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@ -25,6 +25,7 @@
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwmechanics/spellcasting.hpp"
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#include "ref.hpp"
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@ -464,6 +465,16 @@ namespace MWScript
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{
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// Apply looping particles immediately for constant effects
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MWBase::Environment::get().getWorld()->applyLoopingParticles(ptr);
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// The spell may have an instant effect which must be handled immediately.
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for (const auto& effect : creatureStats.getSpells().getMagicEffects())
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{
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if (effect.second.getMagnitude() <= 0)
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continue;
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MWMechanics::CastSpell cast(ptr, ptr);
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if (cast.applyInstantEffect(ptr, ptr, effect.first, effect.second.getMagnitude()))
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creatureStats.getSpells().purgeEffect(effect.first.mId);
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}
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}
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}
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};
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