|
|
|
@ -184,6 +184,9 @@ namespace MWRender
|
|
|
|
|
osg::ref_ptr<osg::Texture2D> dummyTexture = new osg::Texture2D();
|
|
|
|
|
dummyTexture->setInternalFormat(GL_RED);
|
|
|
|
|
dummyTexture->setTextureSize(1, 1);
|
|
|
|
|
// This might clash with a shadow map, so make sure it doesn't cast shadows
|
|
|
|
|
dummyTexture->setShadowComparison(true);
|
|
|
|
|
dummyTexture->setShadowCompareFunc(osg::Texture::ShadowCompareFunc::ALWAYS);
|
|
|
|
|
stateset->setTextureAttributeAndModes(7, dummyTexture, osg::StateAttribute::ON);
|
|
|
|
|
stateset->setTextureAttribute(7, noBlendAlphaEnv, osg::StateAttribute::ON);
|
|
|
|
|
stateset->addUniform(new osg::Uniform("noAlpha", true));
|
|
|
|
|