mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-07-06 13:21:35 +00:00
Add OpenMW 0.47 commits up to 25 Jul 2021
This commit is contained in:
commit
0567dc1fd4
23 changed files with 261 additions and 90 deletions
|
@ -130,6 +130,7 @@
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|||
Bug #6036: OpenMW-CS: Terrain selection at the border of cells omits certain corner vertices
|
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Bug #6043: Actor can have torch missing when torch animation is played
|
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Bug #6047: Mouse bindings can be triggered during save loading
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Bug #6136: Game freezes when NPCs try to open doors that are about to be closed
|
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Feature #390: 3rd person look "over the shoulder"
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Feature #832: OpenMW-CS: Handle deleted references
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Feature #1536: Show more information about level on menu
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|
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@ -500,8 +500,8 @@ else ()
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"${OpenMW_BINARY_DIR}/openmw.cfg")
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endif ()
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|
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configure_resource_file(${OpenMW_SOURCE_DIR}/files/openmw-cs.cfg
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"${OpenMW_BINARY_DIR}" "openmw-cs.cfg")
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pack_resource_file(${OpenMW_SOURCE_DIR}/files/openmw-cs.cfg
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"${OpenMW_BINARY_DIR}" "defaults-cs.bin")
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|
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# Needs the copy version because the configure version assumes the end of the file has been reached when a null character is reached and there are no CMake expressions to evaluate.
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copy_resource_file(${OpenMW_SOURCE_DIR}/files/opencs/defaultfilters
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@ -1039,7 +1039,7 @@ elseif(NOT APPLE)
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# End of tes3mp addition
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|
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IF(BUILD_OPENCS)
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INSTALL(FILES "${INSTALL_SOURCE}/openmw-cs.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "opencs")
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INSTALL(FILES "${INSTALL_SOURCE}/defaults-cs.bin" DESTINATION "${SYSCONFDIR}" COMPONENT "opencs")
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ENDIF(BUILD_OPENCS)
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# Install resources
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|
|
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@ -158,7 +158,7 @@ include_directories(${CMAKE_CURRENT_BINARY_DIR})
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if(APPLE)
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set (OPENCS_MAC_ICON "${CMAKE_SOURCE_DIR}/files/mac/openmw-cs.icns")
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set (OPENCS_CFG "${OpenMW_BINARY_DIR}/openmw-cs.cfg")
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set (OPENCS_CFG "${OpenMW_BINARY_DIR}/defaults-cs.bin")
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set (OPENCS_DEFAULT_FILTERS_FILE "${OpenMW_BINARY_DIR}/resources/defaultfilters")
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set (OPENCS_OPENMW_CFG "${OpenMW_BINARY_DIR}/openmw.cfg")
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else()
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@ -270,7 +270,7 @@ if (WIN32)
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SET(INSTALL_SOURCE "${OpenMW_BINARY_DIR}")
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endif ()
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INSTALL(FILES "${INSTALL_SOURCE}/openmw-cs.cfg" DESTINATION ".")
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INSTALL(FILES "${INSTALL_SOURCE}/defaults-cs.bin" DESTINATION ".")
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endif()
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if (MSVC)
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|
|
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@ -17,15 +17,15 @@ CSMPrefs::State *CSMPrefs::State::sThis = nullptr;
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void CSMPrefs::State::load()
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{
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// default settings file
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boost::filesystem::path local = mConfigurationManager.getLocalPath() / mConfigFile;
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boost::filesystem::path global = mConfigurationManager.getGlobalPath() / mConfigFile;
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boost::filesystem::path local = mConfigurationManager.getLocalPath() / mDefaultConfigFile;
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boost::filesystem::path global = mConfigurationManager.getGlobalPath() / mDefaultConfigFile;
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if (boost::filesystem::exists (local))
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mSettings.loadDefault (local.string());
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else if (boost::filesystem::exists (global))
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mSettings.loadDefault (global.string());
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else
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throw std::runtime_error ("No default settings file found! Make sure the file \"openmw-cs.cfg\" was properly installed.");
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throw std::runtime_error ("No default settings file found! Make sure the file \"" + mDefaultConfigFile + "\" was properly installed.");
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// user settings file
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boost::filesystem::path user = mConfigurationManager.getUserConfigPath() / mConfigFile;
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@ -641,7 +641,7 @@ void CSMPrefs::State::setDefault (const std::string& key, const std::string& def
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}
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CSMPrefs::State::State (const Files::ConfigurationManager& configurationManager)
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: mConfigFile ("openmw-cs.cfg"), mConfigurationManager (configurationManager),
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: mConfigFile ("openmw-cs.cfg"), mDefaultConfigFile("defaults-cs.bin"), mConfigurationManager (configurationManager),
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mCurrentCategory (mCategories.end())
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{
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if (sThis)
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|
|
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@ -48,6 +48,7 @@ namespace CSMPrefs
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private:
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|
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const std::string mConfigFile;
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const std::string mDefaultConfigFile;
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const Files::ConfigurationManager& mConfigurationManager;
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ShortcutManager mShortcutManager;
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Settings::Manager mSettings;
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|
|
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@ -55,6 +55,11 @@ MWWorld::Ptr MWMechanics::AiPackage::getTarget() const
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|
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if (mTargetActorId == -1)
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{
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if (mTargetActorRefId.empty())
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{
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mTargetActorId = -2;
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return MWWorld::Ptr();
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}
|
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MWWorld::Ptr target = MWBase::Environment::get().getWorld()->searchPtr(mTargetActorRefId, false);
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if (target.isEmpty())
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{
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|
|
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@ -32,8 +32,8 @@ namespace MWPhysics
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{
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Actor::Actor(const MWWorld::Ptr& ptr, const Resource::BulletShape* shape, PhysicsTaskScheduler* scheduler)
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: mStandingOnPtr(nullptr), mCanWaterWalk(false), mWalkingOnWater(false)
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Actor::Actor(const MWWorld::Ptr& ptr, const Resource::BulletShape* shape, PhysicsTaskScheduler* scheduler, bool canWaterWalk)
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: mStandingOnPtr(nullptr), mCanWaterWalk(canWaterWalk), mWalkingOnWater(false)
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, mCollisionObject(nullptr), mMeshTranslation(shape->mCollisionBox.center), mHalfExtents(shape->mCollisionBox.extents)
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, mVelocity(0,0,0), mStuckFrames(0), mLastStuckPosition{0, 0, 0}
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, mForce(0.f, 0.f, 0.f), mOnGround(true), mOnSlope(false)
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@ -159,10 +159,12 @@ void Actor::updatePosition()
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mPositionOffset = osg::Vec3f();
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mStandingOnPtr = nullptr;
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mSkipCollisions = true;
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mSkipSimulation = true;
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}
|
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|
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void Actor::setSimulationPosition(const osg::Vec3f& position)
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{
|
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if (!std::exchange(mSkipSimulation, false))
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mSimulationPosition = position;
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}
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@ -180,18 +182,20 @@ void Actor::updateCollisionObjectPosition()
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{
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std::scoped_lock lock(mPositionMutex);
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mShape->setLocalScaling(Misc::Convert::toBullet(mScale));
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osg::Vec3f scaledTranslation = mRotation * osg::componentMultiply(mMeshTranslation, mScale);
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osg::Vec3f newPosition = scaledTranslation + mPosition;
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mLocalTransform.setOrigin(Misc::Convert::toBullet(newPosition));
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mLocalTransform.setRotation(Misc::Convert::toBullet(mRotation));
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mCollisionObject->setWorldTransform(mLocalTransform);
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osg::Vec3f newPosition = getScaledMeshTranslation() + mPosition;
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auto& trans = mCollisionObject->getWorldTransform();
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trans.setOrigin(Misc::Convert::toBullet(newPosition));
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trans.setRotation(Misc::Convert::toBullet(mRotation));
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mCollisionObject->setWorldTransform(trans);
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|
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mWorldPositionChanged = false;
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}
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osg::Vec3f Actor::getCollisionObjectPosition() const
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{
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std::scoped_lock lock(mPositionMutex);
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return Misc::Convert::toOsg(mLocalTransform.getOrigin());
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return getScaledMeshTranslation() + mPosition;
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}
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|
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bool Actor::setPosition(const osg::Vec3f& position)
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|
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@ -27,7 +27,7 @@ namespace MWPhysics
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class Actor final : public PtrHolder
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{
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public:
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Actor(const MWWorld::Ptr& ptr, const Resource::BulletShape* shape, PhysicsTaskScheduler* scheduler);
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Actor(const MWWorld::Ptr& ptr, const Resource::BulletShape* shape, PhysicsTaskScheduler* scheduler, bool canWaterWalk);
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~Actor() override;
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/**
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@ -74,9 +74,6 @@ namespace MWPhysics
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*/
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osg::Vec3f getOriginalHalfExtents() const;
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/// Returns the mesh translation, scaled and rotated as necessary
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osg::Vec3f getScaledMeshTranslation() const;
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|
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/**
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* Returns the position of the collision body
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* @note The collision shape's origin is in its center, so the position returned can be described as center of the actor collision box in world space.
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@ -181,6 +178,9 @@ namespace MWPhysics
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void addCollisionMask(int collisionMask);
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int getCollisionMask() const;
|
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|
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/// Returns the mesh translation, scaled and rotated as necessary
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osg::Vec3f getScaledMeshTranslation() const;
|
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|
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bool mCanWaterWalk;
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std::atomic<bool> mWalkingOnWater;
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|
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@ -204,7 +204,7 @@ namespace MWPhysics
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osg::Vec3f mVelocity;
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bool mWorldPositionChanged;
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bool mSkipCollisions;
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btTransform mLocalTransform;
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bool mSkipSimulation;
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mutable std::mutex mPositionMutex;
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|
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unsigned int mStuckFrames;
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@ -599,7 +599,7 @@ namespace MWPhysics
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if (!mRemainingSteps)
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return;
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for (auto& data : mActorsFrameData)
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if (data.mActor.lock())
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if (const auto actor = data.mActor.lock())
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{
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std::unique_lock lock(mCollisionWorldMutex);
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MovementSolver::unstuck(data, mCollisionWorld);
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@ -27,8 +27,8 @@ namespace MWPhysics
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mCollisionObject->setUserPointer(this);
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setScale(ptr.getCellRef().getScale());
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setRotation(Misc::Convert::toBullet(ptr.getRefData().getBaseNode()->getAttitude()));
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setOrigin(Misc::Convert::toBullet(ptr.getRefData().getPosition().asVec3()));
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setRotation(ptr.getRefData().getBaseNode()->getAttitude());
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updatePosition();
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commitPositionChange();
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mTaskScheduler->addCollisionObject(mCollisionObject.get(), collisionType, CollisionType_Actor|CollisionType_HeightMap|CollisionType_Projectile);
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@ -51,17 +51,17 @@ namespace MWPhysics
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mScaleUpdatePending = true;
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}
|
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|
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void Object::setRotation(const btQuaternion& quat)
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void Object::setRotation(const osg::Quat& quat)
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{
|
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std::unique_lock<std::mutex> lock(mPositionMutex);
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mLocalTransform.setRotation(quat);
|
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mRotation = quat;
|
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mTransformUpdatePending = true;
|
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}
|
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|
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void Object::setOrigin(const btVector3& vec)
|
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void Object::updatePosition()
|
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{
|
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std::unique_lock<std::mutex> lock(mPositionMutex);
|
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mLocalTransform.setOrigin(vec);
|
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mPosition = mPtr.getRefData().getPosition().asVec3();
|
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mTransformUpdatePending = true;
|
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}
|
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|
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|
@ -75,7 +75,10 @@ namespace MWPhysics
|
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}
|
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if (mTransformUpdatePending)
|
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{
|
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mCollisionObject->setWorldTransform(mLocalTransform);
|
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btTransform trans;
|
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trans.setOrigin(Misc::Convert::toBullet(mPosition));
|
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trans.setRotation(Misc::Convert::toBullet(mRotation));
|
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mCollisionObject->setWorldTransform(trans);
|
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mTransformUpdatePending = false;
|
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}
|
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}
|
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|
@ -93,7 +96,10 @@ namespace MWPhysics
|
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btTransform Object::getTransform() const
|
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{
|
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std::unique_lock<std::mutex> lock(mPositionMutex);
|
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return mLocalTransform;
|
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btTransform trans;
|
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trans.setOrigin(Misc::Convert::toBullet(mPosition));
|
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trans.setRotation(Misc::Convert::toBullet(mRotation));
|
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return trans;
|
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}
|
||||
|
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bool Object::isSolid() const
|
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|
|
|
@ -16,7 +16,6 @@ namespace Resource
|
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}
|
||||
|
||||
class btCollisionObject;
|
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class btQuaternion;
|
||||
class btVector3;
|
||||
|
||||
namespace MWPhysics
|
||||
|
@ -31,8 +30,8 @@ namespace MWPhysics
|
|||
|
||||
const Resource::BulletShapeInstance* getShapeInstance() const;
|
||||
void setScale(float scale);
|
||||
void setRotation(const btQuaternion& quat);
|
||||
void setOrigin(const btVector3& vec);
|
||||
void setRotation(const osg::Quat& quat);
|
||||
void updatePosition();
|
||||
void commitPositionChange();
|
||||
btCollisionObject* getCollisionObject();
|
||||
const btCollisionObject* getCollisionObject() const;
|
||||
|
@ -51,7 +50,8 @@ namespace MWPhysics
|
|||
std::map<int, osg::NodePath> mRecIndexToNodePath;
|
||||
bool mSolid;
|
||||
btVector3 mScale;
|
||||
btTransform mLocalTransform;
|
||||
osg::Vec3f mPosition;
|
||||
osg::Quat mRotation;
|
||||
bool mScaleUpdatePending;
|
||||
bool mTransformUpdatePending;
|
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mutable std::mutex mPositionMutex;
|
||||
|
|
|
@ -654,7 +654,7 @@ namespace MWPhysics
|
|||
ObjectMap::iterator found = mObjects.find(ptr);
|
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if (found != mObjects.end())
|
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{
|
||||
found->second->setRotation(Misc::Convert::toBullet(ptr.getRefData().getBaseNode()->getAttitude()));
|
||||
found->second->setRotation(ptr.getRefData().getBaseNode()->getAttitude());
|
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mTaskScheduler->updateSingleAabb(found->second);
|
||||
return;
|
||||
}
|
||||
|
@ -675,7 +675,7 @@ namespace MWPhysics
|
|||
ObjectMap::iterator found = mObjects.find(ptr);
|
||||
if (found != mObjects.end())
|
||||
{
|
||||
found->second->setOrigin(Misc::Convert::toBullet(ptr.getRefData().getPosition().asVec3()));
|
||||
found->second->updatePosition();
|
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mTaskScheduler->updateSingleAabb(found->second);
|
||||
return;
|
||||
}
|
||||
|
@ -705,7 +705,15 @@ namespace MWPhysics
|
|||
if (!shape)
|
||||
return;
|
||||
|
||||
auto actor = std::make_shared<Actor>(ptr, shape, mTaskScheduler.get());
|
||||
// check if Actor should spawn above water
|
||||
const MWMechanics::MagicEffects& effects = ptr.getClass().getCreatureStats(ptr).getMagicEffects();
|
||||
const bool canWaterWalk = effects.get(ESM::MagicEffect::WaterWalking).getMagnitude() > 0;
|
||||
|
||||
auto actor = std::make_shared<Actor>(ptr, shape, mTaskScheduler.get(), canWaterWalk);
|
||||
|
||||
// check if Actor is on the ground or in the air
|
||||
traceDown(ptr, ptr.getRefData().getPosition().asVec3(), 10.f);
|
||||
|
||||
mActors.emplace(ptr, std::move(actor));
|
||||
}
|
||||
|
||||
|
|
|
@ -3,14 +3,11 @@
|
|||
#include <BulletCollision/CollisionShapes/btSphereShape.h>
|
||||
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
|
||||
|
||||
#include <LinearMath/btVector3.h>
|
||||
|
||||
#include <components/misc/convert.hpp>
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
|
||||
#include "collisiontype.hpp"
|
||||
#include "memory"
|
||||
#include "mtphysics.hpp"
|
||||
#include "projectile.hpp"
|
||||
|
||||
|
@ -55,7 +52,9 @@ void Projectile::commitPositionChange()
|
|||
std::scoped_lock lock(mMutex);
|
||||
if (mTransformUpdatePending)
|
||||
{
|
||||
mCollisionObject->setWorldTransform(mLocalTransform);
|
||||
auto& trans = mCollisionObject->getWorldTransform();
|
||||
trans.setOrigin(Misc::Convert::toBullet(mPosition));
|
||||
mCollisionObject->setWorldTransform(trans);
|
||||
mTransformUpdatePending = false;
|
||||
}
|
||||
}
|
||||
|
@ -63,14 +62,14 @@ void Projectile::commitPositionChange()
|
|||
void Projectile::setPosition(const osg::Vec3f &position)
|
||||
{
|
||||
std::scoped_lock lock(mMutex);
|
||||
mLocalTransform.setOrigin(Misc::Convert::toBullet(position));
|
||||
mPosition = position;
|
||||
mTransformUpdatePending = true;
|
||||
}
|
||||
|
||||
osg::Vec3f Projectile::getPosition() const
|
||||
{
|
||||
std::scoped_lock lock(mMutex);
|
||||
return Misc::Convert::toOsg(mLocalTransform.getOrigin());
|
||||
return mPosition;
|
||||
}
|
||||
|
||||
bool Projectile::canTraverseWater() const
|
||||
|
|
|
@ -6,12 +6,13 @@
|
|||
#include <mutex>
|
||||
#include <optional>
|
||||
|
||||
#include <LinearMath/btVector3.h>
|
||||
|
||||
#include "ptrholder.hpp"
|
||||
|
||||
class btCollisionObject;
|
||||
class btCollisionShape;
|
||||
class btConvexShape;
|
||||
class btVector3;
|
||||
|
||||
namespace osg
|
||||
{
|
||||
|
@ -76,7 +77,6 @@ namespace MWPhysics
|
|||
btConvexShape* mConvexShape;
|
||||
|
||||
std::unique_ptr<btCollisionObject> mCollisionObject;
|
||||
btTransform mLocalTransform;
|
||||
bool mTransformUpdatePending;
|
||||
bool mCanCrossWaterSurface;
|
||||
bool mCrossedWaterSurface;
|
||||
|
@ -84,6 +84,7 @@ namespace MWPhysics
|
|||
MWWorld::Ptr mCaster;
|
||||
MWWorld::Ptr mHitTarget;
|
||||
std::optional<btVector3> mWaterHitPosition;
|
||||
osg::Vec3f mPosition;
|
||||
btVector3 mHitPosition;
|
||||
btVector3 mHitNormal;
|
||||
|
||||
|
|
|
@ -364,6 +364,7 @@ namespace MWRender
|
|||
osg::ref_ptr<osg::StateSet> stateset = node.getStateSet() ? osg::clone(node.getStateSet(), osg::CopyOp::SHALLOW_COPY) : new osg::StateSet;
|
||||
stateset->setAttribute(m);
|
||||
stateset->addUniform(new osg::Uniform("colorMode", 0));
|
||||
stateset->addUniform(new osg::Uniform("emissiveMult", 1.f));
|
||||
node.setStateSet(stateset);
|
||||
}
|
||||
};
|
||||
|
@ -477,8 +478,7 @@ namespace MWRender
|
|||
constexpr auto copyMask = ~Mask_UpdateVisitor;
|
||||
|
||||
AnalyzeVisitor analyzeVisitor(copyMask);
|
||||
osg::Vec3f center3 = { center.x(), center.y(), 0.f };
|
||||
analyzeVisitor.mCurrentDistance = (viewPoint - center3).length2();
|
||||
analyzeVisitor.mCurrentDistance = (viewPoint - worldCenter).length2();
|
||||
float minSize = mMinSize;
|
||||
if (mMinSizeMergeFactor)
|
||||
minSize *= mMinSizeMergeFactor;
|
||||
|
|
|
@ -478,12 +478,6 @@ namespace MWWorld
|
|||
|
||||
const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
||||
|
||||
// By default the player is grounded, with the scene fully loaded, we validate and correct this.
|
||||
if (player.mCell == cell) // Only run once, during initial cell load.
|
||||
{
|
||||
mPhysics->traceDown(player, player.getRefData().getPosition().asVec3(), 10.f);
|
||||
}
|
||||
|
||||
navigator->update(player.getRefData().getPosition().asVec3());
|
||||
|
||||
if (!cell->isExterior() && !(cell->getCell()->mData.mFlags & ESM::Cell::QuasiEx))
|
||||
|
|
|
@ -1427,7 +1427,7 @@ namespace MWWorld
|
|||
if (movePhysics)
|
||||
{
|
||||
if (const auto object = mPhysics->getObject(ptr))
|
||||
updateNavigatorObject(object);
|
||||
updateNavigatorObject(*object);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1486,7 +1486,7 @@ namespace MWWorld
|
|||
if (mPhysics->getActor(ptr))
|
||||
mNavigator->addAgent(getPathfindingHalfExtents(ptr));
|
||||
else if (const auto object = mPhysics->getObject(ptr))
|
||||
mShouldUpdateNavigator = updateNavigatorObject(object) || mShouldUpdateNavigator;
|
||||
updateNavigatorObject(*object);
|
||||
}
|
||||
|
||||
void World::rotateObjectImp(const Ptr& ptr, const osg::Vec3f& rot, MWBase::RotationFlags flags)
|
||||
|
@ -1535,7 +1535,7 @@ namespace MWWorld
|
|||
mWorldScene->updateObjectRotation(ptr, order);
|
||||
|
||||
if (const auto object = mPhysics->getObject(ptr))
|
||||
updateNavigatorObject(object);
|
||||
updateNavigatorObject(*object);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1627,7 +1627,7 @@ namespace MWWorld
|
|||
mPhysics->updateRotation(ptr);
|
||||
|
||||
if (const auto object = mPhysics->getObject(ptr))
|
||||
updateNavigatorObject(object);
|
||||
updateNavigatorObject(*object);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1775,14 +1775,11 @@ namespace MWWorld
|
|||
|
||||
void World::updateNavigator()
|
||||
{
|
||||
mPhysics->forEachAnimatedObject([&] (const MWPhysics::Object* object)
|
||||
{
|
||||
mShouldUpdateNavigator = updateNavigatorObject(object) || mShouldUpdateNavigator;
|
||||
});
|
||||
mPhysics->forEachAnimatedObject([&] (const MWPhysics::Object* object) { updateNavigatorObject(*object); });
|
||||
|
||||
for (const auto& door : mDoorStates)
|
||||
if (const auto object = mPhysics->getObject(door.first))
|
||||
mShouldUpdateNavigator = updateNavigatorObject(object) || mShouldUpdateNavigator;
|
||||
updateNavigatorObject(*object);
|
||||
|
||||
if (mShouldUpdateNavigator)
|
||||
{
|
||||
|
@ -1791,13 +1788,14 @@ namespace MWWorld
|
|||
}
|
||||
}
|
||||
|
||||
bool World::updateNavigatorObject(const MWPhysics::Object* object)
|
||||
void World::updateNavigatorObject(const MWPhysics::Object& object)
|
||||
{
|
||||
const DetourNavigator::ObjectShapes shapes {
|
||||
*object->getShapeInstance()->getCollisionShape(),
|
||||
object->getShapeInstance()->getAvoidCollisionShape()
|
||||
*object.getShapeInstance()->getCollisionShape(),
|
||||
object.getShapeInstance()->getAvoidCollisionShape()
|
||||
};
|
||||
return mNavigator->updateObject(DetourNavigator::ObjectId(object), shapes, object->getTransform());
|
||||
mShouldUpdateNavigator = mNavigator->updateObject(DetourNavigator::ObjectId(&object), shapes, object.getTransform())
|
||||
|| mShouldUpdateNavigator;
|
||||
}
|
||||
|
||||
const MWPhysics::RayCastingInterface* World::getRayCasting() const
|
||||
|
|
|
@ -167,7 +167,7 @@ namespace MWWorld
|
|||
|
||||
void updateNavigator();
|
||||
|
||||
bool updateNavigatorObject(const MWPhysics::Object* object);
|
||||
void updateNavigatorObject(const MWPhysics::Object& object);
|
||||
|
||||
void ensureNeededRecords();
|
||||
|
||||
|
|
|
@ -2011,6 +2011,11 @@ namespace NifOsg
|
|||
{
|
||||
osg::ref_ptr<osg::BlendFunc> blendFunc (new osg::BlendFunc(getBlendMode((alphaprop->flags>>1)&0xf),
|
||||
getBlendMode((alphaprop->flags>>5)&0xf)));
|
||||
// on AMD hardware, alpha still seems to be stored with an RGBA framebuffer with OpenGL.
|
||||
// This might be mandated by the OpenGL 2.1 specification section 2.14.9, or might be a bug.
|
||||
// Either way, D3D8.1 doesn't do that, so adapt the destination factor.
|
||||
if (blendFunc->getDestination() == GL_DST_ALPHA)
|
||||
blendFunc->setDestination(GL_ONE);
|
||||
blendFunc = shareAttribute(blendFunc);
|
||||
stateset->setAttributeAndModes(blendFunc, osg::StateAttribute::ON);
|
||||
|
||||
|
|
|
@ -904,6 +904,7 @@ void SceneUtil::MWShadowTechnique::setupCastingShader(Shader::ShaderManager & sh
|
|||
program->addShader(castingVertexShader);
|
||||
program->addShader(shaderManager.getShader("shadowcasting_fragment.glsl", { {"alphaFunc", std::to_string(alphaFunc)},
|
||||
{"alphaToCoverage", "0"},
|
||||
{"adjustCoverage", "1"},
|
||||
{"useGPUShader4", useGPUShader4}
|
||||
}, osg::Shader::FRAGMENT));
|
||||
}
|
||||
|
|
|
@ -22,6 +22,68 @@
|
|||
|
||||
namespace Shader
|
||||
{
|
||||
class AddedState : public osg::Object
|
||||
{
|
||||
public:
|
||||
AddedState() = default;
|
||||
AddedState(const AddedState& rhs, const osg::CopyOp& copyOp)
|
||||
: osg::Object(rhs, copyOp)
|
||||
, mUniforms(rhs.mUniforms)
|
||||
, mModes(rhs.mModes)
|
||||
, mAttributes(rhs.mAttributes)
|
||||
{
|
||||
}
|
||||
|
||||
void addUniform(const std::string& name) { mUniforms.emplace(name); }
|
||||
void setMode(osg::StateAttribute::GLMode mode) { mModes.emplace(mode); }
|
||||
void setAttribute(osg::StateAttribute::TypeMemberPair typeMemberPair) { mAttributes.emplace(typeMemberPair); }
|
||||
|
||||
void setAttribute(const osg::StateAttribute* attribute)
|
||||
{
|
||||
mAttributes.emplace(attribute->getTypeMemberPair());
|
||||
}
|
||||
template<typename T>
|
||||
void setAttribute(osg::ref_ptr<T> attribute) { setAttribute(attribute.get()); }
|
||||
|
||||
void setAttributeAndModes(const osg::StateAttribute* attribute)
|
||||
{
|
||||
setAttribute(attribute);
|
||||
InterrogateModesHelper helper(this);
|
||||
attribute->getModeUsage(helper);
|
||||
}
|
||||
template<typename T>
|
||||
void setAttributeAndModes(osg::ref_ptr<T> attribute) { setAttributeAndModes(attribute.get()); }
|
||||
|
||||
bool hasUniform(const std::string& name) { return mUniforms.count(name); }
|
||||
bool hasMode(osg::StateAttribute::GLMode mode) { return mModes.count(mode); }
|
||||
bool hasAttribute(osg::StateAttribute::TypeMemberPair typeMemberPair) { return mAttributes.count(typeMemberPair); }
|
||||
bool hasAttribute(osg::StateAttribute::Type type, unsigned int member) { return hasAttribute(osg::StateAttribute::TypeMemberPair(type, member)); }
|
||||
|
||||
const std::set<osg::StateAttribute::TypeMemberPair>& getAttributes() { return mAttributes; }
|
||||
|
||||
bool empty()
|
||||
{
|
||||
return mUniforms.empty() && mModes.empty() && mAttributes.empty();
|
||||
}
|
||||
|
||||
META_Object(Shader, AddedState)
|
||||
|
||||
private:
|
||||
class InterrogateModesHelper : public osg::StateAttribute::ModeUsage
|
||||
{
|
||||
public:
|
||||
InterrogateModesHelper(AddedState* tracker) : mTracker(tracker) {}
|
||||
void usesMode(osg::StateAttribute::GLMode mode) override { mTracker->setMode(mode); }
|
||||
void usesTextureMode(osg::StateAttribute::GLMode mode) override {}
|
||||
|
||||
private:
|
||||
AddedState* mTracker;
|
||||
};
|
||||
|
||||
std::unordered_set<std::string> mUniforms;
|
||||
std::unordered_set<osg::StateAttribute::GLMode> mModes;
|
||||
std::set<osg::StateAttribute::TypeMemberPair> mAttributes;
|
||||
};
|
||||
|
||||
ShaderVisitor::ShaderRequirements::ShaderRequirements()
|
||||
: mShaderRequired(false)
|
||||
|
@ -105,14 +167,32 @@ namespace Shader
|
|||
return static_cast<osg::StateSet *>(stateSet.getUserDataContainer()->getUserObject("removedState"));
|
||||
}
|
||||
|
||||
void updateRemovedState(osg::UserDataContainer& userData, osg::StateSet* stateSet)
|
||||
void updateRemovedState(osg::UserDataContainer& userData, osg::StateSet* removedState)
|
||||
{
|
||||
unsigned int index = userData.getUserObjectIndex("removedState");
|
||||
if (index < userData.getNumUserObjects())
|
||||
userData.setUserObject(index, stateSet);
|
||||
userData.setUserObject(index, removedState);
|
||||
else
|
||||
userData.addUserObject(stateSet);
|
||||
stateSet->setName("removedState");
|
||||
userData.addUserObject(removedState);
|
||||
removedState->setName("removedState");
|
||||
}
|
||||
|
||||
AddedState* getAddedState(osg::StateSet& stateSet)
|
||||
{
|
||||
if (!stateSet.getUserDataContainer())
|
||||
return nullptr;
|
||||
|
||||
return static_cast<AddedState*>(stateSet.getUserDataContainer()->getUserObject("addedState"));
|
||||
}
|
||||
|
||||
void updateAddedState(osg::UserDataContainer& userData, AddedState* addedState)
|
||||
{
|
||||
unsigned int index = userData.getUserObjectIndex("addedState");
|
||||
if (index < userData.getNumUserObjects())
|
||||
userData.setUserObject(index, addedState);
|
||||
else
|
||||
userData.addUserObject(addedState);
|
||||
addedState->setName("addedState");
|
||||
}
|
||||
|
||||
const char* defaultTextures[] = { "diffuseMap", "normalMap", "emissiveMap", "darkMap", "detailMap", "envMap", "specularMap", "decalMap", "bumpMap" };
|
||||
|
@ -280,11 +360,13 @@ namespace Shader
|
|||
osg::StateSet::AttributeList removedAttributes;
|
||||
if (osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*stateset))
|
||||
removedAttributes = removedState->getAttributeList();
|
||||
osg::ref_ptr<AddedState> addedState = getAddedState(*stateset);
|
||||
|
||||
for (const auto* attributeMap : std::initializer_list<const osg::StateSet::AttributeList*>{ &attributes, &removedAttributes })
|
||||
{
|
||||
for (osg::StateSet::AttributeList::const_iterator it = attributeMap->begin(); it != attributeMap->end(); ++it)
|
||||
{
|
||||
if (attributeMap != &removedAttributes && removedAttributes.count(it->first))
|
||||
if (addedState && attributeMap != &removedAttributes && addedState->hasAttribute(it->first))
|
||||
continue;
|
||||
if (it->first.first == osg::StateAttribute::MATERIAL)
|
||||
{
|
||||
|
@ -296,9 +378,6 @@ namespace Shader
|
|||
|
||||
const osg::Material* mat = static_cast<const osg::Material*>(it->second.first.get());
|
||||
|
||||
if (!writableStateSet)
|
||||
writableStateSet = getWritableStateSet(node);
|
||||
|
||||
int colorMode;
|
||||
switch (mat->getColorMode())
|
||||
{
|
||||
|
@ -376,6 +455,10 @@ namespace Shader
|
|||
writableStateSet = node.getOrCreateStateSet();
|
||||
else
|
||||
writableStateSet = getWritableStateSet(node);
|
||||
osg::ref_ptr<AddedState> addedState = new AddedState;
|
||||
osg::ref_ptr<AddedState> previousAddedState = getAddedState(*writableStateSet);
|
||||
if (!previousAddedState)
|
||||
previousAddedState = new AddedState;
|
||||
|
||||
ShaderManager::DefineMap defineMap;
|
||||
for (unsigned int i=0; i<sizeof(defaultTextures)/sizeof(defaultTextures[0]); ++i)
|
||||
|
@ -392,6 +475,7 @@ namespace Shader
|
|||
defineMap["parallax"] = reqs.mNormalHeight ? "1" : "0";
|
||||
|
||||
writableStateSet->addUniform(new osg::Uniform("colorMode", reqs.mColorMode));
|
||||
addedState->addUniform("colorMode");
|
||||
|
||||
defineMap["alphaFunc"] = std::to_string(reqs.mAlphaFunc);
|
||||
|
||||
|
@ -403,26 +487,35 @@ namespace Shader
|
|||
removedState = new osg::StateSet();
|
||||
|
||||
defineMap["alphaToCoverage"] = "0";
|
||||
defineMap["adjustCoverage"] = "0";
|
||||
if (reqs.mAlphaFunc != osg::AlphaFunc::ALWAYS)
|
||||
{
|
||||
writableStateSet->addUniform(new osg::Uniform("alphaRef", reqs.mAlphaRef));
|
||||
addedState->addUniform("alphaRef");
|
||||
|
||||
if (!removedState->getAttributePair(osg::StateAttribute::ALPHAFUNC))
|
||||
{
|
||||
const auto* alphaFunc = writableStateSet->getAttributePair(osg::StateAttribute::ALPHAFUNC);
|
||||
if (alphaFunc)
|
||||
if (alphaFunc && !previousAddedState->hasAttribute(osg::StateAttribute::ALPHAFUNC, 0))
|
||||
removedState->setAttribute(alphaFunc->first, alphaFunc->second);
|
||||
}
|
||||
// This prevents redundant glAlphaFunc calls while letting the shadows bin still see the test
|
||||
writableStateSet->setAttribute(RemovedAlphaFunc::getInstance(reqs.mAlphaFunc), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
|
||||
addedState->setAttribute(RemovedAlphaFunc::getInstance(reqs.mAlphaFunc));
|
||||
|
||||
// Blending won't work with A2C as we use the alpha channel for coverage. gl_SampleCoverage from ARB_sample_shading would save the day, but requires GLSL 130
|
||||
if (mConvertAlphaTestToAlphaToCoverage && !reqs.mAlphaBlend)
|
||||
{
|
||||
writableStateSet->setMode(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, osg::StateAttribute::ON);
|
||||
addedState->setMode(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
|
||||
defineMap["alphaToCoverage"] = "1";
|
||||
}
|
||||
|
||||
// Adjusting coverage isn't safe with blending on as blending requires the alpha to be intact.
|
||||
// Maybe we could also somehow (e.g. userdata) detect when the diffuse map has coverage-preserving mip maps in the future
|
||||
if (!reqs.mAlphaBlend)
|
||||
defineMap["adjustCoverage"] = "1";
|
||||
|
||||
// Preventing alpha tested stuff shrinking as lower mip levels are used requires knowing the texture size
|
||||
osg::ref_ptr<osg::GLExtensions> exts = osg::GLExtensions::Get(0, false);
|
||||
if (exts && exts->isGpuShader4Supported)
|
||||
|
@ -430,10 +523,11 @@ namespace Shader
|
|||
// We could fall back to a texture size uniform if EXT_gpu_shader4 is missing
|
||||
}
|
||||
|
||||
if (writableStateSet->getMode(GL_ALPHA_TEST) != osg::StateAttribute::INHERIT)
|
||||
if (writableStateSet->getMode(GL_ALPHA_TEST) != osg::StateAttribute::INHERIT && !previousAddedState->hasMode(GL_ALPHA_TEST))
|
||||
removedState->setMode(GL_ALPHA_TEST, writableStateSet->getMode(GL_ALPHA_TEST));
|
||||
// This disables the deprecated fixed-function alpha test
|
||||
writableStateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
|
||||
addedState->setMode(GL_ALPHA_TEST);
|
||||
|
||||
if (!removedState->getModeList().empty() || !removedState->getAttributeList().empty())
|
||||
{
|
||||
|
@ -447,6 +541,18 @@ namespace Shader
|
|||
updateRemovedState(*writableUserData, removedState);
|
||||
}
|
||||
|
||||
if (!addedState->empty())
|
||||
{
|
||||
// user data is normally shallow copied so shared with the original stateset
|
||||
osg::ref_ptr<osg::UserDataContainer> writableUserData;
|
||||
if (mAllowedToModifyStateSets)
|
||||
writableUserData = writableStateSet->getOrCreateUserDataContainer();
|
||||
else
|
||||
writableUserData = getWritableUserDataContainer(*writableStateSet);
|
||||
|
||||
updateAddedState(*writableUserData, addedState);
|
||||
}
|
||||
|
||||
defineMap["translucentFramebuffer"] = mTranslucentFramebuffer ? "1" : "0";
|
||||
|
||||
std::string shaderPrefix;
|
||||
|
@ -458,11 +564,14 @@ namespace Shader
|
|||
|
||||
if (vertexShader && fragmentShader)
|
||||
{
|
||||
writableStateSet->setAttributeAndModes(mShaderManager.getProgram(vertexShader, fragmentShader), osg::StateAttribute::ON);
|
||||
auto program = mShaderManager.getProgram(vertexShader, fragmentShader);
|
||||
writableStateSet->setAttributeAndModes(program, osg::StateAttribute::ON);
|
||||
addedState->setAttributeAndModes(program);
|
||||
|
||||
for (std::map<int, std::string>::const_iterator texIt = reqs.mTextures.begin(); texIt != reqs.mTextures.end(); ++texIt)
|
||||
{
|
||||
writableStateSet->addUniform(new osg::Uniform(texIt->second.c_str(), texIt->first), osg::StateAttribute::ON);
|
||||
addedState->addUniform(texIt->second);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -477,24 +586,57 @@ namespace Shader
|
|||
else
|
||||
writableStateSet = getWritableStateSet(node);
|
||||
|
||||
writableStateSet->removeAttribute(osg::StateAttribute::PROGRAM);
|
||||
|
||||
if (osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*writableStateSet))
|
||||
{
|
||||
// user data is normally shallow copied so shared with the original stateset
|
||||
// user data is normally shallow copied so shared with the original stateset - we'll need to copy before edits
|
||||
osg::ref_ptr<osg::UserDataContainer> writableUserData;
|
||||
|
||||
if (osg::ref_ptr<AddedState> addedState = getAddedState(*writableStateSet))
|
||||
{
|
||||
if (mAllowedToModifyStateSets)
|
||||
writableUserData = writableStateSet->getUserDataContainer();
|
||||
else
|
||||
writableUserData = getWritableUserDataContainer(*writableStateSet);
|
||||
|
||||
unsigned int index = writableUserData->getUserObjectIndex("addedState");
|
||||
writableUserData->removeUserObject(index);
|
||||
|
||||
// O(n log n) to use StateSet::removeX, but this is O(n)
|
||||
for (auto itr = writableStateSet->getUniformList().begin(); itr != writableStateSet->getUniformList().end();)
|
||||
{
|
||||
if (addedState->hasUniform(itr->first))
|
||||
writableStateSet->getUniformList().erase(itr++);
|
||||
else
|
||||
++itr;
|
||||
}
|
||||
|
||||
for (auto itr = writableStateSet->getModeList().begin(); itr != writableStateSet->getModeList().end();)
|
||||
{
|
||||
if (addedState->hasMode(itr->first))
|
||||
writableStateSet->getModeList().erase(itr++);
|
||||
else
|
||||
++itr;
|
||||
}
|
||||
|
||||
// StateAttributes track the StateSets they're attached to
|
||||
// We don't have access to the function to do that, and can't call removeAttribute with an iterator
|
||||
for (const auto& [type, member] : addedState->getAttributes())
|
||||
writableStateSet->removeAttribute(type, member);
|
||||
}
|
||||
|
||||
|
||||
if (osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*writableStateSet))
|
||||
{
|
||||
if (!writableUserData)
|
||||
{
|
||||
if (mAllowedToModifyStateSets)
|
||||
writableUserData = writableStateSet->getUserDataContainer();
|
||||
else
|
||||
writableUserData = getWritableUserDataContainer(*writableStateSet);
|
||||
}
|
||||
|
||||
unsigned int index = writableUserData->getUserObjectIndex("removedState");
|
||||
writableUserData->removeUserObject(index);
|
||||
|
||||
for (const auto& [mode, value] : removedState->getModeList())
|
||||
writableStateSet->setMode(mode, value);
|
||||
|
||||
for (const auto& attribute : removedState->getAttributeList())
|
||||
writableStateSet->setAttribute(attribute.second.first, attribute.second.second);
|
||||
writableStateSet->merge(*removedState);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
6
extern/Base64/Base64.h
vendored
6
extern/Base64/Base64.h
vendored
|
@ -95,6 +95,12 @@ class Base64 {
|
|||
size_t in_len = input.size();
|
||||
if (in_len % 4 != 0) return "Input data size is not a multiple of 4";
|
||||
|
||||
if (in_len == 0)
|
||||
{
|
||||
out = "";
|
||||
return "";
|
||||
}
|
||||
|
||||
size_t out_len = in_len / 4 * 3;
|
||||
if (input[in_len - 1] == '=') out_len--;
|
||||
if (input[in_len - 2] == '=') out_len--;
|
||||
|
|
|
@ -22,7 +22,7 @@ float mipmapLevel(vec2 scaleduv)
|
|||
|
||||
float coveragePreservingAlphaScale(sampler2D diffuseMap, vec2 uv)
|
||||
{
|
||||
#if @alphaFunc != FUNC_ALWAYS && @alphaFunc != FUNC_NEVER
|
||||
#if @adjustCoverage
|
||||
vec2 textureSize;
|
||||
#if @useGPUShader4
|
||||
textureSize = textureSize2D(diffuseMap, 0);
|
||||
|
|
Loading…
Reference in a new issue