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travis build fix

This commit is contained in:
mrcheko 2016-07-10 17:25:50 +03:00
parent f57858b750
commit 05794505c8
2 changed files with 2 additions and 2 deletions

View file

@ -429,7 +429,7 @@ namespace MWMechanics
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(mSpellId); const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(mSpellId);
int types = getRangeTypes(spell->mEffects); int types = getRangeTypes(spell->mEffects);
isRanged = (types & RangeTypes::Target); isRanged = (types & Target);
return suggestCombatRange(types); return suggestCombatRange(types);
} }

View file

@ -111,7 +111,7 @@ namespace MWMechanics
osg::Vec3f dir = to - from; osg::Vec3f dir = to - from;
dir.z() = 0; dir.z() = 0;
dir.normalize(); dir.normalize();
float verticalOffset = 200; // instead of '200' here we want the height of the actor float verticalOffset = 200; // instead of '200' here we want the height of the actor
osg::Vec3f _from = from + dir*offsetXY + osg::Z_AXIS * verticalOffset; osg::Vec3f _from = from + dir*offsetXY + osg::Z_AXIS * verticalOffset;
// cast up-down ray and find height in world space of hit // cast up-down ray and find height in world space of hit