Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range

actorid
scrawl 11 years ago
parent bea161331c
commit 05e75e1214

@ -191,8 +191,11 @@ namespace MWMechanics
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
float chance = store.get<ESM::GameSetting>().find("fVoiceIdleOdds")->getFloat();
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
// TODO: do not show subtitle messagebox if player is too far away? or do not say at all?
if (roll < chance)
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
// Don't bother if the player is out of hearing range
if (roll < chance && Ogre::Vector3(player.getRefData().getPosition().pos).distance(Ogre::Vector3(actor.getRefData().getPosition().pos)) < 1500)
MWBase::Environment::get().getDialogueManager()->say(actor, "idle");
}
}

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