diff --git a/apps/openmw/mwworld/worldimp.hpp b/apps/openmw/mwworld/worldimp.hpp index 5b772b4b1..7af7b2968 100644 --- a/apps/openmw/mwworld/worldimp.hpp +++ b/apps/openmw/mwworld/worldimp.hpp @@ -635,7 +635,7 @@ namespace MWWorld void goToJail () override; /// Spawn a random creature from a levelled list next to the player - void spawnRandomCreature(const std::string& creatureList) override; + void spawnRandomCreature(const std::string& creatureList) override; /// Spawn a blood effect for \a ptr at \a worldPosition void spawnBloodEffect (const MWWorld::Ptr& ptr, const osg::Vec3f& worldPosition) override; @@ -661,7 +661,7 @@ namespace MWWorld /// Return a vector aiming the actor's weapon towards a target. /// @note The length of the vector is the distance between actor and target. - osg::Vec3f aimToTarget(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target) override; + osg::Vec3f aimToTarget(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target) override; /// Return the distance between actor's weapon and target's collision box. float getHitDistance(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target) override;