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@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Version: 0.27.0
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Version: 0.28.0
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License: GPL (see GPL3.txt for more information)
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Website: http://www.openmw.org
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@ -48,42 +48,42 @@ Allowed options:
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--version print version information and quit
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--data arg (=data) set data directories (later directories
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have higher priority)
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--data-local arg set local data directory (highest
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--data-local arg set local data directory (highest
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priority)
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--fallback-archive arg (=fallback-archive)
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set fallback BSA archives (later
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set fallback BSA archives (later
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archives have higher priority)
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--resources arg (=resources) set resources directory
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--start arg (=Beshara) set initial cell
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--content arg content file(s): esm/esp, or
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--content arg content file(s): esm/esp, or
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omwgame/omwaddon
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--anim-verbose [=arg(=1)] (=0) output animation indices files
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--no-sound [=arg(=1)] (=0) disable all sounds
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--script-verbose [=arg(=1)] (=0) verbose script output
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--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
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scripts) at startup
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--script-console [=arg(=1)] (=0) enable console-only script
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--script-console [=arg(=1)] (=0) enable console-only script
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functionality
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--script-run arg select a file containing a list of
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console commands that is executed on
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--script-run arg select a file containing a list of
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console commands that is executed on
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startup
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--new-game [=arg(=1)] (=0) activate char gen/new game mechanics
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--fs-strict [=arg(=1)] (=0) strict file system handling (no case
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--fs-strict [=arg(=1)] (=0) strict file system handling (no case
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folding)
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--encoding arg (=win1252) Character encoding used in OpenMW game
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--encoding arg (=win1252) Character encoding used in OpenMW game
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messages:
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win1250 - Central and Eastern European
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such as Polish, Czech, Slovak,
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Hungarian, Slovene, Bosnian, Croatian,
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Serbian (Latin script), Romanian and
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win1250 - Central and Eastern European
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such as Polish, Czech, Slovak,
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Hungarian, Slovene, Bosnian, Croatian,
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Serbian (Latin script), Romanian and
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Albanian languages
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win1251 - Cyrillic alphabet such as
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Russian, Bulgarian, Serbian Cyrillic
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win1251 - Cyrillic alphabet such as
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Russian, Bulgarian, Serbian Cyrillic
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and other languages
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win1252 - Western European (Latin)
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win1252 - Western European (Latin)
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alphabet, used by default
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--fallback arg fallback values
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--no-grab Don't grab mouse cursor
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@ -91,6 +91,93 @@ Allowed options:
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CHANGELOG
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0.28.0
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Bug #399: Inventory changes are not visible immediately
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Bug #417: Apply weather instantly when teleporting
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Bug #566: Global Map position marker not updated for interior cells
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Bug #712: Looting corpse delay
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Bug #716: Problem with the "Vurt's Ascadian Isles Mod" mod
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Bug #805: Two TR meshes appear black (v0.24RC)
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Bug #841: Third-person activation distance taken from camera rather than head
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Bug #845: NPCs hold torches during the day
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Bug #855: Vvardenfell Visages Volume I some hairs don´t appear since 0,24
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Bug #856: Maormer race by Mac Kom - The heads are way up
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Bug #864: Walk locks during loading in 3rd person
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Bug #871: active weapon/magic item icon is not immediately made blank if item is removed during dialog
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Bug #882: Hircine's Ring doesn't always work
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Bug #909: [Tamriel Rebuilt] crashes in Akamora
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Bug #922: Launcher writing merged openmw.cfg files
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Bug #943: Random magnitude should be calculated per effect
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Bug #948: Negative fatigue level should be allowed
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Bug #949: Particles in world space
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Bug #950: Hard crash on x64 Linux running --new-game (on startup)
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Bug #951: setMagicka and setFatigue have no effect
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Bug #954: Problem with equipping inventory items when using a keyboard shortcut
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Bug #955: Issues with equipping torches
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Bug #966: Shield is visible when casting spell
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Bug #967: Game crashes when equipping silver candlestick
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Bug #970: Segmentation fault when starting at Bal Isra
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Bug #977: Pressing down key in console doesn't go forward in history
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Bug #979: Tooltip disappears when changing inventory
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Bug #980: Barter: item category is remembered, but not shown
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Bug #981: Mod: replacing model has wrong position/orientation
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Bug #982: Launcher: Addon unchecking is not saved
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Bug #983: Fix controllers to affect objects attached to the base node
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Bug #985: Player can talk to NPCs who are in combat
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Bug #989: OpenMW crashes when trying to include mod with capital .ESP
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Bug #991: Merchants equip items with harmful constant effect enchantments
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Bug #994: Don't cap skills/attributes when set via console
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Bug #998: Setting the max health should also set the current health
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Bug #1005: Torches are visible when casting spells and during hand to hand combat.
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Bug #1006: Many NPCs have 0 skill
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Bug #1007: Console fills up with text
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Bug #1013: Player randomly loses health or dies
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Bug #1014: Persuasion window is not centered in maximized window
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Bug #1015: Player status window scroll state resets on status change
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Bug #1016: Notification window not big enough for all skill level ups
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Bug #1020: Saved window positions are not rescaled appropriately on resolution change
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Bug #1022: Messages stuck permanently on screen when they pile up
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Bug #1023: Journals doesn't open
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Bug #1026: Game loses track of torch usage.
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Bug #1028: Crash on pickup of jug in Unexplored Shipwreck, Upper level
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Bug #1029: Quick keys menu: Select compatible replacement when tool used up
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Bug #1042: TES3 header data wrong encoding
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Bug #1045: OS X: deployed OpenCS won't launch
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Bug #1046: All damaged weaponry is worth 1 gold
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Bug #1048: Links in "locked" dialogue are still clickable
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Bug #1052: Using color codes when naming your character actually changes the name's color
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Bug #1054: Spell effects not visible in front of water
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Bug #1055: Power-Spell animation starts even though you already casted it that day
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Bug #1059: Cure disease potion removes all effects from player, even your race bonus and race ability
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Bug #1063: Crash upon checking out game start ship area in Seyda Neen
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Bug #1064: openmw binaries link to unnecessary libraries
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Bug #1065: Landing from a high place in water still causes fall damage
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Bug #1072: Drawing weapon increases torch brightness
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Bug #1073: Merchants sell stacks of gold
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Feature #43: Visuals for Magic Effects
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Feature #51: Ranged Magic
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Feature #52: Touch Range Magic
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Feature #53: Self Range Magic
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Feature #54: Spell Casting
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Feature #70: Vampirism
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Feature #100: Combat AI
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Feature #171: Implement NIF record NiFlipController
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Feature #410: Window to restore enchanted item charge
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Feature #647: Enchanted item glow
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Feature #723: Invisibility/Chameleon magic effects
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Feature #737: Resist Magicka magic effect
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Feature #758: GetLOS
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Feature #926: Editor: Info-Record tables
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Feature #958: Material controllers
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Feature #959: Terrain bump, specular, & parallax mapping
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Feature #990: Request: unlock mouse when in any menu
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Feature #1018: Do not allow view mode switching while performing an action
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Feature #1027: Vertex morph animation (NiGeomMorpherController)
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Feature #1031: Handle NiBillboardNode
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Feature #1051: Implement NIF texture slot DarkTexture
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Task #873: Unify OGRE initialisation
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0.27.0
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Bug #597: Assertion `dialogue->mId == id' failed in esmstore.cpp
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