added fill and clear functions to container store

actorid
Marc Zinnschlag 13 years ago
parent e992a75615
commit 06e0706b35

@ -5,6 +5,10 @@
#include <typeinfo>
#include <stdexcept>
#include <components/esm/loadcont.hpp>
#include "manualref.hpp"
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::begin (int mask)
{
return ContainerStoreIterator (mask, this);
@ -17,7 +21,7 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::end()
void MWWorld::ContainerStore::add (const Ptr& ptr)
{
/// \todo implement item stocking
/// \todo implement item stacking
switch (getType (ptr))
{
@ -36,6 +40,40 @@ void MWWorld::ContainerStore::add (const Ptr& ptr)
}
}
void MWWorld::ContainerStore::fill (const ESM::InventoryList& items, const ESMS::ESMStore& store)
{
for (std::vector<ESM::ContItem>::const_iterator iter (items.list.begin()); iter!=items.list.end();
++iter)
{
ManualRef ref (store, iter->item.toString());
if (ref.getPtr().getTypeName()==typeid (ESM::ItemLevList).name())
{
/// \todo implement leveled item lists
continue;
}
ref.getPtr().getRefData().setCount (iter->count);
add (ref.getPtr());
}
}
void MWWorld::ContainerStore::clear()
{
potions.list.clear();
appas.list.clear();
armors.list.clear();
books.list.clear();
clothes.list.clear();
ingreds.list.clear();
lights.list.clear();
lockpicks.list.clear();
miscItems.list.clear();
probes.list.clear();
repairs.list.clear();
weapons.list.clear();
}
int MWWorld::ContainerStore::getType (const Ptr& ptr)
{
if (ptr.isEmpty())

@ -6,6 +6,11 @@
#include "refdata.hpp"
#include "ptr.hpp"
namespace ESM
{
struct InventoryList;
}
namespace MWWorld
{
class ContainerStoreIterator;
@ -60,6 +65,12 @@ namespace MWWorld
/// \attention Do not add items to an existing stack by increasing the count instead of
/// calling this function!
void fill (const ESM::InventoryList& items, const ESMS::ESMStore& store);
///< Insert items into *this.
void clear();
///< Empty container.
static int getType (const Ptr& ptr);
///< This function throws an exception, if ptr does not point to an object, that can be
/// put into a container.

Loading…
Cancel
Save