fix wait dialog fading

actorid
scrawl 12 years ago
parent 0af869c816
commit 064cb80c0a

@ -332,6 +332,8 @@ void RenderingManager::update (float duration, bool paused)
}
mOcclusionQuery->update(duration);
mRendering.update(duration);
if(paused)
{
Ogre::ControllerManager::getSingleton().setTimeFactor(0.f);
@ -350,8 +352,6 @@ void RenderingManager::update (float duration, bool paused)
mSkyManager->setGlare(mOcclusionQuery->getSunVisibility());
mRendering.update(duration);
MWWorld::RefData &data =
MWBase::Environment::get()
.getWorld()

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