@ -429,7 +429,7 @@ namespace MWMechanics
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(mSpellId);
int types = getRangeTypes(spell->mEffects);
isRanged = (types & RangeTypes::Target);
isRanged = (types & Target);
return suggestCombatRange(types);
}
@ -111,7 +111,7 @@ namespace MWMechanics
osg::Vec3f dir = to - from;
dir.z() = 0;
dir.normalize();
float verticalOffset = 200; // instead of '200' here we want the height of the actor
osg::Vec3f _from = from + dir*offsetXY + osg::Z_AXIS * verticalOffset;
// cast up-down ray and find height in world space of hit