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@ -58,12 +58,11 @@ namespace MWGui
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mSelect->getHeight());
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}
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void SpellBuyingWindow::addSpell(std::string spellID)
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void SpellBuyingWindow::addSpell(std::string spellId)
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{
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MyGUI::Button* toAdd;
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellID);
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
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int price = spell->data.cost*MWBase::Environment::get().getWorld()->getStore().gameSettings.search("fSpellValueMult")->f;
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toAdd = mSpellsClientWidget->createWidget<MyGUI::Button>((price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SpellText", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
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MyGUI::Button* toAdd = mSpellsClientWidget->createWidget<MyGUI::Button>((price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SpellText", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
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mCurrentY += sLineHeight;
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/// \todo price adjustment depending on merchantile skill
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toAdd->setUserData(price);
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@ -71,9 +70,9 @@ namespace MWGui
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toAdd->setSize(toAdd->getTextSize().width,sLineHeight);
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toAdd->eventMouseWheel += MyGUI::newDelegate(this, &SpellBuyingWindow::onMouseWheel);
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toAdd->setUserString("ToolTipType", "Spell");
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toAdd->setUserString("Spell", spellID);
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toAdd->setUserString("Spell", spellId);
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toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellBuyingWindow::onSpellButtonClick);
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mSpellsWidgetMap.insert(std::pair<MyGUI::Widget*, const ESM::Spell*>(toAdd,spell));
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mSpellsWidgetMap.insert(std::make_pair (toAdd, spellId));
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}
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void SpellBuyingWindow::clearSpells()
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@ -92,33 +91,33 @@ namespace MWGui
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mActor = actor;
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clearSpells();
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if (actor.getTypeName() == typeid(ESM::NPC).name())
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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MWMechanics::Spells& playerSpells = stats.getSpells();
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/// \todo get spell list via class interface
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std::vector<std::string> spellList = actor.get<ESM::NPC>()->base->spells.list;
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for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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MWMechanics::Spells& playerSpells = stats.getSpells();
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std::vector<std::string> spellList = actor.get<ESM::NPC>()->base->spells.list;
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for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it)
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bool alreadyHave = false;
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for (std::vector<std::string>::const_iterator it2 = playerSpells.begin(); it2 != playerSpells.end(); ++it2)
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{
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bool alreadyHave = false;
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for (std::vector<std::string>::const_iterator it2 = playerSpells.begin(); it2 != playerSpells.end(); ++it2)
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if (*it==*it2)
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{
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std::string spellname1 = MWBase::Environment::get().getWorld()->getStore().spells.find(*it)->name;
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std::string spellname2 = MWBase::Environment::get().getWorld()->getStore().spells.find(*it2)->name;
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if (spellname1.compare(spellname2)==0)
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alreadyHave = true;
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alreadyHave = true;
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break;
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}
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if (alreadyHave==false)
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addSpell(*it);
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}
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if (alreadyHave==false)
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addSpell(*it);
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}
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updateLabels();
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updateScroller();
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}
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void SpellBuyingWindow::onSpellButtonClick(MyGUI::Widget* _sender)
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{
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const ESM::Spell* spell = mSpellsWidgetMap.find(_sender)->second;
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int price = *_sender->getUserData<int>();
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if (mWindowManager.getInventoryWindow()->getPlayerGold()>=price)
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@ -126,7 +125,7 @@ namespace MWGui
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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MWMechanics::Spells& spells = stats.getSpells();
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spells.add(spell->name);
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spells.add (mSpellsWidgetMap.find(_sender)->second);
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mWindowManager.getTradeWindow()->addOrRemoveGold(-price);
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mSpellsScrollerWidget->setScrollPosition(0);
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onScrollChangePosition(mSpellsScrollerWidget, mSpellsScrollerWidget->getScrollPosition());
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