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@ -588,16 +588,10 @@ namespace MWGui
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mJournal->setVisible(true);
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break;
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case GM_LoadingWallpaper:
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mHud->setVisible(false);
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mToolTips->setVisible(false);
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setCursorVisible(false);
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break;
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case GM_Loading:
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// Show the pinned windows
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mMap->setVisible(mMap->pinned() && !(mForceHidden & GW_Map));
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mStatsWindow->setVisible(mStatsWindow->pinned() && !(mForceHidden & GW_Stats));
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mInventoryWindow->setVisible(mInventoryWindow->pinned() && !(mForceHidden & GW_Inventory));
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mSpellWindow->setVisible(mSpellWindow->pinned() && !(mForceHidden & GW_Magic));
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// Don't need to show anything here - GM_LoadingWallpaper covers everything else anyway,
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// GM_Loading uses a texture of the last rendered frame so everything previously visible will be rendered.
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mHud->setVisible(false);
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mToolTips->setVisible(false);
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setCursorVisible(false);
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break;
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