diff --git a/apps/openmw/mwphysics/physicssystem.cpp b/apps/openmw/mwphysics/physicssystem.cpp index d854e0aca..21867591c 100644 --- a/apps/openmw/mwphysics/physicssystem.cpp +++ b/apps/openmw/mwphysics/physicssystem.cpp @@ -1328,10 +1328,12 @@ namespace MWPhysics waterCollision = true; else if (physicActor->getCollisionMode()) { + const float halfZ = physicActor->getHalfExtents().z(); const osg::Vec3f actorPosition = physicActor->getPosition(); - const osg::Vec3f destinationPosition(actorPosition.x(), actorPosition.y(), waterlevel + physicActor->getHalfExtents().z()); + const osg::Vec3f startingPosition(actorPosition.x(), actorPosition.y(), actorPosition.z() + halfZ); + const osg::Vec3f destinationPosition(actorPosition.x(), actorPosition.y(), waterlevel + halfZ); ActorTracer tracer; - tracer.doTrace(physicActor->getCollisionObject(), actorPosition, destinationPosition, mCollisionWorld); + tracer.doTrace(physicActor->getCollisionObject(), startingPosition, destinationPosition, mCollisionWorld); if (tracer.mFraction >= 1.0f) { waterCollision = true;