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@ -45,7 +45,7 @@
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using namespace Mangle::Sound;
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typedef OEngine::Sound::SoundManager OEManager;
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typedef OEngine::Sound::SoundManagerPtr OEManagerPtr;
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////typedef OEngine::Sound::SoundManagerPtr OEManagerPtr;
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// Set the position on a sound based on a Ptr.
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static void setPos(SoundPtr &snd, const MWWorld::Ptr ref)
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@ -60,73 +60,53 @@ static void setPos(SoundPtr &snd, const MWWorld::Ptr ref)
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namespace MWSound
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{
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struct SoundManager::SoundImpl
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{
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/* This is the sound manager. It loades, stores and deletes
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sounds based on the sound factory it is given.
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*/
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OEManagerPtr mgr;
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SoundPtr music;
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/* This class calls update() on the sound manager each frame
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using and Ogre::FrameListener
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*/
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Mangle::Sound::OgreOutputUpdater updater;
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/* This class tracks the movement of an Ogre::Camera and moves
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a sound listener automatically to follow it.
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*/
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Mangle::Sound::OgreListenerMover cameraTracker;
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const ESMS::ESMStore &store;
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typedef std::map<std::string,Mangle::Sound::WSoundPtr> IDMap;
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typedef std::map<MWWorld::Ptr,IDMap> PtrMap;
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PtrMap sounds;
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// This is used for case insensitive and slash-type agnostic file
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// finding. It takes DOS paths (any case, \\ slashes or / slashes)
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// relative to the sound dir, and translates them into full paths
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// of existing files in the filesystem, if they exist.
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bool FSstrict;
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FileFinder::LessTreeFileFinder files;
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FileFinder::StrictTreeFileFinder strict;
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FileFinder::LessTreeFileFinder musicpath;
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FileFinder::StrictTreeFileFinder musicpathStrict;
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SoundImpl(Ogre::Root *root, Ogre::Camera *camera, const ESMS::ESMStore &str,
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const Files::PathContainer& soundDir,
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const Files::PathContainer& musicDir,
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bool fsstrict)
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: mgr(new OEManager(SoundFactoryPtr(new SOUND_FACTORY)))
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, updater(mgr)
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, cameraTracker(mgr)
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, store(str)
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, FSstrict(fsstrict)
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, files(soundDir)
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, strict(soundDir)
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, musicpath(musicDir)
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, musicpathStrict(musicDir)
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SoundManager::SoundManager(Ogre::Root *root, Ogre::Camera *camera,
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const Files::PathContainer& dataDirs,
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bool useSound, bool fsstrict, MWWorld::Environment& environment)
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: fsStrict(fsstrict)
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, mEnvironment(environment)
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, mgr(new OEManager(SoundFactoryPtr(new SOUND_FACTORY)))
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, updater(mgr)
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, cameraTracker(mgr)
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{
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for (Files::PathContainer::const_iterator it = dataDirs.begin(); it != dataDirs.end(); ++it)
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{
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MP3Lookup((*it) / "Music/Explore/");
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}
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std::cout << "Sound output: " << SOUND_OUT << std::endl;
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std::cout << "Sound decoder: " << SOUND_IN << std::endl;
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// Attach the camera to the camera tracker
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cameraTracker.followCamera(camera);
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if(useSound)
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{
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Files::PathContainer soundDirs;;
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for (Files::PathContainer::const_iterator it = dataDirs.begin(); it != dataDirs.end(); ++it)
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{
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soundDirs.push_back( *it / std::string("Sound"));
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}
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soundfiles = soundDirs;
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strict = soundDirs;
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musicpath = dataDirs;
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musicpathStrict = dataDirs;
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std::cout << "Sound output: " << SOUND_OUT << std::endl;
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std::cout << "Sound decoder: " << SOUND_IN << std::endl;
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// Attach the camera to the camera tracker
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cameraTracker.followCamera(camera);
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// Tell Ogre to update the sound system each frame
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root->addFrameListener(&updater);
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}
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// Tell Ogre to update the sound system each frame
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root->addFrameListener(&updater);
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}
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test.name = "";
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total = 0;
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}
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~SoundImpl()
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SoundManager::~SoundManager()
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{
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Ogre::Root::getSingleton().removeFrameListener(&updater);
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cameraTracker.unfollowCamera();
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}
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static std::string toMp3(std::string str)
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static std::string SoundManager::toMp3(std::string str)
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{
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std::string::size_type i = str.rfind('.');
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if(str.find('/', i) == std::string::npos &&
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@ -137,10 +117,10 @@ namespace MWSound
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return str;
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}
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bool hasFile(const std::string &str, bool music = false)
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bool SoundManager::hasFile(const std::string &str, bool music)
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{
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bool found = false;
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if(!FSstrict)
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if(!fsStrict)
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{
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if(music)
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{
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@ -153,10 +133,10 @@ namespace MWSound
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}
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else
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{
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found = files.has(str);
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found = soundfiles.has(str);
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if (!found)
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{
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found = files.has(toMp3(str));
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found = soundfiles.has(toMp3(str));
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}
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}
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}
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@ -186,22 +166,22 @@ namespace MWSound
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// Convert a Morrowind sound path (eg. Fx\funny.wav) to full path
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// with proper slash conversion (eg. datadir/Sound/Fx/funny.wav)
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std::string convertPath(const std::string &str, bool music = false)
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std::string SoundManager::convertPath(const std::string &str, bool music)
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{
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if(FSstrict == false)
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if(fsStrict == false)
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{
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// Search and return
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if(music && musicpath.has(str))
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return musicpath.lookup(str);
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else if(files.has(str))
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return files.lookup(str);
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else if(soundfiles.has(str))
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return soundfiles.lookup(str);
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// Try mp3 if the wav wasn't found
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std::string mp3 = toMp3(str);
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if(music && musicpath.has(mp3))
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return musicpath.lookup(mp3);
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else if(files.has(mp3))
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return files.lookup(mp3);
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else if(soundfiles.has(mp3))
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return soundfiles.lookup(mp3);
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}
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else
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{
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@ -225,10 +205,10 @@ namespace MWSound
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// Convert a soundId to file name, and modify the volume
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// according to the sounds local volume setting, minRange and
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// maxRange.
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std::string lookup(const std::string &soundId,
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std::string SoundManager::lookup(const std::string &soundId,
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float &volume, float &min, float &max)
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{
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const ESM::Sound *snd = store.sounds.search(soundId);
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const ESM::Sound *snd = mEnvironment.mWorld->getStore().sounds.search(soundId);
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if(snd == NULL) return "";
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if(snd->data.volume == 0)
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@ -253,7 +233,7 @@ namespace MWSound
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}
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// Add a sound to the list and play it
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void add(const std::string &file,
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void SoundManager::add(const std::string &file,
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MWWorld::Ptr ptr,
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const std::string &id,
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float volume, float pitch,
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@ -280,7 +260,7 @@ namespace MWSound
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// Clears all the sub-elements of a given iterator, and then
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// removes it from 'sounds'.
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void clearAll(PtrMap::iterator& it)
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void SoundManager::clearAll(PtrMap::iterator& it)
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{
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IDMap::iterator sit = it->second.begin();
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@ -301,7 +281,7 @@ namespace MWSound
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// Stop a sound and remove it from the list. If id="" then
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// remove the entire object and stop all its sounds.
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void remove(MWWorld::Ptr ptr, const std::string &id = "")
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void SoundManager::remove(MWWorld::Ptr ptr, const std::string &id)
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{
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PtrMap::iterator it = sounds.find(ptr);
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if(it != sounds.end())
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@ -324,7 +304,7 @@ namespace MWSound
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}
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}
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bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const
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bool SoundManager::isPlaying(MWWorld::Ptr ptr, const std::string &id) const
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{
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PtrMap::const_iterator it = sounds.find(ptr);
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if(it != sounds.end())
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@ -348,7 +328,7 @@ namespace MWSound
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}
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// Remove all references to objects belonging to a given cell
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void removeCell(const MWWorld::Ptr::CellStore *cell)
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void SoundManager::removeCell(const MWWorld::Ptr::CellStore *cell)
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{
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PtrMap::iterator it2, it = sounds.begin();
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while(it != sounds.end())
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@ -360,7 +340,7 @@ namespace MWSound
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}
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}
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void updatePositions(MWWorld::Ptr ptr)
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void SoundManager::updatePositions(MWWorld::Ptr ptr)
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{
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// Find the reference (if any)
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PtrMap::iterator it = sounds.find(ptr);
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@ -378,61 +358,27 @@ namespace MWSound
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}
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}
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}
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}; /* SoundImpl */
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void SoundManager::streamMusicFull(const std::string& filename)
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{
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if(!mData) return;
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// Play the sound and tell it to stream, if possible. TODO:
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// Store the reference, the jukebox will need to check status,
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// control volume etc.
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if (mData->music)
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mData->music->stop();
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mData->music = mData->mgr->load(filename);
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mData->music->setStreaming(true);
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mData->music->setVolume(0.4);
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mData->music->play();
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if (music)
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music->stop();
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music = mgr->load(filename);
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music->setStreaming(true);
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music->setVolume(0.4);
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music->play();
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}
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SoundManager::SoundManager(Ogre::Root *root, Ogre::Camera *camera,
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const ESMS::ESMStore &store, const Files::PathContainer& dataDirs,
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bool useSound, bool fsstrict, MWWorld::Environment& environment)
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: mData(NULL)
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, fsStrict(fsstrict)
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, mEnvironment(environment)
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{
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for (Files::PathContainer::const_iterator it = dataDirs.begin(); it != dataDirs.end(); ++it)
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{
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MP3Lookup((*it) / "Music/Explore/");
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}
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if(useSound)
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{
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Files::PathContainer soundDirs;;
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for (Files::PathContainer::const_iterator it = dataDirs.begin(); it != dataDirs.end(); ++it)
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{
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soundDirs.push_back( *it / std::string("Sound"));
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}
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mData = new SoundImpl(root, camera, store, soundDirs /* Sound */, dataDirs /* Music */, fsstrict);
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}
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test.name = "";
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total = 0;
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}
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SoundManager::~SoundManager()
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{
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if(mData)
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delete mData;
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}
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void SoundManager::streamMusic(const std::string& filename)
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{
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if(mData->hasFile(filename, true))
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if(hasFile(filename, true))
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{
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streamMusicFull(mData->convertPath(filename, true));
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streamMusicFull(convertPath(filename, true));
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}
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}
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@ -476,45 +422,36 @@ namespace MWSound
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bool SoundManager::isMusicPlaying()
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{
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bool test = false;
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if(mData && mData->music)
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if(music)
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{
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test = mData->music->isPlaying();
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test = music->isPlaying();
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}
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return test;
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}
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SoundManager::SoundImpl SoundManager::getMData()
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{
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// bool test = mData->music->isPlaying();
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return *mData;
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}
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void SoundManager::say (MWWorld::Ptr ptr, const std::string& filename)
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{
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|
|
|
// The range values are not tested
|
|
|
|
|
if(!mData) return;
|
|
|
|
|
if(mData->hasFile(filename))
|
|
|
|
|
mData->add(mData->convertPath(filename), ptr, "_say_sound", 1, 1, 100, 20000, false);
|
|
|
|
|
if(hasFile(filename))
|
|
|
|
|
add(convertPath(filename), ptr, "_say_sound", 1, 1, 100, 20000, false);
|
|
|
|
|
else
|
|
|
|
|
std::cout << "Sound file " << filename << " not found, skipping.\n";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool SoundManager::sayDone (MWWorld::Ptr ptr) const
|
|
|
|
|
{
|
|
|
|
|
if(!mData) return false;
|
|
|
|
|
return !mData->isPlaying(ptr, "_say_sound");
|
|
|
|
|
return !isPlaying(ptr, "_say_sound");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void SoundManager::playSound(const std::string& soundId, float volume, float pitch)
|
|
|
|
|
{
|
|
|
|
|
if(!mData) return;
|
|
|
|
|
// Play and forget
|
|
|
|
|
float min, max;
|
|
|
|
|
const std::string &file = mData->lookup(soundId, volume, min, max);
|
|
|
|
|
const std::string &file = ookup(soundId, volume, min, max);
|
|
|
|
|
if (file != "")
|
|
|
|
|
{
|
|
|
|
|
SoundPtr snd = mData->mgr->load(file);
|
|
|
|
|
SoundPtr snd = mgr->load(file);
|
|
|
|
|
snd->setVolume(volume);
|
|
|
|
|
snd->setRange(min,max);
|
|
|
|
|
snd->setPitch(pitch);
|
|
|
|
@ -525,42 +462,34 @@ namespace MWSound
|
|
|
|
|
void SoundManager::playSound3D (MWWorld::Ptr ptr, const std::string& soundId,
|
|
|
|
|
float volume, float pitch, bool loop)
|
|
|
|
|
{
|
|
|
|
|
if(!mData) return;
|
|
|
|
|
|
|
|
|
|
// Look up the sound in the ESM data
|
|
|
|
|
float min, max;
|
|
|
|
|
const std::string &file = mData->lookup(soundId, volume, min, max);
|
|
|
|
|
const std::string &file = lookup(soundId, volume, min, max);
|
|
|
|
|
if (file != "")
|
|
|
|
|
mData->add(file, ptr, soundId, volume, pitch, min, max, loop);
|
|
|
|
|
add(file, ptr, soundId, volume, pitch, min, max, loop);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SoundManager::stopSound3D (MWWorld::Ptr ptr, const std::string& soundId)
|
|
|
|
|
{
|
|
|
|
|
if(!mData) return;
|
|
|
|
|
mData->remove(ptr, soundId);
|
|
|
|
|
remove(ptr, soundId);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SoundManager::stopSound (MWWorld::Ptr::CellStore *cell)
|
|
|
|
|
{
|
|
|
|
|
if(!mData) return;
|
|
|
|
|
mData->removeCell(cell);
|
|
|
|
|
removeCell(cell);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool SoundManager::getSoundPlaying (MWWorld::Ptr ptr, const std::string& soundId) const
|
|
|
|
|
{
|
|
|
|
|
// Mark all sounds as playing, otherwise the scripts will just
|
|
|
|
|
// keep trying to play them every frame.
|
|
|
|
|
if(!mData) return true;
|
|
|
|
|
|
|
|
|
|
return mData->isPlaying(ptr, soundId);
|
|
|
|
|
return isPlaying(ptr, soundId);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SoundManager::updateObject(MWWorld::Ptr ptr)
|
|
|
|
|
{
|
|
|
|
|
if (mData != NULL)
|
|
|
|
|
{
|
|
|
|
|
mData->updatePositions(ptr);
|
|
|
|
|
}
|
|
|
|
|
updatePositions(ptr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SoundManager::update (float duration)
|
|
|
|
|