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@ -28,6 +28,26 @@ namespace MWWorld
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// Set RefNum to its default state.
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// Set RefNum to its default state.
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void unsetRefNum();
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void unsetRefNum();
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/*
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Start of tes3mp addition
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Get the mMpNum (unique multiplayer reference number) of a CellRef
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*/
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int getMpNum() const;
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/*
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End of tes3mp addition
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*/
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/*
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Start of tes3mp addition
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Set the mMpNum (unique multiplayer reference number) of a CellRef
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*/
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void setMpNum(int index);
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/*
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End of tes3mp addition
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*/
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/// Does the RefNum have a content file?
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/// Does the RefNum have a content file?
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bool hasContentFile() const;
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bool hasContentFile() const;
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