Finished sound system

actorid
Nicolay Korslund 15 years ago
parent 38ad2d98f9
commit 064bc4b6c9

@ -10,6 +10,7 @@ using namespace std;
#include <components/esm_store/store.hpp>
#include <algorithm>
#include <map>
#include <OgreRoot.h>
@ -75,6 +76,10 @@ namespace MWSound
const ESMS::ESMStore &store;
std::string dir;
typedef std::map<std::string,Mangle::Sound::WSoundPtr> IDMap;
typedef std::map<MWWorld::Ptr,IDMap> PtrMap;
PtrMap sounds;
SoundImpl(Ogre::Root *root, Ogre::Camera *camera,
const ESMS::ESMStore &str,
const std::string &soundDir)
@ -130,6 +135,8 @@ namespace MWSound
snd->setRange(min,max);
setPos(snd, ptr);
snd->play();
sounds[ptr][id] = WSoundPtr(snd);
}
catch(...)
{
@ -137,23 +144,105 @@ namespace MWSound
}
}
// Clears all the sub-elements of a given iterator, and then
// removes it from 'sounds'.
void clearAll(PtrMap::iterator it)
{
IDMap::iterator sit = it->second.begin();
while(sit != it->second.end())
{
// Get sound pointer, if any
SoundPtr snd = sit->second.lock();
// Stop the sound
if(snd) snd->stop();
sit++;
}
// Remove the ptr reference
sounds.erase(it);
}
// Stop a sound and remove it from the list. If id="" then
// remove the entire object and stop all its sounds.
void remove(MWWorld::Ptr ptr, const std::string &id = "")
{
PtrMap::iterator it = sounds.find(ptr);
if(it != sounds.end())
{
if(id == "")
// Kill all references to 'ptr'
clearAll(it);
else
{
// Only find the id we're looking for
IDMap::iterator it2 = it->second.find(id);
if(it2 != it->second.end())
{
// Stop the sound and remove it from the list
SoundPtr snd = it2->second.lock();
if(snd) snd->stop();
it->second.erase(it2);
}
}
}
}
bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const
{
return true;
PtrMap::const_iterator it = sounds.find(ptr);
if(it != sounds.end())
{
IDMap::const_iterator it2 = it->second.find(id);
if(it2 != it->second.end())
{
// Get a shared_ptr from the weak_ptr
SoundPtr snd = it2->second.lock();;
// Is it still alive?
if(snd)
{
// Then return its status!
return snd->isPlaying();
}
}
}
// Nothing found, sound is not playing
return false;
}
// Remove all references to objects belonging to a given cell
void removeCell(const MWWorld::Ptr::CellStore *cell)
{
PtrMap::iterator it2, it = sounds.begin();
while(it != sounds.end())
{
// Make sure to increase the iterator before we erase it.
it2 = it++;
if(it->first.getCell() == cell)
clearAll(it2);
}
}
void updatePositions(MWWorld::Ptr ptr)
{
// Find the reference (if any)
PtrMap::iterator it = sounds.find(ptr);
if(it != sounds.end())
{
// Then find all sounds in it (if any)
IDMap::iterator it2 = it->second.begin();
for(;it2 != it->second.end(); it2++)
{
// Get the sound (if it still exists)
SoundPtr snd = it2->second.lock();
if(snd)
// Update position
setPos(snd, ptr);
}
}
}
};

@ -1 +1 @@
Subproject commit 200fab03efaa2cbe1b8fce4a742b0195f8912295
Subproject commit 3324f6494c021e3dc69cd76ace5ff25a52e4bcce
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