Don't complain about missing jump animations

actorid
scrawl 11 years ago
parent 13646a651b
commit 047bbe43b2

@ -250,14 +250,16 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat
mAnimation->disable(mCurrentJump);
mCurrentJump = jump;
mAnimation->play(mCurrentJump, Priority_Jump, jumpgroup, false,
if (mAnimation->hasAnimation("jump"))
mAnimation->play(mCurrentJump, Priority_Jump, jumpgroup, false,
1.0f, ((mode!=2)?"start":"loop start"), "stop", 0.0f, ~0ul);
}
else
{
mAnimation->disable(mCurrentJump);
mCurrentJump.clear();
mAnimation->play(jump, Priority_Jump, jumpgroup, true,
if (mAnimation->hasAnimation("jump"))
mAnimation->play(jump, Priority_Jump, jumpgroup, true,
1.0f, "loop stop", "stop", 0.0f, 0);
}
}

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