProperty *texprop,
const Nif::NiMaterialProperty *matprop,
const Nif::NiAlphaProperty *alphaprop)
const Nif::NiAlphaProperty *alphaprop,
const Nif::NiVertexColorProperty *vertprop)
{
Ogre::SkeletonPtr skel;
const Nif::NiTriShapeData *data = shape->data.getPtr();
@ -943,7 +968,8 @@ class NIFMeshLoader : Ogre::ManualResourceLoader
}
std::string matname = NIFMaterialLoader::getMaterial(shape, mName, mGroup,
texprop, matprop, alphaprop);
texprop, matprop, alphaprop,
vertprop);
if(matname.length() > 0)
sub->setMaterialName(matname);
}
@ -951,7 +977,8 @@ class NIFMeshLoader : Ogre::ManualResourceLoader
bool findTriShape(Ogre::Mesh *mesh, const Nif::Node *node,
const Nif::NiTexturingProperty *texprop=NULL,
const Nif::NiMaterialProperty *matprop=NULL,
const Nif::NiAlphaProperty *alphaprop=NULL)
const Nif::NiAlphaProperty *alphaprop=NULL,
const Nif::NiVertexColorProperty *vertprop=NULL)
{
// Scan the property list for material information
const Nif::PropertyList &proplist = node->props;
@ -968,13 +995,15 @@ class NIFMeshLoader : Ogre::ManualResourceLoader
matprop = static_cast<const Nif::NiMaterialProperty*>(pr);
else if(pr->recType == Nif::RC_NiAlphaProperty)
alphaprop = static_cast<const Nif::NiAlphaProperty*>(pr);
else if(pr->recType == Nif::RC_NiVertexColorProperty)
vertprop = static_cast<const Nif::NiVertexColorProperty*>(pr);
else
warn("Unhandled property type: "+pr->recName);
}
if(node->recType == Nif::RC_NiTriShape && mShapeIndex == node->recIndex)
{
handleNiTriShape(mesh, dynamic_cast<const Nif::NiTriShape*>(node), texprop, matprop, alphaprop);
handleNiTriShape(mesh, dynamic_cast<const Nif::NiTriShape*>(node), texprop, matprop, alphaprop, vertprop);
return true;
}
@ -986,7 +1015,7 @@ class NIFMeshLoader : Ogre::ManualResourceLoader
{
if(!children[i].empty())
{
if(findTriShape(mesh, children[i].getPtr(), texprop, matprop, alphaprop))
if(findTriShape(mesh, children[i].getPtr(), texprop, matprop, alphaprop, vertprop))
return true;
}
}

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