Adjusted terminology for references/referenceables in OpenMW-CS user-interface (Fixes #2516)

test
Marc Zinnschlag 10 years ago
parent 83a7eea2a9
commit 048d7be87c

@ -28,7 +28,7 @@ void CSMTools::ReferenceCheckStage::perform(int stage, CSMDoc::Messages &message
// Check for empty reference id
if (cellRef.mRefID.empty()) {
messages.push_back(std::make_pair(id, " is an empty reference"));
messages.push_back(std::make_pair(id, " is an empty instance (not based on an object)"));
} else {
// Check for non existing referenced object
if (mReferencables.searchId(cellRef.mRefID) == -1) {

@ -38,9 +38,9 @@ namespace
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Enchantments, "Enchantments", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_BodyParts, "Body Parts", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Referenceables,
"Referenceables", 0 },
"Objects", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_References,
"References", 0 },
"Instances", 0 },
{ CSMWorld::UniversalId::Class_NonRecord, CSMWorld::UniversalId::Type_RegionMap,
"Region Map", 0 },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Filters, "Filters", 0 },
@ -79,7 +79,7 @@ namespace
{ CSMWorld::UniversalId::Class_SubRecord, CSMWorld::UniversalId::Type_JournalInfo, "JournalInfo", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Cell, "Cell", ":./cell.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Cell_Missing, "Cell", ":./cell.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Referenceable, "Referenceables", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Referenceable, "Object", 0 },
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Activator, "Activator", ":./activator.png" },
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Potion, "Potion", ":./potion.png" },
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Apparatus, "Apparatus", ":./apparatus.png" },
@ -103,7 +103,7 @@ namespace
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Repair, "Repair", ":./repair.png" },
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Static, "Static", ":./static.png" },
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Weapon, "Weapon", ":./weapon.png" },
{ CSMWorld::UniversalId::Class_SubRecord, CSMWorld::UniversalId::Type_Reference, "Reference", 0 },
{ CSMWorld::UniversalId::Class_SubRecord, CSMWorld::UniversalId::Type_Reference, "Instance", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Filter, "Filter", ":./filter.png" },
{ CSMWorld::UniversalId::Class_Collection, CSMWorld::UniversalId::Type_Scene, "Scene", 0 },
{ CSMWorld::UniversalId::Class_Collection, CSMWorld::UniversalId::Type_Preview, "Preview", 0 },

@ -131,11 +131,11 @@ void CSVDoc::View::setupWorldMenu()
connect (cells, SIGNAL (triggered()), this, SLOT (addCellsSubView()));
world->addAction (cells);
QAction *referenceables = new QAction (tr ("Referenceables"), this);
QAction *referenceables = new QAction (tr ("Objects"), this);
connect (referenceables, SIGNAL (triggered()), this, SLOT (addReferenceablesSubView()));
world->addAction (referenceables);
QAction *references = new QAction (tr ("References"), this);
QAction *references = new QAction (tr ("Instances"), this);
connect (references, SIGNAL (triggered()), this, SLOT (addReferencesSubView()));
world->addAction (references);

@ -258,7 +258,7 @@ unsigned int CSVRender::WorldspaceWidget::getInteractionMask() const
void CSVRender::WorldspaceWidget::addVisibilitySelectorButtons (
CSVWidget::SceneToolToggle2 *tool)
{
tool->addButton (Element_Reference, "References");
tool->addButton (Element_Reference, "Instances");
tool->addButton (Element_Water, "Water");
tool->addButton (Element_Pathgrid, "Pathgrid");
}
@ -267,7 +267,7 @@ void CSVRender::WorldspaceWidget::addEditModeSelectorButtons (CSVWidget::SceneTo
{
/// \todo replace EditMode with suitable subclasses
tool->addButton (
new EditMode (this, QIcon (":placeholder"), Element_Reference, "Reference editing"),
new EditMode (this, QIcon (":placeholder"), Element_Reference, "Instance editing"),
"object");
tool->addButton (
new EditMode (this, QIcon (":placeholder"), Element_Pathgrid, "Pathgrid editing"),

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