Added version and revision number to mainmenu

actorid
Gašper Sedej 11 years ago
parent 6eaa7553f8
commit 06e02ed77f

@ -1,5 +1,7 @@
#include "mainmenu.hpp"
#include <components/version/version.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
@ -20,6 +22,14 @@ namespace MWGui
, mButtonBox(0), mWidth (w), mHeight (h)
, mSaveGameDialog(NULL)
{
getWidget(mVersionText, "VersionText");
std::string rev = OPENMW_VERSION_COMMITHASH;
rev = rev.substr(0,10);
std::stringstream sstream;
sstream << "OpenMW version: " << OPENMW_VERSION << "\nrevision: " << rev;
std::string output = sstream.str();
mVersionText->setCaptionWithReplacing(output);
updateMenu();
}

@ -24,6 +24,7 @@ namespace MWGui
private:
MyGUI::Widget* mButtonBox;
MyGUI::TextBox* mVersionText;
std::map<std::string, MWGui::ImageButton*> mButtons;

@ -2,5 +2,9 @@
<MyGUI type="Layout">
<!-- The entire screen -->
<Widget type="Widget" layer="Windows" position="0 0 300 300" name="_Main" />
<Widget type="Widget" layer="Windows" position="0 0 300 300" name="_Main" >
<Widget type="TextBox" skin="SandText" position="0 250 300 50" align="Bottom" name="VersionText">
<Property key="TextAlign" value="Center"/>
</Widget>
</Widget>
</MyGUI>

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